If you feel sooooo strongly against Emp farming then get some people together and do something about it. I know I would enjoy it. Like I said I can careless about it except I do think former Emps are a bit OP and need some toning down. Since so many are now running around with former Emp skill lines they should rethink this Emp thing a bit. I don't think you should have cross campaign Emps and after the Campaign ends so does your Emp skill line. New Start new fight for it.
kirnmalidus wrote: »The problem with making it go away after the campaign ends or another emperor is crowned is that it gives you a skill line.
Skill lines require spending skill points and ranking them up to be useful.
So if you just took it away, what would happen to those skill points?
It's also very unlikely for someone to hold it long enough, and plan on being emp for a long enough time into the future, to make investing those skill points seem worthwhile.
What you'll end up with is nobody willing to essentially waste these points in the skills, which makes the whole skill line (and by extension the whole emperor thing) meaningless.
I realize that is exactly what many of you would like to accomplish. The problem with changing it now is that ship has sailed and we all know how well Zenimax executes skill point refunds when they change skills and abilities.
kkravaritieb17_ESO wrote: »
kirnmalidus wrote: »SteveRuimy wrote: »kirnmalidus wrote: »
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist. Those who use them are known as exploiters.
Exactly. And for the record Zenimax did acknowledge that the health debuffs stacking from the Rainbow Train was not working as intended and so use of it was technically an exploit.
Also, to Alacrity – and this is a genuine question not an accusation – if you guys weren't the AD group using the Rainbow Train pulsar exploit in Wabbajack, who was? I know our guild was accused of being the ones doing it and we didn't, so I'm curious who on our side was doing it.
Not that anyone on AD ever did it nonstop for days like those EP d*cks.
The rainbow was from a group of gobelin (+40) in EP that was in Wabba for a while using it + the fire clench bug that can 1 shot you from fall damage (got fixed Monday on the patch) but now we don't see us anymore.
I know EP was doing it, what I'm curious about is who on the AD side was doing it. When we called out EP for using this crap they pointed the finger back at us and said AD uses it too. I know BDG and Alacrity were two of the most effective guilds in Wabbajack (BDG has since moved to Dawnbreaker due to Wabbalag), so it stands to reason someone in those two guilds would at least know who was abusing this exploit for AD.
Benefits of former Emperor, IF you have the skill points invested.
- Domination - Increases Health, Magicka, and Stamina combat regeneration by 2%.
- Authority - Decreases Ultimate costs by 5%.
- Monarch - Increases the magnitude of healing effects on former Emperors by 1%.
- Tactician - Increases Siege Weapon Damage by 2%.
- Emperor - Increases Health, Magicka, and Stamina by 100% while in your campaign.
What part of this is so terrifying? While those are neat little pluses, none of this is game breaking. While they are emperor the bonuses are astronomically better. Why is an opponent getting this small bonuses such a huge deal? The biggest thing is the OOC regen of health, magicka and stamina, but that's not really a factor while in combat.
Decrease ultimate cost by 5%. Well instead of a spell costing 200 ult it now costs 190. Siege weapon damage increased by 2%. Now instead of hitting for 200 it will hit you for 204. Increases healing effects on them by 1%. A heal for 500 will now hit for 505. In combat regen increased by 2%. Templars have the same sort of passive already for magicka regen, don't see that big of a help out if it, really. You only get what, 100 per tick, so now they get 102. OOC regen is the only real advantage. The rest is all piddly stuff.
So, what is the REAL problem? They didn't keep the full emp buff enough and run around getting you points? That they didn't help you get to the top of the leader boards? Obviously if they got to the top of the leader boards they're doing something right to begin with. If they don't want to keep the super uber current emperor buffs which are much more powerful and hit against you till they get tired of playing with you why should you complain? I just don't get it.
Pathfinder wrote: »
If it really doesn't make much of a difference then why are players gaming the system so hard to get it?
Dleatherus wrote: »@krayiss
not naming them because they asked to remain anonymous - you can doubt all you want - you know me, and know i don't lie
the TS convo in particular was one of your members asking me to 'give it up' after the 2nd reset because of the abuse we were getting in channel and /tells from the farmers as well as the oil pot exploits and dk pulling (which they were totally against - no accusation of them being involved in THAT exploiting is being made)
should folks want and strive to be emperor - that is not ever in question - misusing game mechanics to achieve that goal by wrecking other campaigns is
our 'farming' on skull crusher as you put it involved you holding emp for 11 days and me holding it for 14 - a total of 25 days - TWO AD emps - stretch it as far as you want but TWO emperors in 25 days in our dedicated home campaign can hardly be qualified as emperor farming
how you can even begin to compare the passion and effort and fun put into that and what is currently going on is beyond my words - we weren't going into a 'weak' or 'reset' campaign for a few hours/days, getting a title and then abandoning that campaign
i say that 8 throne flips coordinated with the other major alliance guilds within 8 hours is emperor farming, you say it isn't
out of respect of our friendship am gonna leave it at that - am not looking for an argument
D.
