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When will PVP Arenas be in game?

  • Nooblet
    Nooblet
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    Maybe we could have our mudcrabs level up and stuff. And then we could have an Arena to duel our mud crabs. I would enjoy very much.
    YuccaPalm wrote: »
    Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.

    So you're saying sorc needs to be buffed?
  • Tanabe
    Tanabe
    i hope never as it will destroy the current pvp zone, what i would like is a simple feature where i could duel a player from my own faction, to tryout some skill bar setups.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    They gave us a no on capes, but a maybe on Arenas/Duels/E-sport PVP.

    @Avidus‌ I gave a legit quote on what the Dev said, and you say they mention against it countless times... please show me.

    ATM There is no MMO with an open class system that offers Arenas.
    Only Arena MMOs are GW2, WoW,SWTOR and Wildstar.

    SWTOR and GW2 are being kept alive with its Arenas, and WoW has made tons of money of its arena pass servers and ETC.

    "Blizzard says they didn’t anticipate the level of effort required for arenas – they say it was a mistake. I don’t think it was a mistake, but the way they implemented it could be considered one. …"
    Edited by JoseDelgadoCub17_ESO on 21 May 2014 06:46
  • YuccaPalm
    YuccaPalm
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    Nooblet wrote: »
    Maybe we could have our mudcrabs level up and stuff. And then we could have an Arena to duel our mud crabs. I would enjoy very much.
    YuccaPalm wrote: »
    Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.

    So you're saying sorc needs to be buffed?

    Nope they do more dmg than any other class even tho they can attack from 30 meters range. I can life with that but but bolt escape is way to good in a huge map like Cyrodiil which doesn't have any goals. In a battleground he would lose points or wouldnt be able to help the team while fleeing with bolt escape.
  • Nooblet
    Nooblet
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    YuccaPalm wrote: »
    Nooblet wrote: »
    Maybe we could have our mudcrabs level up and stuff. And then we could have an Arena to duel our mud crabs. I would enjoy very much.
    YuccaPalm wrote: »
    Imo this game is more 1v1 and small grp fight balanced. The few 1v1s I was able to do were always fair except vs sorcerers they just use bolt escape to run away as soon as they notice they will lose. If there would be small battlegrounds with capture the flag / domination or other modes ppl would lose the match if they run away + it would be usefull to fight 1vsx unlike it is in Cyrodiil.

    So you're saying sorc needs to be buffed?

    Nope they do more dmg than any other class even tho they can attack from 30 meters range. I can life with that but but bolt escape is way to good in a huge map like Cyrodiil which doesn't have any goals. In a battleground he would lose points or wouldnt be able to help the team while fleeing with bolt escape.

    Actually they are dead last in dps.. try again.
  • gokhanuzmez
    gokhanuzmez
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    PVP arenas / small scale battle grounds are coming, bye bye HATERS!
    hello ACTUAL PvP
    bye bye non sense running around pvp
    hello a better game.

    Deal with it.
  • JD2013
    JD2013
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    PVP arenas / small scale battle grounds are coming, bye bye HATERS!
    hello ACTUAL PvP
    bye bye non sense running around pvp
    hello a better game.

    Deal with it.

    A more mature response would probably garner a more constructive conversation.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • MrDosu
    MrDosu
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    MrDosu wrote: »
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.

    So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.

  • MrDosu
    MrDosu
    MrDosu wrote: »
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.

    So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.

    Yes you will have metagaming around any mechanic ever implemented.

    Welcome to gaming 101, you just won as many Ferraris as you can carry.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    MrDosu wrote: »
    MrDosu wrote: »
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.

    So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.

    Yes you will have metagaming around any mechanic ever implemented.

    Welcome to gaming 101, you just won as many Ferraris as you can carry.

    just saying not only does your method make campaigns more imbalanced it will also take people out of Cyrodill its like a double screw you to RvR fan boys.

    (It puts people in Cyrodill that have 0 interest in Cyrodill, So they are taking up a slot for a person that may be interested in doing RvR)
    Edited by JoseDelgadoCub17_ESO on 21 May 2014 16:34
  • MrDosu
    MrDosu
    MrDosu wrote: »
    MrDosu wrote: »
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.

    So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.

    Yes you will have metagaming around any mechanic ever implemented.

    Welcome to gaming 101, you just won as many Ferraris as you can carry.

    just saying not only does your method make campaigns more imbalanced it will also take people out of Cyrodill its like a double screw you to RvR fan boys.

