It turns out the majority of heals already have the cap, not just damaging abilities. Nobody cared about it before, and the poll shows that 99%+ of the players still don't care.
https://www.youtube.com/watch?v=VHwbrXNfbNM
Every MMO has a bunch of vocal crybabies who are not interested in facts, but are always ready to throw a tantrum, start petitions, and threaten cancellations over a perceived removal of their overpowered candy.
The main blame for driving ESO crybabies into hysteria lies firmly with the PTS testers who started spreading misinformation. Apparently, they did not even bother to test the same abilities on live. Didn't these testers also have a chance to test the game on PTS for months before release?
I for one hope ZOS does not listen to the tiny vocal minority and do what is right for game balance.
Keystone.Jones wrote: »LatinLegacy wrote: »xsorusb14_ESO wrote: »LatinLegacy wrote: »Well I wouldn't be a Rank 10 vet on Wabbajack if I didn't take PvP seriously. Hell, been doing it since the days of Meridian 59 so yes, I take it very seriously. As for stacking in giant balls, go for it. They'll be the morons that will be dropped from a few well placed fire treb/ballista hits. You also won't be a very effective zerg if your stacked in a " giant ball " when on the offensive. As already mentioned, the PvP will improve greatly since bad players will no longer be able to run into crowds & spam AOE's until they fall & take 30+ players with them. Try harder man, I've been doing this for almost 18 years. This was & is a needed change.
Aka, this guy is a zerging nub, therefor it won't effect him, because he'll be the one zerging.
Actually, I'm an ambush Nightblade. The only AOE skill that I have slotted is Lotus Fan which I happen to not use as an AOE ability. All of my other skills including my ultimate, harvest soul, are single target skills. If I happen to be a part of a large group that is pushing, I am the almost always the one that is firing a siege at a keep or I am stealth at an enemy entrance getting the drop on reinforcements as they enter the keep. You don't have to take my word for it but I do have a publicly available Photobucket album of TESO SS's that will back up my play style claims . That or I can bring in a bunch of Wabbajack vets that I run with to post in this thread to really put you down :P
The thing you don't understand is...with an AOE cap EVERYBODY will stand in a MASSIVE tight group of people and your single target spec will mean NOTHING.
I hope that is clear to you.
Diamond_10 wrote: »Im VERY VERY surprised if they go ahead with this.
ESO Staff go ask Matt Firor how daoc would have turned out with aoe caps.
Worst idea ever if you cap aoe, and will doom this game before it even starts.
It turns out the majority of heals already have the cap, not just damaging abilities. Nobody cared about it before, and the poll shows that 99%+ of the players still don't care.
https://www.youtube.com/watch?v=VHwbrXNfbNM
Every MMO has a bunch of vocal crybabies who are not interested in facts, but are always ready to throw a tantrum, start petitions, and threaten cancellations over a perceived removal of their overpowered candy.
The main blame for driving ESO crybabies into hysteria lies firmly with the PTS testers who started spreading misinformation. Apparently, they did not even bother to test the same abilities on live. Didn't these testers also have a chance to test the game on PTS for months before release?
I for one hope ZOS does not listen to the tiny vocal minority and do what is right for game balance.
Doesn't change the fact that now that everyone knows theres a AoE cap on live we will see turtling groups doing the same thing the zerg does on GW2.
It turns out the majority of heals already have the cap, not just damaging abilities. Nobody cared about it before, and the poll shows that 99%+ of the players still don't care.
https://www.youtube.com/watch?v=VHwbrXNfbNM
Every MMO has a bunch of vocal crybabies who are not interested in facts, but are always ready to throw a tantrum, start petitions, and threaten cancellations over a perceived removal of their overpowered candy.
The main blame for driving ESO crybabies into hysteria lies firmly with the PTS testers who started spreading misinformation. Apparently, they did not even bother to test the same abilities on live. Didn't these testers also have a chance to test the game on PTS for months before release?
I for one hope ZOS does not listen to the tiny vocal minority and do what is right for game balance.
Doesn't change the fact that now that everyone knows theres a AoE cap on live we will see turtling groups doing the same thing the zerg does on GW2.
Probably 90% of them are GW2 players used to massive AoE spamming pvp, GW2 is just very AoE heavy.
