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*Facepalm* And so they buffed Bolt Escape.

  • Kolache
    Kolache
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    NordJitsu wrote: »
    Gap closers will work great in fact. This is because things like Shield Charge and Stampede apply their effect before you actually make contact. Stuns, unlike Immobilize (Talons, Bombard, Encase, ect.) are hard CC and the Sorc cannot use the ability while Stunned. Even with Soft CC, which are designed to allow you to continue using abilities, you'll notice that the root slows the target down quite a bit. This is because they lose the ability to walk in between bolts and are limited to the short distance that the skill its self takes them.

    Since, CC breaking/stun immunity are stamina based, how exactly is this stopping someone from spamming a magicka based ability? So you can't sprint between bolts anymore? That's awful! What did that count for like 1% of the distance you just covered?

    Lay it out for me...
    Player-A shield charges and stuns Player-B
    Player-B breaks stun and begins bolting
    Player-A ... does what? Fill in the blanks here and maybe you'll have one less person complaining about BE.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • limeli8
    limeli8
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    Hint for those who don't know bolt escape is interruptable just like any other spell so bash spam/poison arrow spam can pretty much stop it from working. Also for those who don't have a clue, bolt escape isn't just for escape its also there so sorc can actually cast. 1 spell all sorcs are pretty much forced to carry (there are no other real alternatives) is crystal shard and it happens to have 1.3 sec cast time (yes one of its morphs can be cast instantly but thats a 35% chance and it can fail to happen alot) so a sorc needs to be able to gain distance in order to cast else anyone will just spam bash and faceroll.
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Phoenix99
    Phoenix99
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    @‌NordJitsu

    Plz, learn what the hard CCs are... you are doing it wrong...

    Unless you hit sorc with 3-4 ppl at the same time with gap closers or big long range nukes, you are not killing him - period.

    hard CC is easily broken (and prevented by simple right click), and immobilize (including roots) do not prevent from casting, so you can bolt away at your leisure...

    THERE IS NO COUNTER TO BOLT ESCAPE. I wish they brought back the ability to chain stun and remove the 5s grace period after hard CC break just vs sorc....
    Edited by Phoenix99 on 6 May 2014 14:20
  • Niffo
    Niffo
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    limeli8 wrote: »
    Hint for those who don't know bolt escape is interruptable just like any other spell so bash spam/poison arrow spam can pretty much stop it from working. Also for those who don't have a clue, bolt escape isn't just for escape its also there so sorc can actually cast. 1 spell all sorcs are pretty much forced to carry (there are no other real alternatives) is crystal shard and it happens to have 1.3 sec cast time (yes one of its morphs can be cast instantly but thats a 35% chance and it can fail to happen alot) so a sorc needs to be able to gain distance in order to cast else anyone will just spam bash and faceroll.

    Bolt Escape can be cast inbetween bashes, bash doesn't have a duration you can get away between bashes, Arrows have a travel time and move slower than Bolt Escape AND theres a morph that absorbs projectiles, none of those are counters.

    And Sorcerers would still be able to pull back from someone if Bolt Escape had a target requirement like every single gap closer/creator, all that would change is you wouldn't be able to get away from any fight that went out of your favour.
    Edited by Niffo on 6 May 2014 14:34
  • Nijjion
    Nijjion
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    NordJitsu wrote: »
    Gap closers will work great in fact. This is because things like Shield Charge and Stampede apply their effect before you actually make contact. Stuns, unlike Immobilize (Talons, Bombard, Encase, ect.) are hard CC and the Sorc cannot use the ability while Stunned. Even with Soft CC, which are designed to allow you to continue using abilities, you'll notice that the root slows the target down quite a bit. This is because they lose the ability to walk in between bolts and are limited to the short distance that the skill its self takes them.

