Sorry...I did not express myself clearly enough...
Yes, by Boss I mean the Solo bosses of the main quest. Not the world bosses.
As for weapon skills...everyone needs at least one of these. However, Vampire/Werewolf/Fighters guild and Mage guild abilities in my opinion are extras. They should not be necessary to defeat the main quest bosses and also should be just extras in PvE Veteran content.
rawne1980b16_ESO wrote: »Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
Wildstar has a story?
All I saw was incredibly boring quest text that, thankfully, I didn't have to read.
Played 6 days of that beta .... couldn't even tell you one of their characters names ..... or what any of the zones are called.
It was that memorable.
*tickles Sakiri*
Eeeeeep! Evil Nord!ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
For you.
*tickles Sakiri*
Eeeeeep! Evil Nord!ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
For you.
And I'm playing a night blade. 10 of 15 abilities are broken in some way (I refuse to acknowledge that there is evidence that at least 6 of the passives in class are also broken because it's simply too much, it doesn't make it not true, just *sigh*)
People really need to learn to pay attention in these fights
Wrong use of the term "devil's advocate."Okay... I for once will be the devil's advocate.
you died in a fight... you are a looser and do not know how to play properly.
Your build is totally wrong and you need to really learn how to adapt to the situation.
the game is actually so easy a 3 year old can do it.
the fight you died a few times in I did easily
you just need to adjust your build and your strategy.
If you died you lost the game and you are a looser!
I am absolutely against making things easier for those weaklings that can not manage to play the game properly.
You died...you are a weakling...full stop! Yes, I am talking to you you weakling. you smashed your char and that proves my point.
Yes, these statements are inflammatory...and I hate them. Yet these are the very same opinions that are uttered again and again against those who wish for a grouping option for the tough solo fights in the game.
I can only say again... If your Char died in a fight you lost and that means you are a looser. If you need more than 10 seconds to figure out how to beat a boss you ought to play another game.
How does this go down with you high and mighty people who so haughtily look down on others who are not so high and mighty as you are. I really do not care if you smash you char again and again. I really give not a rear-wind....if you managed after 3,5,10 trials actually to figure out how to defeat a Boss.
Your achievement in overcoming an obstacle means nothing to me at all, and yet you brag about it as if it was of any importance.
Well, yes, to you it is important.
So why do you speak against others wishing to overcome a challenge in their own way. To me personally, having finally sussed out a way to out-smart the game's programmers does not provide any satisfaction at all. I have done this many times quite successfully, even in this game. However, what gives me satisfaction is allowing others to play the game in a way that is enjoyable to them. If they want a group option...okay, give them a group option. It does not take away from my enjoyment of the game, and neither does it add to it.
"Sorry to offend you, I was just trying to offend you."My apologies if I offended someone...my intention was and is to have you feel the pointy end of the stick. Allow a choice to those who wish for it. And no, having a choice playing solo or in a group is not a Nerf. It is just a choice.
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
*tickles Sakiri*
Eeeeeep! Evil Nord!ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
For you.
And I'm playing a night blade. 10 of 15 abilities are broken in some way (I refuse to acknowledge that there is evidence that at least 6 of the passives in class are also broken because it's simply too much, it doesn't make it not true, just *sigh*)
People really need to learn to pay attention in these fights
methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
methjester wrote: »rawne1980b16_ESO wrote: »Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
Wildstar has a story?
All I saw was incredibly boring quest text that, thankfully, I didn't have to read.
Played 6 days of that beta .... couldn't even tell you one of their characters names ..... or what any of the zones are called.
It was that memorable.
I couldn't tell you any names in this one. All I know is I went from place to place killed a few things, clicked a few things and walked down the exact same spiral stairs into the exact same dungeons.
Every MMO is the same and this one is no different. Please do not try and kid yourself into thinking THIS one was the one that stood out. Go kill, get XP, get loot. I'm not going to listen to some NPC rattle on for 5 minutes in a newby zone.
Don't worry, methjester. There is still a chance that someday you will be able to play a game without knowing everything that is being done to improve it at every second of the day.methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
Don't worry, methjester. There is still a chance that someday you will be able to play a game without knowing everything that is being done to improve it at every second of the day.methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
Do try to be less pessimistic.
