tordr86b16_ESO wrote: »Everything in this game is easy.
Some quest objectives come out as fairly impossible for certain classes. Per example, I got a task on VR8 to kill 2 storm antronachs. Alone. As a sorcerer with 7 in light armour I thought that it would be a challenge but, I have killed a couple of elites by myself, took 10 minutes and some legwork but, it was manageable.
Not these antronachs though. They are immune to CC, every bit of CC, can't be knocked down, can't be slowed down, can't be rooted. Nothing. Too strong for that. And to boot it all, they have a truckload of HP and hits like a truck. I tried with my pets, I tried burning it down, I tried staff DPSing/healing etc etc. I tried my whole arsenal of weaponry, every skill I could think of, every strategy I could muster out. I have yet to kill 1 antronach, I just had to move on at that point. Luckily enough, it's not part of Cadwell's quest line. But those antronachs are still up and in my quest log. Another quest I had was where I had to kill an ogrim thing and the *beep* that summoned him. Now I could deal with one thing but both at the same time? So I had an Orgrim chasing me around, me CCing him like mad, while a *beep* tossed fire at me and sparked me with a lightning staff (which counts as weapon and not spell damage thus hurting like hell due to being physical mitigation) while making some AoE circle on the ground. And here I am, running like mad, trying to stay alive, healing myself, CCing the orgrim, dodging everything and what do you know? Out of magica. I had not done any damage for guess what; The orgrim had healed himself up.
I don't mind a challenge in this game, I love it. Many things have stood out as very hard, but I've always managed to figure out a strategy that would work out. Those 2 fights above me? One I haven't managed and the other bugged out for me, giving me quest credit by despawning the monsters. I'm not proud, but I had to get through it. It's not as much about difficulty but actually having a chance to do it. Some fights just stands out as down right impossible for certain classes due to the nature of the fight. I don't mind dying, I've done that a good few times, but when you die simply to get past certain monsters guarding an area you're going to, then there's a fundamental design flaw in the game.
YourNameHere wrote: »I find TESO challenging, but nothing that has made me pull my hair out from frustration.
I do have a character I play with my husband, but my NB/Bow/Siphon/MedArm is my main, and she's almost level 40!
Shaun98ca2 wrote: »Anybody who thinks otherwise is a just plain stupid.
Shaun98ca2 wrote: »but simply put the content is only beatable by less than 1% of the people who attempt the content. This would cause people to quit rather fast.
Shaun98ca2 wrote: »Also adding bosses with dodge/block mechanics. Maybe even Multiple bosses if there is enough people.
I have seen more than a few posts calling for nerfs, and I get it.
I have seen more than a few posts calling for nerfs, and I get it.
You are willfully misrepresenting what people are asking for. If you bothered to read the thread, you would see two things being called for:
- Balance - bosses are either ridiculously easy and unchallenging or "stupid hard" rarely anything in between. And as others have pointed out, some of them are nigh impossible without respeccing your character.
- Solo-only content has no place in an 'MMO" - if you want to solo it - great - but let the rest of us get help when we are stuck. This takes nothing away from you. You can still come back to the forums and brag about how great you are. The rest of us can move on and enjoy the game.
If anything, should ZOS listen and fix this, it would result in more bosses getting a buff.
I have seen more than a few posts calling for nerfs, and I get it.
You are willfully misrepresenting what people are asking for. If you bothered to read the thread, you would see two things being called for:
- Balance - bosses are either ridiculously easy and unchallenging or "stupid hard" rarely anything in between. And as others have pointed out, some of them are nigh impossible without respeccing your character.
- Solo-only content has no place in an 'MMO" - if you want to solo it - great - but let the rest of us get help when we are stuck. This takes nothing away from you. You can still come back to the forums and brag about how great you are. The rest of us can move on and enjoy the game.
If anything, should ZOS listen and fix this, it would result in more bosses getting a buff.
I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!
Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.
I wish more of these players that find the whole game a cakewalk would post more videos and other information online as to what they are doing to help the rest of us out. Every time I get stuck, I go looking. In a lot of cases, what I often find is that you need to exploit a weakness in the AI "drag the boss over to this corner so the adds don't aggro" or something like that. That's cheap. But I get the impression though from many of these posts that the L2P types don't want others to progress. They want it to be an exclusive club. If that's what ZOS is going for, I wish they'd just say so, but somehow I doubt it. Most of these just seem like they didn't test & balance them well enough especially ones where middle bosses are crazy hard, but the final boss is trivially easy.
But in general, I agree. Just getting rid of forced solo-only quests would solve this and it doesn't need to take anything away from anyone else.
rawne1980b16_ESO wrote: »No, I feel no achievement at all in getting through a difficult fight.
I'm not a "that was tough, I feel great for doing it" kinda guy ..... i'm a "well that's over, show me the shiny" kinda guy.
