olemanwinter wrote: »CC break is done exactly the same way as "bashing" (interrupting), hold right mouse button and then hit left mouse button.
It's called "Break Free" when used this way, but when you are not CC'd, it is a "bash".
So, I'm right, yeah?
Both Fear and Fossilize are CC. Both are either "Bashed" before hand or "Break free" after begun, Correct?
The skills are activated, stopped, and broken in exactly the same way.
Sooooo....
/END THREAD
Yes, you are correct. However, there is a bug currently w/ Break Free that makes it hard to break Fear immediately sometimes.
You can still break it, just not the instant that you're hit w/ it. This does not happen all the time, but enough to be annoying.
Gargragrond wrote: »SuraklinPrime wrote: »For every plus NBs have there are things that other classs can do to us that are as bad... I think people just get more angry with being ganked half way to a destination and so say NBs are too strong when the reality is that you probably get killed much more by other classes but as it is in full on combat you don't notice it so kuch and the rage is less as a result.
Well, for that we have kill counter etc. Mine shows that NBs score around 44% kills on me while for example DKs are below 10%, and I don't think the population numbers are the only reason. ...
Teargrants wrote: »#DevsPlayNB
#SorcBlinkBugWasntFixedForOneYearolemanwinter wrote: »Teargrants wrote: »#DevsPlayNB
lmao. ya think? All the devs are running around with NB when it's had the most broken skills and mechanics since launch? Damage from stealth routinely nerfed? Stealth/Cloak never working fully as described since launch?
#DevsPlayALLEXCEPT_NB
#ThisIsn'tTwitter
Have you never seen a SAP essence tank?Here is another simple truth: NBs have the worst defenses in game as well, and depend heavily on their burst and disabling opponents for victory. They cannot turtle like other classes, and their escape is the only one neutered. lmost entirely by a potion.
Teargrants wrote: »olemanwinter wrote: »Teargrants wrote: »#DevsPlayNB
lmao. ya think? All the devs are running around with NB when it's had the most broken skills and mechanics since launch? Damage from stealth routinely nerfed? Stealth/Cloak never working fully as described since launch?
#DevsPlayALLEXCEPT_NB
#ThisIsn'tTwitter
#EverythingIsTwitter
It's not a question of whether NBs have the best offense in the game; that is a simple truth.
Here is another simple truth: NBs have the worst defenses in the game as well, and depend heavily on their burst and disabling opponents for victory. They cannot turtle like other classes, and their escape is the only one neutered almost entirely by a potion.
Now, in the current meta where everybody values burst for kills over pretty much everything else, it creates a situation where the burstiest class w/ the best CC clearly looks like it stands head and shoulders above the others. This has really always been the case in the past as well, but it was balanced by proportionately larger health pools and MUCH longer TTKs.
That is no longer the case, so things look unbalanced, and pointers are being waved directly at NBs who are doing what they've always done. What was once considered a gimmicky "gank" class that hit hard and got hit harder is now what everyone wants to be running, because it's fully possible to dismantle opponents before they know what hit them and continue doing so.
Fix the extremely low TTKs and you "fix" the issue w/ NBs, relegating them once again to the balance that was always inteneded.
It's not a question of whether NBs have the best offense in the game; that is a simple truth.
Here is another simple truth: NBs have the worst defenses in the game as well, and depend heavily on their burst and disabling opponents for victory. They cannot turtle like other classes, and their escape is the only one neutered almost entirely by a potion.
Now, in the current meta where everybody values burst for kills over pretty much everything else, it creates a situation where the burstiest class w/ the best CC clearly looks like it stands head and shoulders above the others. This has really always been the case in the past as well, but it was balanced by proportionately larger health pools and MUCH longer TTKs.
That is no longer the case, so things look unbalanced, and pointers are being waved directly at NBs who are doing what they've always done. What was once considered a gimmicky "gank" class that hit hard and got hit harder is now what everyone wants to be running, because it's fully possible to dismantle opponents before they know what hit them and continue doing so.
Fix the extremely low TTKs and you "fix" the issue w/ NBs, relegating them once again to the balance that was always inteneded.
These are my stats on only one character; counter was reset at the onset of 1.6:
Could look at this chart and say that Sorcerer's have the most OP damage and Nightblades die the most easily, but it is not really that simple.
