...Except for every gap closer in the game? Or one of the plethora of major speed buffs + bow dodge roll + sprint for long distance pursuit?Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
How about attacking you from behind? Why can you block that? DKs are nearly impossible to kill when they are in heavy armor. They have a constant standard up, can self heal etc. The only reason they die sometimes is because of fear or one of the mage guild powers.
Blocking needs a counter and it has it. You know what you can do? You can make yourself immune to CC, it is rather simple to do. Dodge roll is even worse and needs to be "fixed".
also sorc bolt escap Need a Counter, but there isnt one.....
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
Teargrants wrote: »...Except for every gap closer in the game? Or one of the plethora of major speed buffs + bow dodge roll + sprint for long distance pursuit?Emma_Eunjung wrote: »Blocking does not make you unkillable and sure as heck does not need a "counter".
How about attacking you from behind? Why can you block that? DKs are nearly impossible to kill when they are in heavy armor. They have a constant standard up, can self heal etc. The only reason they die sometimes is because of fear or one of the mage guild powers.
Blocking needs a counter and it has it. You know what you can do? You can make yourself immune to CC, it is rather simple to do. Dodge roll is even worse and needs to be "fixed".
also sorc bolt escap Need a Counter, but there isnt one.....
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Oh, those are things that other classes don't have access to ON TOP of their class defenses?
News to me.
NBs now also have access to class-based shields, large in-combat heals, and AoE soft CCs like roots that warrants them having a CC that is in line w/ other classes that have access to these things?
No? Then you aren't bringing anything to the table right now.
Nightblades have literally no other CC in the game. It's really not that OP and all it takes is a break free.RinaldoGandolphi wrote: »I would just leave Fear as is with one exception.
Fear Breaks on Damage
It shouldn't be blockable or anything, it should just simply break on damage. Do that, and the skill is good while still being very powerful and unblockable...making it blockable would defeat its purpose, making it break on damage would make it fair and balanced.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Every class has access to even better version of Fear (one that doesn't trigger global cooldown, meaning no amount of reaction speed will save you if you get hit).
This skill is called "Roar", and is available to everyone who becomes a werewolf.
Regardless, no class except sorc has access to BoL either, and no class except NB has access to the (somewhat bugged) cloak ability. Nor does any class except Templars get a channeled ranged execute that hits cloaked/roll dodging targets. Oh, and DK is the only class that can reflect multiple projectiles with a single flap flap.
And this is all fine.
These mechanics are in place to make each class different.
If every class had access to the exact same mechanics, the game would become even more undiverse & boring.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Oh, those are things that other classes don't have access to ON TOP of their class defenses?
News to me.
NBs now also have access to class-based shields, large in-combat heals, and AoE soft CCs like roots that warrants them having a CC that is in line w/ other classes that have access to these things?
No? Then you aren't bringing anything to the table right now.
i guess you dont know,
but def buff doesnt stack.
i, as dk, cant stack hardened armor and immovable, beucause both grant major buffs? so wath. wath help me a buff from public skill lines if they dont stack? same as the def buff from sorc, dont know if temp has the same.
Gargragrond wrote: »These are my stats on only one character; counter was reset at the onset of 1.6:
Could look at this chart and say that Sorcerer's have the most OP damage and Nightblades die the most easily, but it is not really that simple.
What really has to be considered is my character's build and how that impacts my stats.
My character has decent sustain and self-healing, excellent Stamina management (after CC breaking, my Stamina bar refills before my immunity wears off), low burst capabilities (difficulty getting through Sorcerer's shields or Templar heals),
My character also now runs Detection potions 100% of the time (it was initially closer to 50% of the time, but the prevalence of Nightblades in Cyrodiil at the moment had me invest in a Potion Cooldown reduction glyph and a policy of maintaining it 100% of the time -- roughly 70 of my deaths to Nightblades are from before the swap to 100% uptime).
Do not think that Sorcerer has both the best survivability and the best damage just due to my own stats -- am concretely aware that Sorcerer is the most difficult class for my build to counter, particularly with my complete lack of Nirnhoned pieces.
Detect potions certainly help to find hiding people, but that's a separate issue. I'm mostly interested in how to survive the sure death by the fear+burst so that I can try to fight back. Main nuisance with the cloak anyway is that it negates all my class damagers (I play a dk, so that's mostly dots), if they want to escape, they are free to go - same with sorcs who I can never catch.