And there is no shiny.
A lot of those *on the edge of your seat* fights reward me with a pathetic amount of gold that was hardly worth the effort it took to code it into the loot tables.
Remember that old saying "big risk, big reward" .... welcome to ESO .... big risk, here have some loose change.
I am the 'that was tough, I feel great..." kind of guy so can you appreciate my distress at the though of reducing this game to the Easter egg hunt that you describe?
@Fearce
Some quests are tougher than others based on your spec. I've decided at this point that it is more efficient to slog through 1 out of 10 hard fights rather than do a respect or go up a talent tree that will take days to fill out.
I usually own any boss fight with a humanoid boss because I can stun-lock the hell out of them. Most fights are doable, I've only had to walk away from one completely.
@AlexDougherty
I don't get it. If you are dying because you are figuring a fight out then you're not dying for 'no reason.' It wouldn't be challenging if every fight was obvious. That would be super boring.
I loved that Doshia fight. Doshias are one of the tougher fights for me. I usually die a couple of times. On that very fight I had to run into the corner five or six times and drop agro until I figured out the timing and rotation so that I could dps down the orbs. That was a great fight.
@Fearce
Some quests are tougher than others based on your spec. I've decided at this point that it is more efficient to slog through 1 out of 10 hard fights rather than do a respect or go up a talent tree that will take days to fill out.
I usually own any boss fight with a humanoid boss because I can stun-lock the hell out of them. Most fights are doable, I've only had to walk away from one completely.
@AlexDougherty
I don't get it. If you are dying because you are figuring a fight out then you're not dying for 'no reason.' It wouldn't be challenging if every fight was obvious. That would be super boring.
I loved that Doshia fight. Doshias are one of the tougher fights for me. I usually die a couple of times. On that very fight I had to run into the corner five or six times and drop agro until I figured out the timing and rotation so that I could dps down the orbs. That was a great fight.
You dont understand.
Ill get the video link in a minute. On EP shes crammed in a corner. The orb spawns practically on top of her. Her attavks are wonky as all hell and harvesters dont really like to move.
Was one in the way to Molag Bal I think it was.. had to sneak past. Four deaths and couldnt see the damn orbs.
http://youtu.be/ZMGBC5eKPRo
Missed an orb way in the back that was behind her. She likes to try to back up away from you as she's a caster until she transforms. Most people aren't going to know you'd be best off pulling her as a "turn and burn" and spin her around so she runs more towards the center of the room.
You'll also notice her wave attack bugged out and went straight up due to the terrain.
That whole fight on EP is a pain in the arse with positioning.
This game is not that hard, I rather enjoy its difficulty.
However a Select Few Mobs, in Veteran Content, need nerfs.
-Gargoyles, They hit too hard, you are FORCED to kite them regaurdless of spec, plus they have tons of health, turns into a 2-5 minute kite-o-rama.
-Mammoths (Havent Experienced)
-Thunder Rock Guys? (Not Real Name)
-Harvesters, their Oneshot 3-shot multishot is getting REALLY OLD, especially when 2-3 spawn at the same time at a dolmen.
This game is not that hard, I rather enjoy its difficulty.
However a Select Few Mobs, in Veteran Content, need nerfs.
-Gargoyles, They hit too hard, you are FORCED to kite them regaurdless of spec, plus they have tons of health, turns into a 2-5 minute kite-o-rama.
-Mammoths (Havent Experienced)
-Thunder Rock Guys? (Not Real Name)
-Harvesters, their Oneshot 3-shot multishot is getting REALLY OLD, especially when 2-3 spawn at the same time at a dolmen.
I have seen more than a few posts calling for nerfs, and I get it. It's ok to be frustrated with the game for being hard, but I wanted to share a recent experience to put things in perspective. I was doing 'Something Rotten' at VT 3 the quest where you have to beat down four 11k HP Mammoths. It was really tough as a medium armor wearing melee character.
Each mammoth took about two minutes of dodging, strafing, and running for my life. I died about 10 times before I finally found a reliable method for DPSing them...and then I died about 5 more times. I was right there with you while I was doing it. Saying in my head 'this is unbalanced,' and 'this isn't fun.' After the fact, however, I woke up and realized that it was pretty fun.
Look, in a few weeks I'm sure we'll get a nerf. It's just the way MMOs go. After the hardcores get through the content, they nerf it. I have seen it in half-a-dozen other games. When it does get nerfed though, I'll be able to say that I did it when it was 'stupid hard.' Isn't that something that you should want too? I mean come on, do you remember how hard those 8 bit Nintendo games were?
edit:
I searched for this poll but didn't see it so I started a poll Anonymous poll: Veteran Solo Bosses, too hard? Please contribute if you can.
edit:
Here is a video of a tough fight with a tough boss that required several attempts and some strategy.
https://www.youtube.com/watch?v=5OiH1t_u67I