    (It puts people in Cyrodill that have 0 interest in Cyrodill, So they are taking up a slot for a person that may be interested in doing RvR)

    Well then i must respectfully say that you dont quite get this simple concept.

    Yes, it takes people out of Cyrodiil. But it is the currently dominating alliance that is taken out solely making it MORE balanced.

    Yes there will be people not interested in RvR for the sole reason of point farming like current population. They will be only there for the objective battle around the imperial keeps making PvP less of a random "run around and try to gank as much as possible".

    It's win-win-win
  • Thechemicals
    Thechemicals
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    Sounds like op is having wow withdrawals.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    MrDosu wrote: »
    MrDosu wrote: »
    MrDosu wrote: »
    Very simple to integrate correctly into ESO:

    1) Implement "Imperial City" (Basically the area in the middle of the map only accesssible to the alliance that currently holds emperor)

    2) Access to arenas is only available via the Imperial City. Can only fight own alliance in matches for the title of "Imperial Champion"


    This way there is another incentive by the pvp crowd to fight over the Imperial City (same as the darkness falls clone for PvE players) while drawing the winning faction away from Cyrodiil to balance out the open world nicely.

    So we will have people set campaigns that are incredibly in their favor just to PvP the way they want.... lol.

    Yes you will have metagaming around any mechanic ever implemented.

    Welcome to gaming 101, you just won as many Ferraris as you can carry.

    just saying not only does your method make campaigns more imbalanced it will also take people out of Cyrodill its like a double screw you to RvR fan boys.

    (It puts people in Cyrodill that have 0 interest in Cyrodill, So they are taking up a slot for a person that may be interested in doing RvR)

    Well then i must respectfully say that you dont quite get this simple concept.

    Yes, it takes people out of Cyrodiil. But it is the currently dominating alliance that is taken out solely making it MORE balanced.

    Yes there will be people not interested in RvR for the sole reason of point farming like current population. They will be only there for the objective battle around the imperial keeps making PvP less of a random "run around and try to gank as much as possible".

    It's win-win-win

    Look at AB it isn't hard for one faction to control an entire zone. AB has low AD population but as soon as DFC or EHP try anything AD population jumps to high and they quickly recover whatever is lost. You methods just promotes players to dominate a a small pop campaign just to enjoy PvP they want.

    Also imperial city is a PvP dungeon not an arena
  • Tannakaobi
    Tannakaobi
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    Draconiuos wrote: »
    Tannakaobi wrote: »
    Every single argument against arena's come down to one thing. It caused problems in WoW! That it, that it the basis for everyone opinions on why NOT to do arena's. It's pathetic, why not have a little faith in ESO and make up your mind about Arena's in ESO if and when it happens.

    Those that ignore the past are doomed to repeat it. If Ben and Jerry made a flavor that tasted like dirt, would that mean ever other ice cream Company should make dirt flavored ice cream? How about if there were some people the liked it a lot, but it forced B&J to cut down on the other flavors that made them so popular?

    That is a sure way to never progress. Arena combat is clearly wanted by many, It is also clear that many don't want it to be like WoW. TES has a history of Arena combat. Solution = try something new. The obvious way would be to have a separate skill-line/s for arena combat, even separate armor and weapons maybe. A side game if you like, something to keep people interested in the game when they have finished questing.

    You keep asking for other games that had arena other than WoW, but have you stopped to think maybe there are so few for a reason. I take the lack of arenas in other games as a sign that game devs see what it did to WoW, and want to try and avoid it in their game.

    I only ask for examples of games that have been ruined by arena combat, everyone says WoW was but the numbers tell a different story. There is no evidence that arena combat ruins mmo's, none.

    Also, you want to see an open skill system with small scale pvp and RvRvR combat other than ESO, go take a look at Secret World. It has both Battle ground like pvp, and a persistent RvRvR element.

    To be honest I thought about it. The only problem is I like the fantasy setting of games like ESO, secret world is a new idea to me and they ask for too much money. If they had a trial, I would know and possibly be a loyal subscriber, but alas, it's their loss.

    But to be clear, I am not asking for an Arena in ESO, it's not something I would put much time into myself. (Unless they made it like my idea above...)
    My only point is that to dismiss something because someone already did it but it didn't work so well is silly. We would still be in the stone age with that mentality.