Do they control your feelings? ^^methjester wrote: »Don't worry, methjester. There is still a chance that someday you will be able to play a game without knowing everything that is being done to improve it at every second of the day.methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
Do try to be less pessimistic.
I'm not trying to be a pessimist, but they make it so easy.
Craglorn for the win!! Everything is gonna be fixed in 1.10, whenever they get around to pushing that out. Patience, right?
Do they control your feelings? ^^methjester wrote: »Don't worry, methjester. There is still a chance that someday you will be able to play a game without knowing everything that is being done to improve it at every second of the day.methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
Do try to be less pessimistic.
I'm not trying to be a pessimist, but they make it so easy.
Craglorn for the win!! Everything is gonna be fixed in 1.10, whenever they get around to pushing that out. Patience, right?
No MMO is ever fixed.
Do they control your feelings? ^^methjester wrote: »Don't worry, methjester. There is still a chance that someday you will be able to play a game without knowing everything that is being done to improve it at every second of the day.methjester wrote: »Psychotius wrote: »
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I
I hated that boss fight at the non-veteran level. But, strategy always makes the difference. Which is why I do enjoy this game, cause you can't always be like Leroy Jenkins in every dungeon. Sometimes Leroy deserves to die.
Leroy didn't have to deal with Glitchy Bugged out skills with little to no acknowledgment from the game makers. By all means keep up the in denial if it improves your happiness.
Do try to be less pessimistic.
I'm not trying to be a pessimist, but they make it so easy.
Craglorn for the win!! Everything is gonna be fixed in 1.10, whenever they get around to pushing that out. Patience, right?
No MMO is ever fixed.
Don't want to see anything "nerfed" in this game.
Just want the ability to group with one other player in every single instance.
Really ... that's all.
methjester wrote: »rawne1980b16_ESO wrote: »Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
Wildstar has a story?
All I saw was incredibly boring quest text that, thankfully, I didn't have to read.
Played 6 days of that beta .... couldn't even tell you one of their characters names ..... or what any of the zones are called.
It was that memorable.
I couldn't tell you any names in this one. All I know is I went from place to place killed a few things, clicked a few things and walked down the exact same spiral stairs into the exact same dungeons.
Every MMO is the same and this one is no different. Please do not try and kid yourself into thinking THIS one was the one that stood out. Go kill, get XP, get loot. I'm not going to listen to some NPC rattle on for 5 minutes in a newby zone.
ShedsHisTail wrote: »*tickles Sakiri*
Eeeeeep! Evil Nord!ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
For you.
And I'm playing a night blade. 10 of 15 abilities are broken in some way (I refuse to acknowledge that there is evidence that at least 6 of the passives in class are also broken because it's simply too much, it doesn't make it not true, just *sigh*)
People really need to learn to pay attention in these fights
And this is great news!
Why? Because I'm still able to complete content with broken skills. Which means, when they get fixed it'll be like getting a huge buff!
I guess my experience has been really different ....
I have a full tank DK at Vet 5 and have found the game to be stupidly easy. I've been able to solo roughly half of the world bosses in the vet zones through the Rift. Rarely have I died more than once on a fight.
I have a second full healy templar at level 38 that has died maybe once ever.
Don't misunderstand: I have thoroughly enjoyed my experience and have challenged myself along the way and ended up with a class that is not broken. (I feel badly for NB players. )
I'll freely admit I've been doing it wrong, though. I just found out last night that the true measure of a game's difficulty and a player's skill is soloing the low-level instance naked using exploits. Since I was unaware, I leveled too highly and cannot really test my skill. Sad day for me.
*tickles Sakiri*
Eeeeeep! Evil Nord!ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
For you.
And I'm playing a night blade. 10 of 15 abilities are broken in some way (I refuse to acknowledge that there is evidence that at least 6 of the passives in class are also broken because it's simply too much, it doesn't make it not true, just *sigh*)
People really need to learn to pay attention in these fights
You arent everyone.
You arent playing with physical reaction delays either. I dont care what class youre playing or how broken it is.
This isnt a class problem.