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Rapid gear decay

  • babylon
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    Personally it feels like medium armor wearers are punished the most by the current system. Why? Mats for light/heavy armor is basically all over the place. Mats for medium is dropped by beasts.. Which means you need to kill (thus get more decay) in order to craft replacements (outside of gear drops for use/deconstruction which is the same for both light/medium/heavy).

    Either way, the system needs fixing/tweaking/changing.

    They need to greatly tone it down, there's no need for such a punitive gear decay system to be in the game. Most people are not raking in the dollars from item drops.
  • Darzil
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    Kallion wrote: »
    The very moment I fire a spell to enter combat (the instant the crystal leaves my hands), my armor gets a decay hit (I saw the % drop).

    What spell are you casting? This has the chance of seeing something other than what I am seeing (which is that repair costs are high, but you lose damage based on killing monsters only, and that there is a grouping/killing around others issue as damage/monster killed doesn't go down, but income/monster killed does), and I think we need to identify what else is happening. If certain spells/abilities cause a decay hit, as well as that for killing monsters, that certainly might explain the difference between the experience of different players/characters.
  • b101uk
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    babylon wrote: »
    b101uk wrote: »
    I think it just comes down to:

    Learn to play ESO rather than trying to play it like every other MMO, if a strategy is not working try changing strategy, you do NOT have to kill everything in sight, and if you do to much of one thing rather than a mix of things when you go out you have to expect results to perturb away from ideal to something less.

    I have lost count of the amount of times I have seen the “well other MMO/s do ……….” Or the “I’ve been playing MMO’s for ## years and ……………….” In this thread as some sort of justification for it not being the player but the game, yet there are more than a few of us who when we draw more fair level headed comparison can find little problem and consistently day on day have gold and materials inventory outstrip costs of any variety.

    I wouldn’t be surprised if there is all sorts of log/meta data on the server side specific to each character that ZeniMax staff can look at to sort wheat from the chaff with what people say in this thread vs. what they actually play like in-game, and have perhaps even watched people play without them knowing.

    After all it may be easy to spin a yarn on a forum that other normal users cannot fully dispute, however to others like ZeniMax staff they may see far more than you know and thus see it for the yarn it is, they just don’t say as such ;)

    So you're saying people shouldn't be killing mobs within their own level range in ESO? Because that's how you get gear decay.

    Maybe we should just loot chests until we hit VR10 :3

    Maybe instead of mobs the game should have a field full of chests so we can level and gain items without getting ridiculous gear decay. This would actually go really well with all the lockpicks we are only able to get now from containers...

    Somehow I read, "because that's how you get gear decay," as re-purposing the Archer line.

    I've given up on b101uk, at this point he's either being deliberately obtuse or trolling. I mean we are talking about the person who is literally saying, "the correct way to play the game is to not play it at all."


    Where did I say "the correct way to play the game is to not play it at all.”

    e.g. “you do NOT have to kill everything in sight” is a statement of fact, i.e. you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.

    Its logical common sense, which is admittedly not so common now a days as your post exemplifies.
    Edited by b101uk on 9 May 2014 16:41
  • Darzil
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    Incidentally, what are people seeing as a death penalty. Only died twice since I have been tracking it, and at level 38 it seemed to be 1-2% drop on each piece, with an extra 10% drop on one random piece.
  • Cogo
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    I have a serious question about this, and it might be cause I am in a good mode after some activity.

    Why are most of you whining and not discussing in an adult manner?
    You do not have to agree, but try to look at the subject from different views and not just your own.

    And really, how the hell important is it how much decay your armor gets?
    I have big problems seeing anyone getting less gold then they can repair their gear with.

    If you do, maybe you should practice a little or try another class.

    I like ESO, A LOT. I read these forums and see a community forming. We dont all need to hold hands.

