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Rapid gear decay

  • Sandmanninja
    Sandmanninja
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    SaibotLiu wrote: »
    Jirki88 wrote: »
    SaibotLiu wrote: »
    This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.

    No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.

    Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing?

    Why are you talking like you have profound insight on the way every player on the game plays? You dont, so this is a pointless post.

    I repair items all the time, if they're worth keeping for any length of time. You may be level 20 and be happy wearing white items all the time, that doesnt apply to everyone.

    Yeah trading up purple items for white because it costs 200 to repair it. Sounds pro.

    I agree. I got into the habit of frequent repairs raiding in other MMOs. You wipe, you run back, someone drops a Jeeves, you repair (a REASONABLE amount!), buff up and try again.

    I'm lvl 46 and have some purples and blues that will see me until I hit 50 easy.
    I crafted some replacement gear when I was in my 30s and the lack of enchants, blue-ness, etc really impacted my survivability.

    So I repair.

    It would have to be tempting to buy gold (which I do not do) to help with the MASSIVE repair costs.

    If the repair costs were more reasonable, it would be great.
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  • Lanae
    Lanae
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    The whole working as intended reply is just nonsense. At VR10 if you build a bit of decent gear the repair costs get just horrendous. I would like to say that I always find enough goods to sustain my gold supply or make it grow but that would be a lie. Helping people in my guild generally leads to me bleeding about 1000 gold per hour. I still think it is rather weird that I can go to a VR4 zone and have a repair bill the size of Jupiter when I am done helping out.
  • Kallion
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    Level 18 sorcerer with restoration staff. No deaths. Approximately one hour adventuring. UI addon for monitoring bag space, armor decay, minimap etc.

    The very moment I fire a spell to enter combat (the instant the crystal leaves my hands), my armor gets a decay hit (I saw the % drop). I mean... really guys?! Even when running with Annulment didn't help (Annulment = shield that absorbs a certain amount of all incoming damage).
    After the session, my total durability was @ ~30% with chest piece totally broken. Repair costs 859 gold with only whites and greens. Wow!
    I only carry a blue item as a backup Inferno Staff which I don't use.
  • Turelus
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    I have to agree the decay in public dungeons is a little absurd.
    Playing with a friend last night clearing dunegons in Cyrodiil and we were paying more money on repairs than we were making for running the dungeons. I came back twice (without deaths) to a 1,600g repair bill while having made maybe 1,000 gold in loot to sell.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • rhoekieb16_ESO
    Fix absurd decay nau!!
  • Zeeed
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    Ye even when lag does not kill me i still have to pay thousands of gold for repairs !!!!
    Why does gear brake so fast when you dont die again ??
    Even in real life my running trainers last around 700-800 miles same as rest of my running gear. And IRL its cheaper to replace than in eso !!!
  • Blackwolfe5
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    My impression of ZO right now:
    ZOS_Someguy wrote:
    "So, um.. yeah. Sort of some bugs with decay in some places.. but.. um.. fixing a small part of the issue and.."

    *pulls the working as intended card*

    "Look behind you, a three headed Guar!"

    *runs away and hopes people forget that this thread even exists*
    Edited by Blackwolfe5 on 9 May 2014 11:46
  • Altissimus
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    Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!

    ...and is it?
  • Cogo
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    Just make it simple, make it so you lose no dura unless you die, and also not lower our armor from dura decay, this effects tanks, I don't see dps losing damage or crit with they have armor dura decay, a tanks armor is there form of dps if you know what I mean.

    I dont even want to tank dungs anymore because I am scared of going broke (gold wise), as a tank my gear and pockets are broke due to the massive amounts of damage I take tanking ontop of dying, the last few times I joined a dung I went dps and we all gave the tank some gold to help because we knew how bad it is to tank vs dps in terms of repair bills.

    So in sort:
    1. Remove the dura decay from taking damage, or you will have no tanks in the future.
    2. Remove the loss of armor upon dying, armor is to tanks as damage is to DPS.

    Haha!

    I am a core tank. Only char I play. Both of your suggestions are laughable!
    What negative effect would you suggest when I as a tank take damage and die?
    Nothing? Not even the muppets in WoW demands that.

