pavelcherepanskyrwb17_ESO wrote: »mstout7419b14_ESO wrote: »3. When a player looks at the bounty board he will only see his crime and reward. No name.. he will be given a piece of clothing from an npc that belonged to the killer.
Amazing! Now it's a crime to kill a soldier of an alliance you're at war with? It makes sense to put a bounty on someone's head but you can't call it a crime. The most common REAL reason for placing bounty will be - "Oh, I so suck at playing and that dude killed me 50 times. Kill him!"
mstout7419b14_ESO wrote: »being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh
A war crime is a serious violation of the laws and customs of war giving rise to individual criminal responsibility.
Examples of war crimes include "murder, the ill-treatment or deportation of civilian residents of an occupied territory to slave labor camps," "the murder or ill-treatment of prisoners of war," "the killing of hostages," "the wanton destruction of cities, towns and villages, and any devastation not justified by military necessity."
pavelcherepanskyrwb17_ESO wrote: »mstout7419b14_ESO wrote: »being that im a combat vet- yes its absolutely a crime to kill an enemy soldier.... its called a war crime.... any soldier who kills an enemy in war has broken the law of the dead soldiers country.... but bountys were never for criminals, it was for revenge... but this is a game not real life, ya know a game where there are cat people, talking lizards, vampires, and a bunch of other non realistic things... ironic huh
I guess you should check the definition of war crime. Actually, don't worry, I've done it for youA war crime is a serious violation of the laws and customs of war giving rise to individual criminal responsibility.
Examples of war crimes include "murder, the ill-treatment or deportation of civilian residents of an occupied territory to slave labor camps," "the murder or ill-treatment of prisoners of war," "the killing of hostages," "the wanton destruction of cities, towns and villages, and any devastation not justified by military necessity."
Killing of enemy players fall into 'justified by military necessity' category
I don't understand the hatred towards arena's.
I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.
Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.
But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.
And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.
I would really love to learn and improve my playstyle,
and in all honesty, I wouldn't object to some balancing between the classes either.
I don't understand the hatred towards arena's.
I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.
Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.
But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.
And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.
I would really love to learn and improve my playstyle,
and in all honesty, I wouldn't object to some balancing between the classes either.
In your first two paragraphs you kind of answered your own question. WoW has had major problems with balancing classes ever since arena's were introduced. Vanilla WoW was great, there was world PvP. I still have screens of a bunch of Horde and us Alliance lining up on our horses just outside a city waiting to wage war on each other.
Along came arena's, bye bye world PvP and hello nerf this and that class whines.
Some classes do need to be brought in line with the more powerful ones, but seeing as this game is not heavily dependent on classes, the balancing would be even more brutal to keep in check.
Want to see new classes with new skills? You can say good bye to that if the introduce arena's.
Even blizzard stated introducing new classes is too hard a job with all the balancing that needs to be done. Which is why in it's long life span it has only introduced 2 new classes.
Getting your face caved in by an OP DK will not teach you much, other than, go roll a DK.
Arenas scare the bad PvE players that make up 80% of every MMO. They will whine and scream to keep arenas out of the game because it exposes them as the awful gamers that they are.
I don't understand the hatred towards arena's.
I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.
Another major issue was how damage resistance (resilience) would get stronger, as well as hitpoint pools, damage and healing. While the effective damage remained the same, healing became increasingly stronger throughout the season leading to the situations of beating one another till someone had cooldowns to pop, and hope you managed to make the other team waste their cooldowns. Not fun at all.
But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game! And I would really love to be able to take on another player in small scale combat, whether it's 1vs1 or 3vs3.
And it is true that small scale PVP tends to magnify flaws, both in a persons playstyle as well as balance issues is not really a bad thing in my opinion, it allows for the improvement of both.
I would really love to learn and improve my playstyle,
and in all honesty, I wouldn't object to some balancing between the classes either.
In your first two paragraphs you kind of answered your own question. WoW has had major problems with balancing classes ever since arena's were introduced. Vanilla WoW was great, there was world PvP. I still have screens of a bunch of Horde and us Alliance lining up on our horses just outside a city waiting to wage war on each other.
Along came arena's, bye bye world PvP and hello nerf this and that class whines.
Some classes do need to be brought in line with the more powerful ones, but seeing as this game is not heavily dependent on classes, the balancing would be even more brutal to keep in check.
Want to see new classes with new skills? You can say good bye to that if the introduce arena's.