What really has to be considered is my character's build and how that impacts my stats.
My character has decent sustain and self-healing, excellent Stamina management (after CC breaking, my Stamina bar refills before my immunity wears off), low burst capabilities (difficulty getting through Sorcerer's shields or Templar heals),
My character also now runs Detection potions 100% of the time (it was initially closer to 50% of the time, but the prevalence of Nightblades in Cyrodiil at the moment had me invest in a Potion Cooldown reduction glyph and a policy of maintaining it 100% of the time -- roughly 70 of my deaths to Nightblades are from before the swap to 100% uptime).
Do not think that Sorcerer has both the best survivability and the best damage just due to my own stats -- am concretely aware that Sorcerer is the most difficult class for my build to counter, particularly with my complete lack of Nirnhoned pieces.
Attorneyatlawl wrote: »Have you never seen a SAP essence tank?Here is another simple truth: NBs have the worst defenses in game as well, and depend heavily on their burst and disabling opponents for victory. They cannot turtle like other classes, and their escape is the only one neutered. lmost entirely by a potion.
Doubt he has. He has likely only seen builds posted by youtube streamers and never heard of sap, resto staff, Quick siphon, shades, necropotence, leeching attacks, restoring orbs, or heavy armor. Heck I doubt they have heard of the scourge set or 5pc walker . As I said before it is hard to argue with people who don't even know the basicfacts of the game from even skill Tooltips, let alone gear synergies, and combat mechanics. I'm sure both of us will get a cute meme picture or a veiled learn to play in reply when many should simply look in the mirror, though .
Meanwhile we can continue killing them other than when they get to abuse a broken, imbalanced, and bugged skill in certain circumstances, until it's nerfed. Then they'll either finally figure out why they were dying, or move to the next fotm until it is bug fixed or balanced too. I'm not a fan of chest beating, but some players only understand that, so here's this post.
#isnthybridatypeofcar
#makesglasscannonexpectstolive
#howdocostreductionswork
The different between fear and Fossil is, fear doesnt brake when you get dmg.
Fossil will brake if you get 1500dmg or somthing like this, also the not blockable stun from sorc.
Thats the main different between them. if you low Stamina while feard, you dead.
if you low Stamina while fossiled, you arent dead becaus you get free + fossil absorb itself 1500dmg
BugCollector wrote: »It's not like I'm afraid, lol.
Yeah, I hate that too, and then the NB's all *** that DK is OP! What a joke!
Attorneyatlawl wrote: »The different between fear and Fossil is, fear doesnt brake when you get dmg.
Fossil will brake if you get 1500dmg or somthing like this, also the not blockable stun from sorc.
Thats the main different between them. if you low Stamina while feard, you dead.
if you low Stamina while fossiled, you arent dead becaus you get free + fossil absorb itself 1500dmg
All this and more has been mentioned by myself and others. The people arguing for fear being "balanced" simply do not care. . And cloak being called our only escape as Nightblade s just is odd. We have shadow image top, not to mention double take as a dodge + 40 percent speed boost that doesn't break when attacking an enemy. We also have dark cloak as a built in Purge for our class that doubles as an escape tool and armor buff from shadow passive.
Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
How about attacking you from behind? Why can you block that? DKs are nearly impossible to kill when they are in heavy armor. They have a constant standard up, can self heal etc. The only reason they die sometimes is because of fear or one of the mage guild powers.
Blocking needs a counter and it has it. You know what you can do? You can make yourself immune to CC, it is rather simple to do. Dodge roll is even worse and needs to be "fixed".
Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
How about attacking you from behind? Why can you block that? DKs are nearly impossible to kill when they are in heavy armor. They have a constant standard up, can self heal etc. The only reason they die sometimes is because of fear or one of the mage guild powers.
Blocking needs a counter and it has it. You know what you can do? You can make yourself immune to CC, it is rather simple to do. Dodge roll is even worse and needs to be "fixed".
Gargragrond wrote: »SuraklinPrime wrote: »For every plus NBs have there are things that other classs can do to us that are as bad... I think people just get more angry with being ganked half way to a destination and so say NBs are too strong when the reality is that you probably get killed much more by other classes but as it is in full on combat you don't notice it so kuch and the rage is less as a result.
