I think putting a cap on healing spells is a HUGE issue and not only that but nerfing more regen on the templar. So you reduce the amount of people a heal hits which means that the healer needs to cast more times but wait we have also reduced the regen for a class that is pointed as being a healing class.ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
Smaller groups should outplay a bigger group with strategy and not with RAMBO AoE.
Join a guild who does coordinated group tactics, not just 2-3 people who think they are the kings of the battlefield without even the need to be in an organized guild/group.
People had their fun with AoE for now and if nobody suggest an alternative to AoE cap....than do the cap. Players defeNding their loved fun toy and dont care about game improvements from a neutral standing point.
xsorusb14_ESO wrote: »
Who says it will be? the people on PTS who've tested it, ALL AOE including Heals now has a 6 person cap
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
Smaller groups should outplay a bigger group with strategy and not with RAMBO AoE.
Join a guild who does coordinated group tactics, not just 2-3 people who think they are the kings of the battlefield without even the need to be in an organized guild/group.
People had their fun with AoE for now and if nobody suggest an alternative to AoE cap....than do the cap. Players defeNding their loved fun toy and dont care about game improvements from a neutral standing point.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
While working on a list of impacted abilities, I think you should provide us a list of all AoE abilities with target cap and the number of that cap.
I think it is pretty clear why a hard AoE cap should not be introduced for every skill, and I think that a skill-by-skill cap should be a good solution.
That cap should also be written in the skill tooltip.
I am sure you can understand why we (according to the poll in another post 1500+ppl (91%)) do not want the PvP to be turned into the mindless blobbing idiotic gameplay that is going on in GuildWars2. You should encourage teamwork, not a spam of random skills from the middle of a blob.
Thank you.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
Can you please post that note publicly.ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
I have had too many friends leave the game overnight after hearing about this, and would personally like to know the exact details.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
Can you please post that note publicly.ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
I have had too many friends leave the game overnight after hearing about this, and would personally like to know the exact details.
they left before it went live? I would suggest you find new friends. I guarantee those type of friends would stab you in the back for a 10 dollar bill if they wouldn't get in trouble for it.
Good change. There's no "skill" in running into enemy zerg and spamming 1-2 broken AOE abilities. Don't like dying to a larger group? Invite more players into yours, or go fight a different enemy group, or take a different objective. Cyrodiil is huge.
For abilities like Impulse, even 6 is too high a cap given its current damage, cost, and range.
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
And trying to find a group equal to yours in size, and beat them by identifying priority targets and actually using all abilities on your bar is "zerg mentality"?
I hope everyone who thinks like you rage quits this game because of the change and goes elsewhere. That would be another improvement for ESO PVP.
prana33b14_ESO wrote: »
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
AOE in DAOC is like this. It's not a broken mechanic. You need to see the mezzers and bomb groups in the game the devs said they were copying before talking anymore imo. Players need to be aware of what can happen and check for stealth bomb groups and CC them immediately when they pop up. It isn't that it requires a lot of skill, it's that the zerg is that stupid and doesn't need any more hand holding. It's as simple as "omg there are aoe groups running around, don't bunch up guise." So tough though, better dumb down the game amirite?
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
xsorusb14_ESO wrote: »
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
And trying to find a group equal to yours in size, and beat them by identifying priority targets and actually using all abilities on your bar is "zerg mentality"?
I hope everyone who thinks like you rage quits this game because of the change and goes elsewhere. That would be another improvement for ESO PVP.
No where to run? They had an entire keep to run around in...
What.. you think you need 30 people standing on a flag to get credit? That's not how capping in this game works..you can be outside of the keep near it, and get credit.
Now I get that you're probably not a good player, but your badness shouldn't break the game because you don't know how to spread out from AoE's
prana33b14_ESO wrote: »
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
AOE in DAOC is like this. It's not a broken mechanic. You need to see the mezzers and bomb groups in the game the devs said they were copying before talking anymore imo. Players need to be aware of what can happen and check for stealth bomb groups and CC them immediately when they pop up. It isn't that it requires a lot of skill, it's that the zerg is that stupid and doesn't need any more hand holding. It's as simple as "omg there are aoe groups running around, don't bunch up guise." So tough though, better dumb down the game amirite?
If it was not a broken mechanic, ZOS would not be fixing it. Have you seen the twitch video above? A good illustration of why it's broken, even if ZOS was not fixing the caps. You can't CC someone who's immune to CC, and in a tight space like the smaller inner keep there's little space to escape the large AOEs. Plus some of the AOEs have CC attached to them, stun or slow.
The only minimal "skill" in that video on the part of the attackers is the use of Immovable before dropping AOE. The rest equates to mindless farm with zero skill, which should not be possible in balanced PVP.
The only minimal "skill" in that video on the part of the attackers is the use of Immovable before dropping AOE. The rest equates to mindless farm with zero skill, which should not be possible in balanced PVP.
So 3 people abusing a broken mechanic, with massive AOE damage that has large radius and no target cap, to kill 30 enemies in a tight space where they have nowhere to run, is "skill"?
And trying to find a group equal to yours in size, and beat them by identifying priority targets and actually using all abilities on your bar is "zerg mentality"?
I hope everyone who thinks like you rage quits this game because of the change and goes elsewhere. That would be another improvement for ESO PVP.
http://www.twitch.tv/prydatv/c/4079857
I want to change my vote...
Good change. There's no "skill" in running into enemy zerg and spamming 1-2 broken AOE abilities. Don't like dying to a larger group? Invite more players into yours, or go fight a different enemy group, or take a different objective. Cyrodiil is huge.
For abilities like Impulse, even 6 is too high a cap given its current damage, cost, and range.