No one really answered me, why can't you just spec into sword/shield or 2h and use the spammable charge abilities to just keep pace?
monkeymystic wrote: »
Right now you have to play a sorceror to be competitive in pvp, any other class are just lagging behind because they lack escape bolt combined with AoE root spam and nuke spam
Can't people just spec into Sword/Board or 2h and spam Shield Charge/Charge every time a sorc bolts though?
No one really answered me, why can't you just spec into sword/shield or 2h and use the spammable charge abilities to just keep pace?
weirdkitten wrote: »You can't as they have a travel time and bolt escape doesn't, you'll never catch up. Same deal with teleport strike, it has a cast time so by the time your cast goes off the sorc has bolt escaped twice and is out of range so your cast fizzles.
Man I can't wait till all those nasty Dragon Knights quit the game. This is going to be great.
They're pretty much the hardest class to kill as a Sorc, so this game is going to be a cake walk for me once ya'll reroll.
NookyZooky wrote: »This is a huge issue. people can deny it all they want, but sorcs are EXTREMLY OP.
they can summon minions
they can spam AOEs
spam bolt escape
heal themselves instantly
spells go thru walls sometimes:/
and they have so many roots, and stuns that's its insane
I cant even play my PvP campaign right now because its all ADV10 sorcs doing all these lame spams and bolts and all this crap. im not saying make sorcs weaker, im saying do something about these abilities. put a cooldown on them if need be! if zenimax has to add cooldowns to certain abilities, fine! but something must be done. im about at my wits end with all these bolt escapes and AOE spams and roots and stuns and that insta heal thing which I see used CONSTANTLY..... yeah. yall get what im saying. I have ALOT of patience, and over the last month of seeing barley anything done about this, my patience is fading. NONE of the other classes has ANYTHING as powerful as this crap. Again, im not saying make the sorcs weaker, im saying do something about their abilities. PvP has turned into "play as a sorc or die" mode. I refuse to redo again, and make a sorc. it took me 2 weeks just to hit 20:/ either zenimax needs it fix these abilities, or expect to see their PvP servers rapidly deplete.
Man I can't wait till all those nasty Dragon Knights quit the game. This is going to be great.
They're pretty much the hardest class to kill as a Sorc, so this game is going to be a cake walk for me once ya'll reroll.
Roots are a bigger problem than BE. Sorcs are harder to kill if they chose to run away. DKs are harder to kill in a straight up fight due to root spam.
Man I can't wait till all those nasty Dragon Knights quit the game. This is going to be great.
They're pretty much the hardest class to kill as a Sorc, so this game is going to be a cake walk for me once ya'll reroll.
Roots are a bigger problem than BE. Sorcs are harder to kill if they chose to run away. DKs are harder to kill in a straight up fight due to root spam.
@Raggok
Its not just root spam though.
DKs are the only class without a single bad ability. You practically cannot screw up a DK build. All of their skills, both passive and active, are amazing and very useful in a variety of situations.
Their best skills are Dark Talons (smart AoE root with crazy base DPS plus synergy), Green Dragon's Blood (instant self heal unlike any other in the game that also helps with Stamina management), Reflective Scales (turn off all of the highest damage abilities in the game), Inhale (make all PvE content a cake walk), Cinder Storm (AoE snare plus solid DPS), Molten Armaments (huge group buff and self buff to make all DPS go through the roof), and Molten Whip (can make up some of the best single target DPS in the game.)
The other classes by comparison all have terrible skills. Sorcs have things like the pets, which are atrocious, as well as individually useless skills. Nightblades have a whole bunch of broken or bad skills. Templars have fewer useful skills than useless ones, which really hurts their build diversity.
I personally don't want a buff to DKs though. I'd just rather see the useless stuff from the other classes made good. And I'd like to see a change to root immunity (2-4 sec immunity after roll dodge.)
Dunno bout yall but I roll a bow/dual wield vamp medium armor crit machine of a nightblade and I never have problems killing or keeping up with Sorcs.
>_> They either run within the first 3 seconds or they die, simple as. Then they get to try to find me before I find them for another go at it.
If I die to a sorc I screwed up, or there was more than one player present in which case that was numbers game.
Sorcs are easy as hell to kill if you catch them off guard or get a really good crit run. Hell ive oneshot a sorc with a snipe before.