But those are very impressive k/d ratios, several orders better than mine (except against other dks), but I'm not sure if I qualify even average nowadays. Which class you play yourself btw?
Joy_Division wrote: »Gargragrond wrote: »SuraklinPrime wrote: »For every plus NBs have there are things that other classs can do to us that are as bad... I think people just get more angry with being ganked half way to a destination and so say NBs are too strong when the reality is that you probably get killed much more by other classes but as it is in full on combat you don't notice it so kuch and the rage is less as a result.
Well, for that we have kill counter etc. Mine shows that NBs score around 44% kills on me while for example DKs are below 10%, and I don't think the population numbers are the only reason. ...
These are my stats on only one character; counter was reset at the onset of 1.6:
Could look at this chart and say that Sorcerer's have the most OP damage and Nightblades die the most easily, but it is not really that simple.
What really has to be considered is my character's build and how that impacts my stats.
My character has decent sustain and self-healing, excellent Stamina management (after CC breaking, my Stamina bar refills before my immunity wears off), low burst capabilities (difficulty getting through Sorcerer's shields or Templar heals),
My character also now runs Detection potions 100% of the time (it was initially closer to 50% of the time, but the prevalence of Nightblades in Cyrodiil at the moment had me invest in a Potion Cooldown reduction glyph and a policy of maintaining it 100% of the time -- roughly 70 of my deaths to Nightblades are from before the swap to 100% uptime).
Do not think that Sorcerer has both the best survivability and the best damage just due to my own stats -- am concretely aware that Sorcerer is the most difficult class for my build to counter, particularly with my complete lack of Nirnhoned pieces.
Yeah, Jesus Beam OP
olemanwinter wrote: »BugCollector wrote: »It's not like I'm afraid, lol.
Yeah, I hate that too, and then the NB's all *** that DK is OP! What a joke!
Why is Fossilize not blockable? It's not like I'm a fossil.
You can break fossilize with a bash. You can't break fear with a bash.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Oh, those are things that other classes don't have access to ON TOP of their class defenses?
News to me.
NBs now also have access to class-based shields, large in-combat heals, and AoE soft CCs like roots that warrants them having a CC that is in line w/ other classes that have access to these things?
No? Then you aren't bringing anything to the table right now.
i guess you dont know,
but def buff doesnt stack.
i, as dk, cant stack hardened armor and immovable, beucause both grant major buffs? so wath. wath help me a buff from public skill lines if they dont stack? same as the def buff from sorc, dont know if temp has the same.
I don't know if you're trolling or actually think that I'm stupid enough to care about anything that you just wrote... But I'll humor you for just a moment.
You, as a DK, can pop Igneous Shield for instant breathing room, and can even pop Dragon's Blood right after it for a 40% heal or Flame Lash them for more instant in-combat healing. You can also pop Talons to either try to trap your opponents near you or keep them stuck to the ground as you gain a bit of distance. On top of this, you can also instantly hit someone at range w/ an unblockable CC. And hey, you can also protect yourself by reflecting ALL types of projectiles. And have an instant-cast knockdown.
A Sorc can BoL to absorb all incoming magicka-based projectiles while popping Hardened Ward to absorb ALL damage while it's active. They can also root all enemies in a path in front of them to gain breathing room for a moment, or make them waste stamina rolling out. On top of this, they can also buff themself w/ an instant CC that renders attackers useless unless they waste stamina on a CC break w/ Defensive Rune. And please do not let me forget to mention Daedric Minefield, one of the best defensive zoning tools in the game.
As a Templar, you can pop Blazing Shield for some respite, or Radiant Ward for an even stronger, cheaper shield that protects you against all damage. You can also Eclipse enemies to reflect back ALL single-target spells and have access to TWO different healing spells, as well as a self-cleanse that heals. This is, of course, on top of a ranged knockback AND long-lasting ranged stun.
I will be fair here, unlike MOST of the posters in this thread, and look at the WHOLE picture. NBs also have some pretty great strengths.
They have access to Dark Cloak, which is very easily countered by potions, but also acts as a self-cleanse for DoTs and an extremely short temporary invulnerability to single-target spells. They also have Shadow Image, which allows magicka builds to teleport a short distance away from time to time, so long as they have a target they are actively attacking. NB also has access to the only situational melee-range stun in the game w/ the Veiled Strike line, though every other class' stuns do not require anything but a target. And then they have Fear, the best CC in the game.
