Agree strongly with the OP.
It is simply no fun having a battlefield consisting of mist and bats and everybody else firing silver bolts.
jbaslarub17_ESO wrote: »Ever notice in nerf posts you always see the OP add in that they personally don't have an issue killing said thing they want nerfed? Why is that?
JoseDelgadoCub17_ESO wrote: »People will be vampires no matter how much you nerf them, There is a reason the biggest campaign Auriel's bow is a weapon from the vampire dlc-Skyrim
Nox_Aeterna wrote: »PvP player even more than PvE players , go for the best possible build so that they can win the fights.
jody.roaneub17_ESO wrote: »Back to the topic. Its silly to think that a class or power should be tweaked so players dont want to use it. Players will play how they want you are effectively asking the devs to limit player choice because you dont like fighting the same ebemy over and over.
JoseDelgadoCub17_ESO wrote: »People will be vampires no matter how much you nerf them, There is a reason the biggest campaign Auriel's bow is a weapon from the vampire dlc-Skyrim
Or it could be because it's alphabetically first and thus conveniently on top of the list. Sometimes a cigar is just a cigar.
JoseDelgadoCub17_ESO wrote: »People will be vampires no matter how much you nerf them, There is a reason the biggest campaign Auriel's bow is a weapon from the vampire dlc-Skyrim
Or it could be because it's alphabetically first and thus conveniently on top of the list. Sometimes a cigar is just a cigar.
JoseDelgadoCub17_ESO wrote: »People will be vampires no matter how much you nerf them, There is a reason the biggest campaign Auriel's bow is a weapon from the vampire dlc-Skyrim
Or it could be because it's alphabetically first and thus conveniently on top of the list. Sometimes a cigar is just a cigar.
If i need to rebuild my character or my skill bar in order to kill a single class, this class is broken.
JoseDelgadoCub17_ESO wrote: »If it was alphabetical order then why is Wabbajack the third most played
JoseDelgadoCub17_ESO wrote: »If it was alphabetical order then why is Wabbajack the third most played
As a vamp i agree mist and the ult are broken but as a dk i am sure you can also admit the banner and talons are also broken to the same degree
And to clear things up. Some people like the vampire theme and that's the reason they want to play as vamps.
But right now, there is a lot of people who want to be, or are vampires, for one reason only. Combined with certain class synergies, this is the road to take if you want to feel like a god among mortals.
Today I saw the effects first-hand, twice. 20-30 players, all shooting at a single character, vampire DK of course, and not killing him. Now I don't even mind emperor vamps being on the raid boss level - but this was just another grunt. Tying up 30 people, while the rest of his group is smashing down the gates.
So if this is not fixed, the inevitable result is that we are going to see more and more of this sort of thing. The OP is wrong in one aspect of it though - it's not going to be Team Bloodsuckers vs Team Hammer&Stake; it's going to be Vampire Wars. If one player can effectively hold up 20 players, the logical conclusion is that 20 such players will wipe the floor with anything that's not on their level.
Thus Cyrodiil will be playable only for vampire DK and sorcerers. Anyone else... forget veteran ranks and such, anyone else will be completely and utterly useless.
But I'm not worried. The imbalance is on a comical level now, it will be nerfed and hard. One of the rare cases where a nerf is actually needed to save the game. I actually feel that more players could be using this legit exploit, but aren't because it would ruin the game for them as well. Being invulnerable gets old fast.
Well isn't this getting old?
No matter what is beeing said we vampires will allways state that our class isn't OP but utterly broken since not a single passive is working like it is intended to. We will allways state that we aren't OP since the main reason for players aren't capable of killing a vampire is that they simply refuse to use the right skills or don't know about them.
On the other hand all the none-vampire pvp players won't stop shouting to nerf us because we have 1 (one!) single broken spell - mist form - that actually really gives us an unintended and unfair advantage. Also they wont stop to rant because of bat swarm since the one or other vampire is able to spam it constantly without taking into consideration that the ability to spam it, isn't vampire but sorcerer related.
