Thechemicals wrote: »I play a DK Vamp...
Can someone tell me where this "Ultimate Reduction" skill is? I have looked everywhere for it, I have respec'd more times then I can count, I can't find it. I can get my ulti cost down to 34 thats it...
As far as them "fixing" ultimate cost reduction, I think they intended ultimate reduction to stack seeing as the new set coming in craglorn 5 piece is 15% ultimate cost reduction.
Can people tell me why people have the need to be bad and then cry on forums about something?
If you see a mist form'd bat - it can be countered, work on figuring it out rather then being bad, dying then crying about it.
If you see someone coming at your with a swarm of bats or you hear it, try moving away then long ranging them.
Stop being bad and learn to play people...
The Dragon knight set reduces ultimate by 20% which makes the swarm of bats cost 225. Every time you activate drain essence you get 15 ultimate in 3 seconds+ certain classes have ultimate passives like templars prism which give further ultimate. The sorcerer has a passive that reduces cooldown further 15%. Maybe you should read up.
Okay lets clear this up, the DRAGONS set, not the dragon knight set reduces ultimate cost. Every class can use that set, just because it is heavy armor doesn't make it dragon knights. So perhaps sir, you should read up.
newsflash son: not knowing how ur own abilitys work and calling everyone bad makes u look like an idiot ^^ pls explain how ur gonna "move away" from mist form when ur in combat and cant mount up. and even if u manage to somehow get out of combat long enough to mount up he´s still faster than u for a while and can easily shoot you off ur mount again.
and yes i am a vamp and yes i want it nerfed cos its OP.
I know my abilities and not a single one of our abilities we have reduces ultimate cost unlike the sorc. passive that reduces by 15%. So trying to tell me that we have a skill that reduces cost when in fact we do not, makes you look like the idiot. It is a the Dragons Set, not the dragon knights set as I said above. That set is not locked to one specific class or role.
Here you guys go the secret to countering vamps in mist form...
Ready for it?
TAB TARGET
Sheesh...
i never claimed DK has an ability that reduces ultimate cost. i was merely replying to ur clueless "run away from mist form comment". also u never answered my question about how u plan to move away from mist form.
keep trying to defend ur broken OP class son. from the way u type and the amount of clueless in ur posts its obvious that u need all the help u can get xD
eisenheitb16_ESO wrote: »There are REALLY people defending the fact it isn't OP.
This is incredible.
It's killing PvP, and you know that.
eisenheitb16_ESO wrote: »There are REALLY people defending the fact it isn't OP.
This is incredible.
It's killing PvP, and you know that.
Only thing killing PvP at the moment is the extremely large amount of bad players in PvP because they refuse to take a moment to theorycraft and review what they're doing wrong/right and make adjustments where needed.
Oh also PvP is getting a bit dull, campaigns should reset monthly, every 3 month's is a bit to excessive.
Just keep in mind, that the pvp sets also involve rings and necklackes, so vampires will lose these in late game pvp, as they have to use fire resistance in these slots, and not being able to get 3 setpieces could prove to be a problem^^
Just keep in mind, that the pvp sets also involve rings and necklackes, so vampires will lose these in late game pvp, as they have to use fire resistance in these slots, and not being able to get 3 setpieces could prove to be a problem^^
You can only reduce the fire damage taken by roughly 24% because of resistance cap and ANYONE can use these, but you still take 50% more fire damage as a vampire.
I've tested it with no resistance, 1x 1000 res, 2x 1000res and 3x 1000 res, the difference between 0 to 1 was about 24% adding a 2nd or 3rd did absolutely nothing to negate more fire damage.
Only reason why people here cry for Vampire being broken are those that have met or seen a video about a sorc abusing ulti-reduction stacking. I don't see anyone crying about sorcs, because if you'd take your time actually looking instead of jumping the "vampire-nerf"-bandwagon you'd see just how broken the entire sorc class is, it's ridiculous how powerful they are. They self-heal better than a templar specced for healing while doing insane amounts of damage.. and here ya'll are, crying about tinderbox vampires.
i never claimed DK has an ability that reduces ultimate cost. i was merely replying to ur clueless "run away from mist form comment". also u never answered my question about how u plan to move away from mist form.
keep trying to defend ur broken OP class son. from the way u type and the amount of clueless in ur posts its obvious that u need all the help u can get xD
You said "not knowing my own abilities" which implies to me that your refering to me asking about the "What skill does DK's have that reduces ultimate costs?" question. Learn to read your own posts and mine before you reply to anything; you might actually catch something if you would learn to do just that.
