Sure give a huge movement penalty to heavy armor. But give anyone shot with a bow or hit with a sword who isn't in Heavy Armor huge damage or instant death. I mean if we want weight to be like it should be IRL then maybe we should let a crushing blow only be blockable by a person with heavy armor and a shield. Blocking a sword with a stick....well you get my point. Stop trying to base the way the game is around real world physics. It's a fantasy world......
Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
There is a penalty, it's just not called a penalty.
Compared to medium armor, both HA and LA have higher costs for dodge rolling, sneaking, and sprinting, and slower movement while sprinting.
It's called a bonus to medium armor, but really, the effect is the same as medium armor being the baseline and the other 2 having a penalty.
The current system if fine WHEN a movement penalty is given to heavy armor. As long as a heavy can run around just as fast as a light...the system is broken.
A physically fit warrior in heavy armor should have no problem moving as fast as a frail old wizard in robes. Medium armor users are faster than both and nobody complains about it.
Think about what you're suggesting for a moment: do you really want the tank slowing down the entire group in a trials run just because they move at a snail's pace compared to everyone else?
DisgracefulMind wrote: »For 1v1 duels, interestingly enough, I have found I prefer light armor still for my Dragonknight. I tried the heavy armor, but seeing as my playstyle requires the extensive use of magicka, I just didn't like how it felt. I feel more comfortable with the full light armor passives, and probably won't get rid of the sustain it gives to my resources. I've been working a nice balance and build out to conserve my stamina, and it's been working well. I dueled against a heavy armor Dragonknight, and though the duel was long, I still won in the end. I dueled against a few heavy armor + 2H dragonknights as well, and my build was still superior in the end. I plan to grind out some champion points to put more points into the spell resist increase passive so that I can make my light armor DK build even more viable.
With all this said, I will be wearing 5 heavy most likely when I do group play, because, after some testing with 3 piece heavy for group, I think it will be very viable for that. But from what I've seen, in duels, light armor is still superior to heavy, at least in the case of DKs.
There is a penalty, it's just not called a penalty.
Compared to medium armor, both HA and LA have higher costs for dodge rolling, sneaking, and sprinting, and slower movement while sprinting.
It's called a bonus to medium armor, but really, the effect is the same as medium armor being the baseline and the other 2 having a penalty.
Ya, but dodge rolling, sprinting, and sneaking cost the same in LA as Heavy.
That makes no sense. Heavy needs additional penalties to balance it's advantage of extra protection.
Sure give a huge movement penalty to heavy armor. But give anyone shot with a bow or hit with a sword who isn't in Heavy Armor huge damage or instant death. I mean if we want weight to be like it should be IRL then maybe we should let a crushing blow only be blockable by a person with heavy armor and a shield. Blocking a sword with a stick....well you get my point. Stop trying to base the way the game is around real world physics. It's a fantasy world......
DisgracefulMind wrote: »For 1v1 duels, interestingly enough, I have found I prefer light armor still for my Dragonknight. I tried the heavy armor, but seeing as my playstyle requires the extensive use of magicka, I just didn't like how it felt. I feel more comfortable with the full light armor passives, and probably won't get rid of the sustain it gives to my resources. I've been working a nice balance and build out to conserve my stamina, and it's been working well. I dueled against a heavy armor Dragonknight, and though the duel was long, I still won in the end. I dueled against a few heavy armor + 2H dragonknights as well, and my build was still superior in the end. I plan to grind out some champion points to put more points into the spell resist increase passive so that I can make my light armor DK build even more viable.
With all this said, I will be wearing 5 heavy most likely when I do group play, because, after some testing with 3 piece heavy for group, I think it will be very viable for that. But from what I've seen, in duels, light armor is still superior to heavy, at least in the case of DKs.
I'm glad that this is confirmed by a Dragonknight in light, though it is kind of to be expected
Resources are very very important for both offense and survivability. Aside from the armor and magick resistance plate offers very little.
If anything I believe plate still requires a major buff to come fully on par with the other two armors and be useful for more then just tanking PVE.
It gives passives and mages are still pretty strong reguardless of the changes. If I'm right there should be changes with spellpower affecting skills instead of just scaling off the weapon so you won't be fighting DK's in heavy with a staff, which should give mages the edge. I'm glad they upped the armor stats because it really didn't make any sense the way it was.It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Indeed, i totally agree on that.