Well, for that we have kill counter etc. Mine shows that NBs score around 44% kills on me while for example DKs are below 10%, and I don't think the population numbers are the only reason. ...
These are my stats on only one character; counter was reset at the onset of 1.6:
Could look at this chart and say that Sorcerer's have the most OP damage and Nightblades die the most easily, but it is not really that simple.
What really has to be considered is my character's build and how that impacts my stats.
My character has decent sustain and self-healing, excellent Stamina management (after CC breaking, my Stamina bar refills before my immunity wears off), low burst capabilities (difficulty getting through Sorcerer's shields or Templar heals),
My character also now runs Detection potions 100% of the time (it was initially closer to 50% of the time, but the prevalence of Nightblades in Cyrodiil at the moment had me invest in a Potion Cooldown reduction glyph and a policy of maintaining it 100% of the time -- roughly 70 of my deaths to Nightblades are from before the swap to 100% uptime).
Do not think that Sorcerer has both the best survivability and the best damage just due to my own stats -- am concretely aware that Sorcerer is the most difficult class for my build to counter, particularly with my complete lack of Nirnhoned pieces.
Gargragrond wrote: »These are my stats on only one character; counter was reset at the onset of 1.6:
Could look at this chart and say that Sorcerer's have the most OP damage and Nightblades die the most easily, but it is not really that simple.
What really has to be considered is my character's build and how that impacts my stats.
My character has decent sustain and self-healing, excellent Stamina management (after CC breaking, my Stamina bar refills before my immunity wears off), low burst capabilities (difficulty getting through Sorcerer's shields or Templar heals),
My character also now runs Detection potions 100% of the time (it was initially closer to 50% of the time, but the prevalence of Nightblades in Cyrodiil at the moment had me invest in a Potion Cooldown reduction glyph and a policy of maintaining it 100% of the time -- roughly 70 of my deaths to Nightblades are from before the swap to 100% uptime).
Do not think that Sorcerer has both the best survivability and the best damage just due to my own stats -- am concretely aware that Sorcerer is the most difficult class for my build to counter, particularly with my complete lack of Nirnhoned pieces.
Detect potions certainly help to find hiding people, but that's a separate issue. I'm mostly interested in how to survive the sure death by the fear+burst so that I can try to fight back. Main nuisance with the cloak anyway is that it negates all my class damagers (I play a dk, so that's mostly dots), if they want to escape, they are free to go - same with sorcs who I can never catch.
But those are very impressive k/d ratios, several orders better than mine (except against other dks), but I'm not sure if I qualify even average nowadays. Which class you play yourself btw?
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
How about attacking you from behind? Why can you block that? DKs are nearly impossible to kill when they are in heavy armor. They have a constant standard up, can self heal etc. The only reason they die sometimes is because of fear or one of the mage guild powers.
Blocking needs a counter and it has it. You know what you can do? You can make yourself immune to CC, it is rather simple to do. Dodge roll is even worse and needs to be "fixed".
Immune to CC? How? Potion of Unstoppable with 30 seconds of cooldown after the immunity ends? They should call it Potion of Stoppable. How about the Heavy Armor skill "Immovable" that only lasts 5 seconds even though you paid for 20 seconds with 3500 stamina points? Ridiculous! Roll dodging??? With a magicka build?????? It depletes half my stamina!
NO. Please quit making excuses for this officially sanctioned cheat ability.
Joy_Division wrote: »
Joy_Division wrote: »
How about one such as Fossilize, that roots you in place after the effect ends and deals some damage upon breaking as well? One that isn't avoidable by simply being out of range? I would trade fear for Fossilize any day.
Snare & less damage dealt? Who cares about those, you'll be either blocking, roll dodging or blinking away after that fear is broken (again, in <0,2 seconds by good players, before any NB skill that actually causes damage lands).
Majority of people complaining about Fear seem to know very little about NB burst builds.
Fear is only in those builds to drain stamina from permablockers, it is not something that causes you to get burst down (bugs aside), unless you're out of that said stamina, or possess potato reflexes.
Should you remain unkillable, even while out of stamina? I think not.
Should you be rewarded for being a bad player with bad reflexes? I think not.
Just the other day, I fought a permablocking DK who broke my fear 5 times in a row, within half a second before I could land anything.
You can also see on my own videos what happens when another NB fears me.