Even blizzard stated introducing new classes is too hard a job with all the balancing that needs to be done. Which is why in it's long life span it has only introduced 2 new classes.
Getting your face caved in by an OP DK will not teach you much, other than, go roll a DK.
Then why the need to even make class specific skills and so many different variations? Why not just make all skills group oriented?
You can get your face caved in by the same DK as it is, but since you are a part of large group you don't notice it. So .. is the only real difference between arena in what we have in ESO, the ability to recognize what killed you?
You just said those dreadful class imbalances already exist, so ...
I don't understand the hatred towards arena's.
I've done my fair share of arena's in WoW, I really disliked that going with two close friends was seldom an option, because certain setups and classes had a tremendous advantage over others.
But these were issues in World of Warcraft. This is an entirely different and in my opinion far more enjoyable game!
What I find funny is the say no crowd always point to WoW as an example to why not arena's. Although I agree that an arena format can cause problems with balancing issues why point the finger at the most successful mmo ever made? Most of which success came after arena's were introduced.
Catflinger wrote: »Because attributing WoW's peak years to arenas rather than epic, amazing PvE content such as Black Temple, Ulduar and Icecrown Citadel, and the fantastic stories told in the dungeons and the combined many hundreds of quests in Outland and Northrend, is so eye-rollingly ludicrous that I'm having to sit on my hands to keep from making fun of you for even implying that there's a connection.
Tannakaobi wrote: »Catflinger wrote: »Because attributing WoW's peak years to arenas rather than epic, amazing PvE content such as Black Temple, Ulduar and Icecrown Citadel, and the fantastic stories told in the dungeons and the combined many hundreds of quests in Outland and Northrend, is so eye-rollingly ludicrous that I'm having to sit on my hands to keep from making fun of you for even implying that there's a connection.
All speculative at best,
I never much liked any of the PVE in WoW as it lacked any real form of storytelling
and PVE combat is not challenging.
What I find odd is the animosity that the word 'arena' creates. People saying they will quit before they even know what it is.
The thought behind not wanting arena's is this - I didn't like it in WoW so I don't want it here.
There simply can be no other reason for this irrational thought. No other MMO have done arena's other than blatant copy's of WoW so we have no comparison of any other method. That does not mean it can not be done.
Catflinger wrote: »How about this. Give the developers some breathing room to sort out the other ten thousand pressing issues that this game has before whining and crying like a newborn at a daycare for a feature like arena which has the potential to make this into a completely different game?
Deal?
Tannakaobi wrote: »But here is the thing, PVP players don't tell PVE players how they should enjoy there PVE.
Only the PVE players seem to feel this entitlement that all the developers time should be spent on just them and blow the PVP players. Look at your post, you said it yourself. So hats of to you, you have demonstrated that you are completely self obsessed and when it comes down to it that is why you don't want arena's
When I say PVE is not challenging, I mean there is no change. It is simply a case of, find the optimum spell rotation and your good to go.
Catflinger wrote: »Yes, they do. Via whining about wanting stuff like arenas in a game not designed for this type of competitive pvp, you're already asking for the entire game to be balanced around that. You've been told that repeatedly and you refuse to listen.
And why is it not designed for it? Do you know what is planned? I don't. What I do know is that ESO has a unique combat system unlike any other mmo and I would love to do some one on one. More than is on offer presently
And don't fling this at me, making it personal. I like pvp quite a lot -- but I like world pvp and I am currently leveling up my character(s) so that I can enjoy myself in Cyrodiil. Cyrodiil was a huge draw for me, to be perfectly frank. I played in EVE Online and very much enjoyed being part of huge, warfare objectives, but I didn't so much like the slow combat.
You made it personal, several times you have criticized me for asking for arena's yet not once have I asked for arena's. One occasion you said I was like a new borne baby.
But enjoying pvp does not mean disliking pve. You know, it's possible to like both. What a crazy suggestion, I know. Your mind is now blown, right?
I enjoy both, I enjoy PVP more when it comes to end game content.
And enjoying pvp does not mean automatically supporting arenas. I said before that I saw arenas begin the slow death of world pvp in WoW. The WoW devs are trying to undo that damage right now and it is a really painful process.
And I neither support or am against arena's, It's like your not listening. My only point is that people have an irrational fear of arena's based on one game. That is the only point I am making.
This game is new. Leave it alone and let it grow for a while.
I'm just posting on someones thread, the same as you.
Hopefully never.. so boring.