This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing?
Why are you talking like you have profound insight on the way every player on the game plays? You dont, so this is a pointless post.
I repair items all the time, if they're worth keeping for any length of time. You may be level 20 and be happy wearing white items all the time, that doesnt apply to everyone.
Yeah trading up purple items for white because it costs 200 to repair it. Sounds pro.
ZOS_Someguy wrote:
"So, um.. yeah. Sort of some bugs with decay in some places.. but.. um.. fixing a small part of the issue and.."
*pulls the working as intended card*
"Look behind you, a three headed Guar!"
*runs away and hopes people forget that this thread even exists*
ZOS_GinaBruno wrote: »Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!
t.claudio.usnub18_ESO wrote: »Just make it simple, make it so you lose no dura unless you die, and also not lower our armor from dura decay, this effects tanks, I don't see dps losing damage or crit with they have armor dura decay, a tanks armor is there form of dps if you know what I mean.
I dont even want to tank dungs anymore because I am scared of going broke (gold wise), as a tank my gear and pockets are broke due to the massive amounts of damage I take tanking ontop of dying, the last few times I joined a dung I went dps and we all gave the tank some gold to help because we knew how bad it is to tank vs dps in terms of repair bills.
So in sort:
1. Remove the dura decay from taking damage, or you will have no tanks in the future.
2. Remove the loss of armor upon dying, armor is to tanks as damage is to DPS.
Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
Stop talking :P Tanking has nothing to do with how much gear decay a player sustains. It's simply killing mobs (within level range, ones that can also drop items like gear for you) that causes gear decay. If you're standing there soaking up the damage on a single boss mob ALL DAY LONG then your team eventually kills the thing you won't sustain any more gear decay than if you killed a single trash mob.I tank DAILY!!
Altissimus wrote: »ZOS_GinaBruno wrote: »Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!
...and is it?
Altissimus wrote: »ZOS_GinaBruno wrote: »Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!
...and is it?
Agreed, if you get damage simply by earning EXP in combat then the mechanic is asinine. Damage from getting hit, fair enough, but if you aren't getting hit, then the damage is bonkers.steveb16_ESO46 wrote: »If this is working as 'intended' they need some new intentions developed along the lines of not 'intending' to pointlessly irritate customers with a breathtakingly stupid mechanic.
Grats on having so much money. How that has any bearing on this discussion is beyond me, but thanks for the input....Malediktus wrote: »I got 236k gold and a 42k horse and I am only lvl 41
maybe you should try some trading and bartering with other people, it helps a lot. You will quickly stop caring about these fees.
I think it just comes down to:
Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.
I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.
I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.
After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
I haven’t go a clue as to how you managed to contort what I said to what you have posted.
I think it just comes down to:
Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.
I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.
I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.
After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
starkerealm wrote: »I think it just comes down to:
Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.
I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.
I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.
After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
Somehow I read, "because that's how you get gear decay," as re-purposing the Archer line.
I've given up on b101uk, at this point he's either being deliberately obtuse or trolling. I mean we are talking about the person who is literally saying, "the correct way to play the game is to not play it at all."
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
I haven’t go a clue as to how you managed to contort what I said to what you have posted.
Maybe you should actually read the thread then.
Gear decay happens when you kill a mob within level range (ones that can drop gear). It does not matter how much damage you take, or how well you play.
Your post was all about how ZOS might be watching us play, and somehow it's our fault we are getting gear decay through our faulty playstyles.
So the best way to gain items without taking gear decay would be to level from chests :P That was a joke, so maybe a sense of humour might be something you need to acquire before understanding the above post ¯\_(ツ)_/¯
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
I haven’t go a clue as to how you managed to contort what I said to what you have posted.
Maybe you should actually read the thread then.
Gear decay happens when you kill a mob within level range (ones that can drop gear). It does not matter how much damage you take, or how well you play.
Your post was all about how ZOS might be watching us play, and somehow it's our fault we are getting gear decay through our faulty playstyles.
So the best way to gain items without taking gear decay would be to level from chests :P That was a joke, so maybe a sense of humour might be something you need to acquire before understanding the above post ¯\_(ツ)_/¯
IF you did yourself as you say I should do, you would be aware I have and have posted throughout this thread for the duration of its existence, and had you acutely read my post it even hints at it.