I dont believe any of alacrity abdicated on Celarus. So I wouldnt say we let EP know it was their turn because we for sure didnt whisper them saying "it was their turn"Dleatherus wrote: »well, the participation was of crowning one, abdicating, not defending, letting the EP guild involved know it was their turn, crowning another etc
D.
Correct me if Im wrong on that and just wondering if you still remember the names of the abdicaters, because all ours on Celarus stayed and got dethroned.
Necrotic orb>Intensify spam?
Rainbow impulse?
Nevertheless, out of topic about exploits, on the topic about PVP, setting oil behind an obstacle in an open field pvp?
I don't even think that is real pvp if you are pouring oil.
I do agree you guys are real fun to fight against, but there are room for improvement. While you guys may fight well in tight corners, when it comes to open field you guys need improvement.
Necrotic orb>Intensify spam?
Rainbow impulse?
Nevertheless, out of topic about exploits, on the topic about PVP, setting oil behind an obstacle in an open field pvp?
I don't even think that is real pvp if you are pouring oil.
I do agree you guys are real fun to fight against, but there are room for improvement. While you guys may fight well in tight corners, when it comes to open field you guys need improvement.
Can't see how coming up with new uses for skills that other people think are useless is exploiting. There is nothing buggy about how Energy Orb works. We just happened to be the first ones to discover it. I'll take this as an opportunity to inform you that Energy Orb moves extremely slowly, has a small radius, and is dispelled by Negate Magic. It is an easily countered tactic like many of our other tactics, we simply value the element of surprise.
We've never utilized Rainbow Impulse Pulsar. We only use fire Pulsar.
While I understand that it may be frustrating to die to some of these mechanics, we are a small group of 12-16 facing up 100+ player zergs. These tactics are necessary to allow us to even the playing field. Setting up oil behind obstacles, streak -> oil, clouding swarm -> oil, invis potion -> oil, we do all of these and are not ashamed to admit it. We play the game using the mechanics we have available, but we do not exploit.
EDIT: You're right. We're at a heavy disadvantage in open field. While we're working hard on improving it, unfortunately it is very difficult so we play to our strengths instead.
EDIT: You're right. We're at a heavy disadvantage in open field. While we're working hard on improving it, unfortunately it is very difficult so we play to our strengths instead.
Necrotic orb>Intensify spam?
Rainbow impulse?
Nevertheless, out of topic about exploits, on the topic about PVP, setting oil behind an obstacle in an open field pvp?
I don't even think that is real pvp if you are pouring oil.
I do agree you guys are real fun to fight against, but there are room for improvement. While you guys may fight well in tight corners, when it comes to open field you guys need improvement.
Can't see how coming up with new uses for skills that other people think are useless is exploiting. There is nothing buggy about how Energy Orb works. We just happened to be the first ones to discover it. I'll take this as an opportunity to inform you that Energy Orb moves extremely slowly, has a small radius, and is dispelled by Negate Magic. It is an easily countered tactic like many of our other tactics, we simply value the element of surprise.
We've never utilized Rainbow Impulse Pulsar. We only use fire Pulsar.
While I understand that it may be frustrating to die to some of these mechanics, we are a small group of 12-16 facing up 100+ player zergs. These tactics are necessary to allow us to even the playing field. Setting up oil behind obstacles, streak -> oil, clouding swarm -> oil, invis potion -> oil, we do all of these and are not ashamed to admit it. We play the game using the mechanics we have available, but we do not exploit.
EDIT: You're right. We're at a heavy disadvantage in open field. While we're working hard on improving it, unfortunately it is very difficult so we play to our strengths instead.
Necro orbs has no AE limit, spamming it jerk lags everyone but the user. And I've witness your rainbow pulsar. Oiling to me is just BS, I don't do it, and I've seen your people dump it everywhere you go. That's not leveling the playing field, that's cowardy PVP style.
And when there's no tight corners, you guys really lack the skill. My brother and I have taken 3-7 of you down a few times at bleakers.
Necro orbs has no AE limit, spamming it jerk lags everyone but the user. And I've witness your rainbow pulsar. Oiling to me is just BS, I don't do it, and I've seen your people dump it everywhere you go. That's not leveling the playing field, that's cowardy PVP style.
And when there's no tight corners, you guys really lack the skill. My brother and I have taken 3-7 of you down a few times at bleakers.
