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For the 'it's stupid hard' crowd

  • SienneYviete
    SienneYviete
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    I have 3 Vr toons, Dunmer NB (some VR bosses are a pain in the a#$ but doable), an Imperial Templar (same as NB except for longer fights, lots of heals but nowhere near the dps I can get out of my nb) and a breton DK ( VR ezymode)
    Edited by SienneYviete on 19 May 2014 07:38
    Delta
    Valheru's
  • dracobains_ESO
    dracobains_ESO
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    Nobody should have to be respeccing all the time to complete content. That is simply a ridiculous suggestion.

    Everyone has their expectations but in the end it is pretty simple arithmetic. If you try and make a game specific toward high end gamers you will loose the bulk of your subs. If they want to create a niche game then this conversation is moot and casual players will go elsewhere and high end gamers will crow about their uber feats.

    We have what... 2 1/2 active pvp campaigns going? Only 1 is truly active all the time. Most of the higher tier is nearly empty and besides bots the lower zones appear rather unpopulated when I visit. Fans on here could make a million arguments why this content should remain difficult but it doesn't appear to me their are enough of them to pay the bills long term.

    If Zenimax can sustain this model financially then good on them I wish them the best. Money speaks louder than anyone on these forums however and time will determine with brutal efficiency if they made good business choices.
    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • Syntse
    Syntse
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    Everyone has their expectations but in the end it is pretty simple arithmetic. If you try and make a game specific toward high end gamers you will loose the bulk of your subs. If they want to create a niche game then this conversation is moot and casual players will go elsewhere and high end gamers will crow about their uber feats.

    If Zenimax can sustain this model financially then good on them I wish them the best. Money speaks louder than anyone on these forums however and time will determine with brutal efficiency if they made good business choices.

    Agree. Game has raised from success of the series when more casuals got into the game. Rumors say it has cost 200M$ so think they need quite some money to cover that up. Really doubt that it would be planned to be niche game for high end gamers.

    If someone is looking for niche MMORPG for HC ppl, I think it should be some crowd funded indie game, not AAA title.
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    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
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  • LadyDestiny
    LadyDestiny
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    I honestly love challenges, and like the feeling when you can accomplish something that seems virtually impossible, but.........when you can solo a dungeon boss but end up dying numerous times on a quest boss, it just doesn't seem balanced. Shouldn't a dungeon boss be more difficult than a regular quest boss? Makes sense doesn't it? I don't know how many quest bosses I have been stuck at yesterday in VR content where I have stood outside the instance and seeing a whole stream of people coming back out that can't kill the boss either. Everyone just stands there like "Could you kill it?" "No could you?" "No he kicked my butt." and on and on. No one wanting to admit they fail and needing help to get the quest done but had no choice in able to move on and keep from paying ungodly amounts for repair. I can handle dying repeatedly, failing miserably at times and having to group, if it is allowed, but the cost of repair and having to run back to a vender after every boss is getting ridiculous. People don't want to spend an hour or more at one npc they can't take down, especially with xp so slow and having to run through so much content to get to VR10. I think Zeni based the vet content on min/maxers, who have gained large sums of gold and top of the line gear, full time beta players who know all the ropes and to keep their own little group of Elites so they could have a good laugh at the rest of the noobs, in crap gear and stay broke all the time. I won't quit or cancel my sub because I love to play the game. I don't call myself an awesome player, but I am not the worst in any sense. I can say that I am struggling to stay afloat in this game, now with so many nerfs on loot (motifs for one), dupers that gained insane amounts of items and gold, farming, spawn timers etc...(yes I ground a few dungeon bosses for gold and tempers so this makes me bad). It is really difficult to make a lot of money in a legit way and keep it. I really want to thank the botting companies for all of this :s Gold drops from npc's suck as well gear drops and quest rewards. Some of the zones are kind of messed up as well, the spacing of npc clusters are too close, I mean as a nb who attacks from stealth, needing to use an aoe on 3 npc's all of a sudden agros the rest of the groups around, well I am toast. Without good heals or a lot of defense, our only survivability is stealth and being able to do a lot of damage in a short amount of time. Kiting doesn't work in these areas, plain and simple because of the agro radius. I can feel for those that thik it is stupid hard at times, because it is....I think with a few adjustments it could make things doable for the not so awesome and casual players and not nerf it for the awesomeness of the OP Elites as well. With that said, enjoy the game............ :)
  • Grao
    Grao
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    So, I am reposting this from my other answer in another post ^^

    My two cents about this kind of complain. (Game too Hard)

    ESO has two main phases that are clearly divided, leveling from lvl 1-50 and then the veteran levels.

