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When will PVP Arenas be in game?

  • mstout7419b14_ESO
    3. When a player looks at the bounty board he will only see his crime and reward. No name.. he will be given a piece of clothing from an npc that belonged to the killer.

    Amazing! Now it's a crime to kill a soldier of an alliance you're at war with? It makes sense to put a bounty on someone's head but you can't call it a crime. The most common REAL reason for placing bounty will be - "Oh, I so suck at playing and that dude killed me 50 times. Kill him!"

    being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh

  • Daethz
    Daethz
    ✭✭✭
    Hopefully never, not even fifty years from now.
    Arena completely destroyed WoW's PvP, in a ironic sense Arena was "Cataclysmic" to WoW's PvP (Total Destruction).
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • pavelcherepanskyrwb17_ESO
    being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh

    I guess you should check the definition of war crime. Actually, don't worry, I've done it for you :smiling_imp:
    A war crime is a serious violation of the laws and customs of war giving rise to individual criminal responsibility.

    Examples of war crimes include "murder, the ill-treatment or deportation of civilian residents of an occupied territory to slave labor camps," "the murder or ill-treatment of prisoners of war," "the killing of hostages," "the wanton destruction of cities, towns and villages, and any devastation not justified by military necessity."

    Killing of enemy players fall into 'justified by military necessity' category :sunglasses:

    Edited by pavelcherepanskyrwb17_ESO on 19 May 2014 05:30
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • mstout7419b14_ESO
    being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh

    I guess you should check the definition of war crime. Actually, don't worry, I've done it for you :smiling_imp:
    A war crime is a serious violation of the laws and customs of war giving rise to individual criminal responsibility.

    Examples of war crimes include "murder, the ill-treatment or deportation of civilian residents of an occupied territory to slave labor camps," "the murder or ill-treatment of prisoners of war," "the killing of hostages," "the wanton destruction of cities, towns and villages, and any devastation not justified by military necessity."

    Killing of enemy players fall into 'justified by military necessity' category :sunglasses:

    Actually u r using a dictionary definition of war crimes as to how an American soldier could be charged in America for a war crime. That is completely a different situation, than an enemy soldier who attacks in a wartime scenario, will in fact recieve a sentence to death without trial.... osama bin laden, ***, ghadafi, rommel, heimerich, gary stone, and the countless other people relentlessly hunted and killed for killing their enemy, and each had a bounty on them..

    For instance the definition u read is like the case of Sgt David Green who while in Iraq killed 14 iraq prisoners. He was charged with a war crime and went trial and sentenced to death. Again, American definition, an American violates war ethics and is tried by an American court.

    The scenario in which I speak is the more common one in which a soldier has killed many enemy soldiers and the enemy government places a bounty on them as they have committed a war crime against that government by killing its soldiers as in the case of Vasily Zaitsev, joseph kony, ratklo mladic, aribert heim and the list goes on...

    Just the very act of a soldier killing an enemy is a crime to the country the dead soldier belongs to. During the iraq war, American soldiers all had a $700 bounty on each of us. During Bosnia certain high ranking Bosnians had bounties placed on them by America, some still do. The korean and vietnam war over 1 billion dollars in bounties was placed by America. Osama had a 20 million bounty, Sadam 10 mil, Abu Sayaf 20 mil etc....

    And since you want to be literal with a game, an enemy who wears no uniform is decared a murderer by geneva convention rules of war and are not afforded protections under the pow act, and are charged with war crimes as well as crimes against humanity, and since their are no defining uniforms in Eso it is a war crime. Again the definition you cite is the definition for one charged with a crime during war, a bounty on the other hand is placed on enemy soldiers by all governments for the killing of their soldiers for to the country whose soldier is attacked, you have committed a crime.
    Edited by mstout7419b14_ESO on 19 May 2014 06:18
  • Solanum
    Solanum
    ✭✭✭
    I don't understand the hatred towards arena's.

    I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.

    Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.

    But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.

    And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.

    I would really love to learn and improve my playstyle,
    and in all honesty, I wouldn't object to some balancing between the classes either.
  • Razzak
    Razzak
    ✭✭✭✭✭
    Hopefully soon. We just need to wait for our fellow players from AOC crowd to get their fix of "it's not like WoW" and things could start improving.
  • Mortelus
    Mortelus
    ✭✭✭
    Solanum wrote: »
    I don't understand the hatred towards arena's.

