It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Where are the heavy penalties to Dodge Roll, Movement Speed, and Sprint Cost for heavy armor users then?
riverdragon72 wrote: »Stepping out into Cyrodiil in light armor on PTS, you might as well be naked with a roll of toilet paper for a sheild. I tried to get off the porch at sejanus and the snipers had me dead in less than 10 seconds Nothing was "fixed", the imbalance was just flip flopped.
Nightreaver wrote: »
Overall it I feel it seems fairly balanced. I have no problem accepting Heavy armor offering better protection as long as the tin cans have no problem accepting Light armor offering better DPS.
Mjollnir_NL wrote: »Even if heavy is OP. Was about time. I just kept on running heavy because in my eyes a tank should look like a tank. And talking about the "Tank" it should have a big gun. Just like real tanks.
riverdragon72 wrote: »Stepping out into Cyrodiil in light armor on PTS, you might as well be naked with a roll of toilet paper for a sheild. I tried to get off the porch at sejanus and the snipers had me dead in less than 10 seconds Nothing was "fixed", the imbalance was just flip flopped.
mike.gaziotisb16_ESO wrote: »Don't get me wrong, I've been shouting for heavy armour buffs for months too, but if Heavy Armour became obviously OP and all the meta was wearing heavy, the game would get very stale very quick again.Mjollnir_NL wrote: »Even if heavy is OP. Was about time. I just kept on running heavy because in my eyes a tank should look like a tank. And talking about the "Tank" it should have a big gun. Just like real tanks.
I just don't understand the vengeful mentality of "A was OP so now B should be OP". God forbid we ever achieve a semblance of balance eh?
fromtesonlineb16_ESO wrote: »To me this thread simply proves yet again that mixing PVP and PVE in one game is doomed to fail every time .. the mechanics needed to get 'balance' in PVP are entirely different from PVE, and as Blizzard have shown for 10+ years and several other games over lesser time it is IMPOSSIBLE to balance both at the same time.
Right now ZOS are swinging the pendulum from one extreme to the other, please one set of players (PVE) and pissing-off another set (PVP) .. it's always the same in hybrid games.
PVP and PVE should be kept separate. There was never a need for ESO to have any PVP it's an artificial addition to the TES genre that will always cause drama and endless nerf-batting as ZOS vainly try to achieve what MMO developers with clearly far more experience and skill than they have, have failed to do before them.
fromtesonlineb16_ESO wrote: »To me this thread simply proves yet again that mixing PVP and PVE in one game is doomed to fail every time .. the mechanics needed to get 'balance' in PVP are entirely different from PVE, and as Blizzard have shown for 10+ years and several other games over lesser time it is IMPOSSIBLE to balance both at the same time.
Right now ZOS are swinging the pendulum from one extreme to the other, please one set of players (PVE) and pissing-off another set (PVP) .. it's always the same in hybrid games.
PVP and PVE should be kept separate. There was never a need for ESO to have any PVP it's an artificial addition to the TES genre that will always cause drama and endless nerf-batting as ZOS vainly try to achieve what MMO developers with clearly far more experience and skill than they have, have failed to do before them.
I don't see why people are so terrified of heavy armor being more survivable then light.
If anything the removal of soft caps favours the armor with reduced costs and increased regeneration %. Light and medium will be far better then they currently are.
Just not passively as survivable, you may have to cast a heal with that endless manapool, or a shield, boohoo.
Of course.On the other hand, would MMOs survive for years if there was not a constant balancing issue?
ZOS design for ESO simply exacerbates this hugely.I_killed_Vivec wrote: »I always wondered why people argued that a tank "must" wear heavy armour (particularly as ZOS promised you can play how you want). Why not run around in light armour, as long as you can mitigate the damage?
Lightning staff vs guy in full METAL armor should do a TON of damage.
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Because heavy armour has no drawbacks whatsoever. Especially not the ones you just listed (reduced mobility, greater resource costs...)
They should totally get to nerfing that health regeneration boost. It's crazy good.
Because heavy armour has no drawbacks whatsoever. Especially not the ones you just listed (reduced mobility, greater resource costs...)
They should totally get to nerfing that health regeneration boost. It's crazy good.
First off, it should be apparent by now that ZOS has no idea what they are doing when it comes to balancing anything in this game.
Second the reason this is an issue is because in PvP there are already DKs that are nearly immortal and this change to HA, along with the 1.6 buff to DKs, will make them 2x more likely to be unkillable. It's just a stupid, stupid mechanic and completely ruins the PvP experience. gg @ZOS
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Personally I feel LA being1/4 the armor of HA is a little harsh. Should be more like 50% LA, 75% MA, 100% HA.
Heavy Armor should give the most protection.
Okay smart guy
Lightning staff vs guy in full METAL armor should do a TON of damage.
Light armor should be weak vs steel, strong vs magic.
Heavy armor should be weak vs magic, strong vs steel.
Medium armor should be just that --> medium vs all.