How in the world did you come to that conclusion, I will never understand. Everyone in here is basically saying to take it slow and not spend 5 hour sessions in there at once. The first complete you should never spend that amount of time in there, many players do then they talk about how long it is and freak everyone out.@DeusAres So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
From what I just quoted you sounds like you are too used to facerolling VR12/14 trials.
So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session...
A saved progress should grant a final score of 1 and no Maelstrom weapon at the end. I think that is satisfactory for all.
So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
May as well give the mobs more HP and include more one-shot mechanics.
If you're going to create difficult content, at least make the difficulty genuine and interesting. The aforementioned methods are overused and are simply B-O-R-I-N-G.However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
The ability to save would obviously be available to everyone. How does that make it "unfair?"P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
Because 10 minutes ≠ 2-4 hours. And guess what...the forums have this handy "Save Draft" feature that allows me to tend to IRL matters if I need to do so. I'm not required to read this entire thread or write a response in one sitting. Your logic falls short.
Still doest change my opinion and here is why: You may be right its harder, in a way, with no save, but I still dont think it makes you a better player simply because the "harder" part lies outside the game, not inside the game as it should.
When the only factor preventing casuals from completing the arena lies outside the game, then its not hardcore content, its just poorly designed content. I would probably understand more this kind of challenge if this was e-sport. But its not. Its just regular MMO. And vet content in ESO was always meants for casuals, otherwise they wouldnt be nerfing vet dungeons left and right. And this wouldnt even be nerf in difficluty (of the content itself), it would be just simple quality of life improvment.
From their reasoning on this and not just this I have usually feeling like they have in fact no idea what they are doing, they just do something random and hope it will be right.
Yes it does. How about you do it first before saying? A lot of people completed it namely like that. Just playing a couple of hours and getting further and further. No one should expect to complete vMA on their first run.Taking it slow doesn't allow those with a limited amount of time to complete the dungeon nor does it allow them to learn anything, hence the call for a save feature. If a save feature existed, then that would allow players with a limited amount of time to eventually learn the dungeon.
Exactly. Well said.
And I am answerable to you how?, what right do you have to tell us to go to VMA?, none.
You got your opinion, I got mine, and I have been busy past few days and not read latest replies to this ongoing thread.
And why do I want to go and spend hours and hours practising VMA?, I got other priorities, in game and in real life, I and many others just want a save function in VMA, that is all.
Plus got to last arena anyways before I crashed.
Personofsecrets wrote: »No, the developers designed it to not have a save function. All players need to adapt.
They explained on eso Live why it doesn't, I agree with them
But that said there should be an option to do so but it doesn't grant you a leaderboard spot
They explained on eso Live why it doesn't, I agree with them
But that said there should be an option to do so but it doesn't grant you a leaderboard spot
I can definitely agree with this. If you're just trying to complete the content then yes. If you are going for a leader board run then no.
A save feature would come in handy for all those people without much free time, or people who plays an underperforming class (templar and dk), or people who plays an underperforming roles (tank and healer).
There is not a single argument not to implement a save feature, beside leaderboard.
Make it so that only the players who finish the arena in one go are eligible for the leaderboard.
asneakybanana wrote: »A save feature would come in handy for all those people without much free time, or people who plays an underperforming class (templar and dk), or people who plays an underperforming roles (tank and healer).
There is not a single argument not to implement a save feature, beside leaderboard.
Make it so that only the players who finish the arena in one go are eligible for the leaderboard.
They should have a lesser chance at getting a maelstrom weapon as well. Instead of maybe 50% or whatever it is now it goes to 25% to really reward the players capable of going in and finishing in 1 shot.
asneakybanana wrote: »A save feature would come in handy for all those people without much free time, or people who plays an underperforming class (templar and dk), or people who plays an underperforming roles (tank and healer).
There is not a single argument not to implement a save feature, beside leaderboard.
Make it so that only the players who finish the arena in one go are eligible for the leaderboard.
They should have a lesser chance at getting a maelstrom weapon as well. Instead of maybe 50% or whatever it is now it goes to 25% to really reward the players capable of going in and finishing in 1 shot.
If this would be what it takes to reach the compromise, why not.
asneakybanana wrote: »A save feature would come in handy for all those people without much free time, or people who plays an underperforming class (templar and dk), or people who plays an underperforming roles (tank and healer).
There is not a single argument not to implement a save feature, beside leaderboard.
Make it so that only the players who finish the arena in one go are eligible for the leaderboard.
They should have a lesser chance at getting a maelstrom weapon as well. Instead of maybe 50% or whatever it is now it goes to 25% to really reward the players capable of going in and finishing in 1 shot.
If this would be what it takes to reach the compromise, why not.
Actually, only a little minority don't want the save function. I think not to be eligible for the leaderboard should be enough
asneakybanana wrote: »A save feature would come in handy for all those people without much free time, or people who plays an underperforming class (templar and dk), or people who plays an underperforming roles (tank and healer).
There is not a single argument not to implement a save feature, beside leaderboard.
Make it so that only the players who finish the arena in one go are eligible for the leaderboard.
They should have a lesser chance at getting a maelstrom weapon as well. Instead of maybe 50% or whatever it is now it goes to 25% to really reward the players capable of going in and finishing in 1 shot.
So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
May as well give the mobs more HP and include more one-shot mechanics.
If you're going to create difficult content, at least make the difficulty genuine and interesting. The aforementioned methods are overused and are simply B-O-R-I-N-G.However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
The ability to save would obviously be available to everyone. How does that make it "unfair?"P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
Because 10 minutes ≠ 2-4 hours. And guess what...the forums have this handy "Save Draft" feature that allows me to tend to IRL matters if I need to do so. I'm not required to read this entire thread or write a response in one sitting. Your logic falls short.