But uhm... shouldn't light armor give you something ? Where is the point in wearing light armor at the moment ? There are miles between light armor and heavy armor resistance. But unfortunately not miles between the spell cost reduction and other benefits.
It gives passives and mages are still pretty strong reguardless of the changes. If I'm right there should be changes with spellpower affecting skills instead of just scaling off the weapon so you won't be fighting DK's in heavy with a staff, which should give mages the edge. I'm glad they upped the armor stats because it really didn't make any sense the way it was.It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Indeed, i totally agree on that.
But uhm... shouldn't light armor give you something ? Where is the point in wearing light armor at the moment ? There are miles between light armor and heavy armor resistance. But unfortunately not miles between the spell cost reduction and other benefits.
What I got from that is that the NORD LARPer has a very unconvincing costume and seems to be a much bigger dork then the more convincing costume Breton LARPer.Heavy armor > medium/light armor
http://www.youtube.com/watch?v=EzhyLuXzNZY
As advertised
The nord in heavy armor easily dominates the breton wearing mixed medium and light. Working as intended.
Think about it cloth armor basically the cloths you wear now how would that help you resist fire. cold. or electricity. It wouldn't well padded metal reinforce armor would help with all of that so you should get high resists even to electricity a full set off plate armor will conduct electricity to the ground its a Faraday cage would be almost immune to that attack. The only thing light armor should give you is Magic and dexterity/constitution. Dodge rolling should be free wearing light armor and a vastly increase magic pool and regen as only true wizards would ever want to wear it. Give light armor the bonus it deserves but definitely little armor protection a wizard should never get hit.Valen_Byte wrote: »Light armor should give spell resist. and heavy should give resist to physical attks. I don't know why they would make your armor ratting and you spell resist the same. Heavy needed to be fixed but the spell resist doesn't make sense to me.
A knight in full plate could bearly walk and had to be lifted onto his horse. Yet characters in full plate can run, dodge, mount and fight with no delay if we are using real life as a basis guys in heavy armour would be very slow moving. Difficulty turning and if knocked over would never get up.
So in your world there are tailors for people wearing Leather while anyone wearing cloth must get theirs from the Goodwill hand-me-down shop? Imagine that, a world where no one knows how to make clothes.
Therefore you need to compare it not to heavy, but to medium armor.
The race where one is using a well-fitting leather outfit and the other loose garbs that he will get entangled in when trying to sprint or dodge would have a clear winner.
Well considering Heavy has 4x the armor rating of Light then yes, I imagine that would be 4x as likely to occur with someone wearing Light.If you want plate to realistically slow us down, I want those in cloth to realistically die from a single hit of a greatsword.
Artemiisia wrote: »for me it should be:
Heavy armor high protection, lessor dps
Medium armor, medium protection, medium dps
Light armor, lessor protection, high dps
that way u sacrifice something to gain something
If I were to choose between those two then I would definitely go with @ Artemiisia as the 2nd option makes no sense at all in an MMO environment and certainly has not been the norm for mmos. The Holy Trinity of MMOs consists of Tanks, Healers and DPS. Pick any mmo and you will find discussions regarding what class is the best Tank, which is the best Healer and which is the best DPS. What MMO is there where the emphasis was on which class was least encumbering?I like the CLASSIC model of armor differences - protection vs. encumbrance and what that translates to
Heavy - most physical protection, most encumbering.
Light - least physical protection, least encumbering
Medium - In between
Encumbrance generally translates to speed and freedom or lack thereof.
Sure give a huge movement penalty to heavy armor. But give anyone shot with a bow or hit with a sword who isn't in Heavy Armor huge damage or instant death. I mean if we want weight to be like it should be IRL then maybe we should let a crushing blow only be blockable by a person with heavy armor and a shield. Blocking a sword with a stick....well you get my point. Stop trying to base the way the game is around real world physics. It's a fantasy world......
I agree with this.
If you want plate to realistically slow us down, I want those in cloth to realistically die from a single hit of a greatsword.
Seriously, guys.
Cyrodiil has been overflowing with bathrobes for the past 9 months. Can we please get a break?
The problem with the old light armour is that it had superior damage (so everybody wanted to use it) and the best protection against itself (spell resistance). A vicious circle, if I ever saw one.
The PTS has been updated for a couple of days and the accusations of <not light armour> is OP and ZOS being incompetent are already thrown around like candy. Can we please just give it some time?
This isnt about realism. This is about introducing some manner of choice into the skill system. Heavy Armour can't compete on damage. It just can't. It needs something to be good at.