They have Fear because, as I have already said many times, they have the lowest defenses of any of the classes, which generally necessitates a playstyle centered around offense and disabling their opponents as opposed to absorbing, reflecting, or healing away damage.
But yes, please do keep talking about a worthless armor buff as though that has any bearing on the conversation.
See, I have actually played ALL of the classes (except for Templar) for over a year now and know what they are bringing to the table pretty well. I have a pretty good understanding of their strengths and weaknesses, and maybe that gives me a unique perspective of how the intended balance is supposed to work.
Now, I am absolutely NOT saying that all of the classes are balanced, but I do see why Fear exists as it does, which many on these forums are either simply blind to, or deliberately ignorant toward in their self-serving efforts.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Oh, those are things that other classes don't have access to ON TOP of their class defenses?
News to me.
NBs now also have access to class-based shields, large in-combat heals, and AoE soft CCs like roots that warrants them having a CC that is in line w/ other classes that have access to these things?
No? Then you aren't bringing anything to the table right now.
i guess you dont know,
but def buff doesnt stack.
i, as dk, cant stack hardened armor and immovable, beucause both grant major buffs? so wath. wath help me a buff from public skill lines if they dont stack? same as the def buff from sorc, dont know if temp has the same.
I don't know if you're trolling or actually think that I'm stupid enough to care about anything that you just wrote... But I'll humor you for just a moment.
You, as a DK, can pop Igneous Shield for instant breathing room, and can even pop Dragon's Blood right after it for a 40% heal or Flame Lash them for more instant in-combat healing. You can also pop Talons to either try to trap your opponents near you or keep them stuck to the ground as you gain a bit of distance. On top of this, you can also instantly hit someone at range w/ an unblockable CC. And hey, you can also protect yourself by reflecting ALL types of projectiles. And have an instant-cast knockdown.
A Sorc can BoL to absorb all incoming magicka-based projectiles while popping Hardened Ward to absorb ALL damage while it's active. They can also root all enemies in a path in front of them to gain breathing room for a moment, or make them waste stamina rolling out. On top of this, they can also buff themself w/ an instant CC that renders attackers useless unless they waste stamina on a CC break w/ Defensive Rune. And please do not let me forget to mention Daedric Minefield, one of the best defensive zoning tools in the game.
As a Templar, you can pop Blazing Shield for some respite, or Radiant Ward for an even stronger, cheaper shield that protects you against all damage. You can also Eclipse enemies to reflect back ALL single-target spells and have access to TWO different healing spells, as well as a self-cleanse that heals. This is, of course, on top of a ranged knockback AND long-lasting ranged stun.
I will be fair here, unlike MOST of the posters in this thread, and look at the WHOLE picture. NBs also have some pretty great strengths.
They have access to Dark Cloak, which is very easily countered by potions, but also acts as a self-cleanse for DoTs and an extremely short temporary invulnerability to single-target spells. They also have Shadow Image, which allows magicka builds to teleport a short distance away from time to time, so long as they have a target they are actively attacking. NB also has access to the only situational melee-range stun in the game w/ the Veiled Strike line, though every other class' stuns do not require anything but a target. And then they have Fear, the best CC in the game.
They have Fear because, as I have already said many times, they have the lowest defenses of any of the classes, which generally necessitates a playstyle centered around offense and disabling their opponents as opposed to absorbing, reflecting, or healing away damage.
But yes, please do keep talking about a worthless armor buff as though that has any bearing on the conversation.
See, I have actually played ALL of the classes (except for Templar) for over a year now and know what they are bringing to the table pretty well. I have a pretty good understanding of their strengths and weaknesses, and maybe that gives me a unique perspective of how the intended balance is supposed to work.
Now, I am absolutely NOT saying that all of the classes are balanced, but I do see why Fear exists as it does, which many on these forums are either simply blind to, or deliberately ignorant toward in their self-serving efforts.
