Seabhacgra wrote: »I wonder if anyone can help out here,.. seems like no matter the build I try, I get wrecked 1v1 or in small groups.. larger groups I'm ok in,.. I stay back and heal and nuke. Problem is I'm REALLY getting tired of being splattered like a zit on a teenager's pimpled face by any other class than my own. Sorcs got ridiculous speed and shields that could stop Godzilla's nuclear breath,.. Nightblade's have ridiculous burst damage that if it doesn't splat me in the initial assault, they just cloak in and out till either mobs kill me because they only see me or they burst me down a 2nd time.. DK's just charge in, and burst wrecking blow and others.. point being, as a Magicka Templar in all light, I know I'm squishy, I know I'm not top notch in PvP, but there has got to be a build or combination to counter this all.. and I'm sorry but IC was MADE for Nightblades,.. I must see 90% of players in there Nightblades,.. I have no idea how to counter them..
Can anyone offer any advice or builds to help out?? I'd really appreciate any chance to survive past a few seconds every time I see another player of an opposing faction. THANKS!!
Joy_Division wrote: »Magicka templar is actually quite strong right now ... which is odd because it was lacking before.
Succeeding at any class is mostly about overall PvP experience. Instinctively reacting to dangerous situations rather than thinking them over. Having a sixth sense. Knowing what type of skills are useful and what ones are not. Stuff like that. You are a Soul Shriven so forgive me if I am being presumptuous.
I don't think magicka templars need heavy armor as their ability to heal themselves is their best means of defense. You want at least 5 pieces of light armor to keep the magicka flowing and your skills strong. Your best means of attack is without a doubt, puncturing sweep. Get into an opponents face and spam this skill as it does good damage, heals you, knocks-back the enemy. Even if they start fighting back, keep spamming it. It puts a tremendous amount of pressure on any opponent, they will try to move out of the way. I find the "toppling charge" skill exceedingly useful an an opener before spamming puncturing sweep and as a means to chase down people who try to escape. Use Radiant destruction to finish off weakened enemies.
The hardest part about playing a templar is surviving when the odds turn against you. You really need an escape and that means becoming a vampire to use elusive mist. Make liberal use of the purifying ritual skill. Whenever you are rooted, maimed, mangled, dotted, use it and all those go away. As long as your are not CCed, you can use breathe of life to heal yourself or elusive mist to re-position so you have to have to have to have a good stamina recovery. I strongly recommend drinks. Bind the interrupt sequence of left-click, right-click to a single key that is super easy to immediately press and use it when you get feared, stunned, or knocked down.