What they dont get is that actually the siege weapons in ESO dont have an AoE cap, nah they want their overpowered and easy candy instead of using an organized strategy. Siege weaposn which are very usefull and play a big part in ESO pvp wheras in GW2 they play only a minor role.
Like I wrote above the current AoE combos people use to mow down enemies i.e. /Talons/Impulse/Batswarm are way too strong and need an urgent fix. The most powerfull attacks are the most easy ones and thats just plain wrong.
And yes, the video shows that actually healing had already a cap....they are silent about this.
Please vote in the poll here: http://forums.elderscrollsonline.com/discussion/88049/do-you-think-there-should-be-an-aoe-cap
Make our voices heard!
I think there should be "single target spells" , "multi target spells" and "area of effect spells".
- Single target = hit 1 target.
- Multi target = hit a given number of targets (and here you have a cap)
- Area of Effect = hit an area.
- There should not be a target limit.
- Area should be static and do not move with the caster.
- GTAoEs could be channeling abilities or DoTs
- PBAoEs should only be direct damage abilities or preventing the caster from moving while channeling.
Every type of spell (single, multi, area) can be ranged or melee.
Then you tweak the damage/effects of various abilities.
/TALONS
/IMPULSE
/BAT SWARM
NO thank you, not with this no-skill "elite" tactic which people use currently in pvp and mow down enemies.
AoE needs a change for sure, if not with a cap than something else.
But these mentioned AoE combos currently are a joke.....
scorpo46b16_ESO wrote: »you will destroy or hurt badly pvp in this game one of the reasons my guild chose this game was because it was possible to zerg bust through superior tactics.
this will just empower zergs and be the first of more changes to come that dumb the game down and force pvpers to have to wait for the next game again.
people will just run around in tight defensive massive clumps and only die to larger clumps just like GW2
Every game that does this target cap BS kills its PvP
TheGrandAlliance wrote: »@Greysun
What your forgetting is that the more people you have there the more of the "shock" is being absorbed. AoE's are not unlimited power... they have "energy" and cannot hit unlimited targets.
The ones "closest to the blast" would take most of damage leaving ones behind with less. What you are saying isn't a realistic comparision... Case in point "Boston Bomber": Not everyone died with the "AoE" range.
TheGrandAlliance wrote: »The ones "closest to the blast" would take most of damage leaving ones behind with less. What you are saying isn't a realistic comparision... Case in point "Boston Bomber": Not everyone died with the "AoE" range.
TheGrandAlliance wrote: »scorpo46b16_ESO wrote: »you will destroy or hurt badly pvp in this game one of the reasons my guild chose this game was because it was possible to zerg bust through superior tactics.
this will just empower zergs and be the first of more changes to come that dumb the game down and force pvpers to have to wait for the next game again.
people will just run around in tight defensive massive clumps and only die to larger clumps just like GW2
Every game that does this target cap BS kills its PvP
Mates... only exploiters think that AoE cap shouldn't be there. One VR10vamp vrs a zerg is crazy.
Only ones complaing about this are the vamp exploiters. NO need for them here.
PLEASE DO NOT SET AOE CAP TO 6. If someone casts an AoE on a group of 7 players, then all seven should be hit. Whatever number of people in that AREA should be hit. That's the point of Area of Effect, to hit all players in the area. If ZOS implements the AoE cap that is being tested on PTS, then it may be a deal breaker for PvP for me. This is one of the biggest reasons ESO AvA > Gw2 WvW
frwinters_ESO wrote: »PLEASE DO NOT SET AOE CAP TO 6. If someone casts an AoE on a group of 7 players, then all seven should be hit. Whatever number of people in that AREA should be hit. That's the point of Area of Effect, to hit all players in the area. If ZOS implements the AoE cap that is being tested on PTS, then it may be a deal breaker for PvP for me. This is one of the biggest reasons ESO AvA > Gw2 WvW
OMG its already capped at 6! always has been. the developer have just put out an explanation here:
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
Its not a big game breaking deal, they are changing like 5 abilities and that's it.
Next topic please!
That has already been clarified a long time ago, the issue is not that they are capping, the issue is nobody knew there was a cap and now the new meta is turtling around like GW2
TheGrandAlliance wrote: »That has already been clarified a long time ago, the issue is not that they are capping, the issue is nobody knew there was a cap and now the new meta is turtling around like GW2
They think this yes... but GW2/ESO 2 different games. "turtling around" won't work just because they have aoe caps.