Believe me, the mist form will get fixed by zenimax long before they even consider about touching all the broken vampire or werwolve passives that are a huge drawback for both of us. So this problem is going to be solved soon without the need for further rant.
As for the batswarm well ... deal with it, honestly just like there are a dozen of other really strong and nasty ultimates out there that can be spammed by a sorc, the bat swarm can be spammed. Just stay out of range ...
However this whole discussion about vampires in pvp has one single and legit point.
Actually there are too many of them and this kind of breaks the pvp experience and immersion of this game. But this, isn't a question of beeing OP or getting nerfed in the way you all are crying for.
So lets get into that.
- First reason for all those vamps in pvp:
People refuse to train their warriors skill tree since they never needed it before in order to kill another player and therefore refuse to adapt now for a single other class.
The typical quote there would be:If i need to rebuild my character or my skill bar in order to kill a single class, this class is broken.
But well the truth is, that this game is about exactly that. Zenimax was even kind enough to put a hint regarding that into their loading screens. Maybe you remember something like "Certain creatures out there might be immune to certain skills and other large groups might be less affected by them.
And aslong there aren't any players willing to build a vampire hunter character - just like people are willing to build a vampire or werewolve character, well guess what, vamp and doggy populations will grow at pvp.
Actually i think that this, tells you all.
- Second reason: bugged Mist Form
As stated before yes, this needs to be fixed, it will be fixed and once it is, you will for sure see less vampires too.
-Third reason: the drawback for beeing out of blood isn't high enough
Actually i think exactly this is the keypoint here and the only real problem with vampires. We are able to totally ignore the drawbacks of vampirism stage 4 since we are able (at least at higher levels) to counter / negate the reduced health regeneration, thus leaving us with the benefit only, a 60% cost reduction for vampire abilties. I, while beeing a vampire myself, think is is a great problem that should be looked at.
A possible solution for this issue could be a 5th stage of vampirism that really forces vampires to feed if we dont want to end up as 1 hit kills for literally alsmost every npc or player out there. This woulnt only make players think twice about how desirable it is to be a vampire, thus lowering the vamp population, but also make the vampirism stages , blood and feeding much more meaningful. Just like it should be while beeing a vampire.
I did put my thoughts regarding that to a poll here wich contains an example of how this 5th stage of vampirism could look like. And i believe that "IF" vampires need a nerf, this is the only one.
In case the one or other should be interested, the poll is found right here:
http://forums.elderscrollsonline.com/discussion/87859/could-a-5th-stage-of-vampirism-solve-the-vampire-problem#latest
And this is coming from someone who has been PvP'ing in Elder Scrolls for 5 months, for what it's worth.
I am fine that vampirism and lycanthropy are in game, and I definately do not blame people for wanting to go down these skill lines and enjoy the flavor that comes with them, but I have to express my concern with the direction I've seen the PvP take over the last couple of weeks.
As more and more people are becoming vampires, the battlefields of Tamriel has slowly turned from a dynamic, strategic and intense place to a haze of mist, litterally speaking.
As a dragonknight, I do not have a lot of trouble fighting vampires, but what really hurts me is that all the beautiful, diverse and complex strategies of the battlefield are slowly, but surely, turning into a place of "one trick ponies", all utilizing roughly the same strageties and tactics in game. The vampire abilities are slowly taking this game's PvP towards the lowest common denominator, and I think they already have proven themselves to be very harmful for the PvP environment.
I don't have anything against vampire players and I am not trying to get in an easy jab at them here, but I am geniunely concerned about the direction PvP has taken in this game because of the abilities which come with this skill line.
If the vampire skills were tweaked, I am not sure how the affcted people should be compensated, or if it would be necessary, but objectively speaking, I do hope that the devs realize and appreciate the negative impact they have on PvP as a whole.
I am sure that many will disagree with my views here, but I have seen what this game can be and I am seeing what this game is going towards.