    But what the hell does it matter how much decay you get as long as you can repair? If anyone of you say "I dont have gold enough" then you spending your gold wrong

    *Orc hug*
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

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  • Darzil
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    Cogo wrote: »
    I have big problems seeing anyone getting less gold then they can repair their gear with.
    I have more than I can repair with, due to quest rewards. Killing monsters is roughly even. As a couple of pages earlier, I've written an add-on for myself which shows me the repair cost of armour damage as it occurs. At level 38, it costs me 2-4g per kill. Humanoids give 2-3g, if I solo kill them, less if others help. Non-humanoids average a lot less on drops. Stronger enemies cost 4-7g per kill on repairs. Other drops can even things up, sometimes positive, but income is mainly quest/chest rewards and selling resources from crafting nodes.

    As someone indicated earlier, some people are getting decay on occasions other than killing a monster. We need to track down and make this repeatable, as this isn't working as intended.

    There is an admitted issue in group play. Zenimax haven't gone into detail, but I think it is that you get reduced drops when multiple people kill a monster, but the full armour decay. This means you will lose money (I lost 70-100g per Dolmen in testing) in group fights much faster than solo play.
    If you do, maybe you should practice a little or try another class.
    Are you aware that decay happens when you kill an enemy, not when you get hit? Unless you are frequently dying, then it isn't a learn to play issue. Even if you are dying, dying is roughly equivalent to killing 5-8 monsters successfully in repair damage.
  • orablast
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    I believe I now understand the problem based on the Mod response. I have noticed the highest repair cost when I run 4-man guild groups for questing, dungeons, etc, which how I play most of the time. This might explain why it is affecting some of us, but not others. I'll just have to make due until the issue is resolved.

    Thank you for the update.
    Guild Master of Thornblade
    Daggerfall Covenant
  • Darzil
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    Oh, and personally I'd like decay in group situations reduced in proportion, as loot is, rather than loot increased. Armour decays far too fast in group situations, due to the greater number of monsters defeated.

    (For reference, against normal monsters, you take a loss on one piece of armour randomly when you defeat them. Against weaker than normal monsters, this only sometimes happens. Against stronger than normal monsters, you lose a larger amount, but still only on one piece. This is not reduced when others help with the kill, but loot is reduced. Other than death, any other loss is probably a bug)
  • mark2472
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    @ZOS_GinaBruno‌

    Could ZOS at least provide an explanation as to how the gear decay system is supposed to work so we know what to compare against? What decays our gear? How much is it supposed to decay? Are there ways to avoid decay by playing differently? Any information that ZOS could provide on how the system is supposed to work would be a huge benefit.
  • traigusb14_ESO2
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    Well I just got hit by random damage about 20 mins ago.


    Zone: The Rift
    Location: Ivarstead, right outside Shroud Hearth Barrow, which is in the middle of town.
    Character level 42 Sorc (all light armor)
    Active buffs:
    -Frog Muffin (level 35 Health food.. still using them up)
    -Inner Light IV (floaty see invis ball + Spell crit)
    Active Aggro NPCs: None
    Flippable Aggro Quest NPCs: None (no fighting anywhere in range for me to get aggro)
    UI: Defualt

    Was about to zone into Barrow when I got a phone call. Was messing with my skill bars and otherwise standing around. Went to ESC menu a few times to mouse over to my other monitor. After about 15 mins. Got the "Bong" sound and the "Your gear has been damaged" message. Looked. Lost 2% off of all armor and both my staves. belt was down 4% not sue if it was already damaged.

    Hrmmm.

    About 5 mins later. Same thing. "Bong" 2% off of everything. Nobody anywhere near me.

    Waited another 15 mins, occasionally moving mouse or char to keep from getting booted for inactivity while I cooked. No more damage.

    I'm going to head in and see if I take any extra damage /repair costs now.

    Edit: my sound effect was censored by the forum software lol
    Edited by traigusb14_ESO2 on 9 May 2014 20:55
  • starkerealm
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    b101uk wrote: »
    Where did I say "the correct way to play the game is to not play it at all.”

    If you can't remember what you've written, and your advice continues to be, "no, guys really, if you enjoy this gameplay you should stop right now, to avoid being punished by a horribly balanced mechanic," I'm honestly not sure anyone on here can help you. And, yes, I know, you never conceded that it was horribly balanced, per say, you just said "avoid combat", which is right up there with, "quest naked." It's not a response.

    If you'd actually read the thread... no, I know, it's daunting, but read it, not just skim through it and come back with a "lolzl2p," then maybe you can exercise some common sense and participate, otherwise, yes, it's just trolling.