Anyways...
Why run from mist form? Tab target, bash, GG. I have no need to run from mist form because I'm not bad and know that you can tab target and bash a damn vamp out of mist or even just silver bolt them down.
Vampirism isn't broken by any means unless your talking about stages of vampirism breaking whenever you zone or logout or passives breaking on death until you relog which then breaks stages of vampirism. Devouring swarm is AoE capped at 6 targets just like all the other AoE's except the five being patched in craglorn. Mist form, is only broken in the regards that cc's still affect it despite it saying mist form is invulnerable to them and the morph "Poison Mist" doesn't do damage like it is supposed to. I don't need to defend "my broken OP class" because your right it is broken and thank you developers for realizing that and fixing it in 1.1 so that our passives and skills work properly.
But I forgot...
"I can't kill it without rolling my face around the keyboard so it is therefor broken and OP which means I am headed to the forums right now to cry!" because somehow broken no longer means "broken" it means some form equal to or greater than "OP". You get the point though.
Pro-tip:
Stop being bad.
Slow down, use your brain for more then a couple seconds. Open up a skill calculator and look at all the different skills you have at your disposal. Try many different things. If you have respec'd less than 10 times in this game so far then your doing it wrong. You should be respec'ing pretty often unless you just so happen to find that magical build in the first go or early on. The game is still way to young to have solid perfect builds especially with the lack of numbers this game shows you and ways to test things. I spend at least an hour after long PvP sessions theorycrafting with my guild mates and other individuals on different things that had come up during the night. If your not sitting back doing the same then you have no place on this forum. Judging by the way your complaining it is obvious that you do not do any of that. You probably use a build found on tamrielfoundry.com and think its "Ermhagawd".
Other players have posted other solutions to taking care of vamps and I have just given how to take care of mist form vamps. Now get off the forums and put that information to use.
1. Vamps aren't getting nerfed in 1.1 per current patch notes; they are only getting buffed.
2. Ultimate reduction is obviously working as intended since the next set item coming out guess what the 5 piece bonus is? That's right, 15% ultimate reduction.
As the old saying goes...
LESS QQ MORE PEWPEW
frwinters_ESO wrote: »I say no vampires and werewolves in Cyrodil! I dont want to waste a skill slot for Silver Bolts!
frwinters_ESO wrote: »I say no vampires and werewolves in Cyrodil! I dont want to waste a skill slot for Silver Bolts!
You are exactly what the problem is. Refusing to adjust your build, like half the people in this thread. It's quite sad.
As a vamp i agree mist and the ult are broken but as a dk i am sure you can also admit the banner and talons are also broken to the same degree
frwinters_ESO wrote: »I say no vampires and werewolves in Cyrodil! I dont want to waste a skill slot for Silver Bolts!
You are exactly what the problem is. Refusing to adjust your build, like half the people in this thread. It's quite sad.
whats sad is that vamps are so good that they are so common that the need to adjust your build just to counter them even exists.
@Phoenix99 I agree 100%. I'm not saying the skills are perfect, because we know they are not. I'm just saying, we need to work with what we got until changes are made. People stomping their feet (not saying you are) and complaining without even attempting to change things just magnifies the problem. The guy saying, I'm not putting that on my bar, just makes it worse because there is a refusal to adapt.
i never claimed DK has an ability that reduces ultimate cost. i was merely replying to ur clueless "run away from mist form comment". also u never answered my question about how u plan to move away from mist form.
keep trying to defend ur broken OP class son. from the way u type and the amount of clueless in ur posts its obvious that u need all the help u can get xD
You said "not knowing my own abilities" which implies to me that your refering to me asking about the "What skill does DK's have that reduces ultimate costs?" question. Learn to read your own posts and mine before you reply to anything; you might actually catch something if you would learn to do just that.
Anyways...
Why run from mist form? Tab target, bash, GG. I have no need to run from mist form because I'm not bad and know that you can tab target and bash a damn vamp out of mist or even just silver bolt them down.
Vampirism isn't broken by any means unless your talking about stages of vampirism breaking whenever you zone or logout or passives breaking on death until you relog which then breaks stages of vampirism. Devouring swarm is AoE capped at 6 targets just like all the other AoE's except the five being patched in craglorn. Mist form, is only broken in the regards that cc's still affect it despite it saying mist form is invulnerable to them and the morph "Poison Mist" doesn't do damage like it is supposed to. I don't need to defend "my broken OP class" because your right it is broken and thank you developers for realizing that and fixing it in 1.1 so that our passives and skills work properly.