    Now forget that WoW ever existed, and think about what an arena is. Think about Rome, now tell me that it couldn't be a great part of any game for PVE and PVP.
    It's easy to remove the problems WoW made:

    - don't have weapons and armor as the reward. Instead think, outfits, lore objects, toys, pets, titles...

    - Think about what effect it would have on the overall balance of the game. Rewards could be armor and weapons, if they were for only the arena. Arena skills could be another reward. The whole thing could be seperate to everything else in the game.

    So yes, Those that ignore the past are doomed to repeat it, but those that don't aim to improve past mistakes are doomed to never progress.

    Edit: Another idea I just had would be to replicate the skills. So you have the same skills in the arena, but they are more balanced replica of the actual skill. That way nerfs and changes to skills could be confined to only arena combat.
    Edited by Tannakaobi on 21 May 2014 17:10
  • xDonMega
    xDonMega
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    With it being this early in the life of the game, with half of the campaigns empty... I think it would be much better to find ways to put people into Cyrodiil instead of coming up with ideas that take more people out..
    Edited by xDonMega on 21 May 2014 17:34
  • Tannakaobi
    Tannakaobi
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    xDonMega wrote: »
    With it being this early in the life of the game, with half of the campaigns empty... I think it would be much better to find ways to put people into Cyrodiil instead of coming up with ideas that take more people out..

    Or they could except the fact that Cyrodiil is not the only form of PVP that their players want, reduce the number of campaigns and give their players that pay subscriptions what they actually want to pay for.

    A novel idea I know, but fundamental to the success of a game. This argument that Cyrodiil will somehow be ruined with other options is ludicrous. The players still won't be in Cyrodiil they just won't be in ESO at all.

  • xDonMega
    xDonMega
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    So you pay a subscription knowing that this doesn't offer you the play style you want and now you demand changes...

    That's ludicrous...
    Edited by xDonMega on 21 May 2014 18:01
  • xDonMega
    xDonMega
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    Look at it this way..

    If I had known this game would only have arena style pvp I would of never bought the game, let alone pay for a subscription..

    Not to mention play the game and demand that they add a new system more to my liking.. or else I will quit.

  • Tannakaobi
    Tannakaobi
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    xDonMega wrote: »
    Look at it this way..

    If I had known this game would only have arena style pvp I would of never bought the game, let alone pay for a subscription..

    Not to mention play the game and demand that they add a new system more to my liking.. or else I will quit.

    And who is asking for that? Take a look at the forums, take a look at the PVP zone chat. The majority of PVP players are not satisfied, it's as simple as that.

    I get it, you don't want Arenas and Battlegrounds. No one is asking for it to be mandatory. What is your problem with people that do want it?

    You ask why we play ESO, as if PVP was all there is to this game I've been playing TES games for years. All your posts about this subject are selfish. YOU don't want this because YOU have some deluded opinion that options will some how detract from Cyrodiil effecting YOUR game play. It's nonsense, if anything it will improve Cyrodiil as the people there will want to be there and not thinking of battlegrounds.
  • Xnemesis
    Xnemesis
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    If they do arenas they need to do them right. We as spectators should be able to watch & gamble. Also the arena should offer no more AP then Cyrodill does and also offer no gear rewards. This would be strictly for gambling, bragging rights, and lore. Maybe a weekly loot bag that grants AP for the leaders of each faction but nothing more over the top then the loot bags we already receive from Cyrodill.
  • Gisgo
    Gisgo
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    Why should arenas reward alliance points?
    You arent fighting the war.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Gisgo wrote: »
    Why should arenas reward alliance points?
    You arent fighting the war.
    Alliance points are useless anyways except for getting jewelry.

    Tannakaobi wrote: »
    xDonMega wrote: »
    Look at it this way..

    If I had known this game would only have arena style pvp I would of never bought the game, let alone pay for a subscription..

    Not to mention play the game and demand that they add a new system more to my liking.. or else I will quit.

    And who is asking for that? Take a look at the forums, take a look at the PVP zone chat. The majority of PVP players are not satisfied, it's as simple as that.

    I get it, you don't want Arenas and Battlegrounds. No one is asking for it to be mandatory. What is your problem with people that do want it?

