SteveRuimy wrote: »Ifthir_ESO wrote: »We're a hardcore guild
It's tough to argue that Alacrity isn't one of, or the strongest guild on all servers. That said, hardcore seems like a stretch, to me. To me, the definition of a hardcore guild would be one who said what server they were going to, prior to campaign shift, and fought against the other good guilds, not ruled over an empty server like it seems you do, and have prior, as others are alleging now.
I understand your point and I see you're pointing out hopes fire saying that. I don't know if you play on wabbajack but we've been holding emperor there for almost 8 days and I think (maybe I'm wrong) wabbajack is currently the most populated server.
After everyone left.
ok. iv seen AD ppl use the pull chain exploit, iv seen a lot of them camp the dang gates CONSTANTLY. Some pretty lame tactics were also used a lot. bat swarm spamming back before they nerfedit(im talking about hopesfire the first few months mind you, so some of the stuff I mentioned is likely to have been fixed by now theAD ppl im talking about would also force us back to the gates, attack our last few keeps that kept the gates closed. they would clear out the keeps, but NOT cap them. they would try to destroy the walls, just to get us to waste AP and gold fixing it. there are other things to, but would be a lot of spam if I put it down. idk if alacrity did it, as idk who is in it. but I do know one of their major homes is hopesfire, and almost all of the exploiters I know of, come form AD, and from hopesfire.Benefits of former Emperor, IF you have the skill points invested.
- Domination - Increases Health, Magicka, and Stamina combat regeneration by 2%.
- Authority - Decreases Ultimate costs by 5%.
- Monarch - Increases the magnitude of healing effects on former Emperors by 1%.
- Tactician - Increases Siege Weapon Damage by 2%.
- Emperor - Increases Health, Magicka, and Stamina by 100% while in your campaign.
<snip >The biggest thing is the OOC regen of health, magicka and stamina, but that's not really a factor while in combat.
<snip> OOC regen is the only real advantage. The rest is all piddly stuff.
<snip>
There is no OOC regen bonus. Not sure where you got that from. #5 Emperor does not give former emps any bonus at all. Our bonuses are 2% combat regeneration, 5% reduced ultimate cost, 1% healing received, and 2% siege damage. That is it.
Most of us did not get Emp for the former bonuses. We got Emp to enjoy being the Emperor for one cycle until we got deposed, after which we gave somebody else a chance to experience it. In Alacrity, this is what we did every time. We've accumulated many Emps over a long period of time by doing this, but it was never our intention to "farm" the bonuses. We just wanted to enjoy that part of the game, and I can tell you it was some of the best experiences I've ever had in a game.
What was happening on Celarus and what I'm told is now happening on other campaigns is disappointing. It for some reason is not about enjoying Emperor but instead farming out a title to as many people as possible. I think the problem is that people have seen former Emperors devastating the battlefield and just assumed that the former Emp buffs were what allowed it. The reality is that many of these players are highly skilled, it has nothing to do with the tiny buffs they receive.
<snip>
As you said, many of the players who have gotten emp were highly skilled and highly coordinated. It's not the emp buff that is making these players good. As far as not enjoying it, again, why is it a bad thing for people to not want to just dominate the battlefield as emperor? For many just the fact that they have gainted the title is the accomplishment. The game is their enjoyment, being in a good solid fight and not knowing who will win, but knowing that you're going to battle till you have no more options. That's the thrill of PVP.
So, if I'm reading this correctly, you'd rather have a group of highly skilled players running around with one of them having the much more awesome current emperor buffs than having many of them having a much smaller buff. So, the question is then how long exactly do you have to stay Emperor in order to enjoy it? How long before you get tired of being more powerful and want to go back to the fight? Can you determine that for someone else?
I never said it was a bad thing not to want to dominate the field as an Emperor, I'm simply stating that the reason we, Alacrity, dropped Emperor and allowed other members to get it is for the abofveNookyZooky wrote: »trypwyr, do you have ANY IDEA how much exploiting was done by AD in hopesfire? im pretty sure you and your guild was in on it as well. don't lie.
I'm getting really sick of random accusations being thrown around like this. Please specifically name exploits which you believe we abused. We have an extremely strict no exploit policy, and we always have.
These accusations are despicable.
NookyZooky wrote: »idk if alacrity did it
LOL at all the jealous people bickering at Alacrity for "cheap tactics". This is war, there's no such thing as cheap tactics, only tactics that help you accomplish whatever you want to accomplish (AP farm, capture inner keeps for emp, etc.)
From my standpoint, our guild currently holds the top 10 spots on Auriel's Bow DC side, we have the highest AP of any player on any campaign in the game, currently #1 is at 3.5 million AP as of right now. From my experience, the best way we got AP was to AP farm through kills, zerg busting hordes of AD at chokepoints. Doing this has helped the entire campaign, not just us. We would keep a huge horde company at gates so a smaller group could siege the inner keeps in peace. We crowned so far 7 Emperors (if those 7 didn't leave, #1 spot would have about 5 million AP by now)
The best way to AP farm is to zerg bust hordes of players, and this will not only help us win the campaign, but get a lot of us Emperorship on the way as well.