    Well back at you really with the limited experience... I use shield charge on Sorcs regularly and this is how it goes... They blink -> I charge -> they blink again -> charge hits (they are already ahead of me so can't use any attack) -> I charge again / meanwhile they get up and blink) -> charge again but not knock down because of the immunity timer (which you are forgetting)... out of range for another charge... and not like Talons stops them much with those 1-2 steps.... same instance still happens even if I get talons off.
    NordJitsu wrote: »
    As to your broader point, you're just wrong. As I have explained, there are much much more viable routes to escaping from combat, many of which are open to all classes.

    Elusive Mist is one option. I'm not sure how it will hold up after the re-balancing, but it put Bolt Escape to shame before. In Stage 4, a Vampire can cast Elusive Mist infinity times with decent magicka regen. When I was a Vamp (since cured) I could be at 50% magicka, cast Elusive Mist 5 times or so, and be back at 100% magicka. That's because you regen magicka WHILE THE SKILL IS ACTIVE. That means Elusive Mist gives you CC immunity (Bolt Escape does not), reduces incoming damage (Bolt Escape does not), affects opponents' ability to target you (Bolt Escape does not), and has no limit on number of casts and indeed allows you to RECOUP your resources while active (Bolt Escape has a finite number of casts and depletes your magicka completely.)

    Before you state something test it please as you are wrong here after the nerf. Don't forget sorcs can use dark exchange for what 2/3? seconds and get full magicka. Many cases of even in pre-nerf mist form sorcs getting this off before getting in charge range. Not forgetting you run out of magicka now really quickly while using mist form (mine shows up as 0 regen while in mist form now).
    NordJitsu wrote: »
    For non-skill based options, try the following. Pick up the Steed Stone, a Bow, and Medium Armor. Its a bonus (but not needed) if you also get "Well Fitted" traits on your gear. Bow's give you a speed boost after roll dodge. Medium Armor will reduce the cost of that roll dodge as well as the cost of sprinting. The Steed stone will increase your speed, and if some of your gear is "Divines" trait, it will increase it by a ridiculous amount.

    I have a guildie using that spec and she can escape from fights much better and for much lower cost than a Bolt Escaping sorc.

    So you're wrong that its in any way class limited.

    Would like to see this as mounts without high end speed + manouver have trouble keeping up with blink spam... wonder how someone on med armor+sprint+bow can do better. Would need testing against competent sorcs.
    NordJitsu wrote: »
    And again, this skill makes up for the lack of self healing. It allows Sorcs to escape and come back to the fight. Other classes can just stay there and heal.

    If they nerfed Bolt Escape, they'd have to nerf Leeching Strikes, Swallow Soul, Dragon's Blood, Lingering Ritual, and Breath of Life while making Dark Exchange insta cast.

    True and wrong at same time... A sorc can get away from a zerg and you think other classes can heal through it? Logic please? Guess you have not seen the healing possible through Overload + Crit surge.

    You forgot Crit surge in those nerfs /doh... I wouldn't mind all those skills getting nerfs if bolt escape could be only used 2-3 times max in like 20 seconds.
    Sorcs in Tera had a blink and had a 8 second cd... it had a 25% chance to refresh... that was sort of OP if you got it off once or even twice in a row, think my record was 6 times in a row.
    Edited by Nijjion on 6 May 2014 14:40
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • NordJitsu
    NordJitsu
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    @jobo11b16_ESO‌

    You're wrong. Leeching Strikes is an obscenely powerful heal in 1.1

    Lingering Ritual got a massive buff so that it now heals the caster for 60% additional healing. I've tested it on Patch 1.1 on the PTS. Its made it perhaps the best self heal in the game, right next to Dragon's Blood.

    @Nijjion‌

    Dark Exchange can be interrupted (as can Bolt Escape btw, which basically just shuts it off against anyone using Crushing Shock or Venom Arrow). Critical Surge requires not only a target (multiple for it to be good) but also a build built around high critical damage. It cannot heal you out of combat. You cannot walk behind a rock and Critical Surge your life back up.

