Blackwolfe5 wrote: »Personally it feels like medium armor wearers are punished the most by the current system. Why? Mats for light/heavy armor is basically all over the place. Mats for medium is dropped by beasts.. Which means you need to kill (thus get more decay) in order to craft replacements (outside of gear drops for use/deconstruction which is the same for both light/medium/heavy).
Either way, the system needs fixing/tweaking/changing.
The very moment I fire a spell to enter combat (the instant the crystal leaves my hands), my armor gets a decay hit (I saw the % drop).
starkerealm wrote: »I think it just comes down to:
Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.
I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.
I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.
After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such
So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.
Maybe we should just loot chests until we hit VR10
Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...
Somehow I read, "because that's how you get gear decay," as re-purposing the Archer line.
I've given up on b101uk, at this point he's either being deliberately obtuse or trolling. I mean we are talking about the person who is literally saying, "the correct way to play the game is to not play it at all."
I have more than I can repair with, due to quest rewards. Killing monsters is roughly even. As a couple of pages earlier, I've written an add-on for myself which shows me the repair cost of armour damage as it occurs. At level 38, it costs me 2-4g per kill. Humanoids give 2-3g, if I solo kill them, less if others help. Non-humanoids average a lot less on drops. Stronger enemies cost 4-7g per kill on repairs. Other drops can even things up, sometimes positive, but income is mainly quest/chest rewards and selling resources from crafting nodes.I have big problems seeing anyone getting less gold then they can repair their gear with.
Are you aware that decay happens when you kill an enemy, not when you get hit? Unless you are frequently dying, then it isn't a learn to play issue. Even if you are dying, dying is roughly equivalent to killing 5-8 monsters successfully in repair damage.If you do, maybe you should practice a little or try another class.
Where did I say "the correct way to play the game is to not play it at all.”
Trading and bartering with others doesn't bring money into the game (indeed, it moves it out due to taxes), so that doesn't affect the overall game balance. If you have that much gold from trading and bartering, then others must have made a lot of money somehow.Malediktus wrote: »I got 236k gold and a 42k horse and I am only lvl 41
maybe you should try some trading and bartering with other people, it helps a lot. You will quickly stop caring about these fees.
Wow uses the same model of "in combat, random gear piece has chance to lose durability" and it works for casters too. Just like here. More fair or ranged wouldnt really have repair bills(which is why wow changed it, unfairly punished melee, particularly plate dps which cost more to repair then, too).
As for gold cost, when in VR zones I pay crap for repairs. It went up when I went back to coldharbour for shards(missed skyshards ><) and was farming things to decon for fell leather.
The calculation is screwy and needs looked at.
That doesnt account for the crafting hit to durability. You dont gain xp crafting, you gain inspiration.Arsenic_Touch wrote: »I love how people are randomly showing up in this thread and saying it's a learn to play issue despite the fact that there is plenty of evidence showing that gear is decaying for killing enemies and not the damage you take and gear is decaying from other experience gains not related to combat. But hey clearly we're imagining it and these elite players need to show us how it's done.
That doesnt account for the crafting hit to durability. You dont gain xp crafting, you gain inspiration.Arsenic_Touch wrote: »I love how people are randomly showing up in this thread and saying it's a learn to play issue despite the fact that there is plenty of evidence showing that gear is decaying for killing enemies and not the damage you take and gear is decaying from other experience gains not related to combat. But hey clearly we're imagining it and these elite players need to show us how it's done.
Unless theyre functionally the same. In that case I want levelled by crafting damn it.
Blackwolfe5 wrote: »Wow uses the same model of "in combat, random gear piece has chance to lose durability" and it works for casters too. Just like here. More fair or ranged wouldnt really have repair bills(which is why wow changed it, unfairly punished melee, particularly plate dps which cost more to repair then, too).
As for gold cost, when in VR zones I pay crap for repairs. It went up when I went back to coldharbour for shards(missed skyshards ><) and was farming things to decon for fell leather.
The calculation is screwy and needs looked at.
Wow also had sensible repaircosts last I played (wotlk). If you die alot you pay alot, but from regular combat it didn't cost much in repairs even at max level.
starkerealm wrote: »Where did I say "the correct way to play the game is to not play it at all.”