Nothing we did was exploitative to achieve this. Those who think passing Emp down or "AP farming" is anyway exploitative or "cheating" or "not helping the campaign" is outright ignorant and misinformed.
LOL at all the jealous people bickering at Alacrity for "cheap tactics". This is war, there's no such thing as cheap tactics, only tactics that help you accomplish whatever you want to accomplish (AP farm, capture inner keeps for emp, etc.)
From my standpoint, our guild currently holds the top 10 spots on Auriel's Bow DC side, we have the highest AP of any player on any campaign in the game, currently #1 is at 3.5 million AP as of right now. From my experience, the best way we got AP was to AP farm through kills, zerg busting hordes of AD at chokepoints. Doing this has helped the entire campaign, not just us. We would keep a huge horde company at gates so a smaller group could siege the inner keeps in peace. We crowned so far 7 Emperors (if those 7 didn't leave, #1 spot would have about 5 million AP by now)
The best way to AP farm is to zerg bust hordes of players, and this will not only help us win the campaign, but get a lot of us Emperorship on the way as well.
Nothing we did was exploitative to achieve this. Those who think passing Emp down or "AP farming" is anyway exploitative or "cheating" or "not helping the campaign" is outright ignorant and misinformed.
That does sound like an impressive way to earn Emperor. Didn't I just see you get Emperor a different way ?
even if you and your guild WERE NOT cheating, a lot of people in that campaign sure as heck were, yet you did not seem to care! you still stayed, and played with those lame people! you are just as guilty as those people at that point. call me a troll all you want, I don't love the attention, I don't even enjoy responding to you right now. I honestly considered NOT even responding to you.NookyZooky wrote: »idk if alacrity did it
This right here mate, if you don't know then stop making false accusations.
When it comes down to it the most elite guilds in this game know that we are not exploiters, anyone that thinks we are is playing at a lower level and the better players will understand this.
Anyways you guys should start thinking about your posts more, basically just come off as forum trolls, i know you love the attention, but seriously nobody cares.
Hell lets be honestly if patch ain't fixed by Monday this game is dead, actually its probably already there, at least from a hardcore pov.
Let me summarize with a request. Tell me how hoarding emperor encourages people to play. Tell me how anything in this game besides the emperor passives encourages anyone in this game to PVP other than to measure manhood.
I'll be right here waiting for that answer.
Maybe people bought the game for pvp rather than PvE player vs getting emperor.
If no one here is actually here for the PvP but instead are here for emperor then they should just make the emperor title a PvE reward. It would make PvP a lot better to have people who actually want to be there and focused on the war at hand rather than their queue for emperor.
Dleatherus wrote: »@leewells
EVERY AvAvA game i have played, and most but not all sandbox games involve taking and holding objectives of some type, and usually these objectives have a token number of npc's defending them to prevent them being overrun whilst that particular alliance might be busy elsewhere - Cyrodiil would be horrible if went back to how we could 2 man a keep like we used to in PTS
- npc's have been set up with the following parameters in mind:
- an undefended resource should be able to be captured with 2-4 players
- an undefended outpost should be able to be captured with 4-8 players
- an undefended keep should be able to be captured with 8-12 players
those are the starting baselines - you start adding in actual PvP defenders and the additional numbers you will need will depend upon thir skill levels and the skill levels of your group
straight up 8v8 isn't AvAvA itself though can take place within an AvAvA environment (8v8 is more an arena style environment, not an epic struggle for control of an entire map filled with numerous objectives which is typical of AvAvA, and within which it usually takes the entire zone/alliance working together to accomplish those objectives - not small 8 man groups)
even an npc-free keep itself isn't the level playing field you desire due to being able to set up a forward camp within it's walls, protection from those walls, and elevation advantages for siege weapons etc
whereas i respect what your sense of fun within AvAvA is, please respect that others have fun in differing forms within Cyrodiil also
ty
D.
p.s. if the npc's within keeps are giving you too much hassle try running with more members in your group and/or combining with more effective ways to take the npc's out - negate/suppression works wonders on the archers and mages on the upper levels of the throne keeps - they are usually done within 20 seconds
Dleatherus wrote: »@e.jeffriesb14_ESO
i think you totally fail to recognize that if you want to grind in PvE it effects nobody else
if you grind emperor farming it effects EVERYBODY else in that campaign which would be - the legit pvp'ers
you only have to read the MANY various emperor farming threads over the past month to see how folks gameplay has been affected and ruined, and see how many folks have left pvp campaigns or the game entirely due to this selfish and childish behaviour
to not realize that this, along with the atrocious FPS issue, are the two main reasons folks are leaving PvP, is what is truly short-sighted
D.
e.jeffriesb14_ESO wrote: »
Stopping Emp farming is easy. Go earn AP. Kill the emp farmers. When you, or any other non-farmer holds the top spot and are next in line for Emperor, the farming stops cold.
heng14rwb17_ESO wrote: »e.jeffriesb14_ESO wrote: »
Stopping Emp farming is easy. Go earn AP. Kill the emp farmers. When you, or any other non-farmer holds the top spot and are next in line for Emperor, the farming stops cold.
It is very hard...the emp farmers will tell his enemy team to setup infinite forward camps & strip naked for him to kill