    The build I explained there (more detail in spoiler bellow) is indeed superior. But since you've admitted that you haven't actually tested this stuff, everyone can now clearly see that you are speaking out of misinformation, emotion, and inexperience. Perhaps when you have actually tested the various counter play options, you'll realize that the opinion you're espousing in this thread was poorly formed and unjust.
    @jobo11b16_ESO‌

    Now I know you didn't read the post. The bolded part is just plain false.


    There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.

    Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:

    Medium Armor (Passives Wind Walker and Athletics)
    Bow (Passive Hasty Retreat)
    Steed Stone
    Armor Traits (Divines, Well Fitted, or combination)

    A combination of those things will give you BETTER escape than a Sorc can ever have.

    There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.

    And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)

    That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)

    Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.

    So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • limeli8
    limeli8
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    Phoenix99 wrote: »
    @‌NordJitsu

    Plz, learn what the hard CCs are... you are doing it wrong...

    Unless you hit sorc with 3-4 ppl at the same time with gap closers or big long range nukes, you are not killing him - period.

    hard CC is easily broken (and prevented by simple right click), and immobilize (including roots) do not prevent from casting, so you can bolt away at your leisure...

    THERE IS NO COUNTER TO BOLT ESCAPE. I wish they brought back the ability to chain stun and remove the 5s grace period after hard CC break just vs sorc....

    In that case how do i always kill 90% of other sorcs before they even start bolting and die myself so much if i could just magically bolt escape to safety all the time? The biggest counter to bolt escape is that vs more than 1 person you need to start bolting before you even do anything else or it'll be 2 late if those people are any good. So basically you ether just annoy people and don't do much of anything or actually kill someone (i'm only talking about people of similar level and skill) and if there were other people you have a very good chance of being wtfpwnd with your bolt escape or without.

    Also for your information even though you cant chain stun you can for sure chain interrupt and bolt escape is perfectly interruptable with bash
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Niffo
    Niffo
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    NordJitsu wrote: »
    @jobo11b16_ESO‌

    You're wrong. Leeching Strikes is an obscenely powerful heal in 1.1

    Lingering Ritual got a massive buff so that it now heals the caster for 60% additional healing. I've tested it on Patch 1.1 on the PTS. Its made it perhaps the best self heal in the game, right next to Dragon's Blood.

    @Nijjion‌

    Dark Exchange can be interrupted (as can Bolt Escape btw, which basically just shuts it off against anyone using Crushing Shock or Venom Arrow). Critical Surge requires not only a target (multiple for it to be good) but also a build built around high critical damage. It cannot heal you out of combat. You cannot walk behind a rock and Critical Surge your life back up.

    The build I explained there (more detail in spoiler bellow) is indeed superior. But since you've admitted that you haven't actually tested this stuff, everyone can now clearly see that you are speaking out of misinformation, emotion, and inexperience. Perhaps when you have actually tested the various counter play options, you'll realize that the opinion you're espousing in this thread was poorly formed and unjust.
    @jobo11b16_ESO‌

    Now I know you didn't read the post. The bolded part is just plain false.


    There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.

    Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:

    Medium Armor (Passives Wind Walker and Athletics)
    Bow (Passive Hasty Retreat)
    Steed Stone
    Armor Traits (Divines, Well Fitted, or combination)

    A combination of those things will give you BETTER escape than a Sorc can ever have.

    There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.

    And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)

    That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)

    Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.

    So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.

    Oh Nord, you are such a gem. Ritual of Rebirth has a cast time which can be HARD countered by interrupts which are available in melee and ranged flavours. So unless they removed the cast time it has no chance of being a good self heal.

    A Sorcerer can bolt escape and hide behind a rock and cast Dark Exchange.

    The build you have listed is ridiculous btw, look at the amount of sacrifice everyone has to make just to be able to get close to what a Sorcerer does with just 1 ability. So far nothing you have said comes close to be ing reasonable, withotu a HARD counter Bolt Escape is overpowered, keep trying to make it out to be balanced or even not the best option for mobility.
  • LadyChaos
    LadyChaos
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    NordJitsu wrote: »
    @jobo11b16_ESO‌

    You're wrong. Leeching Strikes is an obscenely powerful heal in 1.1

    Lingering Ritual got a massive buff so that it now heals the caster for 60% additional healing. I've tested it on Patch 1.1 on the PTS. Its made it perhaps the best self heal in the game, right next to Dragon's Blood.