    The first phase of the game is intended to teach you important mechanics. It is mostly solo-questing and it is marked by a solo story line. You are the hero, you are special, the soulless one, stronger than all.

    The second phase on the other hand... Well, you fulfilled your destiny. You got your soul back and that makes you a mere mortal... You are a NORMAL GUY. Yes, you are strong, you trained a lot, you have many skills... You are powerful, but you are not special anymore... You are like any other veteran level dude out there and like several NPCs (thought hopefully smarter!). The point is... Think of your character like one of the elites (not even a world boss), a simple elite...

    IT IS OK IF YOU DIE FIGHTING OTHER ELITES. It is ok if you get overpowered by 4 normal dudes too! You are disliking the realism involved in this game... Notice NPCs can do a lot of the things you can do in the VR ranks. You can roll to dodge abilities? So can the NPCs! You can block? So can the NPCs! You can break CCs? So can the NPCs! You can one shoot enemies at times? Well... Guess what? SO CAN NPCS!

    Now... NPCs move in groups in ESO. They are usually in small groups of 3, even 4 people. Maybe you can take a hint... You are dying much, your enemies are clearly overwhelming you through numbers... Maybe it is time you ask for some help? The VR levels in ESO are not meant to be played solo! That should be very clear to anyone that is dying to mobs!

    It is not that your build is wrong... It is not that you are terribly bad! You are playing wrong! This is a MMO, MULTIPLAYER game! Please, talk to people in game... Play smart, use numbers to help you... Think in terms of realism... Forget your character was a great hero... in VR levels that just doesn't matter... You are a normal dude! Normal dudes work in groups!

    Seriously...

    P.S. As for some of the early game solo quests being very hard... Please remember, you are fighting people that (in the story line of the game) are far more experienced then your character. And sometimes you are not fighting people... You are fighting gods. Don't you think it would be a little weird if you just auto won such terrifying matches?

    I can understand beating your head against the same boss over and over can be frustrating, but instead of rage quitting, why not look over your abilities and actually try coming up with strategies? If you can't do it alone, the hardest quests all have guides on youtube at this point. From personal experience, I remember screaming at my computer for about 30 minutes when I was fighting Mannimarco. He killed me several times... Dozen of times actually. I gave up? No, I stopped for a few minutes, then I went to look over my gear, fix the pieces needing fixing, recharged my weapon and then I went over my abilities to figure out what would work against such a long fight... Guess what? I beat Castle of Worms after 2 or 3 more attempts. The same was true for Molag Bal... I was so frustrated with that fight that I left the fight and went do other quests in Coldharbor before trying again and it took me quite sometime to figure out the tricks I needed to survive that encounter... I had to watch videos, look over my abilities, find food, drinks, potions... Anything that helped me survive... Guess what? I managed, so would everyone of those that just gave up. All you need to do is be willing to actually try... MMOs are not all just smashing your keyboard... Complex fights involve strategy, involve thinking a little... Sometimes it involves asking for help. Don't give up just because it got a little harder...
    Edited by Grao on 19 May 2014 08:27
  • LadyDestiny
    LadyDestiny
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    Funny thing is fighting Mannimarco, Molag Bol, and most main quest bosses were not that difficult. Taking on more than 3 npc's or quest boss in vet content? A nightmare.They hit like a mac truck and eveything seems to be like a tank.........I might add too that block is not the block you once knew in 1-50 content. You can still block, block, and more block and you still go sailing through the air with these vet npc's. That is a downside, because one of those nasty hits from a two handed npc and your dead. I don't know if this is suppose to be this way, or if it is a bug and is not working most of the time.
    Edited by LadyDestiny on 19 May 2014 09:20
  • Phazzle
    Phazzle
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    So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.

    39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.

    So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.