Necro Orb I can see as an issue but so many other things cause insane lag ect also, it's bad game mechanics. As for the rest of it Oil, rainbow pulsar, which I think is group using different staffs to snare, ect, is just playing the game. Seriously if someone needs Oil or Oil helps win then accept it as it's just part of the game and quit crying over it. I have read almost everything on this thread and I see someone not liking this or that but that is all it is, you don't LIKE it. Now hacking ect is a completely different story and those people SHOULD BE BANNED for life and publicly flocked and if anyone in any one of my guilds does it and is not kicked and reported for it then I will disband from said guild. I may be sneaky, use Oil (I don't as I never have enough space on the wheel for it and it's just not my play style and yes it sucks dying to it but that's life), I do pulsar/talon/reflective scale/Win Stick ect but I don't CHEAT nor cry about it. I try to figure out a counter to it or what I did wrong and improve my skills.
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics. I have helped crown a few of them and every one of them we fought for it but that isn't even the fun part. It's defending that LAST keep from the other side I have the most fun doing. I am denying you Emperor-ship until you BEAT US! There are many many many ways to stop this yet you want ZOS to do it for you instead. Kind of like every crybaby thread about DKs being over powered please nerf this or that because I can't hit a button and win, ect. Funny as a DK I don't feel over powered whatsoever. I die a ton and I die to all kinds of crazy things. I only get frustrated when the game causes the death with the insane lag and FPS issues. I have smashed my keyboard, good thing it's like a Timex as it has taken a beating yet still works. I don't think because I was stupid enough to run into the crowd that has 10 trillion Oil pots set up to kill me do I contemplate that it was due to someone cheating. A cheat is a cheat, using what the game gives you is just playing the game. Seriously if you are soooo upset over Emperor swapping, oil pots, pulsar and other legit means of killing you then you need to think about heading back to the kiddie pool for a bit.
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist.
Dleatherus wrote: »nope - don't remember the names - i do know that in speaking directly with several members of yours that they stated that was what happened, as well as the name of the EP guild involved
and being dethroned after 1 hour of holding the throne and THEN abdicating with not so much as lifting a finger to defend a single keep is kind of just denying what happened
D.
SwampRaider wrote: »This is what happens When DC from Dawnbreaker decide to take a break from Dawnbreaker lag and guest into hopesefire. That is how Casuale got so many points. I wish they stayed in their home though, because we get overwhelmed daily by the sheer amount of EP and the AD that seem to be helping EP out by doing weird things.
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist. Those who use them are known as exploiters.
Dont have a problem with Emperor or former emp buffs if they were earned in the home campaign. But they should only apply in that campaign and no other.
If guys farm emperor in low pop campaigns they should lose those buffs/ bonuses if they move to a higher pop campaign or guest there.
After all they were never emperor there so they could not be former emps.
This should apply too if you then switch campaigns to a new one as your home campaign. you would lose all former emp buffs and would need to re-earn them in the new home campaign.
Dleatherus wrote: »nope - don't remember the names - i do know that in speaking directly with several members of yours that they stated that was what happened, as well as the name of the EP guild involved
and being dethroned after 1 hour of holding the throne and THEN abdicating with not so much as lifting a finger to defend a single keep is kind of just denying what happened
D.
Interesting well what I can tell you is that I was there the 1st 2 Celarus resets and I know 1 of our members had wanted to do that.
And Im looking at our emp count and 4 we got from Celarus which is hardly farming.
Also none of our emps on Celarus abdicated, they all stayed to play with emperor bonus. *Abdicating is giving up the throne* Which they did not, they did however change to regain bonuses after their reign was over. So saying "not so much as lifting a finger" is largely exaggerating for talking about our guild. When alot of the time we are only a group of 12 or so, we wont defend our home campaign Hopes while fighting on Waba and defend a 3rd campaign where only 4 of us set home who wanted to push emp the 1st day.
Dleatherus wrote: »Dleatherus wrote: »nope - don't remember the names - i do know that in speaking directly with several members of yours that they stated that was what happened, as well as the name of the EP guild involved
and being dethroned after 1 hour of holding the throne and THEN abdicating with not so much as lifting a finger to defend a single keep is kind of just denying what happened
D.
Interesting well what I can tell you is that I was there the 1st 2 Celarus resets and I know 1 of our members had wanted to do that.
And Im looking at our emp count and 4 we got from Celarus which is hardly farming.