1. It's not about fatigue. It's about an ability to CONSISTENTLY do what you need to do and make no mistake during a long period of time.
2. Of course it is unfair. Do you even logic lol? How does it matter that anyone can save? What matters is that there will be players who won't save and those who will. The latter ones will complete vMA at a higher difficulty level compared to the former ones. Therefore they deserve a better reward.
3. Ok my argument still holds. Don't see how save draft or 10mins are relevant here. You only have 10 mins? Go practice. At first you complete 1 wave, after a few 10-min runs you will complete 2 full rounds. Same with the entire thing. You already know that you are supposed to complete it in 1 hour 30mins. So don't complain if you don't have that much. And if you do, but not too much more - ok, just play for 1h30min. At first you won't complete arena, but you will complete rounds faster and faster and at some point will be able to complete the entire thing in time. That's progress.
Still doest change my opinion and here is why: You may be right its harder, in a way, with no save, but I still dont think it makes you a better player simply because the "harder" part lies outside the game, not inside the game as it should.
When the only factor preventing casuals from completing the arena lies outside the game, then its not hardcore content, its just poorly designed content. I would probably understand more this kind of challenge if this was e-sport. But its not. Its just regular MMO. And vet content in ESO was always meants for casuals, otherwise they wouldnt be nerfing vet dungeons left and right. And this wouldnt even be nerf in difficluty (of the content itself), it would be just simple quality of life improvment.
From their reasoning on this and not just this I have usually feeling like they have in fact no idea what they are doing, they just do something random and hope it will be right.
And again. You can't be serious. You admit it's harder, still don't admit the players who can do harder content are better...
They are better BY DEFINITION: they are able to make no mistakes for longer periods of time! How can't you see that??
The difficulty IS inside the game! You need to not make mistakes consistently, not just pass some round due to luck that will help you to survive one difficult place once.
E.g. Manticore fight when it was end-game. An average group had to do portal-phase and "popcorns" multiple times and, in a way, prove that they can consistently survive mechanics, no matter which players get sucked down in the portal. It is possible to ignore that mechanics, however, if it only popped once (say boss has less health or he simply only does that phase once).
So here you have it.
Now about casuals. ZOS already said that vMA is designed for ~1h30mins. So if you don't have that much - don't even complain. If you do - play for that much. You will complete rounds faster and faster and at some point will complete the entire thing. It's no one's problem that you are casual. It simply means that you will complete vMA later than non-casuals, which is expected since you invest less effort/time.
p.s. Where were your complains about vet dsa which took about 1 hour of real time? No one complained even though there you need to find 3 more people able to commit that much time at the same time. So way harder than vMA logistically. Still, so much noise about a SOLO dungeons that's not going anywhere and you can run it whenever YOU have time and don't need to wait/look for anyone else.Yes it does. How about you do it first before saying? A lot of people completed it namely like that. Just playing a couple of hours and getting further and further. No one should expect to complete vMA on their first run.Taking it slow doesn't allow those with a limited amount of time to complete the dungeon nor does it allow them to learn anything, hence the call for a save feature. If a save feature existed, then that would allow players with a limited amount of time to eventually learn the dungeon.Exactly. Well said.
facepalm. Not well at all. It's funny how you refuse to see that it's not about fatigue - it's about being able to consistently play with no mistakes. That's why some players complete vMA in a bit more than an hour and others spend 10 hours. Once you can be a good player and make no mistakes = it takes less time.
p.s. Of course, some mechanics in round 6 and 7 are impossible to react to, but that's another story.
And I am answerable to you how?, what right do you have to tell us to go to VMA?, none.
You got your opinion, I got mine, and I have been busy past few days and not read latest replies to this ongoing thread.
And why do I want to go and spend hours and hours practising VMA?, I got other priorities, in game and in real life, I and many others just want a save function in VMA, that is all.
Plus got to last arena anyways before I crashed.
Lolwut? What right do I have to tell you go to vma? So you don't want to practice and do vma? But want completion and rewards? You don't ask to help you to complete it, but ask for the same rewards that players that are better than you have? Here's the crux of this topic.
You don't want to put effort in, want it both easier for you and with the same rewards as a more difficult version.
ZOS_GinaBruno wrote: »We understand that it’s frustrating that you’re unable to save your progress in Veteran Maelstrom Arena. This is actually due to the leaderboards and your score – currently, there’s no way to leave the area and come back without it affecting your score for the leaderboards, and any sort of fix we’ve investigated to decouple your progression from the leaderboard is actually much more complex to implement than it may seem. We are still exploring potential options, though.
ZOS_GinaBruno wrote: »We understand that it’s frustrating that you’re unable to save your progress in Veteran Maelstrom Arena. This is actually due to the leaderboards and your score – currently, there’s no way to leave the area and come back without it affecting your score for the leaderboards, and any sort of fix we’ve investigated to decouple your progression from the leaderboard is actually much more complex to implement than it may seem. We are still exploring potential options, though.
ZOS_GinaBruno wrote: »We understand that it’s frustrating that you’re unable to save your progress in Veteran Maelstrom Arena. This is actually due to the leaderboards and your score – currently, there’s no way to leave the area and come back without it affecting your score for the leaderboards, and any sort of fix we’ve investigated to decouple your progression from the leaderboard is actually much more complex to implement than it may seem. We are still exploring potential options, though.
ZOS_GinaBruno wrote: »We understand that it’s frustrating that you’re unable to save your progress in Veteran Maelstrom Arena. This is actually due to the leaderboards and your score – currently, there’s no way to leave the area and come back without it affecting your score for the leaderboards, and any sort of fix we’ve investigated to decouple your progression from the leaderboard is actually much more complex to implement than it may seem. We are still exploring potential options, though.