Francescolg wrote: »Since release you were able to get to armor and magic resistances cap with LIGHT armor, why should this change now?
TE clearly does not know that in PvP most light armor wearers have armor and magic resistances on cap
So this point is totally neglactable..
Francescolg wrote: »Since release you were able to get to armor and magic resistances cap with LIGHT armor, why should this change now?
TE clearly does not know that in PvP most light armor wearers have armor and magic resistances on cap
So this point is totally neglactable..
It's not OP, it's common sense. If someone is trying to kill you with a given weapon or skill, which is going to protect you more? Full plate armor, or a bathrobe? Working as it should...,
Where are the heavy penalties to Dodge Roll, Movement Speed, and Sprint Cost for heavy armor users then?
It's amazing how all the people crying about the heavy armor buffs conveniently forget to bring into the discussion the fact that light armor has 28% higher magicka regeneration, 21% lower magicka costs, 10% more spell crit, and higher spell penetration than heavy armor will ever be able to get.
It's all about give and take. Heavy armor takes less damage now, yes, but they still cannot sustain casting as long as someone in light armor. If you play your character right, a light armor caster should be able to outlast a heavy armor tank simply because you've got better resource management.
Nobody was reaching the hardcap before as far as I know, and ZOS said that even after the 1.6 changes it'd take full heavy armor, a shield, enchants, and buffs to reach the 50% mitigation hardcap.
Would those be the same people that conveniently forget about the Passives for Heavy armor as well?It's amazing how all the people crying about the heavy armor buffs conveniently forget to bring into the discussion the fact that light armor has 28% higher magicka regeneration, 21% lower magicka costs, 10% more spell crit, and higher spell penetration than heavy armor will ever be able to get.
Heavy Armor should give the most protection.
Nightreaver wrote: »
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Overall it I feel it seems fairly balanced. I have no problem accepting Heavy armor offering better protection as long as the tin cans have no problem accepting Light armor offering better DPS.
Heavy Armor should give the most protection.
Okay smart guy
Lightning staff vs guy in full METAL armor should do a TON of damage.
Light armor should be weak vs steel, strong vs magic.
Heavy armor should be weak vs magic, strong vs steel.
Medium armor should be just that --> medium vs all.
It's amazing how all the people crying about the heavy armor buffs conveniently forget to bring into the discussion the fact that light armor has 28% higher magicka regeneration, 21% lower magicka costs, 10% more spell crit, and higher spell penetration than heavy armor will ever be able to get.
It's all about give and take. Heavy armor takes less damage now, yes, but they still cannot sustain casting as long as someone in light armor. If you play your character right, a light armor caster should be able to outlast a heavy armor tank simply because you've got better resource management.