    I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.

    Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.

    But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.

    And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.

    I would really love to learn and improve my playstyle,
    and in all honesty, I wouldn't object to some balancing between the classes either.

    In your first two paragraphs you kind of answered your own question. WoW has had major problems with balancing classes ever since arena's were introduced. Vanilla WoW was great, there was world PvP. I still have screens of a bunch of Horde and us Alliance lining up on our horses just outside a city waiting to wage war on each other.

    Along came arena's, bye bye world PvP and hello nerf this and that class whines.

    Some classes do need to be brought in line with the more powerful ones, but seeing as this game is not heavily dependent on classes, the balancing would be even more brutal to keep in check.

    Want to see new classes with new skills? You can say good bye to that if the introduce arena's.

    Even blizzard stated introducing new classes is too hard a job with all the balancing that needs to be done. Which is why in it's long life span it has only introduced 2 new classes.

    Getting your face caved in by an OP DK will not teach you much, other than, go roll a DK.
    Edited by Mortelus on 19 May 2014 07:11
    Who has time? But if we never take time how can we ever have time?
  • Razzak
    Razzak
    ✭✭✭✭✭
    Mortelus wrote: »
    Solanum wrote: »
    I don't understand the hatred towards arena's.

    I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.

    Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.

    But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.

    And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.

    I would really love to learn and improve my playstyle,
    and in all honesty, I wouldn't object to some balancing between the classes either.

    In your first two paragraphs you kind of answered your own question. WoW has had major problems with balancing classes ever since arena's were introduced. Vanilla WoW was great, there was world PvP. I still have screens of a bunch of Horde and us Alliance lining up on our horses just outside a city waiting to wage war on each other.

    Along came arena's, bye bye world PvP and hello nerf this and that class whines.

    Some classes do need to be brought in line with the more powerful ones, but seeing as this game is not heavily dependent on classes, the balancing would be even more brutal to keep in check.

    Want to see new classes with new skills? You can say good bye to that if the introduce arena's.

    Even blizzard stated introducing new classes is too hard a job with all the balancing that needs to be done. Which is why in it's long life span it has only introduced 2 new classes.

    Getting your face caved in by an OP DK will not teach you much, other than, go roll a DK.

    Then why the need to even make class specific skills and so many different variations? Why not just make all skills group oriented?
    You can get your face caved in by the same DK as it is, but since you are a part of large group you don't notice it. So .. is the only real difference between arena in what we have in ESO, the ability to recognize what killed you?
    You just said those dreadful class imbalances already exist, so ...
  • Crumpy
    Crumpy
    ✭✭✭✭
    Yes but arenas would be fun as opposed to the wall-bashing we have now.
    That's why i play games, fun. Something this game is severely lacking.
    I lyke not this quill.
  • ShintaiDK
    ShintaiDK
    ✭✭✭
    Hopefully never, since arenas serve no purpose other than to drain the main PvP zone.
  • Brizz
    Brizz
    ✭✭✭✭
    Arenas scare the bad PvE players that make up 80% of every MMO. They will whine and scream to keep arenas out of the game because it exposes them as the awful gamers that they are.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
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  • Mortelus
    Mortelus
    ✭✭✭
    Brizz wrote: »
    Arenas scare the bad PvE players that make up 80% of every MMO. They will whine and scream to keep arenas out of the game because it exposes them as the awful gamers that they are.

    Awful gamers... How so? PvE and PvP are fundamentally different mechanics of the same game. Some people don't want to PvP at all, it doesn't make them bad at the game.

    Arena's scare the PvE crowd because, as with every MMO that has one, there are major issues with class balancing which takes away focus from other more important aspects such as new content, new classes, bug fixing etc...
    Edited by Mortelus on 19 May 2014 09:00
    Who has time? But if we never take time how can we ever have time?
  • Mortelus
    Mortelus
    ✭✭✭
    Razzak wrote: »
    Mortelus wrote: »
    Solanum wrote: »
    I don't understand the hatred towards arena's.

    I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.

    Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.

    But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.

    And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.

