Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.
Maybe we could have our mudcrabs level up and stuff. And then we could have an Arena to duel our mud crabs. I would enjoy very much.Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.
So you're saying sorc needs to be buffed?
Maybe we could have our mudcrabs level up and stuff. And then we could have an Arena to duel our mud crabs. I would enjoy very much.Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.
So you're saying sorc needs to be buffed?
Nope they do more dmg than any other class even tho they can attack from 30 meters range. I can life with that but but bolt escape is way to good in a huge map like Cyrodiil which doesn't have any goals. In a battleground he would lose points or wouldnt be able to help the team while fleeing with bolt escape.
gokhanuzmez wrote: »PVP arenas / small scale battle grounds are coming, bye bye HATERS!
hello ACTUAL PvP
bye bye non sense running around pvp
hello a better game.
Deal with it.
Very simple to integrate correctly into ESO:
1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)
2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"
This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
JoseDelgadoCub17_ESO wrote: »Very simple to integrate correctly into ESO:
1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)
2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"
This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.
JoseDelgadoCub17_ESO wrote: »Very simple to integrate correctly into ESO:
1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)
2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"
This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.
Yes you will have metagaming around any mechanic ever implemented.
Welcome to gaming 101, you just won as many Ferraris as you can carry.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »Very simple to integrate correctly into ESO:
1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)
2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"
This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.
Yes you will have metagaming around any mechanic ever implemented.
Welcome to gaming 101, you just won as many Ferraris as you can carry.
just saying not only does your method make campaigns more imbalanced it will also take people out of Cyrodill its like a double screw you to RvR fan boys.
(It puts people in Cyrodill that have 0 interest in Cyrodill, So they are taking up a slot for a person that may be interested in doing RvR)
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »Very simple to integrate correctly into ESO:
1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)
2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"
This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.
Yes you will have metagaming around any mechanic ever implemented.
Welcome to gaming 101, you just won as many Ferraris as you can carry.
just saying not only does your method make campaigns more imbalanced it will also take people out of Cyrodill its like a double screw you to RvR fan boys.
(It puts people in Cyrodill that have 0 interest in Cyrodill, So they are taking up a slot for a person that may be interested in doing RvR)
Well then i must respectfully say that you dont quite get this simple concept.
Yes, it takes people out of Cyrodiil. But it is the currently dominating alliance that is taken out solely making it MORE balanced.
Yes there will be people not interested in RvR for the sole reason of point farming like current population. They will be only there for the objective battle around the imperial keeps making PvP less of a random "run around and try to gank as much as possible".
It's win-win-win
Draconiuos wrote: »Tannakaobi wrote: »Every single argument against arena's come down to one thing. It caused problems in WoW! That it, that it the basis for everyone opinions on why NOT to do arena's. It's pathetic, why not have a little faith in ESO and make up your mind about Arena's in ESO if and when it happens.
Those that ignore the past are doomed to repeat it. If Ben and Jerry made a flavor that tasted like dirt, would that mean ever other ice cream Company should make dirt flavored ice cream? How about if there were some people the liked it a lot, but it forced B&J to cut down on the other flavors that made them so popular?
That is a sure way to never progress. Arena combat is clearly wanted by many, It is also clear that many don't want it to be like WoW. TES has a history of Arena combat. Solution = try something new. The obvious way would be to have a separate skill-line/s for arena combat, even separate armor and weapons maybe. A side game if you like, something to keep people interested in the game when they have finished questing.
You keep asking for other games that had arena other than WoW, but have you stopped to think maybe there are so few for a reason. I take the lack of arenas in other games as a sign that game devs see what it did to WoW, and want to try and avoid it in their game.
I only ask for examples of games that have been ruined by arena combat, everyone says WoW was but the numbers tell a different story. There is no evidence that arena combat ruins mmo's, none.
Also, you want to see an open skill system with small scale pvp and RvRvR combat other than ESO, go take a look at Secret World. It has both Battle ground like pvp, and a persistent RvRvR element.
To be honest I thought about it. The only problem is I like the fantasy setting of games like ESO, secret world is a new idea to me and they ask for too much money. If they had a trial, I would know and possibly be a loyal subscriber, but alas, it's their loss.
With it being this early in the life of the game, with half of the campaigns empty... I think it would be much better to find ways to put people into Cyrodiil instead of coming up with ideas that take more people out..
Look at it this way..
If I had known this game would only have arena style pvp I would of never bought the game, let alone pay for a subscription..
Not to mention play the game and demand that they add a new system more to my liking.. or else I will quit.
Alliance points are useless anyways except for getting jewelry.Why should arenas reward alliance points?
You arent fighting the war.
^Tannakaobi wrote: »Look at it this way..
If I had known this game would only have arena style pvp I would of never bought the game, let alone pay for a subscription..
Not to mention play the game and demand that they add a new system more to my liking.. or else I will quit.
And who is asking for that? Take a look at the forums, take a look at the PVP zone chat. The majority of PVP players are not satisfied, it's as simple as that.
I get it, you don't want Arenas and Battlegrounds. No one is asking for it to be mandatory. What is your problem with people that do want it?
You ask why we play ESO, as if PVP was all there is to this game I've been playing TES games for years. All your posts about this subject are selfish. YOU don't want this because YOU have some deluded opinion that options will some how detract from Cyrodiil effecting YOUR game play. It's nonsense, if anything it will improve Cyrodiil as the people there will want to be there and not thinking of battlegrounds.
@xDonMegaWith it being this early in the life of the game, with half of the campaigns empty... I think it would be much better to find ways to put people into Cyrodiil instead of coming up with ideas that take more people out..
Other things that could encourage small scale PvP would be smaller objectives throughout the map.
For example, trade caravans.
mstout7419b14_ESO wrote: »pavelcherepanskyrwb17_ESO wrote: »mstout7419b14_ESO wrote: »3. When a player looks at the bounty board he will only see his crime and reward. No name.. he will be given a piece of clothing from an npc that belonged to the killer.
Amazing! Now it's a crime to kill a soldier of an alliance you're at war with? It makes sense to put a bounty on someone's head but you can't call it a crime. The most common REAL reason for placing bounty will be - "Oh, I so suck at playing and that dude killed me 50 times. Kill him!"
being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh
@Tannakaobi
There are already daily quests in Cyrodil.
I'm shocked how few people seem to know about them.
@Tannakaobi
Not talking about the ones you pick up from mission boards.
I'm talking about the quests in Cheydinhal, Bruma, Cropsford, Vlastrus, and Chorrol.