How can a squishy stamina NB with 25k health and no heals survive this "OP skill of inevitable death" that all the tanky permablockers & sorcs with 20k worth of uncrittable shields complain about?
I hate saying this, but this is the answer for everyone complaining about Fear: L2P.
If anything, Fear should be buffed.
Joy_Division wrote: »
How about one such as Fossilize, that roots you in place after the effect ends and deals some damage upon breaking as well? One that isn't avoidable by simply being out of range? I would trade fear for Fossilize any day.
Snare & less damage dealt? Who cares about those, you'll be either blocking, roll dodging or blinking away after that fear is broken (again, in <0,2 seconds by good players, before any NB skill that actually causes damage lands).
Majority of people complaining about Fear seem to know very little about NB burst builds.
Fear is only in those builds to drain stamina from permablockers, it is not something that causes you to get burst down (bugs aside), unless you're out of that said stamina, or possess potato reflexes.
Should you remain unkillable, even while out of stamina? I think not.
Should you be rewarded for being a bad player with bad reflexes? I think not.
Just the other day, I fought a permablocking DK who broke my fear 5 times in a row, within half a second before I could land anything.
You can also see on my own videos what happens when another NB fears me.
How can a squishy stamina NB with 25k health and no heals survive this "OP skill of inevitable death" that all the tanky permablockers & sorcs with 20k worth of uncrittable shields complain about?
I hate saying this, but this is the answer for everyone complaining about Fear: L2P.
If anything, Fear should be buffed.
1) Fossil doesnt deal to you dmg, just to allys near you if the effect Ends.
2) wath else should a dk doing then? we dont have a bolt escape, we dont have a Speed buff, we dont have cloak, we dont have range (just the chain to bring us in meele range)
we have high dmg outbut yes, but 2 dots wich get purged 95%of the time, Standard where everyone rollsout, wath esle? Lava wipe with 5m range? and yes im complainging about fear becaus of this reasons, if we cant survive a fight, dk is uselles
Joy_Division wrote: »
How about one such as Fossilize, that roots you in place after the effect ends and deals some damage upon breaking as well? One that isn't avoidable by simply being out of range? I would trade fear for Fossilize any day.
Snare & less damage dealt? Who cares about those, you'll be either blocking, roll dodging or blinking away after that fear is broken (again, in <0,2 seconds by good players, before any NB skill that actually causes damage lands).
Majority of people complaining about Fear seem to know very little about NB burst builds.
Fear is only in those builds to drain stamina from permablockers, it is not something that causes you to get burst down (bugs aside), unless you're out of that said stamina, or possess potato reflexes.
Should you remain unkillable, even while out of stamina? I think not.
Should you be rewarded for being a bad player with bad reflexes? I think not.
Just the other day, I fought a permablocking DK who broke my fear 5 times in a row, within half a second before I could land anything.
You can also see on my own videos what happens when another NB fears me.
How can a squishy stamina NB with 25k health and no heals survive this "OP skill of inevitable death" that all the tanky permablockers & sorcs with 20k worth of uncrittable shields complain about?
I hate saying this, but this is the answer for everyone complaining about Fear: L2P.
If anything, Fear should be buffed.
1) Fossil doesnt deal to you dmg, just to allys near you if the effect Ends.
2) wath else should a dk doing then? we dont have a bolt escape, we dont have a Speed buff, we dont have cloak, we dont have range (just the chain to bring us in meele range)
we have high dmg outbut yes, but 2 dots wich get purged 95%of the time, Standard where everyone rollsout, wath esle? Lava wipe with 5m range? and yes im complainging about fear becaus of this reasons, if we cant survive a fight, dk is uselles
Have you tried holding block & actually breaking that fear when it gets applied?
Just a thought.
After that, you could try whipping that NB while he tries to roll dodge or cloak in a futile attempt of surviving (as the NB can't deal practically any damage to you while you're blocking, and fear gets broken before the NB gets a single hit in). Whip goes through both defensive mechanisms available to NBs: dodge roll & cloak.
Also, if you can't survive a fight that's uh.. normal? I can't survive every fight either as a NB (see above for example).
If you can't survive any fight on the other hand, I'd advise you to talk with more experienced DKs & ask them for advice, or simply practice more and get better with reaction times/positioning.
You should play a nightblade and find out for yourself how difficult it is to cloak away from anyone.