Drama queen much? Read the AMA at Reddit, the God-I-Can't-Play-Without-Speech-Bubble wish is coming true.murklor007neb18_ESO wrote: »Not a peep about chat bubbles in what's coming...
Guess we'll just keep playing it as a singleplayer game and loose all roleplayers. It's not like they are the most loyal MMO customers or anything like that.
Desperation PR move because of all the unsubs and negative reviews. Good luck at the unemployment office.
Nope, I made two points in one short reply relating to the same issue, which are entirely consistent.Soulstormkj wrote: »
Did you just start an argument with "This isn't an offline game" and then finish the same argument with "This isn't the barrens" A clear reference to WoW, an online game... So if this isn't an offline game or an online game. Does that make it an imaginary game?
Sad to say, the list of current and future improvements does not impress me other than the fact that far and away, the biggest share of changes related to dungeons, groups and player vs player. None of those things interest me. I am a crafter, and I don't care to group or join guilds although I have had to do just that in an attempt to sell my goods. And it has worked VERY badly.
There are two issues that interest me:
1. the lack of bag space, bank space and storage for our inventory, and
2. a public AH, broker, or other means to sell that does not require me to join a guild.
These two items are critical to the game and have been mentioned in countless threads in these forums, and yet there is NO mention of them in this road map. If you ARE listening, it must not be to these forums. A recent poll in the Crafting Discussion is showing that 60% of the crafters polled want a public AH.
Frankly, I don't give a damn what the reviewers say about this game, good or bad. Your customers are here posting things in the forums, and if you are listening to them, there ought to be some mention of these basic items. If you have decided not to include them in this game, I would like some explanation why instead of being stonewalled.
It is very nice of you to give us extra game time , and there are many fine things I can say about the game. But these two critical matters must be addressed, and seeing no mention of them in your game plan makes me discouraged and upset. I hope that you plan to add some things to your game plan and if so, that you will mention what you plan to do --or not do-- in regards to these two issues.
...The updates are amazing and truly what the game needs, but I fear it's too late and the damage has been done.
They need to really act fast, the clock is ticking.
Blizzard won a case against the the developer of a game cheat (which I know bots are but the cheat 'hack' did a lot more than that) and they were only able to win against a US company on copyright grounds, not the writing of the bot itself.The only down side in the game I see at the moment is the bots and gold sellers, ZOS are fighting the battle here - I truly hope they win it - other MMO's have fought this battle for a long time. In the case of Blizzard, in the courts even.
TLDR: I don't believe an AH is essential and interaction is what MMOs are about.
I'm sorry, I just don't see how a centralized auction house is "critical" to the game. It's critical to you (and I know there are others as well). The bag and bank space thing is a hassle, but easily remedied by emptying your bags. The bank however, I agree, is another story. I'd be more inclined to buy more space if it wasn't so expensive.
I imagine the reasoning behind the lack of an auction house was to get players interacting more. There was a time when an auction house didn't exist. EverQuest didn't have one (not sure if that's different now) and people sold stuff in the West Commons. Dark Age of Camelot, for the longest time, did not have an auction house (read: housing consignment merchant). When the consignment merchants got put into the game, a lot of people just sold their wares on their houses. You could still find people crafting but it wasn't as abundant and never mind that one could craft at their house. An auction house is impersonal and the same can be argued for the guild store.
We play these games to interact with other people and experience the world. I just feel like some people (not specifically you) want a multi-player experience but don't want to interact with anyone outside of grouping. Anyway, that's my two cents.
Blizzard won a case against the the developer of a game cheat (which I know bots are but the cheat 'hack' did a lot more than that) and they were only able to win against a US company on copyright grounds, not the writing of the bot itself.The only down side in the game I see at the moment is the bots and gold sellers, ZOS are fighting the battle here - I truly hope they win it - other MMO's have fought this battle for a long time. In the case of Blizzard, in the courts even.
There is no legal action ZOS can take against the botters and the fact most RMT is in China tells you the chances ZOS have got bringing copyright case.
Ok I love the message, but actions will speak louder than words. If you can pull this off I will be impressed.
If you don't it will be next unfullfilled promise, probably along with the 6 weekly content updates. Sorry for being negative but at the moment you are making it difficult to be positive.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Fairydragon3 wrote: »As for the list of things to come, they look great but there's no mention of player housing as of yet.
Honestly i dont want to se this unless we got a big space. In SWG Housing was so awesome, Guilds had towns and claimed a part of a Planet. Nirn is one Planet, and right now there is not much space in the game. And I especially dont want a copy of these Stronghold that TOR is coming out wiht. I'm sure it just instanced areas. where is the sense of exploration in that. I would like to get lost, and find myself in someones town where that have a store and stuff.
Prospero_ESO wrote: »TLDR: I don't believe an AH is essential and interaction is what MMOs are about.
I'm sorry, I just don't see how a centralized auction house is "critical" to the game. It's critical to you (and I know there are others as well). The bag and bank space thing is a hassle, but easily remedied by emptying your bags. The bank however, I agree, is another story. I'd be more inclined to buy more space if it wasn't so expensive.
I imagine the reasoning behind the lack of an auction house was to get players interacting more. There was a time when an auction house didn't exist. EverQuest didn't have one (not sure if that's different now) and people sold stuff in the West Commons. Dark Age of Camelot, for the longest time, did not have an auction house (read: housing consignment merchant). When the consignment merchants got put into the game, a lot of people just sold their wares on their houses. You could still find people crafting but it wasn't as abundant and never mind that one could craft at their house. An auction house is impersonal and the same can be argued for the guild store.
We play these games to interact with other people and experience the world. I just feel like some people (not specifically you) want a multi-player experience but don't want to interact with anyone outside of grouping. Anyway, that's my two cents.
It is clearly important to have an auction house. Trading is also part of the game and the absence of an AH is a hindrance to do it. If i want to sell or buy something i have to look in the guild stores of the three trading guilds where i am member plus in the zone chat if it is not in the stores. So in the worst case i have to look for something at 4 different places. This has nothing to do with players interacting or immersion or whatever, this is just annoying and stupid game design.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.