Whats the fuss about?
you ment this, don´t you?I personally don't want a buff nerf to DKs though. I'd just rather see the useless stuff from the other classes made good. And I'd like to see a change to root immunity (2-4 sec immunity after roll dodge.)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
trimsic_ESO wrote: »Quitting the game just because of some temporary balance issues here or there is overreacting.
...
High level sorcerers can have 55%+ chance to deal a critical hit. With Critical Surge, the damage they deal with a critical hit heals them for 65% of the damage inflicted. This is particularly over powered. In short, Critical Surge + Pulsar = god mode.
...
trimsic_ESO wrote: »Quitting the game just because of some temporary balance issues here or there is overreacting.
Every single MMO I've played since 2002 have had some balance issues. This is a normal situation for a game that has just been released. The game designers do not always have the same level of experience as the players do, but once the game is released they can look at the numbers and see what has to be tuned or fixed.
To come back to the sorcerer, this class has at least two main issues that come to mind: their ability to spam Bolt Escape, and Critical Surge.
High level sorcerers can have 55%+ chance to deal a critical hit. With Critical Surge, the damage they deal with a critical hit heals them for 65% of the damage inflicted. This is particularly over powered. In short, Critical Surge + Pulsar = god mode.
But be patient; this game was released 6 weeks ago, and problems like these will obviously be solved.
popatiberiuoneb18_ESO wrote: »trimsic_ESO wrote: »Quitting the game just because of some temporary balance issues here or there is overreacting.
...
High level sorcerers can have 55%+ chance to deal a critical hit. With Critical Surge, the damage they deal with a critical hit heals them for 65% of the damage inflicted. This is particularly over powered. In short, Critical Surge + Pulsar = god mode.
...
So you are saying someone that heals himself ~200hps for every pulsar they do in melee range is God mode? I tought of exactly the same synergy when i picked pulsar to grind trough all that boring pve content and once i got it it unfortunately (fortunately for the game balance) didnt work like that. For every pulsar i did there was a single return IF it crits on any of the enemies, didnt matter if i crit 4 different enemies with 1 pulsar, it would only return me gains from 1 crit.
Please document your claims if you are not sure on the actual mechanics and NEVER trust the tooltips, there is so much ambiguity and misinformation in them that it will only bring you frustration.
EDIT: also the increased weapon damage from CS will only affect your weapon light/heavy atacks if you use a resto/destro staff (dont ask me why) and only the melee weapons will actualy benefit from the increase, in many pvp sittuations i dont even bother casting CS, especialy when i aoe, since that time/magika can be put to better use.
CS is a very useful tool nonetheless, with wide range of usability and worth having it in nearly any sorc build, but far from being OP.
EDIT 2: there is also the impenetrable trait, if you choose to use crafted armours i highly recommend it for any pvp build, it will counter preaty much any crit build out there and lover the crit from stealth or crit with potion chances considerably.
popatiberiuoneb18_ESO wrote: »So you are saying someone that heals himself ~200hps for every pulsar they do in melee range is God mode?
trimsic_ESO wrote: »popatiberiuoneb18_ESO wrote: »So you are saying someone that heals himself ~200hps for every pulsar they do in melee range is God mode?
Hum, I'm puzzled with what you said, because either you don't know much about what you are talking about or you are not telling the truth to the community.
If you rush into a pack of mobs, or if you rush into a pack of players in AvA, with all the shields up (for instance immovable and more), and you activate Critical Surge, then with a Pulsar you can:
- Hit 6 targets
- Potentially critical 3+ targets (55% critical chance)
- Leverage on each critical DOT
Therefore you can get heal for about 600+ HP for each pulsar.
This is what I call reasonably, definitely, and without any doubt a God Mode. Even if you continue to disagree.
@tankqullb16_ESO
Yes. Thank you for the correction.
A buff to DKs would be like a big middle finger to the other 3 classes, lol.
And you're right that Night Blades are pretty great on 1.1. They didn't need buffs so much as just fixes. And they're a really good class.
I think Templar needs the most love. Sorcs could use it on a few skills as well. Pets need to either be taken out of the game (in which case we'd get new better skills) or MASSIVELY buffed. Lightning Pool could also use a major buff, like, just tripple the damage.