I'm playing a Templar which is probably the second worst off class besides Nightblades (I feel for you guys), but I feel that we'll have our day soon enough. The game's only been our for a little over a month, they're going to need some time to work out all the kinks.
I typically have more problems with DKs however, the only thing I dislike about sorcs is that they can easily get away from any danger so quickly that even ranged attacks are useless. I can see why you'd be annoyed with them more though since they can do some crazy ranged damage, heal and bolt away. I don't even bother following them anymore.
Cheatingdeath23 wrote: »@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
I thought the videos were interesting.
Short summary:
If close to the mage, use a charge attack when they try to bolt escape
If at more range, use the javelin to stun mages during bolt escape
If the mage gets two bolts away, do not pursue unless you are an archer and have hasty retreat.
@Cheatingdeath23
Pretty solid summary. Any ranged knock down will work though, doesn't have to be Javelin. And most of the charges have a 22m range, so you don't even really have to be that close.
Bow > Bolt
As soon as your in range popping them with a Draining Shot will travel all the way to their Bolt location and stun them there. Bombard will cut down in their running while regening. Then you just keep nagging them with basic attacks until they flop over and die. Medium armor + Bow is hard for anyone to get away from... and I use speed pots too...
I enjoy the chase. It's a race that if I win I get alliance points. Not built for speed? Well why the hell are you mad about losing the race? A CAT Bulldozer isn't going to beat a Buggatti Veyron...but it'll jack one up pretty good if it's parked though.
Fills bar with magicka-based damage abilities.Not built for speed? Well why the hell are you mad about losing the race?