Most of the things that you wrote are right but only in 1vs1 or 1vs2 scenario. Have you pvp recently in Cyrodill at prime time. If you are not either Sorc or NB you cannot play solo. 98% of the solo players are these 2 classes. Templars and DKs can pop a shield and heal to make some breathing room. In XvsX it cannot happen. Because Sorc and NBs jsut escape from the front line and only templars and DKs stay there for 30 sec more before they drop and gives the time for the classes with mobility to escape. The current meta is: burst your opponet if you cannot then just escape. Where is the problem? All burst and escape abilities scale with the same resource. Mana for BE + Magicka Damage or Cloack + Magicka Damage or Stamina for Roll dodge + Stamina Damage. The game is so badly balanced right and the only thing which somehow hides it is the big zergs. When you are in a group and the size of your group is bigger than you dont see so much the unbalance. Damage should scale only form spell or weapon power. Resources should be only for skills. Then you should thing what you need.
Now on topic. The great advantage on fear is that it doesn't break on damage. In big battles you are either not able to break it because of the bug or you don't see the animation because you are rooted. If it breaks on damage it wont be so OP and it will be a normal skill.
Joy_Division wrote: »
Okay, give up your shields, heals, and AoE roots for it.
wy do you even compare a cc with a self effect or root? with root you can still cast skill, block or do somthing else like boltescape/cloak away
Why do you compare CCs in a vacuum w/out considering the defensive capabilities of the classes that have lesser CCs compared to the NB?
Do you think that people are fooled by these attempts to isolate mechanics w/out even attempting to look at the bigger picture, balance-wise?
Because I am not.
i guess you dont understand, as nb you have still access to heal(alliance rank) as nb you still have access to ground cc (mage guild) do i have or any class else exept nb have access to fear? no?
brocken mechanic sry
Oh, those are things that other classes don't have access to ON TOP of their class defenses?
News to me.
NBs now also have access to class-based shields, large in-combat heals, and AoE soft CCs like roots that warrants them having a CC that is in line w/ other classes that have access to these things?
No? Then you aren't bringing anything to the table right now.
i guess you dont know,
but def buff doesnt stack.
i, as dk, cant stack hardened armor and immovable, beucause both grant major buffs? so wath. wath help me a buff from public skill lines if they dont stack? same as the def buff from sorc, dont know if temp has the same.
I don't know if you're trolling or actually think that I'm stupid enough to care about anything that you just wrote... But I'll humor you for just a moment.
You, as a DK, can pop Igneous Shield for instant breathing room, and can even pop Dragon's Blood right after it for a 40% heal or Flame Lash them for more instant in-combat healing. You can also pop Talons to either try to trap your opponents near you or keep them stuck to the ground as you gain a bit of distance. On top of this, you can also instantly hit someone at range w/ an unblockable CC. And hey, you can also protect yourself by reflecting ALL types of projectiles. And have an instant-cast knockdown.
A Sorc can BoL to absorb all incoming magicka-based projectiles while popping Hardened Ward to absorb ALL damage while it's active. They can also root all enemies in a path in front of them to gain breathing room for a moment, or make them waste stamina rolling out. On top of this, they can also buff themself w/ an instant CC that renders attackers useless unless they waste stamina on a CC break w/ Defensive Rune. And please do not let me forget to mention Daedric Minefield, one of the best defensive zoning tools in the game.
As a Templar, you can pop Blazing Shield for some respite, or Radiant Ward for an even stronger, cheaper shield that protects you against all damage. You can also Eclipse enemies to reflect back ALL single-target spells and have access to TWO different healing spells, as well as a self-cleanse that heals. This is, of course, on top of a ranged knockback AND long-lasting ranged stun.
I will be fair here, unlike MOST of the posters in this thread, and look at the WHOLE picture. NBs also have some pretty great strengths.
They have access to Dark Cloak, which is very easily countered by potions, but also acts as a self-cleanse for DoTs and an extremely short temporary invulnerability to single-target spells. They also have Shadow Image, which allows magicka builds to teleport a short distance away from time to time, so long as they have a target they are actively attacking. NB also has access to the only situational melee-range stun in the game w/ the Veiled Strike line, though every other class' stuns do not require anything but a target. And then they have Fear, the best CC in the game.
They have Fear because, as I have already said many times, they have the lowest defenses of any of the classes, which generally necessitates a playstyle centered around offense and disabling their opponents as opposed to absorbing, reflecting, or healing away damage.
But yes, please do keep talking about a worthless armor buff as though that has any bearing on the conversation.
See, I have actually played ALL of the classes (except for Templar) for over a year now and know what they are bringing to the table pretty well. I have a pretty good understanding of their strengths and weaknesses, and maybe that gives me a unique perspective of how the intended balance is supposed to work.
