xsorusb14_ESO wrote: »Surprised no one is mentioning
Imperial City PvP Dungeon
Attorneyatlawl wrote: »Amazing news, honestly. I'm impressed with this entire announcement, and can't wait to see/hear more about the things listed as time moves on. Seriously, seriously cool stuff!
My favorites would include an imperial city pvp dungeon zone, the raid system, dye/armor tinting, and horse racing, off of that list, but I can't say there's a single thing on there I'm not excited about.
HEY! ESO/Zenimax,
What about those of us, who prefer playing this MMO as a regular single player Elder Scrolls game?... There was nothing on your newsletter addressing us single players; I mean, I would love to play some of this new dungeons & such but, I'm not that sociable keen and also I rather play the old Elder Scrolls style... until the next real full Elder Scrolls game comes out.
Unless you move the EU server into Europe before the next billing cycle, the road ahead for the EU server will be rather short.
All you have given are bogus reasons and excuses. This is an MMO, nothing is ever stable unless you put the game into maintenance mode and stop updating it.
The NA playerbase has no idea how bad it is and Zenimax obviously has no clue either, so let me educate you in hopes that some of you realize the crux of the issue.
Until you get to vr6 and up, or go into pvp, the latency is meaningless for the most part. However, at these vr levels, if you play the pve content solo, the problem becomes incredibly frustarting because NPCs start to hit you so hard that blocking no longer is a feature, but a nescessity. You WILL die if you miss a block uness you're a vampire and just abuse mistform/batswarm/tiny ulti cost. With the inherent latency coupled with human reaction times and animation times, you start to die, a lot, purely to latency.
This means that, for EU players, the game is fundamentally broken and the only thing that will fix it is moving the servers. You cannot have an action MMO with active blocks and expect people to happily play with this latency.
I'm currently VR8 and losing interest, fast and I assure you I'm not the only one and once more people reach these levels, they will notice it too when they start to constantly die.
Zenimax, I'm positive you aren't even aware of this as you're too busy still rolling in the cash from the initial sales, but you are becoming the laughing stock of the MMO industry with this, coupled with other ongoing issues like advertizing the game as a PvP game then leaving PvP so completely broken for so long. You were told in BETA that batswarm would become a problem yet did nothing.
"We're working on it" doesn't cut it in 2014. The MMO market is too saturated for amateurs but I guess you didn't pay attention to SWTOR, because you're mkaing the exact same mistakes.
Well I am certainly confused as to why everyone is so disgruntled about a MMO that literally only has been out for a month. Craziness I tell you. Thanks ZOE by the way. I am a happy customer (then again I dont live a life of negativity and gloom and doom, either)
Whizzinglane wrote: »
Suggestion two: At t the moment, the only way a player can interact with one another is by pressing the “F” key. Why not adding the ability to right click on a player instead?
Suggestion three: Currently, when grouped, only the party’s member names and health bars are displayed. Why not adding a character’s mug shot above the health bar? The player’s character mug shot will be displayed followed by the character’s name. That way, we as players, can see the party’s member characters’ mug shots in our group. In addition, why not also add the Stamina bar or magicka bar(s) there as well… just below the health bar? Seeing how much Stamina or magicka a party member has is very beneficial to the tank in a party.
Suggestion four: Presently, an Archer uses a bow as her/his primary weapon. At close range an archer is at a disadvantage until he or she is able to equip a second set of weapon(s) at level 15. Why not add the ability for archer to use weapon(s) at the onset, at level one? It would be fantastic! When an enemy is at close range, it is hard to keep firing arrows. The archer is prevented or gets interrupted. So, adding the ability for archers to use weapons at level one instead at level 15, would be a cool implementation ESO.
All, in all, I am really looking forward to the improvements that will be added with the next patch.
P.S. Can you please add a bit more commands for our characters to use? At present, the commands are limited. Please add, hug, sit, sleep, etc., and please improve the emote command.
Thanks ESO! I'm truly enjoying the game. Please keep it this way. Do not dumb it down.
snipkrazleganub17_ESO wrote: »I really love this game and I'm enjoying it a lot, but there is a single reason that has put me at the edge of the unsubscribe button. And is a huge problem that I don't see addressed on this post. and that is:
Your businesses model....
The cash grab decisions:
1) Locking an entire race behind a paywall. I can't express how pissed off I was with this. and I don't think I need to explain why.