    You ask why we play ESO, as if PVP was all there is to this game I've been playing TES games for years. All your posts about this subject are selfish. YOU don't want this because YOU have some deluded opinion that options will some how detract from Cyrodiil effecting YOUR game play. It's nonsense, if anything it will improve Cyrodiil as the people there will want to be there and not thinking of battlegrounds.
    ^
  • NordJitsu
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    xDonMega wrote: »
    With it being this early in the life of the game, with half of the campaigns empty... I think it would be much better to find ways to put people into Cyrodiil instead of coming up with ideas that take more people out..
    @xDonMega‌

    Even though I'd be in favor of an Arena, you do have a point.

    The number one issue is that there simply isn't enough small scale PvP where skill can shine through. There's too much zerging.

    I suggested to them that they increase the XP and VP gain from Cyrodiil dailies. They're doing that in the next patch.

    Other things that could encourage small scale PvP would be smaller objectives throughout the map.

    For example, trade caravans.

    My personal preference is detailed in this thread:

    http://forums.elderscrollsonline.com/discussion/99930/bringing-in-some-small-scale-pvp-minor-cyrodil-objectives-spawn-points#latest
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Tannakaobi
    Tannakaobi
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    NordJitsu wrote: »

    Other things that could encourage small scale PvP would be smaller objectives throughout the map.

    For example, trade caravans.

    Something I definitely agree with, I'd go so far as to say it should be like any other map with the number of quests/objectives. Or at least close to. The quest rewards could be another way to level VR. Currently their is a lot of wasted space. I like the idea of daily quests too. Although do I dare say that? The anti anything wow mob will be at my heels.

    For me mmo's should be about options. So long as the options are well thought the more the merrier.

  • NordJitsu
    NordJitsu
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    @Tannakaobi‌

    There are already daily quests in Cyrodil.

    I'm shocked how few people seem to know about them.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • CapuchinSeven
    CapuchinSeven
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    3. When a player looks at the bounty board he will only see his crime and reward. No name.. he will be given a piece of clothing from an npc that belonged to the killer.

    Amazing! Now it's a crime to kill a soldier of an alliance you're at war with? It makes sense to put a bounty on someone's head but you can't call it a crime. The most common REAL reason for placing bounty will be - "Oh, I so suck at playing and that dude killed me 50 times. Kill him!"

    being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh

    er.. not sure being a combat vet has helped your understanding of a war crime. Find it a little worrying you don't understand what a war crime is actually.
  • Tannakaobi
    Tannakaobi
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    NordJitsu wrote: »
    @Tannakaobi‌

    There are already daily quests in Cyrodil.

    I'm shocked how few people seem to know about them.

    I mean more interesting quests. Like for example caravans, as you pointed out.

    You could have a bunch of random spawn points and time limits. So someone picks up a caravan quest, and has 20mins to do it. He shouts out for a group, and shares the quests with those that have not yet done it.
    Other people also join because although they have done the daily it's still 10% extra xp/ap for the duration. The counterpart for this is XP/AP bonuses for putting these caravans to the flame.

    I'd like to see towns to defend instead of keeps. Villages to pillage and burn! Go undercover and sabotage defenses. Assassinate captains, poison town folk, defend refugees. Create the feeling of being in an actual war-zone rather than a planetside campaign.

    I've not looked at all the quests properly to be honest but I tried a scouting mission and it was dull. Taking keeps is just mandatory. And killing 20 people.. Well, it goes without saying. Why do I need a quest to tell me to do it. It's unimaginative.

    Maybe I ask for too much...

  • NordJitsu
    NordJitsu
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    @Tannakaobi‌

    Not talking about the ones you pick up from mission boards.

    I'm talking about the quests in Cheydinhal, Bruma, Cropsford, Vlastrus, and Chorrol.

    I do agree though that some sort of interactive PvP quests would be great. Like if one Alliance has a quest to kill an NPC, the other Alliance could have a quest to protect them, ect.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Tannakaobi
    Tannakaobi
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    NordJitsu wrote: »
    @Tannakaobi‌

    Not talking about the ones you pick up from mission boards.

    I'm talking about the quests in Cheydinhal, Bruma, Cropsford, Vlastrus, and Chorrol.

    I've not explored Cyrodiil all that much. I have been waiting for XP boosts, leveling alts to 50 ready to head in. I think I did a quest to deliver a letter once. I didn't know there were more daily quests though. I will have a better look. Hopefully, fingers crossed they will add the XP boost tomorrow with this new patch. That will boost my interest in Cyrodiil a lot.
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