    @Nijjion‌

    Dark Exchange can be interrupted (as can Bolt Escape btw, which basically just shuts it off against anyone using Crushing Shock or Venom Arrow). Critical Surge requires not only a target (multiple for it to be good) but also a build built around high critical damage. It cannot heal you out of combat. You cannot walk behind a rock and Critical Surge your life back up.

    The build I explained there (more detail in spoiler bellow) is indeed superior. But since you've admitted that you haven't actually tested this stuff, everyone can now clearly see that you are speaking out of misinformation, emotion, and inexperience. Perhaps when you have actually tested the various counter play options, you'll realize that the opinion you're espousing in this thread was poorly formed and unjust.
    @jobo11b16_ESO‌

    Now I know you didn't read the post. The bolded part is just plain false.


    There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.

    Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:

    Medium Armor (Passives Wind Walker and Athletics)
    Bow (Passive Hasty Retreat)
    Steed Stone
    Armor Traits (Divines, Well Fitted, or combination)

    A combination of those things will give you BETTER escape than a Sorc can ever have.

    There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.

    And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)

    That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)

    Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.

    So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.

    Oh Nord, you are such a gem. Ritual of Rebirth has a cast time which can be HARD countered by interrupts which are available in melee and ranged flavours. So unless they removed the cast time it has no chance of being a good self heal.

    A Sorcerer can bolt escape and hide behind a rock and cast Dark Exchange.

    The build you have listed is ridiculous btw, look at the amount of sacrifice everyone has to make just to be able to get close to what a Sorcerer does with just 1 ability. So far nothing you have said comes close to be ing reasonable, withotu a HARD counter Bolt Escape is overpowered, keep trying to make it out to be balanced or even not the best option for mobility.

    You get dark exchange trades STA for mana/health ... that thing we had to blow through to drain to break stuns and block during talons so we had enough HP to bolt in the first place... Dark exhange is not a unlimited heals, and it is by far no more OP that the insta cast heals of the staff or class heals.

    seem to miss the whole we need that STA to heal, that you keep insisting is fair that we need to use it to dodge/roll/break ... in 5-7 pieces of light armor rooted to the ground, while the melee classes just roll our faces in 2-3 sec.. we don't live past the stun immunity.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • NordJitsu
    NordJitsu
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    @jobo11b16_ESO‌

    For a hard counter try Crushing Shock or Venom Arrow.

    You are welcome.

    Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Niffo
    Niffo
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    LadyChaos wrote: »
    You get dark exchange trades STA for mana/health ... that thing we had to blow through to drain to break stuns and block during talons so we had enough HP to bolt in the first place... Dark exhange is not a unlimited heals, and it is by far no more OP that the insta cast heals of the staff or class heals.

    seem to miss the whole we need that STA to heal, that you keep insisting is fair that we need to use it to dodge/roll/break ... in 5-7 pieces of light armor rooted to the ground, while the melee classes just roll our faces in 2-3 sec.. we don't live past the stun immunity.

    You act like you need to dodge out of immobilize when you have Bolt Escape taking you out of range of any ability that can hurt you, stun break costs 50% of your stamina to break, ignoring that it will regen while you're bolting away using half of your stamina to cast Dark Exchange means you heal for about 600 health and restore 600 magicka and surprise surprise Templar ritual heals for about that much health over the same duration. I never said Dark Exchange was overpowered or needed any change, its a balanced ability only Bolt Escape needs a change. It seems like you and Nord should take a break from the forums and maybe work on getting better with your class.
  • Kolache
    Kolache
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    NordJitsu wrote: »
    @jobo11b16_ESO‌

    For a hard counter try Crushing Shock or Venom Arrow.

