My two primary concerns was not addressed, which makes me sad. What I would like to see is:
1) Improved grouping functionality. Right now it's really awkward to team up with friends and run normal content. I'm sure it's fine for dungeons, but for the rest of the world... not so much. This really should be #1, imho.
2) The ability to change appearance outside chargen! This might not be super critical, but it would be really nice. For a former City of Heroes player, it's pretty essential.
(Secret bonus issue: More character slots! 8 isn't nearly enough )
But all the negativity aside, it sounds like some great additions, both for slow-poke altitis plagued players like me, and the guys who are already lots of veterans. Keep up the great work!
Here's to another month of ESO.
Need better PvP... 1v1 and 2v2 is a must
taurrannub18_ESO wrote: »Combat balance???
I'll believe it when I see it. I've seen numerous VR10 players walk away from this game in the past week simply because you've refused to balance some of the game-ruining PVP exploits and imbalances in lieu of focusing entirely on PVE content.
You're making a big mistake by ignoring PVP balance.
Let's start with a short list:
- Vampire exploits and overpowered skills compared to Fighters Guild. (there is currently no downside to playing a vampire)
- Oil pots being dropped in towers and spilled on the floor for defense.
- Werewolves are completely broken.
- Endless mercenary placement bugs.
- Underpowered melee styles in comparison to shield bash.
- Overall class balance between Templar, NB, and DK, for the most part.
It's bad enough people are prancing about with their summoned daedra in cities and cluttering up the streets, don't need dead things either >.>
Also, thumbs up to this road map.
Guild functionality IMO should be *the* priority
flameweaver wrote: »Whilst this is all great, positive and welcome news, much of this could have been sorted prior to launch if ZOS had been less precious about the beta and NDA restrictions. In my view they should have:At least this would have promoted the kinds of discussion that are taking place now and provided ZOS with much more feedback much earlier.
- Had a Beta available 24 x 7 for at least the 2 months prior to launch and perhaps longer.
- Lifted the NDA much earlier
- Kept the BETA forums open, rather than closing them after each beta weekend
And maybe, just maybe, many of the issues would have been fixed for launch.
That said, I'm subbed for 6 months and look forward to the proposed changes. Maybe this could be the game to pull me away from 10 years of playing EQ2, but for now I'm sitting on the fence and will make my mind up at the end of my sub.
Aslong as they dont nerf bat swarm and continue with adding an aoe cap on ultimates i and allot of other people will quit this gameAll great but avoiding adress most game breaking abilities: Bat Swarm, Mist, Bolt Escape make you loose pvp players rapidly.
Bat Swarm: https://www.youtube.com/watch?v=Hb9NlqRfCH4
Mist: https://www.youtube.com/watch?v=9Kc2ehFqcyI
Bolt Escape: https://www.youtube.com/watch?v=iPR7oUbG0IM
Its little slice of how this broken abilties working in pvp and they should have no place in balanced pvp system.
AryaWythers wrote: »
Just another pillar of the intelligent internet community that will try to personally insult than to come up with some real thought...KEEP INSULTING PEOPLE THOUGH.
Not FREE when they do it to compensate for a broken product that people pay for...and yet again have to PAY for by subbing...classy business sense Zeni.
I know you have your hand in my pocket Zeni and that is just a roll of quarters because I'm not that happy to see you...sorry for the awkward moment
Any more names you want to call me tough guy?