huntgod_ESO wrote: »The only really hard fight I've run across was in VR3 when getting ready to enter Alik'r there is a fight you have where you are in a tower, there are three statues pouring power into a shield. Two guys spawn, you drop them pretty quick and then a gargoyle spawns and comes in. I burned that gargoyle and his buddies at least a dozen times before realizing I had to be doing something REALLY wrong. So I let the pet go on him, left the room and ran down only to discover you have to drag the gargoyle through the statues...super easy fight I made much harder.
I ran into the same frustration while attempting the Veteran Content version of the CradleCrush Arena fight.
Using my RANGED Templar Skills (Which is also my preferred method of combat, and MY preferred method is ALL that matters, since this game is allegedly supposed to allow you to 'Play the way you want') I was able to defeat the first two mobs without much difficulty.
The second set of three mobs; caster, melee, ranged, AND 2 summoned Melee Pets, proved mathematically impossible for me to defeat with my chosen set of ranged skills.
The solution: I used TWO Vampire abilities; (Invigorating Drain, Rank IV) on all 5 mobs, avoiding telegraphed attacks, and the Vampire Ultimate: (Devouring Swarm), and everything just fell down with impunity.
What bothers me is the fact that ANY class could have used the same two skills, and defeated the mobs with little effort, but using my own class skills, maxed out, proved impossible for my chosen set of skills and style of play.
I verified this with other players in the local area, all of whom stated that using an AoE Ultimate and using AoE Destruction Staff Abilities pretty much made it trivial.
Having to defer victory for an encounter to 2 non-class abilities, or an entire set of skills that have NOTHING to do with my chosen class, is irritating.
One might as well just be a vampire with Destruction Staff and a Restoration Staff, and scrap everything else except passives.
The result would be the same.
SuraklinPrime wrote: »So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.
39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.
So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.
I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.
My own answer to the poll would be 'a few fights are a little too hard but most are fine'...
But what I would point out is that while your results may reflect opinion on these forums, we have to ask what sort of people are posting & voting here? Probably those who are more 'into' their games and internet blah... What percentage of all ESO players do we make up and how balanced a sample group are we? How many Oblivion or Skyrim players bought it on spec & just gave up on some fight they could not win without even considering posting about it here? And how many have cruised through all content equally quiet here?
We, and ZOS, could very likely be mistaken to assume that views here are necessarily a true reflection of player opinion... all 100% of people on your poll are part of the vocal minority
Not trying to be snotty just trying to offer a perspective.
ShedsHisTail wrote: »By "boss" I'm going to assume you mean the solo quests where you don't have the option to group and not the world bosses which are designed to be bested by more than one player?
Correct?
I ask because one of the things I see a lot of folks being upset about is the DKs can solo a number of world bosses where as other classes cannot. Fact is, though, these world bosses aren't designed to be soloed.
Also, I'm not sure what you mean when you say any boss should be soloable by the "indigenous class skills". You mean without using weapon skills? Or guild skills? Or Vampire/Werewolf skills?
What exactly are "indigenous class skills?"
ShedsHisTail wrote: »By "boss" I'm going to assume you mean the solo quests where you don't have the option to group and not the world bosses which are designed to be bested by more than one player?
Correct?
I ask because one of the things I see a lot of folks being upset about is the DKs can solo a number of world bosses where as other classes cannot. Fact is, though, these world bosses aren't designed to be soloed.
Also, I'm not sure what you mean when you say any boss should be soloable by the "indigenous class skills". You mean without using weapon skills? Or guild skills? Or Vampire/Werewolf skills?
What exactly are "indigenous class skills?"
See, they think that the problem is that they can't solo the world bosses, not that DK's can do so... It is really interesting. Nerf the game instead of nerfing a class... Makes perfect sense XD
This.michaelpatrickjonesnub18_ESO wrote: »Hold my hand while I kill that spider.
Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
methjester wrote: »Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
I haven't read any quests in ESO, because I just don't care. I have no investment. I'm here for the MMO.
As far as ESO quests go, they're all go here, talk to this guy, skip over 6-10 lines of voice overs, kill something/click something, go in some random hole... come back to me, repeat. And... Save each town you encounter while leveling. Yep, how groundshaking.
eventHandler wrote: »The only thing we need is something to tell you who killed you and with what ability or weapon damage. And hopefully it will give you enough info so that if you got hit with something that took 99% of your life in one hit and then a little slap killed you after, you'll see that useful part on what did the big hit not just the auto slap after it. And then you can effectively develop strategies to things without feeling like you are dying for no reason or that you have to search the web without being able to just pay attention to the fight itself to learn it.
I think that would be good to have, and hopefully stop some complainers when they can see oh I need to wear fire res as a vampire when standing in that cone of fire... or maybe move out of it. Kidding aside, there really are parts where its like wtf just one shot me?