    I would really love to learn and improve my playstyle,
    and in all honesty, I wouldn't object to some balancing between the classes either.

    In your first two paragraphs you kind of answered your own question. WoW has had major problems with balancing classes ever since arena's were introduced. Vanilla WoW was great, there was world PvP. I still have screens of a bunch of Horde and us Alliance lining up on our horses just outside a city waiting to wage war on each other.

    Along came arena's, bye bye world PvP and hello nerf this and that class whines.

    Some classes do need to be brought in line with the more powerful ones, but seeing as this game is not heavily dependent on classes, the balancing would be even more brutal to keep in check.

    Want to see new classes with new skills? You can say good bye to that if the introduce arena's.

    Even blizzard stated introducing new classes is too hard a job with all the balancing that needs to be done. Which is why in it's long life span it has only introduced 2 new classes.

    Getting your face caved in by an OP DK will not teach you much, other than, go roll a DK.

    Then why the need to even make class specific skills and so many different variations? Why not just make all skills group oriented?
    You can get your face caved in by the same DK as it is, but since you are a part of large group you don't notice it. So .. is the only real difference between arena in what we have in ESO, the ability to recognize what killed you?
    You just said those dreadful class imbalances already exist, so ...

    Yes that's a great idea, get rid of all individual identity within your game by making all skills more-or-less the same.

    I never argued that classes are imbalanced now, however the difference now is that it really doesn't matter because PvP is largely based upon large groups. Make groups 1v1, 2v2, 3v3 etc... and you'll suddenly have players crying out for nerfs left and right.

    The point is, the smaller the group the more you notice imbalances as you said so yourself. When you introduce rewards for arena's then you are asking for trouble. as soon as one class is dominating, DK's or whatever, every other class cries for nerfs, then another class becomes OP, and all the rest cry for nerfs. It is a never ending cycle.

    In large scale, as long as people can have fun, kill some things, maybe make small skirmishing groups, for the most part, players won't usually cry too much for nerfs.
    Who has time? But if we never take time how can we ever have time?
  • ZOS_HugoP
    ZOS_HugoP
    ✭✭✭
    Greetings folks,

    This thread has been moved here, as the Alliance War forum is a better fit for all PvP related discussion.

    Thanks!
    The Elder Scrolls Online Social Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Eylith
    Eylith
    ✭✭✭
    I'd like to see an arena in TESO too. I like competitive PvP very much, and right now AvA isn't really a great place for the competitive PvP, IMO.
    "Discuter avec un troll, c’est comme essayer de jouer aux échecs avec un pigeon. Tu as beau être très fort aux échecs, il arrive, renverse les pièces, chie sur l’échiquier et s’en va avec l’air supérieur comme s’il avait gagné." - Anonyme

  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    What I find funny is the say no crowd always point to WoW as an example to why not arena's. Although I agree that an arena format can cause problems with balancing issues why point the finger at the most successful mmo ever made? Most of which success came after arena's were introduced.

    It's like me pointing at Ben and Jerry's as an example of why Ice Cream is not nice...

    Also, too the say no crowd, have you even given it any thought? At all, past... I didn't like it in wow? Think outside the box.

    Also the chances are that ESO will one day have an Arena.
    You are talking about a set of games that original concept started as an arena.
    A set of games that even named one of it's games Arena.
    A set of games that have already had arena's in the past.

    But, if and when it does come I doubt it will be anything like WoW's arena.
  • DivinePo
    DivinePo
    Soul Shriven
    One word: Huttball
  • Catflinger
    Catflinger
    ✭✭✭
    Solanum wrote: »
    I don't understand the hatred towards arena's.

    I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.

    In the first sentence and paragraph, you say you don't understand why people don't like arenas; and in the second, you reiterate one of the biggest reasons why people hate arenas and do not want them screwing up this game. You say,
    But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game!

    But you don't give any reason how this game could possibly avoid falling into the same trap. Please, there are already balancing issues. These would already be magnified a thousand-fold with arena. The custom build system that this game has? Oh my god, I get a migraine just picturing the chorus of whining that certain builds, and probably even certain certain synergies with other classes, will produces.

    Arenas would fundamentally change this game for the worse. You people are amazingly self-centered and selfish -- yes, selfish -- to even consider asking for this to be implemented. This game's PvP was designed around large-scale warfare. You knew this when you signed on.