2) Punishing those who didn't purchase the imperial edition by forcing them to play a walking simulator. The experience without the horse can be horrifying, specially on cyrodil, and the high prices of the horses makes that worse. But the true sin here is that you are giving a huge advantage to people who decided to pay more. Thats the insignia of "pay to win" games. Which I hate, but I can understand under a free to play model... but adding this stuff in a full price + monthly subscription game is horrible.
3) Having a cash shop is what gives me the most fear. Right now the imperial horse is a pay to win item that should not be there. And the locked imperial race should be available for everyone. but cash shop gives me fear because of the potential it has. so what are you going to put there in the future? "pay to change your name" "pay to change regions" "pay to respec your character" "pay to change your alliance" "pay to change your race" "pay to obtain cosmetical items" "pay to obtain a bunch of crafting materials" "pay to obtain this epic flying horse" "pay to obtain this legendary armor set" "pay to autolevel your character to VR 10" .....
while some of them even sound nice, none of them should be present on a subscription based game.
So I want to finally say the following:
1) Are you aware of this problem? are you aware that this can destroy you?
2) If I see any further "pay to win" or cash grab moves by zenimax, I will not hesitate to hit that unsubscribe button, to my sadness.
but don't be sad, I love this game and I will continue to enjoy it as long as I can and as long as it doesn't make me feel I have been robbed.
The problem with cosmetics in the cashshop isn't that people mind there being cosmetics in itself, but that it take a lot of time away from the developers that could have been used to produce actual content.
If you look at GW2 for example, you can clearly tell the damage done by the cash shop cosmetics. For a start, we haven't had 1 complete armor set which is actually obtainable in game since launch, because those resources have been used to make cosmetic gear in the cash shop. It's cash shop day in, cash shop day out, the game becomes an advertising ground for the cash shop .
A lot of people are paying $15 a month to avoid that, to say, 'look devs, here's my money, please don't waste your time on the cash shop and focus on the game instead'. If you then follow the exact same model say, as GW2, people are going ask why are they paying $15 extra.
Although I have to agree that Angry Joe's ESO review being pretty balls. As someone that just doesn't like MMOs outright and has little idea on how they actually work (see his review of GW2 where he seems to present the B2P/F2P model as a flawless superior to the P2P model), he really wasn't qualified to review a MMO. As expected, his review has a bunch of things just outright wrong, and some things (like why puzzles are personalised) where he just doesn't consider why it's like that before going off on a 38 min rant.
...I know we ALL have dealt with this: there's a chest, you spot it, other guy nearby doesn't-but there's an enemy npc there, so first of course you have to kill the guy to unlock the chest or he will just interrupt you every time, so you proceed to kill enemy npc-while doing so the nearby other player spots the chest and runs over and loots it while you hold the npc's aggro... so since you were "so kind" as to pull that enemy first, the other dude gets to loot your chest uninterrupted...
Oh please, since it's 1st on the to-do list, make it work sooooonnnn pleaseA system that allows grouped players to see each other even when they’re in different phases
Desdemonte wrote: »Matt- if you're off to level your Nightblade, why don't you put more effort into fixing the bugs in the class and balance it to the other ones better?!? As of now, you hardly see anybody playing one in PvP because they are so useless.
I really wish there was a statement regarding how broken OP the DK class is, and has been for a year on the PTS with no fix in sight. Even the DKs in the test server have been telling you for a year that they are grossly OPd. Then add the class synergy to the Vampire line and it is total god mode. People are leaving PvP in droves due to rage quitting. There is NO way to counter this, regardless what people who support the build say. Something this broken warrants an emergency hot fix but it has been going on for weeks. I loved PvP in Beta, as did pretty much my whole guild. Now I hate it due to its brokenness. My guild has already had VR10s leave the game over this issue. I'm afraid you are going to be doing too little too late for a lot of people. Especially when the fixes are so simple. But with your track record of ignoring the PTS comments for a year, confidence in the devs and ZOS is at nil.
I'm glad there is so much work being done to kill bots and ban spammers, but in reality they are merely an annoyance. The broken skills and class imbalances will ruin the game. At least a statement to acknowledge that these things are broken and you are actively looking at how to fix them and balance things out would go a long way.
HEY! ESO/Zenimax,
What about those of us, who prefer playing this MMO as a regular single player Elder Scrolls game?... There was nothing on your newsletter addressing us single players; I mean, I would love to play some of this new dungeons & such but, I'm not that sociable keen and also I rather play the old Elder Scrolls style... until the next real full Elder Scrolls game comes out.