Heathenpride wrote: »I love how everyone is whining about the ability of rogues/assassins to use stealth, which is part of their core structure as a class, but no one is mentioning that it's odd seeing a 5 foot tall elf strolling around Tramriel with a two handed weapon bigger than she is and ripping new arses for fighter class characters...
NBs should be using light weapons, daggers preferably, whilst sorcs should be using staves and daggers and the fighter classes need to be rocking the heavy weaponry.
NBs should be restricted to medium armour, sorcs light and fighters heavy.
Whatever happened to that style?
I REFUSE to use two handed or staves, i keep my daggers and that's how it should be so don't nerf cloak, nerf the ability for all classes to use all weapons because we all know how messed up it's become, odd that no one mentions it...
Are you for real? >_>
I don't understand why you felt the need to make such a rude dismissive comment with no substance. There is a lot of validity to what this person is saying. From a game design standpoint, it doesn't make sense for 2 handed weapons to be so good in the hands of a stealth class. From a lore standpoint it's out of place as well. Read the description for nightblades from Oblivion:Daggers and shortswords are good to use because the Nightblade tends to be quick and agile, allowing for quick attacks while blasting their foes with destruction magic. Longswords are slower and less quick, but can be deadly if it is used just the right way with a Nightblade. Claymores are not recommended.
There's nothing wrong with wanting the game to make sense but I guess that ship has sailed.
However I don't agree with nightblades being stuck with medium armor, or even any class being basically forced to use a particular armor class. Nightblades could have been a really unique cool dark mage class but the way ZoS has designed the game they are more of a ninja/ranger class.
In TES single player games everything works. You could literally go naked and only use a basic healing spell to "win" the game.
I am playing my new NB as a health leeching mage, it works pretty well, still. The system in this game allows for a lot of different builds, with NB probably being the most versatile class right now. I don't see any point in taking that away and it's one of the core design decisions since the game exists.
Frankly the game mechanics in the TES games are stupid too, and the only reason it didn't bother me was that it was single player. Stealth archers were always the way to go and magic was a waste of time.
Are you serious? Spellcrafting and Alchemy were stupidly "OP" compared to anything else.
I may be wrong here but I dont think anyone cares you can use an ability to your advantage. Every build has them.
Its the "spamming' of said abilities that cause problems.
Dodge roll / block/ bolt escape... and soon to be adjusted cloak.
Its going to be adjusted. And if you look at the history of the above mentioned abilities it will have to do with an increasing cost to cast cloak if casted consecutively (sorry my spelling is horrible)...or not regenerating magika while in cloak.
bolt escape you say funny how sorcs can still use it to cross entire ic districts. also there was no counter play to the other things you mentioned perma rollers perma blockers and streaking sorcs. unless you count fear as the counter play to perma blocking but thats another skill people want nerfed. also on the subject of bolt escape id agree for cloak deserving the same treatment if it stunned lasted long enough on 1 cast to get out of range did damage and was unaffected by potions,aoes, mark, revealing flare, mage light etc.
Go play Nightblade.
In combat, Cloak is extremely unreliable as a tool of evasion because AoEs and potions are extremely easy to obtain.
It's useless as a tool of escape against anyone with these counters.
And outside of combat, it doesn't matter what it does. All this complaint about Cloaking around is completely beside the point. A Cloaked Nightblade is not dealing damage, and what damage they do deal is either inhibited by Magelight (for magicka uses) or completely outclassed by your own damage (for stamina users) thanks to the CP system and weapon damage weapon glyphs.