    And another person wrote:
    What I find funny is the say no crowd always point to WoW as an example to why not arena's. Although I agree that an arena format can cause problems with balancing issues why point the finger at the most successful mmo ever made? Most of which success came after arena's were introduced.

    Because attributing WoW's peak years to arenas rather than epic, amazing PvE content such as Black Temple, Ulduar and Icecrown Citadel, and the fantastic stories told in the dungeons and the combined many hundreds of quests in Outland and Northrend, is so eye-rollingly ludicrous that I'm having to sit on my hands to keep from making fun of you for even implying that there's a connection.

    The introduction of arenas and special pvp gear began the long process of killing off world pvp in that game, and placing a huge barrier between pvp'rs and pve'rs which which right now is extremely hostile due to the many nerfs to pve due to incessant whining from pvp'rs.

    And in fact, resilience is finally being removed from gear, after years of trying to balance it, because it was a failure from the start and an idiotic idea to introduce it to begin with. WoW is, in fact, attempting to recreate something more organic in their next expansion, and in addition to ditching the hated resilience, will be including an open PvP zone that has more in common with Cyrodiil than anything else in WoW. If anything, they are moving away from how they've done it before.

    Zenimax is on the right track. Stop trying to derail them.
  • Nijjion
    Nijjion
    ✭✭✭✭
    No to Arenas!

    Though if they are ever pressured to put them in some day... I really hope it's only Guild Vs Guild... no random arenas they are the plague to any game they are in.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Eylith
    Eylith
    ✭✭✭
    This is the only way to have a fair competitive e-sport PvP, isn't it ? Thing like 1v1, 4v4, and maybe more. With a ranking, with rewards, competitions, etc...
    "Discuter avec un troll, c’est comme essayer de jouer aux échecs avec un pigeon. Tu as beau être très fort aux échecs, il arrive, renverse les pièces, chie sur l’échiquier et s’en va avec l’air supérieur comme s’il avait gagné." - Anonyme

  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Catflinger wrote: »
    Because attributing WoW's peak years to arenas rather than epic, amazing PvE content such as Black Temple, Ulduar and Icecrown Citadel, and the fantastic stories told in the dungeons and the combined many hundreds of quests in Outland and Northrend, is so eye-rollingly ludicrous that I'm having to sit on my hands to keep from making fun of you for even implying that there's a connection.

    All speculative at best, I never much liked any of the PVE in WoW as it lacked any real form of storytelling and PVE combat is not challenging. Although I didn't like the arena either, I did however like the smaller scale pvp, something ESO would benefit from in my opinion.

    I think an arena could be made to work in ESO, also I see no reason why an arena has to be exclusively PVP. What I find odd is the animosity that the word 'arena' creates. People saying they will quit before they even know what it is.

    The way people are, if ESO introduced an arena that was just PVE like in Oblivion you would get rage quitters smashing their keyboards before they even look at what the arena is.

    The thought behind not wanting arena's is this - I didn't like it in WoW so I don't want it here.
    There simply can be no other reason for this irrational thought. No other MMO have done arena's other than blatant copy's of WoW so we have no comparison of any other method. That does not mean it can not be done.

    So the question when talking about arena's should be, do we want an arena like WoW. The answer is no, of course not in my mind, but that is not to say no to arena's full stop, there is huge potential in an arena.


    Edited by Tannakaobi on 19 May 2014 11:55
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Nijjion wrote: »
    No to Arenas!

    Though if they are ever pressured to put them in some day... I really hope it's only Guild Vs Guild... no random arenas they are the plague to any game they are in.

    Such as? Give me one example other than WoW that is not a direct copy of WoW!

  • Igolbug
    Igolbug
    ✭✭✭
    If you want to put your ego to the test, just mail the guy you want in an arena and have him meet you in a secluded area in cyrodiil, then fight.