    You are welcome.

    Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.

    rofl venom arrow.. that's right, you can try interrupting a near instant cast spell blowing your stamina on venom arrow while you reapply that massive dot. If you manage to stun them you'll have even worse luck than the sad shield charge stunner since they'll only be 1 bolt from being out of range.

    venom arrow counters BE like a baseball cap counters rain
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • l-wilson-1986b16_ESO
    I don't even understand why the dev's are buffing/nerfing anything that isn't insanely OP when half the bloody skills and passives in the game are broken. How can anyone possibly have a real view of their classes capabilities when their class is practically incomplete.

    Dev's need to focus their efforts in fixing all the passive buffs and broken abilities before swinging the nerf and buff hammer so at least they have a remote clue as to what is actually doing what and which classes/abilities do infact need tweaking.

    This whole whack a mole mentality when changing class skills that mmo devs seem to employ recently is getting exceptionally boring, and based on the constant crying on the forums i'm not the only one who is tired of this method of trying to balance the game.
    Edited by l-wilson-1986b16_ESO on 6 May 2014 15:23
  • Niffo
    Niffo
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    NordJitsu wrote: »
    @jobo11b16_ESO‌

    For a hard counter try Crushing Shock or Venom Arrow.

    You are welcome.

    Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.

    I can't find any ability called Crushing Shock, can you link to it? Or are you just making stuff up now? Venom Arrow is not a permanent interrupt and the Bolt Escape morph Ball of Lightning absorbs projectiles, see how there is a counter there to it? Its pretty adorable you actually think you're coming ahead in this discussion.
  • Thechemicals
    Thechemicals
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    A good templar will embarrass a DK or sorcerer. Everything a Dk does in pvp can be debuff by a templar. Everything a sorcerer does in pvp can be reflected back to him. No bigger luagh than seeing a sorcerer self-kill with backlash.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Kypho
    Kypho
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    2 sec charge of bolt escape
  • Rosveen
    Rosveen
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    NordJitsu wrote: »
    @jobo11b16_ESO‌

    For a hard counter try Crushing Shock or Venom Arrow.

    You are welcome.

    Keep learning buddy. I'll be happy to give you more helpful hints. And you'll get better every day.

    I can't find any ability called Crushing Shock, can you link to it? Or are you just making stuff up now? Venom Arrow is not a permanent interrupt and the Bolt Escape morph Ball of Lightning absorbs projectiles, see how there is a counter there to it? Its pretty adorable you actually think you're coming ahead in this discussion.
    Destro staff, morph of Force Shock.
  • NordJitsu
    NordJitsu
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    @jobo11b16_ESO‌

    http://esohead.com/skills/46348-crushing-shock

    Its okay. I'll help you through this. Don't get frustrated. I know learning is hard.

    That ability isn't a projectile btw, so the absorption will not affect it.

    Here's a few other examples. If you'd post your build, I'd be happy to tailor my teachings to you in particular.

    For A Night Blade Dual Wield and Bow Wearing Medium Armor

    You're in a fight with a sorc. You start to get the upper hand. He decides to run away. You know that since your fight has been going on for about 60secs, he can only have enough magicka for about 2-5 bolts at most if he's using potions.

    He bolts away.

    Use your Flying Blade to snare him. This will slow him down in between bolts or while regening magicka. He also cannot CC break a snare.

    Now swap to your bow. Dodge roll towards him to give yourself the speed boost. Now sprint (your medium armor will make this quite cheap, bonus points if you use steed stone, Well Fitted, and/or Divines traits.) You'll stay in range of him easily.

    Now use Bombard, Agony, or any other root type CC. He will CC break this if he has enough stamina to do so after your fight. However, this will leave him practically depleted of stamina, making further dodging, sprinting, or CC breaking impossible.

    Throughout this process you should be using your ranged attacks, apply interrupts and dots, and readying your Impale execution. (Bonus points if you use Mark Target to make him easy to track, spot, and take extra damage.)