    I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.
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  • Selstad
    Selstad
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    Phazzle wrote: »
    I have soloed nearly all of the bosses I've downed. I also had one that I simply couldn't handle. It was also a two boss fight. I tried about four times and I died within 3 seconds each time. So, yeah, that fight might need rebalanced, but it's a small complaint after dozens of good boss fights.

    I am not arguing that the fights don't need balanced, I am just trying to help people put the challenge into perspective. Some people think 'balance' means an across the board nerf. That would be tragic.

    Hardly a complain indeed, and I don't mind a challenge, finding that one sweet balance and getting things down after several tries is why I became a gamer in the first place. There's a fine line between being easy and being manageable.

    I don't think they should change it so everything becomes a cakewalk either. As said, balance isn't the same as a nerf. A simple change would per example be that the storm antronachs I was talking about were open for stuns and CC (being "lesser" storm antronachs). If you got hit they would still hit like a truck, so CC and kiting would be the best option, as well as dodging.

    It's those small adjustments that gives a fight the edge between being impossible and being manageable. That is the kind of balancing that is necessary. That is balancing, not nerfing. Nerfing would be to diminish the monster's threat towards you as player to such an extend that it trivialize the monster itself and the danger it poses. That is what WoW is today, even an "elite" can be soloed in the open world, and I'm using the word "elite" very loosely here because they can hardly be called elites in WoW.
  • dracobains_ESO
    dracobains_ESO
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    One, these polls are an awful way to reflect real world opinion toward the game. People who use the forums regularly are either people coming here in frustration looking for answers or avid fans desiring to be part of that fan based community and thus shoot down any valid discussion which ridicule the game. So the sample pool is very skewed and very small.

    That said, 53% of that poll find the content overly difficult to varying degrees. That is over half of the sample and it does not even remotely reflect all the thousands of people who never re-subbed and just bailed. I don't know how many continue to sub and how many left, but from what I see on Reddit it was very significant.

    Now I want this game to succeed. I am vested in the future and really love a world pvp environment. So I am not trying to shoot them down or talk bad about ESO. If the prevailing feeling among those who left and some who are waiting for the next big patch to decide continuing their sub, that the content is overly tweaked, then it is absolutely something which needs addressing for long term financial sustainability. None of us have those numbers and they are not currently doing exit polls on people unsubbing, so much of this is speculation. Zenimax will have to find a balance that works or become another dead MMO; it is that simple. They know their numbers and will respond accordingly I am sure.
    Edited by dracobains_ESO on 19 May 2014 19:48
    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • huntgod_ESO
    huntgod_ESO
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    The only really hard fight I've run across was in VR3 when getting ready to enter Alik'r there is a fight you have where you are in a tower, there are three statues pouring power into a shield. Two guys spawn, you drop them pretty quick and then a gargoyle spawns and comes in. I burned that gargoyle and his buddies at least a dozen times before realizing I had to be doing something REALLY wrong. So I let the pet go on him, left the room and ran down only to discover you have to drag the gargoyle through the statues...super easy fight I made much harder.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Syntse
    Syntse
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    Phazzle wrote: »
    So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.

    I have been thinking several polls but quickly changed my mind. How I have understood 'vocal minority' which also reflects the truth quite a bit. Vocal as in active on forums, Minority as in minority of the player base. You can run any kind of poll here and get distorted results just because the majority of the player base and the casual gamers are not active on forums.

    Yes there are some that do but they really are minority on the forums, however at the same time they are representing the majority of the player base and sales that the game makes. They just get home, play game, eat dinner, go to sleep. Do not bother any forums etc unless there is big issue that they are seeking for solution.

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  • Sakiri
    Sakiri
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    Phazzle wrote: »
    So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.

    39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.

    So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.

    I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.

    Thats not a very good indicator of game population however.

    The guy that quit over halls of torment? Will never step foot on the forums. He wont even come here for tech support.

    Most of the player base ignores the forums. Remember that.
  • lavendercat
    lavendercat
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    ROMMELBOT wrote: »
    I've been a console gamer up until ESO. Between getting used to the control scheme of a pc game and the challenges of the game itself, i'm reminded of how being a noob feels.
    But when I do accomplish something that I thought I couldn't it is a blast!
    ESO had better be tough, for all skill levels, or else there would be no sense of accomplishment.

    yes. i agree with this. im still a low level and i keep reading about how hard veteran is. and part of me thinks, "well, good !!"

    i kind of want it to be really hard at the later levels. otherwise im going to run out of stuff to do too quick.
    hello :)
  • lavendercat
    lavendercat
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    but on the other had i also dont want it to be impossible :P
    hello :)
  • Chirru
    Chirru
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    Phazzle wrote: »
    So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.

