Desperation PR move because of all the unsubs and negative reviews. Good luck at the unemployment office.
ZOS_GinaBruno wrote: »Everyone, don't forget that there are other things we're working on that Matt did not list. That was just a sneak peek of some features that are actively being developed.
taurrannub18_ESO wrote: »Combat balance???
I'll believe it when I see it. I've seen numerous VR10 players walk away from this game in the past week simply because you've refused to balance some of the game-ruining PVP exploits and imbalances in lieu of focusing entirely on PVE content.
You're making a big mistake by ignoring PVP balance.
Let's start with a short list:
- Vampire exploits and overpowered skills compared to Fighters Guild. (there is currently no downside to playing a vampire)
- Oil pots being dropped in towers and spilled on the floor for defense.
- Werewolves are completely broken.
- Endless mercenary placement bugs.
- Underpowered melee styles in comparison to shield bash.
- Overall class balance between Templar, NB, and DK, for the most part.
A justice system—steal from and kill NPCs and deal with the consequences if you are caught
jeradlub17_ESO wrote: »6) Address spammability of many abilities. You truly need cast timers and less items being instant especially the stuns and roots. Given you kind of shot yourself in the butt on this one by choosing to go with a miniscule hotbar with only 5 buttons and 2 specials. To do it you may have to implement a standard mmorg UI and that would be a welcome change
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
jeradlub17_ESO wrote: »Unimpressed. ESO has no business at all bringing new content into the game when the base game isn't even fixed yet and remains severely broken. t