So, again, why would wanting to share the lower bonuses with guildies and not wanting to take advantage of the current emp bonuses for as long as humanly possible be a bad thing?
So, again, why would wanting to share the lower bonuses with guildies and not wanting to take advantage of the current emp bonuses for as long as humanly possible be a bad thing?
Getting the bonuses for your guildies isn't a bad thing in and of itself. The problem is that it destroys PvP in the process and eventually will be a buff that others can't easily get (once the campaigns change).
It's not really PvP when 2 factions are actively helping each other take keeps.
I also don't want to see the buff removed. I don't think nerfing is the solution. What I would like to see is alternate ways to getting the buff. So that I don't have to go emperor farm to be on an even playing field with these guys. It's pretty simple at rank 10 or so in the alliance war you get the skill line. Bam problem solved.
Benefits of former Emperor, IF you have the skill points invested.
- Domination - Increases Health, Magicka, and Stamina combat regeneration by 2%.
- Authority - Decreases Ultimate costs by 5%.
- Monarch - Increases the magnitude of healing effects on former Emperors by 1%.
- Tactician - Increases Siege Weapon Damage by 2%.
- Emperor - Increases Health, Magicka, and Stamina by 100% while in your campaign.
<snip >The biggest thing is the OOC regen of health, magicka and stamina, but that's not really a factor while in combat.
<snip> OOC regen is the only real advantage. The rest is all piddly stuff.
<snip>
So, what you're really upset about is when the factions gang up to rule the server, which isn't even what we were talking about. Yes, I agree with you there. There is something unfair about that, but then there are a bunch of servers out there. For every one where it's AD dominated there's one that is DC dominated
and one that is EP dominated.
As for making the skill line available to anyone then there would be no reward for those who are actually good at PVP. As it is right now it's a goal for those who are actually good at PVP tactics. It's not a big buff, but it's the fact that it's something to be worked for, a goal to earn.
This isn't a reward for being good at PvP, it's a reward for gaming the system. It certainly doesn't require good PvP tactics. Unless taking an empty keep and not repairing it so the other side can easily take it back qualifies as PvP tactics in your book.
Even without the exploiting of it, it's a reward for being online the most while employing whatever tactic that gets you the most points (which may or may not be the best tactic PvP wise).
Also my suggestion is to award it after achieving a certain level in the alliance war. So it's still something to work for and it's also something that can be earned by folks who have to go to work everyday. In the end it just evens the playing field. The folks with "good PvP tactics" will still prevail.
kirnmalidus wrote: »This isn't a reward for being good at PvP, it's a reward for gaming the system. It certainly doesn't require good PvP tactics. Unless taking an empty keep and not repairing it so the other side can easily take it back qualifies as PvP tactics in your book.
Even without the exploiting of it, it's a reward for being online the most while employing whatever tactic that gets you the most points (which may or may not be the best tactic PvP wise).
Also my suggestion is to award it after achieving a certain level in the alliance war. So it's still something to work for and it's also something that can be earned by folks who have to go to work everyday. In the end it just evens the playing field. The folks with "good PvP tactics" will still prevail.
I don't totally disagree with you, but not all campaigns have competing alliances colluding to turn keeps over. We fought at Chalman for HOURS last night in Dawnbreaker and EP wasn't about to just give it up so we could take emperor. So it is unfair to blanket categorize it as a reward for gaming the system. When we crown our emperor he will have fought long and hard leading our team to victory and it will be well deserved.
Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
kirnmalidus wrote: »Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Agrippa_Invisus wrote: »kirnmalidus wrote: »This isn't a reward for being good at PvP, it's a reward for gaming the system. It certainly doesn't require good PvP tactics. Unless taking an empty keep and not repairing it so the other side can easily take it back qualifies as PvP tactics in your book.
Even without the exploiting of it, it's a reward for being online the most while employing whatever tactic that gets you the most points (which may or may not be the best tactic PvP wise).
Also my suggestion is to award it after achieving a certain level in the alliance war. So it's still something to work for and it's also something that can be earned by folks who have to go to work everyday. In the end it just evens the playing field. The folks with "good PvP tactics" will still prevail.
I don't totally disagree with you, but not all campaigns have competing alliances colluding to turn keeps over. We fought at Chalman for HOURS last night in Dawnbreaker and EP wasn't about to just give it up so we could take emperor. So it is unfair to blanket categorize it as a reward for gaming the system. When we crown our emperor he will have fought long and hard leading our team to victory and it will be well deserved.
Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Those fights yesterday on DB @ Chalman Keep were the most fun Powerpoint presentations I've ever interacted with. It was so bad the client was culling enemy players at one point and I was fighting in empty rooms, being told I was surrounded by enemies and having to trust my group mates and contributing with AEs and heals.