    Going into battle has its risks and rewards. Learn to live with it.

    Oh dude...if you even think about your repair when you are tanking a Dungeon....and not focus on your job....change role.

    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
    Edited by Cogo on 9 May 2014 13:18
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • babylon
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    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

  • Cogo
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    After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.

    @ZOS_GinaBruno
    Hi, I have played tank since the 5 days head start. I didnt play beta even if I had a key....didnt wanna ruin the experience. LOVE tanking!!! Its a completely new way to tank from any other game.

    The "loss" from dying and decay is fine. You can even increase it a bit. Would be nice to be worried to come home with less gold then I went out with (Seriously now).

    Or raise the question about loosing some exp when you die? Or was it only Everquest that got away with that? :-p

    Sum up: Decay and repair works just fine. I tank DAILY!!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • babylon
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    Cogo wrote: »
    I tank DAILY!!
    Stop talking :P Tanking has nothing to do with how much gear decay a player sustains. It's simply killing mobs (within level range, ones that can also drop items like gear for you) that causes gear decay. If you're standing there soaking up the damage on a single boss mob ALL DAY LONG then your team eventually kills the thing you won't sustain any more gear decay than if you killed a single trash mob.
    Edited by babylon on 9 May 2014 13:19
  • starkerealm
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    Altissimus wrote: »
    Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!

    ...and is it?

    "Working as intended."
  • b101uk
    b101uk
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    Altissimus wrote: »
    Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!

    ...and is it?


    it is posted within a few pages of your quote.
  • Cherryblossom
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    Sad that this is working as intended, this means that damage is not based on taking actual damage but being in combat.
    Much like the finesse system for combat exp whereby if you block and use many skills to kill a monster you get more exp than if you put the monster down in 3 hits without taking damage!
    I would say their whole combat system sucks......
  • bunnytrix
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    I'll say this again...I just do not believe this can be working as intended as they said....repairs costing over 1000g for 2 hours normal gameplay is too much, no matter how much loot you get (which is always gonna be only a fraction of that repair cost). Repair cost per fight compared to the 1 or 2 gold you loot is way out of proportion.
    Gear decay is bugged. Repair costs are too high. Gear losing durability while not in combat, or not being touched by a monster you are fighting, has to either be a bug...or very bad design. Last night I actually had gear "break" as I handed in a quest in
    Redfur....(the quest where you steal from merchant's boxes..no combat involved)..
    This seems to be not affecting some people, or maybe they just do not notice or have plenty of gold to cover their costs and do not care, but it's obvious from this thread that it is affecting a good portion of the player base and needs to be "tested" again..the more I play/explore as I like to..the more it is costing me. That ends up being not fun. Crafters being able to repair their own gear or make their own repair kits would be a very welcome addition.
  • steveb16_ESO46
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    If this is working as 'intended' they need some new intentions developed along the lines of not 'intending' to pointlessly irritate customers with a breathtakingly stupid mechanic.
  • AlexDougherty
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    If this is working as 'intended' they need some new intentions developed along the lines of not 'intending' to pointlessly irritate customers with a breathtakingly stupid mechanic.
    Agreed, if you get damage simply by earning EXP in combat then the mechanic is asinine. Damage from getting hit, fair enough, but if you aren't getting hit, then the damage is bonkers.
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
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  • Morthrax
    Morthrax
    Malediktus wrote: »
    I got 236k gold and a 42k horse and I am only lvl 41
    maybe you should try some trading and bartering with other people, it helps a lot. You will quickly stop caring about these fees.
    Grats on having so much money. How that has any bearing on this discussion is beyond me, but thanks for the input....

  • b101uk
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    I think it just comes down to:

    Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.

    I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.

    I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.

    After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such ;)
  • babylon
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    b101uk wrote: »
    I think it just comes down to:

    Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.

    I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.

    I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.

    After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such ;)

    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
    Edited by babylon on 9 May 2014 15:47
  • andrewb14_ESO45
    I didn't read the entire 27 pages of posts but all I have to say is that I will gladly pay the repair bills to keep gear from becoming BoP/BoE like it is in other games. Yes there are some BoE items but very few.

