Gap closers will work great in fact. This is because things like Shield Charge and Stampede apply their effect before you actually make contact. Stuns, unlike Immobilize (Talons, Bombard, Encase, ect.) are hard CC and the Sorc cannot use the ability while Stunned. Even with Soft CC, which are designed to allow you to continue using abilities, you'll notice that the root slows the target down quite a bit. This is because they lose the ability to walk in between bolts and are limited to the short distance that the skill its self takes them.
Hint for those who don't know bolt escape is interruptable just like any other spell so bash spam/poison arrow spam can pretty much stop it from working. Also for those who don't have a clue, bolt escape isn't just for escape its also there so sorc can actually cast. 1 spell all sorcs are pretty much forced to carry (there are no other real alternatives) is crystal shard and it happens to have 1.3 sec cast time (yes one of its morphs can be cast instantly but thats a 35% chance and it can fail to happen alot) so a sorc needs to be able to gain distance in order to cast else anyone will just spam bash and faceroll.
Gap closers will work great in fact. This is because things like Shield Charge and Stampede apply their effect before you actually make contact. Stuns, unlike Immobilize (Talons, Bombard, Encase, ect.) are hard CC and the Sorc cannot use the ability while Stunned. Even with Soft CC, which are designed to allow you to continue using abilities, you'll notice that the root slows the target down quite a bit. This is because they lose the ability to walk in between bolts and are limited to the short distance that the skill its self takes them.
As to your broader point, you're just wrong. As I have explained, there are much much more viable routes to escaping from combat, many of which are open to all classes.
Elusive Mist is one option. I'm not sure how it will hold up after the re-balancing, but it put Bolt Escape to shame before. In Stage 4, a Vampire can cast Elusive Mist infinity times with decent magicka regen. When I was a Vamp (since cured) I could be at 50% magicka, cast Elusive Mist 5 times or so, and be back at 100% magicka. That's because you regen magicka WHILE THE SKILL IS ACTIVE. That means Elusive Mist gives you CC immunity (Bolt Escape does not), reduces incoming damage (Bolt Escape does not), affects opponents' ability to target you (Bolt Escape does not), and has no limit on number of casts and indeed allows you to RECOUP your resources while active (Bolt Escape has a finite number of casts and depletes your magicka completely.)
For non-skill based options, try the following. Pick up the Steed Stone, a Bow, and Medium Armor. Its a bonus (but not needed) if you also get "Well Fitted" traits on your gear. Bow's give you a speed boost after roll dodge. Medium Armor will reduce the cost of that roll dodge as well as the cost of sprinting. The Steed stone will increase your speed, and if some of your gear is "Divines" trait, it will increase it by a ridiculous amount.
I have a guildie using that spec and she can escape from fights much better and for much lower cost than a Bolt Escaping sorc.
So you're wrong that its in any way class limited.
And again, this skill makes up for the lack of self healing. It allows Sorcs to escape and come back to the fight. Other classes can just stay there and heal.
If they nerfed Bolt Escape, they'd have to nerf Leeching Strikes, Swallow Soul, Dragon's Blood, Lingering Ritual, and Breath of Life while making Dark Exchange insta cast.
@NordJitsu
Plz, learn what the hard CCs are... you are doing it wrong...
Unless you hit sorc with 3-4 ppl at the same time with gap closers or big long range nukes, you are not killing him - period.
hard CC is easily broken (and prevented by simple right click), and immobilize (including roots) do not prevent from casting, so you can bolt away at your leisure...
THERE IS NO COUNTER TO BOLT ESCAPE. I wish they brought back the ability to chain stun and remove the 5s grace period after hard CC break just vs sorc....
@jobo11b16_ESO
You're wrong. Leeching Strikes is an obscenely powerful heal in 1.1
Lingering Ritual got a massive buff so that it now heals the caster for 60% additional healing. I've tested it on Patch 1.1 on the PTS. Its made it perhaps the best self heal in the game, right next to Dragon's Blood.
@Nijjion
Dark Exchange can be interrupted (as can Bolt Escape btw, which basically just shuts it off against anyone using Crushing Shock or Venom Arrow). Critical Surge requires not only a target (multiple for it to be good) but also a build built around high critical damage. It cannot heal you out of combat. You cannot walk behind a rock and Critical Surge your life back up.
The build I explained there (more detail in spoiler bellow) is indeed superior. But since you've admitted that you haven't actually tested this stuff, everyone can now clearly see that you are speaking out of misinformation, emotion, and inexperience. Perhaps when you have actually tested the various counter play options, you'll realize that the opinion you're espousing in this thread was poorly formed and unjust.@jobo11b16_ESO
Now I know you didn't read the post. The bolded part is just plain false.
There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.
Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:
Medium Armor (Passives Wind Walker and Athletics)
Bow (Passive Hasty Retreat)
Steed Stone
Armor Traits (Divines, Well Fitted, or combination)
A combination of those things will give you BETTER escape than a Sorc can ever have.
There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.
And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)
That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)
Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.
So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.
jobo11b16_ESO wrote: »@jobo11b16_ESO
You're wrong. Leeching Strikes is an obscenely powerful heal in 1.1
Lingering Ritual got a massive buff so that it now heals the caster for 60% additional healing. I've tested it on Patch 1.1 on the PTS. Its made it perhaps the best self heal in the game, right next to Dragon's Blood.
@Nijjion
Dark Exchange can be interrupted (as can Bolt Escape btw, which basically just shuts it off against anyone using Crushing Shock or Venom Arrow). Critical Surge requires not only a target (multiple for it to be good) but also a build built around high critical damage. It cannot heal you out of combat. You cannot walk behind a rock and Critical Surge your life back up.