    At this point your sorc opponent is low on stam, magicka, and likely health.

    Now its time to use your classes built in gap closer (each class has one.) As a Night Blade, you will be using Ambush or Lotus Fan. You can use this each time the sorc bolts, since the range of the skill (22 meters) is vastly greater than the range of a Bolt.

    This will likely be on your dual wield bar and you can chain it with Flying Blade and melee attacks to finish the sorc off (your dual wield abilities will do extra damage to low health targets.) Alternatively, use your Impale execute (likely slotted on your Bow bar.)

    Heavy Armor Dragon Knight or Templar, Using Swoard and Board or Two Handed along with either Destruction Staff or Bow

    Same scenario as above. Sorc tries to run.

    First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.

    Now, use an Immoblize or Root. Dark Talons, Bombard, Petrify, ect. all work. Hard CC's like Piercing Javelin or Obsidian Shard are also good choices. This will be CC broken if the Sorcerer has enough stamina. But the CC Immunity will not affect your gap closers (apart from Firery Reach) which all have a range (22 meters) greater than the distance a sorc can bolt. This allows you to chain your gap closers to keep up with them.

    Bonus points if you apply a dot or snare, such as Sunfire, Crushing Shock, or Unstable Flame.

    At this point you should understand that you can chain follow the sorc and continually damage them throughout.

    Any questions?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nijjion
    Nijjion
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    @NordJitsu Superior? Making and pretty much gamping your whole build to have 'maybe a better get away'... vs sorc with 1 ability... ok.

    Edited by Nijjion on 6 May 2014 15:44
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Niffo
    Niffo
    ✭✭✭
    NordJitsu wrote: »
    @jobo11b16_ESO‌

    http://esohead.com/skills/46348-crushing-shock

    Its okay. I'll help you through this. Don't get frustrated. I know learning is hard.

    That ability isn't a projectile btw, so the absorption will not affect it.

    Here's a few other examples. If you'd post your build, I'd be happy to tailor my teachings to you in particular.

    For A Night Blade Dual Wield and Bow Wearing Medium Armor

    You're in a fight with a sorc. You start to get the upper hand. He decides to run away. You know that since your fight has been going on for about 60secs, he can only have enough magicka for about 2-5 bolts at most if he's using potions.

    He bolts away.

    Use your Flying Blade to snare him. This will slow him down in between bolts or while regening magicka. He also cannot CC break a snare.

    Now swap to your bow. Dodge roll towards him to give yourself the speed boost. Now sprint (your medium armor will make this quite cheap, bonus points if you use steed stone, Well Fitted, and/or Divines traits.) You'll stay in range of him easily.

    Now use Bombard, Agony, or any other root type CC. He will CC break this if he has enough stamina to do so after your fight. However, this will leave him practically depleted of stamina, making further dodging, sprinting, or CC breaking impossible.

    Throughout this process you should be using your ranged attacks, apply interrupts and dots, and readying your Impale execution. (Bonus points if you use Mark Target to make him easy to track, spot, and take extra damage.)

    At this point your sorc opponent is low on stam, magicka, and likely health.

    Now its time to use your classes built in gap closer (each class has one.) As a Night Blade, you will be using Ambush or Lotus Fan. You can use this each time the sorc bolts, since the range of the skill (22 meters) is vastly greater than the range of a Bolt.

    This will likely be on your dual wield bar and you can chain it with Flying Blade and melee attacks to finish the sorc off (your dual wield abilities will do extra damage to low health targets.) Alternatively, use your Impale execute (likely slotted on your Bow bar.)

    Heavy Armor Dragon Knight or Templar, Using Swoard and Board or Two Handed along with either Destruction Staff or Bow

    Same scenario as above. Sorc tries to run.

    First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.

    Now, use an Immoblize or Root. Dark Talons, Bombard, Petrify, ect. all work. Hard CC's like Piercing Javelin or Obsidian Shard are also good choices. This will be CC broken if the Sorcerer has enough stamina. But the CC Immunity will not affect your gap closers (apart from Firery Reach) which all have a range (22 meters) greater than the distance a sorc can bolt. This allows you to chain your gap closers to keep up with them.