I'm happy with the difficulty level though so far as a vr3, having done all the first three vet dungeons and the first couple zones of my 2nd alliance.
eventHandler wrote: »The only thing we need is something to tell you who killed you and with what ability or weapon damage.
SuraklinPrime wrote: »So, based on the results of the poll that I posted last night (unless there is a drastic change). I think that we can final put this discussion to rest.
39% said that the fights are 'a little too hard' while only 14% said that they were 'nearly impossible.' The remaining 44% to 45% said that they were either 'perfectly balanced' or too easy.
So, to whoever accused me of being a 'vocal minority' it is actually the 'stupid hard' crowd that is the vocal minority here. 86% of the community are not tearing their hair out about the difficulty of the fights. And, while it is clear that the fights need to be tweaked, the sky is not falling.
I don't have a problem with people making their ideas know, but what I do have a problem with is when players mislead other players with their antics. When you do that, you are only hurting the community and the game.
My own answer to the poll would be 'a few fights are a little too hard but most are fine'...
But what I would point out is that while your results may reflect opinion on these forums, we have to ask what sort of people are posting & voting here? Probably those who are more 'into' their games and internet blah... What percentage of all ESO players do we make up and how balanced a sample group are we? How many Oblivion or Skyrim players bought it on spec & just gave up on some fight they could not win without even considering posting about it here? And how many have cruised through all content equally quiet here?
We, and ZOS, could very likely be mistaken to assume that views here are necessarily a true reflection of player opinion... all 100% of people on your poll are part of the vocal minority
Not trying to be snotty just trying to offer a perspective.
The problem with that viewpoint is that saying 'those who are more 'into' their games,' are the ones who post here is an unsupported assertion.
ShedsHisTail wrote: »The problem with "balance" in a game like this, is there are just too many combinations to balance everything so that any one class is just as viable as any other.
I'm not saying everything is hunky dorey as it is, there are issues which ZOS has admitted with the Nightblade class, but the only way to make everything as viable as everything else is homogenization... Which is just a fancy way to say, "make it boring."
You simply cannot "balance" everything in this game. You might say that skill X costs too much Stamina for the damage it puts out, where as I might feel it's right where it needs to be. Why? Because I've built my character to account for it. I've designed around the costs so I could use it more often. In fact, I might feel like some of the magicka based abilities are too costly because I'm not as heavily invested there.
That's a difference based on player choice and very difficult for the devs to compensate for.
ESO was advertised as "play the way you want," and you absolutely can. You can make your character as odd as you want it to be.
It was not advertised as "Win the way you want." Nobody came out and said that any set up you create will be able to dominate the content.
eventHandler wrote: »The only thing we need is something to tell you who killed you and with what ability or weapon damage. And hopefully it will give you enough info so that if you got hit with something that took 99% of your life in one hit and then a little slap killed you after, you'll see that useful part on what did the big hit not just the auto slap after it. And then you can effectively develop strategies to things without feeling like you are dying for no reason or that you have to search the web without being able to just pay attention to the fight itself to learn it.
As for weapon skills...everyone needs at least one of these. However, Vampire/Werewolf/Fighters guild and Mage guild abilities in my opinion are extras. They should not be necessary to defeat the main quest bosses and also should be just extras in PvE Veteran content.
As I look at general Veteran builds however I see that the majority of people use Vampire/ Fighters and Mage guild skills. Honestly, I advocate to do the same because the normal (even morphed) Class skills often are not good enough to fight at Veteran level.Right now me thinks it is almost compulsory to get these extra skills to be effective at Veteran level. It is this that in my opinion ought to be changed.
I think that the class skills, plus a weapon skill line, ought to be enough to get through the PvE part of the game at whatever level. Of course, PvP is a different thing altogether. In PvP these extra skills make a huge difference and that I think is only fair.
Anyhow..that is my opinion on the topic of the "It's stupid hard crowd."
ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
*tickles Sakiri*
ShedsHisTail wrote: »Thing is, the servers track when quests are completed and how often; I'd be really curious to see (a month after launch) how many characters have bested Lyris Dopple, Mannimarco, and Molag Bal. (since those are the three big ones that folks seem to be upset about.)
All pushovers.
Alpha_Protocol wrote: »Wildstar combat makes me want to club a baby seal... it's fast, frenetic, feverish and fun at times... After a while it's extremely redundant, and questing is the same ol' same ol' quest-hub-hop "kill x of y" and then complete a story you never even read because they're all just that boring.
alexandru987eb17_ESO wrote: »If its hard to kill a boss remember that you have infinite CC.... as long as you have resources the boss won`t touch you... sure it implies a magic build made for that... but it works.