The build I explained there (more detail in spoiler bellow) is indeed superior. But since you've admitted that you haven't actually tested this stuff, everyone can now clearly see that you are speaking out of misinformation, emotion, and inexperience. Perhaps when you have actually tested the various counter play options, you'll realize that the opinion you're espousing in this thread was poorly formed and unjust.@jobo11b16_ESO
Now I know you didn't read the post. The bolded part is just plain false.
There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.
Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:
Medium Armor (Passives Wind Walker and Athletics)
Bow (Passive Hasty Retreat)
Steed Stone
Armor Traits (Divines, Well Fitted, or combination)
A combination of those things will give you BETTER escape than a Sorc can ever have.
There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.
And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)
That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)
Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.
So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.
Oh Nord, you are such a gem. Ritual of Rebirth has a cast time which can be HARD countered by interrupts which are available in melee and ranged flavours. So unless they removed the cast time it has no chance of being a good self heal.
A Sorcerer can bolt escape and hide behind a rock and cast Dark Exchange.
The build you have listed is ridiculous btw, look at the amount of sacrifice everyone has to make just to be able to get close to what a Sorcerer does with just 1 ability. So far nothing you have said comes close to be ing reasonable, withotu a HARD counter Bolt Escape is overpowered, keep trying to make it out to be balanced or even not the best option for mobility.
You get dark exchange trades STA for mana/health ... that thing we had to blow through to drain to break stuns and block during talons so we had enough HP to bolt in the first place... Dark exhange is not a unlimited heals, and it is by far no more OP that the insta cast heals of the staff or class heals.
seem to miss the whole we need that STA to heal, that you keep insisting is fair that we need to use it to dodge/roll/break ... in 5-7 pieces of light armor rooted to the ground, while the melee classes just roll our faces in 2-3 sec.. we don't live past the stun immunity.
@jobo11b16_ESO
For a hard counter try Crushing Shock or Venom Arrow.
You are welcome.
Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.
@jobo11b16_ESO
For a hard counter try Crushing Shock or Venom Arrow.
You are welcome.
Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.
Destro staff, morph of Force Shock.jobo11b16_ESO wrote: »@jobo11b16_ESO
For a hard counter try Crushing Shock or Venom Arrow.
You are welcome.
Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.
I can't find any ability called Crushing Shock, can you link to it? Or are you just making stuff up now? Venom Arrow is not a permanent interrupt and the Bolt Escape morph Ball of Lightning absorbs projectiles, see how there is a counter there to it? Its pretty adorable you actually think you're coming ahead in this discussion.
@jobo11b16_ESO
http://esohead.com/skills/46348-crushing-shock
Its okay. I'll help you through this. Don't get frustrated. I know learning is hard.
That ability isn't a projectile btw, so the absorption will not affect it.
Here's a few other examples. If you'd post your build, I'd be happy to tailor my teachings to you in particular.
For A Night Blade Dual Wield and Bow Wearing Medium Armor
You're in a fight with a sorc. You start to get the upper hand. He decides to run away. You know that since your fight has been going on for about 60secs, he can only have enough magicka for about 2-5 bolts at most if he's using potions.
He bolts away.
Use your Flying Blade to snare him. This will slow him down in between bolts or while regening magicka. He also cannot CC break a snare.
Now swap to your bow. Dodge roll towards him to give yourself the speed boost. Now sprint (your medium armor will make this quite cheap, bonus points if you use steed stone, Well Fitted, and/or Divines traits.) You'll stay in range of him easily.
Now use Bombard, Agony, or any other root type CC. He will CC break this if he has enough stamina to do so after your fight. However, this will leave him practically depleted of stamina, making further dodging, sprinting, or CC breaking impossible.
Throughout this process you should be using your ranged attacks, apply interrupts and dots, and readying your Impale execution. (Bonus points if you use Mark Target to make him easy to track, spot, and take extra damage.)
At this point your sorc opponent is low on stam, magicka, and likely health.
Now its time to use your classes built in gap closer (each class has one.) As a Night Blade, you will be using Ambush or Lotus Fan. You can use this each time the sorc bolts, since the range of the skill (22 meters) is vastly greater than the range of a Bolt.
This will likely be on your dual wield bar and you can chain it with Flying Blade and melee attacks to finish the sorc off (your dual wield abilities will do extra damage to low health targets.) Alternatively, use your Impale execute (likely slotted on your Bow bar.)
Heavy Armor Dragon Knight or Templar, Using Swoard and Board or Two Handed along with either Destruction Staff or Bow
Same scenario as above. Sorc tries to run.
First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.
Now, use an Immoblize or Root. Dark Talons, Bombard, Petrify, ect. all work. Hard CC's like Piercing Javelin or Obsidian Shard are also good choices. This will be CC broken if the Sorcerer has enough stamina. But the CC Immunity will not affect your gap closers (apart from Firery Reach) which all have a range (22 meters) greater than the distance a sorc can bolt. This allows you to chain your gap closers to keep up with them.
Bonus points if you apply a dot or snare, such as Sunfire, Crushing Shock, or Unstable Flame.
At this point you should understand that you can chain follow the sorc and continually damage them throughout.
Any questions?
First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.
First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.
It's hard to take your recommendations seriously when you say someone can't break a pull because it's too quick right after suggesting that they interrupt bolt escape with venom arrow.
Comedy goldHe bolts away.
Use your Flying Blade to snare him. This will slow him down in between bolts or while regening magicka. He also cannot CC break a snare.
Now swap to your bow. Dodge roll towards him to give yourself the speed boost.
There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.
L2P is really all there is left to say at this point.
https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be
I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.
drwoody44b14_ESO wrote: »L2P is really all there is left to say at this point.
https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be
I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.
Video proof that they have no argument. I'll be using this.