Mephiston87 wrote: »All decent CC and knockdowns are blockable.
purge and purifying light etc, all cure immobilizes, slows and DOTS .
Fear is the best CC, good duration, excellent cost and an AOE.
There is no counter.
And its put on a class that's designed to wait and kill within seconds primarily against tanks. As tanks do significantly less damage at the cost of survivability in the form of they're shield. Every tank iv seen drops in seconds because they're shield is they're defence and a good chunk of they're offence. Having fear unblockable makes a tank a squishy.
Heavy armour itself does next to nothing, its the shield and shield passives that do %90 of the damage reduction and absorbtion of attacks.
BugCollector wrote: »It's not like I'm afraid, lol.
Yeah, I hate that too, and then the NB's all *** that DK is OP! What a joke!
nikolaj.lemcheb16_ESO wrote: »Fear is absolutely essential for the health of this game. Its the only way that you can break perma block or perma roll dodge. Without it game would stagger into endless defense performed by certain builds of certain classes and be a much worse game than it is.
Every single game play method must have a counter and fear is the counter to perma blockers.
I have no problem with fear. It is a crucial skill and helps NBs get some great kills on otherwise elite players. .
Attorneyatlawl wrote: »It's extremely frustrating to have half my deaths a night in Cyrodiil caused by the Fear bug not allowing you to CC break
Attorneyatlawl wrote: »
Attorneyatlawl wrote: »
maybe its not a bug? just saying cuz knockbacks do the same thing, They have a delay on CC break (which can get alot of people killed) I noticed fear has that delay too.
ex. Uppercut, Dragons leap, magnum shot etc
Giles.floydub17_ESO wrote: »How many AoE effects can be blocked?