But I forgot...
"I can't kill it without rolling my face around the keyboard so it is therefor broken and OP which means I am headed to the forums right now to cry!" because somehow broken no longer means "broken" it means some form equal to or greater than "OP". You get the point though.
Pro-tip:
Stop being bad.
Slow down, use your brain for more then a couple seconds. Open up a skill calculator and look at all the different skills you have at your disposal. Try many different things. If you have respec'd less than 10 times in this game so far then your doing it wrong. You should be respec'ing pretty often unless you just so happen to find that magical build in the first go or early on. The game is still way to young to have solid perfect builds especially with the lack of numbers this game shows you and ways to test things. I spend at least an hour after long PvP sessions theorycrafting with my guild mates and other individuals on different things that had come up during the night. If your not sitting back doing the same then you have no place on this forum. Judging by the way your complaining it is obvious that you do not do any of that. You probably use a build found on tamrielfoundry.com and think its "Ermhagawd".
Other players have posted other solutions to taking care of vamps and I have just given how to take care of mist form vamps. Now get off the forums and put that information to use.
1. Vamps aren't getting nerfed in 1.1 per current patch notes; they are only getting buffed.
2. Ultimate reduction is obviously working as intended since the next set item coming out guess what the 5 piece bonus is? That's right, 15% ultimate reduction.
As the old saying goes...
LESS QQ MORE PEWPEW
@Phoenix99 I agree 100%. I'm not saying the skills are perfect, because we know they are not. I'm just saying, we need to work with what we got until changes are made. People stomping their feet (not saying you are) and complaining without even attempting to change things just magnifies the problem. The guy saying, I'm not putting that on my bar, just makes it worse because there is a refusal to adapt.
TBH I also removed silver bolts, because they are ineffective for the amount of cost. You run dry on stamina fairly fast, you can't target vampires with it when they are in mist form, for knockdown effect there are better spells, 5% is unreliable unless you can spam the skill (which you cannot), it gets blocked, by any "shield vs magic" type of spell, and reduced by spell resistance, so it even does not guarantee a kill, unless you are hitting non-VR vampires with it... these are just a few things from a top of my mind against the use of silver bolts in general. if 5% changes into 100% kill on proc and it gets stamina cost reduced by 50-60%, then I will change my mind about the skill.
The thing is, taking a vampire+ combination down take way more resources and co-ordination than taking down any other class+template combination and this should be addressed, by either addition of more single target silencing skills (hopefully assassins and/or thieves guild) and improving fighter guild skills to be way more lethal for the cost and even then probably reducing the cost of them since they run on heavily taxed resource - stamina. Another route is to simply nerf the efficiency of the vampire+ builds
@Phoenix99 I agree 100%. I'm not saying the skills are perfect, because we know they are not. I'm just saying, we need to work with what we got until changes are made. People stomping their feet (not saying you are) and complaining without even attempting to change things just magnifies the problem. The guy saying, I'm not putting that on my bar, just makes it worse because there is a refusal to adapt.
TBH I also removed silver bolts, because they are ineffective for the amount of cost. You run dry on stamina fairly fast, you can't target vampires with it when they are in mist form, for knockdown effect there are better spells, 5% is unreliable unless you can spam the skill (which you cannot), it gets blocked, by any "shield vs magic" type of spell, and reduced by spell resistance, so it even does not guarantee a kill, unless you are hitting non-VR vampires with it... these are just a few things from a top of my mind against the use of silver bolts in general. if 5% changes into 100% kill on proc and it gets stamina cost reduced by 50-60%, then I will change my mind about the skill.
The thing is, taking a vampire+ combination down take way more resources and co-ordination than taking down any other class+template combination and this should be addressed, by either addition of more single target silencing skills (hopefully assassins and/or thieves guild) and improving fighter guild skills to be way more lethal for the cost and even then probably reducing the cost of them since they run on heavily taxed resource - stamina. Another route is to simply nerf the efficiency of the vampire+ builds
I think adding more silence skills would certainly help counteract it. I'm curious to see what types of skills the Dark Brotherhood and Thieves Guild give. I know that's not for awhile and it certainly won't fix things in the immediate future.
Out of curiosity, would opening up with Poison arrow (reduce healing), then negate magic, and silver bolts combo be a good opener?
Thinking out loud here but Poison arrow to reduce incoming healing from bats, negate magic to remove buffs and during that opening hit silver bolts for a knockdown? Would that not make the vampire vulnerable no matter how often they can spam the ultimate?