If you can't remember what you've written, and your advice continues to be, "no, guys really, if you enjoy this gameplay you should stop right now, to avoid being punished by a horribly balanced mechanic," I'm honestly not sure anyone on here can help you. And, yes, I know, you never conceded that it was horribly balanced, per say, you just said "avoid combat", which is right up there with, "quest naked." It's not a response.
If you'd actually read the thread... no, I know, it's daunting, but read it, not just skim through it and come back with a "lolzl2p," then maybe you can exercise some common sense and participate, otherwise, yes, it's just trolling.
Or you really do not understand. That's possible. In which case, if reading the thread doesn't help you, I don't know what to suggest.
Sadly the official response is that "It's working as Intended", it's earlier in the thread.Bumping for official response from ESO.
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
AlexDougherty wrote: »Sadly the official response is that "It's working as Intended", it's earlier in the thread.Bumping for official response from ESO.
Found itZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
starkerealm wrote: »Where did I say "the correct way to play the game is to not play it at all.”
If you can't remember what you've written, and your advice continues to be, "no, guys really, if you enjoy this gameplay you should stop right now, to avoid being punished by a horribly balanced mechanic," I'm honestly not sure anyone on here can help you. And, yes, I know, you never conceded that it was horribly balanced, per say, you just said "avoid combat", which is right up there with, "quest naked." It's not a response.
If you'd actually read the thread... no, I know, it's daunting, but read it, not just skim through it and come back with a "lolzl2p," then maybe you can exercise some common sense and participate, otherwise, yes, it's just trolling.
Or you really do not understand. That's possible. In which case, if reading the thread doesn't help you, I don't know what to suggest.
I know exactly what I said and exactly the context it was clearly meant, which is far from how you interpreted it, which may be more a reflection of your personality of taking and doing things to extremes while at the same time failing at attempts at reductio ad absurdum.
Likewise I have spent quite a few hours trying to replicate some of the “results” posted in this thread, likewise I have spent many hours taking mental notes of my own progress of costs vs. profit given I play in a balanced well mixed fashion, yet I have found NO problem with making gold and earning XP and getting up to VR4 while 99.99% (*) of the time not selling armour and weapons to merchants but deconstructing them, thus removing their gold value from gold income.
(*) on rare occasion where there has been e.g. no foul hide etc items which only have gold value, then <4 of the lowest value (value = gold or necessity) items will be sold to a merchant to make room for deconstruction to start, which requires 4 empty inventory slots.
IF you cannot grasp how to play ESO given the “mechanics” of play in place, then perhaps ESO is not the game for you, IF you have yet to grasp the “mechanics” of play in place then it is clearly a case of learning them and changing your strategy of play to fit, IF your strategy of play is unbalanced then you MUST accept it will move to the outsides of any distribution curve of gold gains, and as has been said by your cohorts and you many times in this thread to the effect of “that gear is decaying for killing enemies and not the damage you take” yet statements like “you do NOT have to kill everything in sight” meaning “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” You seemingly to the point of it being deliberate collectively fail to grasp EVEN when its directly aligned with what’s reported – for example
If “that gear is decaying for killing enemies and not the damage you take” is true, then by logical extension “you do NOT have to kill everything in sight” & “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” Is ALSO TRUE, you cannot argue the former without the latter two statements being perfectly valid statements
Why are most of you whining and not discussing in an adult manner? You do not have to agree, but try to look at the subject from different views and not just your own.
And really, how the hell important is it how much decay your armor gets?
I have big problems seeing anyone getting less gold then they can repair their gear with.
If you do, maybe you should practice a little or try another class.
But what the hell does it matter how much decay you get as long as you can repair? If anyone of you say "I dont have gold enough" then you spending your gold wrong
The question I have for @zos_ginabruno....
What happens at VR10? No more quests to generate gold and farming costs more in repairs than you make? I was farming my ww ranks last night solo, helping folks out at a quest spot in my carnage path. 700g repairs.
At 46 in the Rift. I didnt make near that back after vendor.