    If you want to fight your own alliance... well then you are just a traitor anyway.
    Igolbug
    V10 R20 Nightblade Ebonheart Pact
    WABBAJACK since day1!
  • Catflinger
    Catflinger
    ✭✭✭
    Tannakaobi wrote: »
    Catflinger wrote: »
    Because attributing WoW's peak years to arenas rather than epic, amazing PvE content such as Black Temple, Ulduar and Icecrown Citadel, and the fantastic stories told in the dungeons and the combined many hundreds of quests in Outland and Northrend, is so eye-rollingly ludicrous that I'm having to sit on my hands to keep from making fun of you for even implying that there's a connection.

    All speculative at best,

    No, no it's not speculative. WoW, was and continues to be a PvE-centric game. It was never designed for competitive PvP, just as this game was not designed for competive PvP. What happened with arenas in WoW? They were dropped from MLG's roster. They are a mini-game within WoW. A popular mini-game, popular enough that it won't go away, and one that sadly continues to detract from the overall balance of the game.
    I never much liked any of the PVE in WoW as it lacked any real form of storytelling

    Oh, yeah. Blizzard can't tell a story through PvE content for crap. Riiiiiiiiiiiight, all those millions of WoW subs were because of arena. I hear ya. *boggle*
    and PVE combat is not challenging.

    Let me guess, you got Hand of A'dal, Herald of the Titans and The Light of Dawn when those titles were current and you totally slept through the whole experience. Like you were so bored, man, that stuff was totally for noobs. Your dachshund could do it.
    What I find odd is the animosity that the word 'arena' creates. People saying they will quit before they even know what it is.

    Arrrrrgh! Because people have first-hand experience with arenas in other games. Because this game was not designed for arena. Because it is not wanted.
    The thought behind not wanting arena's is this - I didn't like it in WoW so I don't want it here.
    There simply can be no other reason for this irrational thought. No other MMO have done arena's other than blatant copy's of WoW so we have no comparison of any other method. That does not mean it can not be done.

    How about this. Give the developers some breathing room to sort out the other ten thousand pressing issues that this game has before whining and crying like a newborn at a daycare for a feature like arena which has the potential to make this into a completely different game?

    Deal?
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Catflinger wrote: »
    How about this. Give the developers some breathing room to sort out the other ten thousand pressing issues that this game has before whining and crying like a newborn at a daycare for a feature like arena which has the potential to make this into a completely different game?

    Deal?

    But this is the point, I'm not asking for Arena's. I just do not understand the blind hatred towards a word because of one system in another game. Everyone talks about it ruining so many games blah blah blah. As I said, other than WoW name one! Just one single game that is not a direct copy of WoW that arena's have ruined. Just ONE!

    Every single argument against arena's come down to one thing. It caused problems in WoW! That it, that it the basis for everyone opinions on why NOT to do arena's. It's pathetic, why not have a little faith in ESO and make up your mind about Arena's in ESO if and when it happens.

    Like it or not, there are just as many people that like PVP over PVE. When I say PVE is not challenging, I mean there is no change. It is simply a case of, find the optimum spell rotation and your good to go. believe it or not some people like the challenge of actually thinking about the combat. The only reason that raiding is difficult is because crowds don't work well together 9 times out of ten. As demonstrated by a guild that completed every raid in wow with every player wearing the minimum gear score items they could.

    But here is the thing, PVP players don't tell PVE players how they should enjoy there PVE. Only the PVE players seem to feel this entitlement that all the developers time should be spent on just them and blow the PVP players. Look at your post, you said it yourself. So hats of to you, you have demonstrated that you are completely self obsessed and when it comes down to it that is why you don't want arena's
  • PharmaChief
    PharmaChief
    ✭✭✭
    What i want to see is a pvp arena where there will be turnaments, leaderboards and all players who participate will have to use preset gear and weapon peaces (instead of their own). Also when they enter the arena they will be given specific skill sets to choose from plus a specific amount of attribute points to distribute... That way we will be able to try different builds without changing character plus there will be equal chances for all. Victory will be determined by skill alone. I would like to see rewards for the winners in the form of a selection between cosmetic mostly items so that arena play would not affect other forms of pvp. Xp gain and leveling could be possible so that players dont feel like they are loosing time...instead it would be a viable way to advance an alt or advance in vr ranks. Yet no leveling effects would affect the arena fights as everything would be predetermined.
  • Catflinger
    Catflinger
    ✭✭✭
    Tannakaobi wrote: »
    But here is the thing, PVP players don't tell PVE players how they should enjoy there PVE.

