Disappearingone wrote: »I only tested 2 skills on live. (and that wasn't easy) Both skills only hit 6 targets.
This is Cleave.....
It was rough testing this. The casters and the archers would spread out, either before I tried to hit them or after. that made it hard to determine which were out of range, unaffected or unaffected and then moved out of range. Then I had to try to get everything affected to be inframe long enough to get a SS.
I tried to pan out the camera farther but vines and wall clipping into the picture made that unviable.
I also always had 6 of the lizard-dog things in every pull. Where I was setting in Bonesnap there were two groups of three of those things. So, in every pull I had at least 10 targets. I also should note that in the Screenshots posted the Dog things are sometimes hard to see because they are behind me or hidden behind a more prominent mob.
My small sample tells me that Jessica is telling the truth; A few Skills are bugged and OP and now will be fixed, and that made people look at all the AoE skills. That made people think there was this huge nerf happening when there wasn't.
xsorusb14_ESO wrote: »Most AOE isn't capped
Very few actual AOE is capped
cleave is capped cause its secondary effect, the damage shields and ultimate gain.
valkaneer2b14_ESO wrote: »Ok so does this mean AoE is already capped on Live and we can start to expect to see the Zergs take over immediately?
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
Being as I've already cancelled my subscription over AoE cap news and all other players in our PvP guild are doing the same... you might wanna rethink this nonsensical AoE cap change.
Here's the short and long of it:
Guild Wars 2 is free.
Guild Wars 2 has an AoE cap.
ESO is not free.
ESO does not (currently) have an AoE cap.
If GW2 and ESO have an AoE cap = Goodbye ESO. I'll choose the free version of bad decision making, thanks.
Disappearingone wrote: »xsorusb14_ESO wrote: »Most AOE isn't capped
Very few actual AOE is capped
cleave is capped cause its secondary effect, the damage shields and ultimate gain.
Most AoEs have a secondary effect. The two that I use most are capped, And I'll bet if people care to test they will find the same is true for most.
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
What is not ok in pvp is currently this....
3-4 players can kill 25+ enemies in 3 seconds just with pressing a button and doing 1700dps with AoE.
This is ridicolous and not acceptable, there is no tactic and no skill in it.
http://www.twitch.tv/prydatv/c/4079857
LatinLegacy wrote: »To be honest, the only people complaining are most likely those players that ran into large groups of opposing players mindlessly spamming AoE's. Pretty much a majority of Dragonknight & Sorcerer players.
LatinLegacy wrote: »This change will implement a higher level of skill & if you know how to play your class well, this change will not impact you in any way whatsoever.
xsorusb14_ESO wrote: »
Most AoEs have a secondary effect. The two that I use most are capped, And I'll bet if people care to test they will find the same is true for most.
Most AOE's don't have secondary effects like the Cleave Morph, For instance, Carve Morph gives 3 ultimate for each enemy hit, that means If i hit 10 people, I instantly get 30 Ultimate...That is why that ability is capped at 6... the Damage Shield one is even more absurd without a cap on it..imagine a group of 30 people clumped up... if I ran up there and hit them all with Brawler, you'd never remove the damage shield from me...
Now look at something like Steel Tornado from Duel Wield line, it doesn't have an effect where near that.. and its not capped..
prana33b14_ESO wrote: »ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
What is not ok in pvp is currently this....
3-4 players can kill 25+ enemies in 3 seconds just with pressing a button and doing 1700dps with AoE.
This is ridicolous and not acceptable, there is no tactic and no skill in it.
http://www.twitch.tv/prydatv/c/4079857
hahahahaha. Bads gonna bad. No one in that zerg of unorganized players used their magelight, just ran into teh keep? They deserve to get killed. All of them. Step your game up.
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always
had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
Iam not sure who is the bad one, those who just stand around in castles like everyone does in every faction occasionally or those who just play superman and think they are cool without the need of any skill.
Disappearingone wrote: »xsorusb14_ESO wrote: »
Most AoEs have a secondary effect. The two that I use most are capped, And I'll bet if people care to test they will find the same is true for most.
Most AOE's don't have secondary effects like the Cleave Morph, For instance, Carve Morph gives 3 ultimate for each enemy hit, that means If i hit 10 people, I instantly get 30 Ultimate...That is why that ability is capped at 6... the Damage Shield one is even more absurd without a cap on it..imagine a group of 30 people clumped up... if I ran up there and hit them all with Brawler, you'd never remove the damage shield from me...
Now look at something like Steel Tornado from Duel Wield line, it doesn't have an effect where near that.. and its not capped..
Are you sure or are you making the assumption? (Proof Pls) Further, even if your right and its not capped, who says it will be?
All that is said is that a most already have a cap and a few don't and not meant to and that there is a few that were meant be capped and are bugged. The bugged ones will be fixed...
prana33b14_ESO wrote: »ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
What is not ok in pvp is currently this....
3-4 players can kill 25+ enemies in 3 seconds just with pressing a button and doing 1700dps with AoE.
This is ridicolous and not acceptable, there is no tactic and no skill in it.
http://www.twitch.tv/prydatv/c/4079857
hahahahaha. Bads gonna bad. No one in that zerg of unorganized players used their magelight, just ran into teh keep? They deserve to get killed. All of them. Step your game up.
Iam not sure who is the bad one, those who just stand around in castles like everyone does in every faction occasionally or those who just play superman and think they are cool without the need of any skill.
The dps is the point and not a missing mage light.
prana33b14_ESO wrote: »
Iam not sure who is the bad one, those who just stand around in castles like everyone does in every faction occasionally or those who just play superman and think they are cool without the need of any skill.
lolz. I dunno, I'd probly check for stealth groups before entering keep. Don't cry because an unorganized group of pugs got blown up. It says nothing of skill or tactics. They deserve to die if they are that dumb.
If you think a group of mindless pug idiots mashing buttons in a zerg doesn't deserve to get taken advantage by small groups who are organized and smarter you are part of the problem.
prana33b14_ESO wrote: »
Iam not sure who is the bad one, those who just stand around in castles like everyone does in every faction occasionally or those who just play superman and think they are cool without the need of any skill.
lolz. I dunno, I'd probly check for stealth groups before entering keep. Don't cry because an unorganized group of pugs got blown up. It says nothing of skill or tactics. They deserve to die if they are that dumb.
If you think a group of mindless pug idiots mashing buttons in a zerg doesn't deserve to get taken advantage by small groups who are organized and smarter you are part of the problem.
I never thought that in such an interesting mass pvp the tactics & strategies of some players are so simple minded.
In other words, I dont know any strategy just give me Superman and I mow all down.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.