    39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.

    So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.

    I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.

    Uhhhh...my following comment has nothing to do with the actual question (too difficult or not to difficult) in consideration.

    The comment and question is this: do you really think your poll is in any way or form representative of what people playing this game think?

    Personally I daub this greatly, because the poll was statistically not substantial enough to support the conclusions your want to draw from the inquiry.
  • Phazzle
    Phazzle
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    Ceteris paribus. I could make the argument that players who are upset with the content would be more likely to come online and complain. They do have access to computers, right? The connection that you are trying to make, 'only hardcore skilled players come to forums,' is fallacious. I could also claim that there are at least as many hardcore players that don't visit forums.

    Sure the poll is not a representative sample with a confidence interval, but I can't see how anyone in their right mind would conclude that if you were to offer this poll to the entirety of ESO's player base that the majority would choose option A.

    I think that the majority of players are not overly concerned with the difficulty of the content and are accepting of the fact that it needs some polishing.
    Edited by Phazzle on 19 May 2014 20:47
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  • Sakiri
    Sakiri
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    If you want to fix it remove the solo requirement. Done.
  • aipex8_ESO
    aipex8_ESO
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    The only really hard fight I've run across was in VR3 when getting ready to enter Alik'r there is a fight you have where you are in a tower, there are three statues pouring power into a shield. Two guys spawn, you drop them pretty quick and then a gargoyle spawns and comes in. I burned that gargoyle and his buddies at least a dozen times before realizing I had to be doing something REALLY wrong. So I let the pet go on him, left the room and ran down only to discover you have to drag the gargoyle through the statues...super easy fight I made much harder.

    I died to that damn gargoyle so many times before I looked at the hint under the quest objective. Man, I felt like an idiot! LOL

  • Yankee
    Yankee
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    Gigamatic wrote: »
    All content should be manageable with any spec, that includes minor tweaks if necessary. No more no less.

    I disagree that it is fair to expect this of ESO.

    I have yet to ever see an MMO where all content was doable with any spec (skillset/build/whatever). Not WoW, LOTRO, GW2, Warhammer, etc.

    There were fights where just any mish/mash of skills on a bar on any class would not work. You could die forever, they would not work unless one adjusted. I used to watch people come into PVP, dungeons, or raids insisting on playing anyway and any build they wanted and fail miserably.

    They do not want to slot mitigation, heal, CC because they should be able to put any skillset together and beat any content. They want to slot all heavy armor and then use all Magicka spells with no good pool or means to regen.

    Ya, okay. Not.
  • malkitch_ESO
    Platoxia wrote: »
    On the other hand, having just one more player doing the quest with you makes it stupid easy...

    and on that note here is my 2 cents...I am a solo player-don't have any friends in the game. I have tried on countless occasions to get someone who is doing the same quest to group with me. I have whispered, I have talked in zone, and in the guilds and have NEVER received any answer to my chat. ppl are all around me obviously doing the same quest and NO ONE answers me. I am not whining or blaming TESO obviously this is not about the game..this is about the ppl IN the game. And no I am not a chat spammer nor am I offensive to ppl but if someone talks to me or asks me a question I answer them. I help them whether they r in my guild or not.
  • lavendercat
    lavendercat
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    Platoxia wrote: »
    On the other hand, having just one more player doing the quest with you makes it stupid easy...

    and on that note here is my 2 cents...I am a solo player-don't have any friends in the game. I have tried on countless occasions to get someone who is doing the same quest to group with me. I have whispered, I have talked in zone, and in the guilds and have NEVER received any answer to my chat. ppl are all around me obviously doing the same quest and NO ONE answers me. I am not whining or blaming TESO obviously this is not about the game..this is about the ppl IN the game. And no I am not a chat spammer nor am I offensive to ppl but if someone talks to me or asks me a question I answer them. I help them whether they r in my guild or not.