Now, I am absolutely NOT saying that all of the classes are balanced, but I do see why Fear exists as it does, which many on these forums are either simply blind to, or deliberately ignorant toward in their self-serving efforts.
Most of the things that you wrote are right but only in 1vs1 or 1vs2 scenario. Have you pvp recently in Cyrodill at prime time. If you are not either Sorc or NB you cannot play solo. 98% of the solo players are these 2 classes. Templars and DKs can pop a shield and heal to make some breathing room. In XvsX it cannot happen. Because Sorc and NBs jsut escape from the front line and only templars and DKs stay there for 30 sec more before they drop and gives the time for the classes with mobility to escape. The current meta is: burst your opponet if you cannot then just escape. Where is the problem? All burst and escape abilities scale with the same resource. Mana for BE + Magicka Damage or Cloack + Magicka Damage or Stamina for Roll dodge + Stamina Damage. The game is so badly balanced right and the only thing which somehow hides it is the big zergs. When you are in a group and the size of your group is bigger than you dont see so much the unbalance. Damage should scale only form spell or weapon power. Resources should be only for skills. Then you should thing what you need.
Now on topic. The great advantage on fear is that it doesn't break on damage. In big battles you are either not able to break it because of the bug or you don't see the animation because you are rooted. If it breaks on damage it wont be so OP and it will be a normal skill.
I agree w/ most of what you have said, but I think the difference in our opinions is that I feel that the true culprit is the extremely low TTKs that have been present since 1.6.
I also believe that the low TTK is what makes NBs feel over the top currently, as defensive play has been thrown out of the window almost completely for playstyles that favor burst and mobility.
Burst and mobility favor Sorcs and NBs above the other 2 classes, and that is why you see these 2 classes reigning supreme in Cyrodiil atm.
I agree w/ most of what you have said, but I think the difference in our opinions is that I feel that the true culprit is the extremely low TTKs that have been present since 1.6.
I also believe that the low TTK is what makes NBs feel over the top currently, as defensive play has been thrown out of the window almost completely for playstyles that favor burst and mobility.
Burst and mobility favor Sorcs and NBs above the other 2 classes, and that is why you see these 2 classes reigning supreme in Cyrodiil atm.
I can totally agree about that. This is why Fear feels so broken, by the time you manage to break it and get heal/shield of, your already dead because you took 25k dmg over 1.2 second. TTK is nuts.
I cant out-heal or shield for *** on my templar in 1.6. I'm dead mid-animation, when there's more than 2 decent players attacking. Dodging, even on a magicka build, is 100% more effective right now than trying to tank and outheal burst dmg. Animations, cast times and protection from defensive skills, cant keep up with the burst. So mobility and escapes rule.
If overall burst was lowered, across the board, with a more reasonable TTK, than classes and game play would feel a lot more balanced. Fear wouldn't be such a big issue either.
The Reason being is it only fears you, doesn't do damage and such, so if you want it to be blockable they would also have to add damage to it also so it does do something
Would that be a happy middle ground for people getting caught in fear when not blocking and suffering damage also, and if blocking you suffer minor damage from focusing so hard you got a nose bleed
/necros thread
To be honest, I don't think you should be able to simply out-heal or shield all damage done to you, especially when it comes from multiple people.
That said, I don't think you should drop dead in <1 second either.
theweakminded wrote: »olemanwinter wrote: »BugCollector wrote: »It's not like I'm afraid, lol.
Yeah, I hate that too, and then the NB's all *** that DK is OP! What a joke!
Why is Fossilize not blockable? It's not like I'm a fossil.
You can break fossilize with a bash. You can't break fear with a bash.
Yes you can.
Attorneyatlawl wrote: »theweakminded wrote: »olemanwinter wrote: »BugCollector wrote: »It's not like I'm afraid, lol.
Yeah, I hate that too, and then the NB's all *** that DK is OP! What a joke!
Why is Fossilize not blockable? It's not like I'm a fossil.
You can break fossilize with a bash. You can't break fear with a bash.
Yes you can.
Hm? No, if I bash someone who is feared on my NB he doesn't get free. I can beat the tar out of him until he dies or the fear wears off . Fossilize? Hit them once and they're free.
How about to make fear=defensive ability.As example if target affect with fear your dmg to this target reduce by 25%?