Once the lag is fixed, it'll be even more fun. Fights like that are definitely the type of battle that I think ZOS envisioned over gaining/losing an Emperor. Other guilds don't seem to agree and try everything they can to game the system, which is a shame.
On them, and on ZOS for letting it continue.
Luvboard on Wabba and Nymeria on Dawnbreaker hanging on with the edges of their fingernails against enemies coming at them from every direction is a good example of what the vision for this game (and Emperor) was all about, IMO.
mjspnrb18_ESO wrote: »Agrippa_Invisus wrote: »kirnmalidus wrote: »This isn't a reward for being good at PvP, it's a reward for gaming the system. It certainly doesn't require good PvP tactics. Unless taking an empty keep and not repairing it so the other side can easily take it back qualifies as PvP tactics in your book.
Even without the exploiting of it, it's a reward for being online the most while employing whatever tactic that gets you the most points (which may or may not be the best tactic PvP wise).
Also my suggestion is to award it after achieving a certain level in the alliance war. So it's still something to work for and it's also something that can be earned by folks who have to go to work everyday. In the end it just evens the playing field. The folks with "good PvP tactics" will still prevail.
I don't totally disagree with you, but not all campaigns have competing alliances colluding to turn keeps over. We fought at Chalman for HOURS last night in Dawnbreaker and EP wasn't about to just give it up so we could take emperor. So it is unfair to blanket categorize it as a reward for gaming the system. When we crown our emperor he will have fought long and hard leading our team to victory and it will be well deserved.
Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Those fights yesterday on DB @ Chalman Keep were the most fun Powerpoint presentations I've ever interacted with. It was so bad the client was culling enemy players at one point and I was fighting in empty rooms, being told I was surrounded by enemies and having to trust my group mates and contributing with AEs and heals.
Once the lag is fixed, it'll be even more fun. Fights like that are definitely the type of battle that I think ZOS envisioned over gaining/losing an Emperor. Other guilds don't seem to agree and try everything they can to game the system, which is a shame.
On them, and on ZOS for letting it continue.
Luvboard on Wabba and Nymeria on Dawnbreaker hanging on with the edges of their fingernails against enemies coming at them from every direction is a good example of what the vision for this game (and Emperor) was all about, IMO.
That was Alot of fun and definitely felt great to be playing the game as it was clearly intended, I know we were all in TS coordinating attacks and fighting to the last man to hold that keep while Nymeria spammed zone chat, guild chat and everywhere to rally people together, great fun! The emperor farmers would get more out of the game if they played it like that rather than popping out an emp every 2 hours
We dont need to remove emperor. We need fewer campaigns so there are more active and balanced campaigns in terms of populations at all times.
Agrippa_Invisus wrote: »"Remember that time at Chalman we defended Nymeria's crown? EPIC!"
kirnmalidus wrote: »Agrippa_Invisus wrote: »"Remember that time at Chalman we defended Nymeria's crown? EPIC!"
Brace for it… the fight's not over .
kirnmalidus wrote: »Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Just as it's totally possible to get emperor by leaching off other players.
You fought for hours to get someone crowned as emperor. Had that someone been a person that leeched/quested his/her way to the top playing 24/7 they would still be emperor despite their lack of skill. Heck, that person could of been off farming points while you took the keeps. You do the work, they get the reward.
kirnmalidus wrote: »Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Just as it's totally possible to get emperor by leaching off other players.
You fought for hours to get someone crowned as emperor. Had that someone been a person that leeched/quested his/her way to the top playing 24/7 they would still be emperor despite their lack of skill. Heck, that person could of been off farming points while you took the keeps. You do the work, they get the reward.
Halrloprillalar wrote: »kirnmalidus wrote: »Also it is totally possible to level up in the alliance war skill lines without being very good at PvP or learning how to play it. Just do the daily scout quests and leech off of groups that are good by joining them or even just going to the same place they are and standing around when they are in fights. People do it to us all the time.
Just as it's totally possible to get emperor by leaching off other players.
You fought for hours to get someone crowned as emperor. Had that someone been a person that leeched/quested his/her way to the top playing 24/7 they would still be emperor despite their lack of skill. Heck, that person could of been off farming points while you took the keeps. You do the work, they get the reward.
Believe me, the people fighting with us would not rally to crown a leecher emperor. The guy who we're getting it for deserves it fully and has our entire guild and associated guilds' support. I'd even be fine with him keeping it if he wants to, but he's a nice guy and probably won't for very long.
@Agrippa_Invisus we will be taking that crown off yas soon enough
As for the OP,
I don't think former emps are anything special, but the behavior it has caused on smaller pop campaigns has been reproachable. Having former/emp bonuses only apply in the campaign you got them might be sufficient as a solution.