Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Because heavy armour has no drawbacks whatsoever. Especially not the ones you just listed (reduced mobility, greater resource costs...)
They should totally get to nerfing that health regeneration boost. It's crazy good.
First off, it should be apparent by now that ZOS has no idea what they are doing when it comes to balancing anything in this game.
Second the reason this is an issue is because in PvP there are already DKs that are nearly immortal and this change to HA, along with the 1.6 buff to DKs, will make them 2x more likely to be unkillable. It's just a stupid, stupid mechanic and completely ruins the PvP experience. gg @ZOS
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Personally I feel LA being1/4 the armor of HA is a little harsh. Should be more like 50% LA, 75% MA, 100% HA.
No it won't, not even close to it. Have you even played a DK in heavy in current PTS? Resource management is non existent. You hold block against just a few players and you'll be out of stamina and dead very quickly, and that's without doing any dps at all. The strength of the godlike DK's you are on about just the same as the templars/sorcs are the light wearing shield stackers. The impression i get from your comment is that you are a light armour user and don't like the fact your armour has taken a nerf.
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Because heavy armour has no drawbacks whatsoever. Especially not the ones you just listed (reduced mobility, greater resource costs...)
They should totally get to nerfing that health regeneration boost. It's crazy good.
Maybe I missed where it says HA slows you down, could you provide some evidence? It doesn't have greater resource cost, it buffs health and stam but doesn't reduce the mag cost like LA. That's not the same as increasing costs for sneaking for instance. Again maybe I missed it and you could back up that statement.
The health regen boost being the only buff is an understatement on your part. HA gets all the armor and spell resist. It should only be armor. Spell resist should have to be acquired another way than simply putting on plate.
s7732425ub17_ESO wrote: »I do not understand why heavy armor also gives you the most amount of spell resist. The change is completely nonsensical.
Your Armor values are the problem with the game right now.
Emma_Eunjung wrote: »People who haven't even played on the PTS are exaggerating. Light Armor doesn't feel that bad on 1.6, I'm not getting one-shotted by wasps or anything.
I think in the future you'll see most PVE and PVP spell-casters using heavy armor, with light armor being reserved for large parties of DPS min-maxers who have a dedicated tank and healer.
No problemo, in my opinion.
Think about it cloth armor basically the cloths you wear now how would that help you resist fire. cold. or electricity. It wouldn't well padded metal reinforce armor would help with all of that so you should get high resists even to electricity a full set off plate armor will conduct electricity to the ground its a Faraday cage would be almost immune to that attack. The only thing light armor should give you is Magic and dexterity/constitution. Dodge rolling should be free wearing light armor and a vastly increase magic pool and regen as only true wizards would ever want to wear it. Give light armor the bonus it deserves but definitely little armor protection a wizard should never get hit.Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
Heavy armour should always offer much better protection, as its realistic, and for people saying why spell resist as well, why wouldn't it?
Depends on the RPG, obviously. Some RPGs make a distinction between elemental type magic, and "effect-like" magic (such as the NB fear skill).Because in traditional RPGs avoiding spell and magical based attacks had nothing to do with wearing steel, scale, or leather. Instead, it was an abstraction of innate resistance, arcane study, and dexterity. Slapping on a suit of plate implies you have no innate resistance to damage, suggests you have not studied at the academy, and certainly restricts the agility and speed you'd need to evade an attack that your steel suit offers zero protection against.
Nightreaver wrote: »
Never wore an evening gown but I have worn a bath robe as other have used to describe it and can roll, dodge and sprint quite well. Much better I would imagine than someone wearing a 200 pound tin can.
And just to make the gap far more greater between a LA and a HA attempting those feats keep in mind that robes are NOT required for LA. A Tunic can be worn in place of any robes.
So yeah, you put on your 200 lb tin can and I'll put on my pajamas and we'll have a race that includes dodging and rolling and see who wins.
@Dracane , @dharbertIt's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Indeed, i totally agree on that.
But uhm... shouldn't light armor give you something ? Where is the point in wearing light armor at the moment ? There are miles between light armor and heavy armor resistance. But unfortunately not miles between the spell cost reduction and other benefits.
Finally, ZOS has a hard time comprehending that if you buff something to OP status you need to have a counter mechanic that is compromising something from the build. In the case of HA, it needs to make you move slower, cost more stam to perform feats (dodge, run, interrupt etc.) and increase stealth detection radius.
Depends on the RPG, obviously. Some RPGs make a distinction between elemental type magic, and "effect-like" magic (such as the NB fear skill).Because in traditional RPGs avoiding spell and magical based attacks had nothing to do with wearing steel, scale, or leather. Instead, it was an abstraction of innate resistance, arcane study, and dexterity. Slapping on a suit of plate implies you have no innate resistance to damage, suggests you have not studied at the academy, and certainly restricts the agility and speed you'd need to evade an attack that your steel suit offers zero protection against.
From a realism standpoint, elemental magic (which is what most spell damage in this game is), isn't anything different from what you find in real life. The most overt example are the ice-based attacks in the game. Ice is just a physical object, so of course the thicker the armor, the more protection. As to fire, most cloths have poor resistance to fire compared to metal. Metal has a disadvantage of heat conductivity, but most metal armor is padded by fabric, so that isn't an issue.
Do you play this game? You wroteDer_Deutsche_Hase wrote: »
Your Armor values are the problem with the game right now.
No, because it seems that Heavy armor has no weakness except for mobility. It doesn't seem weak against magic at all, in fact magic does more damage to light armor, then it does to heavy and medium armor which doesn't make any sense.
The current only downside to heavy armor is speed, and if you jump off a high point the amount of damage taken.
So no, the armor values in game are not even close to my values.
Der_Deutsche_Hase wrote: »*Light Armor-Robes, give magika buff, while granting extra resistance against magic.Has Amazing agility and mobility.
Heavy Armor-Plate Armor. Gives outstanding protection against melee, and Arrows. Extremely weak against magic. Has worst mobility and agility. Grants Buffs to Marksman and Melee.*
The current system if fine WHEN a movement penalty is given to heavy armor. As long as a heavy can run around just as fast as a light...the system is broken.
There's no movement penalty. No Dodge roll or Spring cost increase. No Stealth penalty.
Korah_Eaglecry wrote: »GUISE Heavy Armor actually acts as Heavy Armor now....Freak out and pretend as if its OP.