Common sense, what would protect you more in a forest fire, you tell me?Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
Maybe I missed it somewhere in this thread but why wouldn't light armor give the greatest spell resist and lowest physical mitigation, medium armor give an even 50/50 split of the values and heavy give the greatest physical split and the lowest spell resist?
After that you give passives that give the armor type its individual flare for spell enhancements (light), stamina enhancements (medium), and tankiness, if there is such a word, for heavy.
danno816_ESO wrote: »On the PTS I went and made a heavy armour version of the seducer/magnus combo that my Templar currently has a light version of. All the same magicka enchants, and all passives in both lines. I entered PvP.
I run out of magicka super fast compared to light, so I end up standing there with no resources just taking damage until I die.
Blazing Shield
Heavy
cost : 2935 casts (in combat): 5
Light
cost: 2332 casts (in combat): 9
4 more casts is an increase of 80% and makes a huge difference in sustainable DPS.
Vampires Bane
Heavy 15 casts (in combat)
light 27 casts (in combat)
Again an increase of 80%.
There is a huge difference in sustainable DPS, not to mention availability of utility and other useful spells.
OP, I don't know how you have come to your conclusion but clearly for DPS setups light armour (or medium for more stamina based builds) is the way to go.
t.claudio.usnub18_ESO wrote: »Common sense, what would protect you more in a forest fire, you tell me?Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
a. cloth tent?
b. metal bunker?
The same holds true for armor, metal has a higher natural resist to elements then cloth.
t.claudio.usnub18_ESO wrote: »Common sense, what would protect you more in a forest fire, you tell me?Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
a. cloth tent?
b. metal bunker?
The same holds true for armor, metal has a higher natural resist to elements then cloth.
Neither. The metal bunker would cook you like a potato.....
I agree that heavy armor should give better protection from weapon damage than other armor. Magic protection has nothing to do with the armor type for damage. I think that magic protection should be best in light armor myself.
One thing though is that I keep seeing post using logic like a bath robe shouldn't give you much protection but in a game with magic our normal logic breaks down. Magic doesn't go by normal rules. It doesn't matter what the armor is made of it but what it's magic properties are. I've always been a little disappointed in the options for enhancing armor in the game.
Also I agree that each armor type should have its disadvantages and advantages to make them all desirable in different situations.
This balance is up to the game designers to decide assuming they try to make it fun for everyone.
t.claudio.usnub18_ESO wrote: »yes but where in the game does it say the light armor is magical?
t.claudio.usnub18_ESO wrote: »I agree that heavy armor should give better protection from weapon damage than other armor. Magic protection has nothing to do with the armor type for damage. I think that magic protection should be best in light armor myself.
One thing though is that I keep seeing post using logic like a bath robe shouldn't give you much protection but in a game with magic our normal logic breaks down. Magic doesn't go by normal rules. It doesn't matter what the armor is made of it but what it's magic properties are. I've always been a little disappointed in the options for enhancing armor in the game.
Also I agree that each armor type should have its disadvantages and advantages to make them all desirable in different situations.
This balance is up to the game designers to decide assuming they try to make it fun for everyone.
yes but where in the game does it say the light armor is magical? the armor in the game, light, medium, heavy all are without any magical properties involved, all the magical proeperties involved are by the caster itself, the armor gives none, so following natural law metal should withstand better against elemental damage lightning, fire, frost, and so on.
why should bathrobes give you spell resist?
new system is much better.
light armor should have its bonus in mana reg and spell cost, and it does.
s7732425ub17_ESO wrote: »I do not understand why heavy armor also gives you the most amount of spell resist. The change is completely nonsensical.
It does not make sense in my opinion. Heavy armor should give plenty of armor, but light armor should give plenty of magic resistance. But however. I am not mad, that heavy armor has op resistances now.
I am sad, that light armor gives you as good as nothing.
SeptimusDova wrote: »Wearing no armor should give you a speed buff called Streak !!