    That's how I see some of the decisions Zeni has made about decay and the lack of a global AH, its the price we pay so that everything isn't BoP like most games, and I am gladly willing to pay it.
  • b101uk
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    babylon wrote: »
    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...


    I haven’t go a clue as to how you managed to contort what I said to what you have posted.
  • Blackwolfe5
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    What does repaircosts have to do with BoE/BoP? More specifically, why would having high repaircosts/decay keep ZOS from adding more BoE or add BoP? Why would having sensible decay/repaircosts increase the likelyhood of them changing whether we have more/less BoP/BoE?
  • babylon
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    b101uk wrote: »
    babylon wrote: »
    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...


    I haven’t go a clue as to how you managed to contort what I said to what you have posted.

    Maybe you should actually read the thread then.

    Gear decay happens when you kill a mob within level range (ones that can drop gear). It does not matter how much damage you take, or how well you play.

    Your post was all about how ZOS might be watching us play, and somehow it's our fault we are getting gear decay through our faulty playstyles.

    So the best way to gain items without taking gear decay would be to level from chests :P That was a joke, so maybe a sense of humour might be something you need to acquire before understanding the above post ¯\_(ツ)_/¯
    Edited by babylon on 9 May 2014 16:20
  • starkerealm
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    babylon wrote: »
    b101uk wrote: »
    I think it just comes down to:

    Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.

    I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.

    I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.

    After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such ;)

    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...

    Somehow I read, "because that's how you get gear decay," as re-purposing the Archer line.

    I've given up on b101uk, at this point he's either being deliberately obtuse or trolling. I mean we are talking about the person who is literally saying, "the correct way to play the game is to not play it at all."
  • babylon
    babylon
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    babylon wrote: »
    b101uk wrote: »
    I think it just comes down to:

    Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.

    I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.

    I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.

    After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such ;)

    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...

    Somehow I read, "because that's how you get gear decay," as re-purposing the Archer line.

    I've given up on b101uk, at this point he's either being deliberately obtuse or trolling. I mean we are talking about the person who is literally saying, "the correct way to play the game is to not play it at all."

    Basically yeah, that's what he is saying. Maybe he is a troll.

  • b101uk
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    babylon wrote: »
    b101uk wrote: »
    babylon wrote: »
    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...


    I haven’t go a clue as to how you managed to contort what I said to what you have posted.

    Maybe you should actually read the thread then.

    Gear decay happens when you kill a mob within level range (ones that can drop gear). It does not matter how much damage you take, or how well you play.

    Your post was all about how ZOS might be watching us play, and somehow it's our fault we are getting gear decay through our faulty playstyles.

    So the best way to gain items without taking gear decay would be to level from chests :P That was a joke, so maybe a sense of humour might be something you need to acquire before understanding the above post ¯\_(ツ)_/¯


    IF you did yourself as you say I should do, you would be aware I have and have posted throughout this thread for the duration of its existence, and had you acutely read my post it even hints at it.
  • Blackwolfe5
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    Personally it feels like medium armor wearers are punished the most by the current system. Why? Mats for light/heavy armor is basically all over the place. Mats for medium is dropped by beasts.. Which means you need to kill (thus get more decay) in order to craft replacements (outside of gear drops for use/deconstruction which is the same for both light/medium/heavy).

    Either way, the system needs fixing/tweaking/changing.
  • babylon
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    b101uk wrote: »
    babylon wrote: »
    b101uk wrote: »
    babylon wrote: »
    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...


    I haven’t go a clue as to how you managed to contort what I said to what you have posted.

    Maybe you should actually read the thread then.

    Gear decay happens when you kill a mob within level range (ones that can drop gear). It does not matter how much damage you take, or how well you play.

    Your post was all about how ZOS might be watching us play, and somehow it's our fault we are getting gear decay through our faulty playstyles.

    So the best way to gain items without taking gear decay would be to level from chests :P That was a joke, so maybe a sense of humour might be something you need to acquire before understanding the above post ¯\_(ツ)_/¯


    IF you did yourself as you say I should do, you would be aware I have and have posted throughout this thread for the duration of its existence, and had you acutely read my post it even hints at it.

    ¯\_(ツ)_/¯
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