    Yes, they do. Via whining about wanting stuff like arenas in a game not designed for this type of competitive pvp, you're already asking for the entire game to be balanced around that. You've been told that repeatedly and you refuse to listen.
    Only the PVE players seem to feel this entitlement that all the developers time should be spent on just them and blow the PVP players. Look at your post, you said it yourself. So hats of to you, you have demonstrated that you are completely self obsessed and when it comes down to it that is why you don't want arena's

    And don't fling this at me, making it personal. I like pvp quite a lot -- but I like world pvp and I am currently leveling up my character(s) so that I can enjoy myself in Cyrodiil. Cyrodiil was a huge draw for me, to be perfectly frank. I played in EVE Online and very much enjoyed being part of huge, warfare objectives, but I didn't so much like the slow combat.

    But enjoying pvp does not mean disliking pve. You know, it's possible to like both. What a crazy suggestion, I know. Your mind is now blown, right?

    And enjoying pvp does not mean automatically supporting arenas. I said before that I saw arenas begin the slow death of world pvp in WoW. The WoW devs are trying to undo that damage right now and it is a really painful process.

    This game is new. Leave it alone and let it grow for a while.

    Edit: also this:
    When I say PVE is not challenging, I mean there is no change. It is simply a case of, find the optimum spell rotation and your good to go.

    So what you're saying is that no, you didn't do any remotely difficult PvE content at level in WoW, so you really don't know if you're "good to go" to just stand there and spam a rotation without changing or thinking. You've been told this, but you don't know first-hand.
    Edited by Catflinger on 19 May 2014 12:53
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Catflinger wrote: »
    Yes, they do. Via whining about wanting stuff like arenas in a game not designed for this type of competitive pvp, you're already asking for the entire game to be balanced around that. You've been told that repeatedly and you refuse to listen.

    And why is it not designed for it? Do you know what is planned? I don't. What I do know is that ESO has a unique combat system unlike any other mmo and I would love to do some one on one. More than is on offer presently

    And don't fling this at me, making it personal. I like pvp quite a lot -- but I like world pvp and I am currently leveling up my character(s) so that I can enjoy myself in Cyrodiil. Cyrodiil was a huge draw for me, to be perfectly frank. I played in EVE Online and very much enjoyed being part of huge, warfare objectives, but I didn't so much like the slow combat.

    You made it personal, several times you have criticized me for asking for arena's yet not once have I asked for arena's. One occasion you said I was like a new borne baby.

    But enjoying pvp does not mean disliking pve. You know, it's possible to like both. What a crazy suggestion, I know. Your mind is now blown, right?

    I enjoy both, I enjoy PVP more when it comes to end game content.


    And enjoying pvp does not mean automatically supporting arenas. I said before that I saw arenas begin the slow death of world pvp in WoW. The WoW devs are trying to undo that damage right now and it is a really painful process.

    And I neither support or am against arena's, It's like your not listening. My only point is that people have an irrational fear of arena's based on one game. That is the only point I am making.

    This game is new. Leave it alone and let it grow for a while.

    I'm just posting on someones thread, the same as you.

    To summarize, I am neither for or against arena's, but I do get irritated in peoples blind hatred of them because of WoW. If you took that principle with every aspect of gaming there would simply be no games.

    Take @PharmaChief idea 2 posts above. It is completely different to WoW's arena's and eliminates all the problems caused by WoW's arena model but it will be dismissed by many people because it is an arena and they have their fingers in their ears stomping their feet say no to arena's.

    Edited by Tannakaobi on 19 May 2014 13:12
  • Hythrium
    Hythrium
    Soul Shriven
    Hopefully never.. so boring.
  • Tannakaobi
    Tannakaobi
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    mhoughton wrote: »
    Hopefully never.. so boring.

    Again, someone disregarding a entire concept because one game implemented it badly.

    Do people lack brain function here or what, can nobody look at a concept without bringing failed attempts into the mix?

    I loved WoW once, but man do I regret the day it decided to put arena's into the game. Not only did it ruin a perfectly good PVP game for me. But also it has ruined an entire concept of gaming because people can not look past what has already been done.

    And it is a really, really good concept and could be used for PVP and PVE!

    Geeez!

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