Also none of our emps on Celarus abdicated, they all stayed to play with emperor bonus. *Abdicating is giving up the throne* Which they did not, they did however change to regain bonuses after their reign was over. So saying "not so much as lifting a finger" is largely exaggerating for talking about our guild. When alot of the time we are only a group of 12 or so, we wont defend our home campaign Hopes while fighting on Waba and defend a 3rd campaign where only 4 of us set home who wanted to push emp the 1st day.
we'll just have to disagree on what 'stayed to play with their emperor bonus' means with AD emp changing 4 times in 8 hours that first night, 2 of which were yours
and given that Celarus is my home campaign for Stands In Puddles since it started, and I saw what happened during the original campaign - and what happened at both resets, my discussions with several of your members (including a TS convo) i'm not shooting from the hip regarding this
this sums up one Celarus emperor farmers view:
coming to a campaign to quickly gain a title, and then leave within a matter of hours for your home campaign is what is commonly being referred to as emperor farming - this is what happened - it's a fact
that the current game mechanics allow for it is also a fact
many of us believe that this is unintended use of the mechanics
that emperor farming in any campaign screws over the 'legit' players is of little concern to the farmers is also a fact - many have left the game on account of it - other emperor farming related threads testify to that
i have zero issue with folks using game mechanics to better their own situation (clever and well thought out ability combos that you guys are awesome at etc.)
i do have an issue with folks using emperor farming game mechanics that screw over other players, ruin cyrodiil for them and contribute to depopulating the campaigns
D.
kirnmalidus wrote: »
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist. Those who use them are known as exploiters.
Exactly. And for the record Zenimax did acknowledge that the health debuffs stacking from the Rainbow Train was not working as intended and so use of it was technically an exploit.
Also, to Alacrity – and this is a genuine question not an accusation – if you guys weren't the AD group using the Rainbow Train pulsar exploit in Wabbajack, who was? I know our guild was accused of being the ones doing it and we didn't, so I'm curious who on our side was doing it.
Not that anyone on AD ever did it nonstop for days like those EP d*cks.
Dleatherus wrote: »
we'll just have to disagree on what 'stayed to play with their emperor bonus' means with AD emp changing 4 times in 8 hours that first night, 2 of which were yours
and given that Celarus is my home campaign for Stands In Puddles since it started, and I saw what happened during the original campaign - and what happened afterwards at both resets, as well as my discussions with several of your members (including a TS convo) i'm not shooting from the hip regarding this
this sums up one Celarus emperor farmers view:
'sole purpose'??? - strange - i thought one of the purposes of a cyrodiil campaign was for folks to have fun in PvP, especially your 'HOME' campaign - emperor farming is completely counter to that, and in my opinion, counter to the spirit of the game
coming to a campaign to quickly gain a title, and then leave within a matter of hours for your home campaign is what is commonly being referred to as emperor farming - this is what happened - it's a fact
that the current game mechanics allow for it is also a fact
many of us believe that this is unintended use of the mechanics
that emperor farming in any campaign screws over the 'legit' players is of little concern to the farmers is also a fact - many have left the game on account of it - other emperor farming related threads testify to that
i have zero issue with folks using game mechanics to better their own situation (clever and well thought out ability combos that you guys are awesome at etc.)
i do have an issue with folks using emperor farming game mechanics that screw over other players, ruin cyrodiil for them and contribute to depopulating the campaigns
D.
SteveRuimy wrote: »kirnmalidus wrote: »
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist. Those who use them are known as exploiters.
Exactly. And for the record Zenimax did acknowledge that the health debuffs stacking from the Rainbow Train was not working as intended and so use of it was technically an exploit.
Also, to Alacrity – and this is a genuine question not an accusation – if you guys weren't the AD group using the Rainbow Train pulsar exploit in Wabbajack, who was? I know our guild was accused of being the ones doing it and we didn't, so I'm curious who on our side was doing it.
Not that anyone on AD ever did it nonstop for days like those EP d*cks.
The rainbow was from a group of gobelin (+40) in EP that was in Wabba for a while using it + the fire clench bug that can 1 shot you from fall damage (got fixed Monday on the patch) but now we don't see us anymore.
Emperor farming is an issue only in it's too easy to get it now, too overpowered and will soon be required ect. I will never be an Emperor, I just don't play enough or care enough about it but it would be nice. But is it an exploit, not really. Once again BAD mechanics.
To be clear an exploit is just that...the use of bad mechanics or bugs to get an advantage. Bugs and bad mechanics are not easter eggs hidden throughout the game for clever players to employ, they are actually bugs and bad mechanics that are not suppose to exist. Those who use them are known as exploiters.
Ah another idea, why not limit this to 2 people per campaign, Emp and 1 former Emp only. You can become Emp and be demoted to Former Emp but then demoted again to scrub after a new Emp takes over.
What is Zenemax's take on this?