    i sympathise, i cant actually pluck up the courage to speak to anyone ingame at all !! :P if i tried to speak to someone and they didnt reply i think i might have to log out, out of embarrassment. !!

    i did once get into a group accidentally. but i completely panicked and got out as fast as i could.

    so really the only solution is to get my boyfriend into the game so he can help me out :)
    hello :)
  • Yankee
    Yankee
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    The only really hard fight I've run across was in VR3 when getting ready to enter Alik'r there is a fight you have where you are in a tower, there are three statues pouring power into a shield. Two guys spawn, you drop them pretty quick and then a gargoyle spawns and comes in. I burned that gargoyle and his buddies at least a dozen times before realizing I had to be doing something REALLY wrong. So I let the pet go on him, left the room and ran down only to discover you have to drag the gargoyle through the statues...super easy fight I made much harder.

    LOL...Just LOL.

    I did the same thing this weekend. Killed the alternating gargoyle and dual NPC spawn for 30 minutes (my storm antronoch would be up for every gargoyle). Thought it was bugged and Alt-F4 out for the night. Next night fought my way all the way back up the tower. Killed a couple sets then...

    Finally read my quest update on the screen.

    Dragged the gargoyle over the statues and was done.

    Too funny.
    Edited by Yankee on 19 May 2014 21:46
  • Tavore1138
    Tavore1138
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    Phazzle wrote: »
    So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.

    39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.

    So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.

    I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.

    My own answer to the poll would be 'a few fights are a little too hard but most are fine'...

    But what I would point out is that while your results may reflect opinion on these forums, we have to ask what sort of people are posting & voting here? Probably those who are more 'into' their games and internet blah... What percentage of all ESO players do we make up and how balanced a sample group are we? How many Oblivion or Skyrim players bought it on spec & just gave up on some fight they could not win without even considering posting about it here? And how many have cruised through all content equally quiet here?

    We, and ZOS, could very likely be mistaken to assume that views here are necessarily a true reflection of player opinion... all 100% of people on your poll are part of the vocal minority :)

    Not trying to be snotty just trying to offer a perspective.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Tavore1138
    Tavore1138
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    Yankee wrote: »
    The only really hard fight I've run across was in VR3 when getting ready to enter Alik'r there is a fight you have where you are in a tower, there are three statues pouring power into a shield. Two guys spawn, you drop them pretty quick and then a gargoyle spawns and comes in. I burned that gargoyle and his buddies at least a dozen times before realizing I had to be doing something REALLY wrong. So I let the pet go on him, left the room and ran down only to discover you have to drag the gargoyle through the statues...super easy fight I made much harder.

    LOL...Just LOL.

    I did the same thing this weekend. Killed the alternating gargoyle and dual NPC spawn for 30 minutes (my storm antronoch would be up for every gargoyle). Thought it was bugged and Alt-F4 out for the night. Next night fought my way all the way back up the tower. Killed a couple sets then...

    Finally read my quest update on the screen.

    Dragged the gargoyle over the statues and was done.

    Too funny.

    I did exactly the same, swearing & cursing the infinite spawns... My wife calmly glanced over from her crafting and suggested I read the hint for the quest... So embarrassing!

    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • ShedsHisTail
    ShedsHisTail
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    Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Gigamatic
    Gigamatic
    Soul Shriven
    Yankee wrote: »
    Gigamatic wrote: »
    All content should be manageable with any spec, that includes minor tweaks if necessary. No more no less.

    I disagree that it is fair to expect this of ESO.

    I have yet to ever see an MMO where all content was doable with any spec (skillset/build/whatever). Not WoW, LOTRO, GW2, Warhammer, etc.

    There were fights where just any mish/mash of skills on a bar on any class would not work. You could die forever, they would not work unless one adjusted. I used to watch people come into PVP, dungeons, or raids insisting on playing anyway and any build they wanted and fail miserably.

    They do not want to slot mitigation, heal, CC because they should be able to put any skillset together and beat any content. They want to slot all heavy armor and then use all Magicka spells with no good pool or means to regen.

    Ya, okay. Not.