    Bonus points if you apply a dot or snare, such as Sunfire, Crushing Shock, or Unstable Flame.

    At this point you should understand that you can chain follow the sorc and continually damage them throughout.

    Any questions?

    Ah I see it now, I didn't think you were suggesting yet another interrupt. So what you're saying is to counter Bolt Escape all you need is precognition? Well then I guess it really is balanced.

    Look at the scenarios you have listed, Sorcerers have to be severely outplayed and everyone has to bring a significant amount of abilities and use very specific gear and mundus stones just to be able to have the chance to keep up with the Sorcerer. Even with only having enough magicka for a 2-5 with potions that is more than enough distance to bring you out of danger, your own scenarios show how broken the ability is. I don't even have to argue your points you're putting in the work for me.

    Edited by Niffo on 6 May 2014 15:57
  • Kolache
    Kolache
    ✭✭✭✭
    NordJitsu wrote: »
    First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.

    It's hard to take your recommendations seriously when you say someone can't break a pull because it's too quick right after suggesting that they interrupt bolt escape with venom arrow.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Niffo
    Niffo
    ✭✭✭
    Kolache wrote: »
    NordJitsu wrote: »
    First, use your gap closer. This can be Toppling Charge, Invasion, Stampede or (for bonus points) Fiery Reach. Firery Reach will likely not be CC broken since it is so quick. This allows DK's to play virtual paddle ball with Bolting sorcs.

    It's hard to take your recommendations seriously when you say someone can't break a pull because it's too quick right after suggesting that they interrupt bolt escape with venom arrow.

    Dude, everyone that doesn't play Sorcerer has precognition. Just Jedi the Sorcerer down.
    Edited by Niffo on 6 May 2014 16:04
  • Dudis
    Dudis
    ✭✭✭
    If you give players time to figure stuff out rather than just nerf the next fotm thing every week, maybe we could achieve real balance...

    I'm not trying to defend pre-patch bat swarm or anything here btw.
  • TheBull
    TheBull
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    If you die as a Sorc, you are really bad player.
  • Kaskako
    Kaskako
    ✭✭
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
  • Dominulf
    Dominulf
    ✭✭✭
    NordJitsu wrote: »
    He bolts away.

    Use your Flying Blade to snare him. This will slow him down in between bolts or while regening magicka. He also cannot CC break a snare.

    Now swap to your bow. Dodge roll towards him to give yourself the speed boost.
    Comedy gold
    The Elder Scrolls Online - Where the best spells are AoEs and the strongest weapon is a Shield!

    "I used to be the most beloved roleplaying series of a generation... but then I took $14.99/mo to the knee."
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    NordJitsu wrote: »
    There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.

    Neither of which can be used as a mobility skill while immobilized. Not without having to roll or use Retreating Maneuvers. They are not even close to being as good...
    Edited by beravinprb19_ESO on 6 May 2014 17:15
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    L2P is really all there is left to say at this point.

    https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be

    I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • drwoody44b14_ESO
    drwoody44b14_ESO
    ✭✭✭
    NordJitsu wrote: »
    L2P is really all there is left to say at this point.

    https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be

    I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.

    Video proof that they have no argument. I'll be using this.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    NordJitsu wrote: »
    L2P is really all there is left to say at this point.

    https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be

    I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.

    Video proof that they have no argument. I'll be using this.

    Not only that, but the ability to Bolt with a scroll, which was the strongest part of the ability (the only thing that really made it special, whether or not you considered it OP) has already been nerfed.

    Its already an unremarkable ability now.

    The No-Scroll nerf took away an interesting class/group play synergy. Now Sorcs no longer have a special role as scroll carriers.

    Give these guys their way and all classes will be the same and we'll all be fighting each other with nothing but padded wiffle bats.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
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