    That's the concept of balance :) Why should i be forced into a play style? Obvious is obvious, if I play a melee style build, I don't use a cast time skill. If I'm a ranged player, I don't pick a short range ability. Again about balance, I shouldn't have to run around swinging a weapon and not use a skill for 5m because my magicka/stam is low. Balance, if I'm a heavy magicka user, the damn skill should be doing optimal damage for the cost. If I'm a heavy melee user, the same concept applies (referring to NBs and their *** poor skill on half their trees). Balance, if I have to use L armor to get the most out of my magicka skills, then the damage output should be high enough to compensate for the squishyness. Balance, class A skill shouldn't do 3x the damage than class B skill for the same cost. Balance you shouldn't have to out level a quest by 4-5 levels to be able to complete it. Last one...balance, I shouldn't be able to face roll a set of 3 mobs, and then cross the street to a different set of 3 mobs and almost die or actually die.

    Hopefully I've got the point across about the concept of balance. Because I think a lot of people truly don't understand what it means. Balance doesn't mean "nerf" content. It also doesn't mean to over buff every class so they're OP just to complete the content. It means X class/spec should be able to complete content just like Y class/spec. Barring minor tweaks, like I mentioned in my first post. Also that content should be able to be completed at the appropriate level given.

    Again, I hope I cleared that up for everyone.
  • ShedsHisTail
    ShedsHisTail
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    The problem with "balance" in a game like this, is there are just too many combinations to balance everything so that any one class is just as viable as any other.

    I'm not saying everything is hunky dorey as it is, there are issues which ZOS has admitted with the Nightblade class, but the only way to make everything as viable as everything else is homogenization... Which is just a fancy way to say, "make it boring."

    You simply cannot "balance" everything in this game. You might say that skill X costs too much Stamina for the damage it puts out, where as I might feel it's right where it needs to be. Why? Because I've built my character to account for it. I've designed around the costs so I could use it more often. In fact, I might feel like some of the magicka based abilities are too costly because I'm not as heavily invested there.

    That's a difference based on player choice and very difficult for the devs to compensate for.

    ESO was advertised as "play the way you want," and you absolutely can. You can make your character as odd as you want it to be.

    It was not advertised as "Win the way you want." Nobody came out and said that any set up you create will be able to dominate the content.

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Sakiri
    Sakiri
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    Yes, maybe, but they wanted to make respeccing undesirable with its cost. Constantly having to respec because you *need* that ability to win is bullshyte. When you have s selection of skills that *must* go together on top of punishing people excessively for not doing it "right" the first time its stupid.

    Right now there are several popular combos with TES playets that arent optimal and unless youre pro, not viable on some of these quests. Heavy armor anything but tank is one of these. I know a few people that did heavy armor casters in Morrowind and are pissed its not as feasible here.

    Having to be optimal is a foreign concept to TES games. MMO gamers are used to it.

    Something needs done with it.
  • Chirru
    Chirru
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    ShedsHisTail,
    Yes, I agree that no one promised that any combination would let you overcome all the challenges of this game.

    My opinion however is this:
    The challenges the game poses should be designed in such a way as to be manageable by using the main character skill lines of a class. If the main character skills of a class are not able to overcome a challenge then this class is not viable as to the progress in the game as it is designed now.

    Example: the Nightblade has three skill lines. Assassination, Shadow and Siphoning. Using a mixture of skills from these available class skill lines it ought to be (again, my opinion) possible to defeat any boss in the Game by considering the hints being provided.

    Right now, judging from personal experience, I do not see this as possible. The most successful Veteran players all use skills not indigenous to the original class.
    Now, that is fine because it works...however, why having any class system at all in this case? Sure, it is the game developer's decision...but that does not mean I must agree with such. I still hold to the opinion that all the class-skills provided ought to be enough to overcome any challenge the game provides. All other skills are just additional perks, me thinks.

  • ShedsHisTail
    ShedsHisTail
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    By "boss" I'm going to assume you mean the solo quests where you don't have the option to group and not the world bosses which are designed to be bested by more than one player?

    Correct?

    I ask because one of the things I see a lot of folks being upset about is the DKs can solo a number of world bosses where as other classes cannot. Fact is, though, these world bosses aren't designed to be soloed.

    Also, I'm not sure what you mean when you say any boss should be soloable by the "indigenous class skills". You mean without using weapon skills? Or guild skills? Or Vampire/Werewolf skills?

    What exactly are "indigenous class skills?"
    Edited by ShedsHisTail on 19 May 2014 23:37
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
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