    Or you really do not understand. That's possible. In which case, if reading the thread doesn't help you, I don't know what to suggest.
  • Sendarya
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    I hopped onto my crafter today (lvl 44), and while she was breaking down items, I got a warning in the upper right that said my gear had taken damage. I checked, and indeed, some of my gear (pants and helm) had gone down to 0%, the rest of my gear was in the 90%-ish range. I make myself full sets every 2 levels before I go out to play, so usually my gear decays nearly equally. To have some of it break while I was crafting was a clear sign there is some kind of bug. I made a bug report. What else can you do?
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Sakiri
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    Wow uses the same model of "in combat, random gear piece has chance to lose durability" and it works for casters too. Just like here. More fair or ranged wouldnt really have repair bills(which is why wow changed it, unfairly punished melee, particularly plate dps which cost more to repair then, too).

    As for gold cost, when in VR zones I pay crap for repairs. It went up when I went back to coldharbour for shards(missed skyshards ><) and was farming things to decon for fell leather.

    The calculation is screwy and needs looked at.
  • Sakiri
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    Darzil wrote: »
    Malediktus wrote: »
    I got 236k gold and a 42k horse and I am only lvl 41
    maybe you should try some trading and bartering with other people, it helps a lot. You will quickly stop caring about these fees.
    Trading and bartering with others doesn't bring money into the game (indeed, it moves it out due to taxes), so that doesn't affect the overall game balance. If you have that much gold from trading and bartering, then others must have made a lot of money somehow.

    two characters with 100 bag slots, 100 bank. One with 90. Mains imperial horse is level 40 something, and the other two have 42k horses.

    Im slightly broke atm(bag upgrade) but I dont trade with other players out of spite of the crappy economic system.

    I dont do group stuff though. Maybe thats it.
  • Arsenic_Touch
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    I love how people are randomly showing up in this thread and saying it's a learn to play issue despite the fact that there is plenty of evidence showing that gear is decaying for killing enemies and not the damage you take and gear is decaying from other experience gains not related to combat. But hey clearly we're imagining it and these elite players need to show us how it's done.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Blackwolfe5
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    Sakiri wrote: »
    Wow uses the same model of "in combat, random gear piece has chance to lose durability" and it works for casters too. Just like here. More fair or ranged wouldnt really have repair bills(which is why wow changed it, unfairly punished melee, particularly plate dps which cost more to repair then, too).

    As for gold cost, when in VR zones I pay crap for repairs. It went up when I went back to coldharbour for shards(missed skyshards ><) and was farming things to decon for fell leather.

    The calculation is screwy and needs looked at.

    Wow also had sensible repaircosts last I played (wotlk). If you die alot you pay alot, but from regular combat it didn't cost much in repairs even at max level.
  • Sakiri
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    I love how people are randomly showing up in this thread and saying it's a learn to play issue despite the fact that there is plenty of evidence showing that gear is decaying for killing enemies and not the damage you take and gear is decaying from other experience gains not related to combat. But hey clearly we're imagining it and these elite players need to show us how it's done.
    That doesnt account for the crafting hit to durability. You dont gain xp crafting, you gain inspiration.

    Unless theyre functionally the same. In that case I want levelled by crafting damn it.
  • babylon
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    Sakiri wrote: »
    I love how people are randomly showing up in this thread and saying it's a learn to play issue despite the fact that there is plenty of evidence showing that gear is decaying for killing enemies and not the damage you take and gear is decaying from other experience gains not related to combat. But hey clearly we're imagining it and these elite players need to show us how it's done.
    That doesnt account for the crafting hit to durability. You dont gain xp crafting, you gain inspiration.

    Unless theyre functionally the same. In that case I want levelled by crafting damn it.

    Remember it's not xp that causes decay, it's the game registering you're fighting/killing something able to drop items for you.

    My guess on it is maybe it's when someone crafts an item, the game is considering it as a drop/something capable of giving drops and awards the gear decay as if they'd just fought a mob within level range (a mob capable of giving drops).

    It must be a very rare event though, not many people are reporting this and the ones that are seem to be recalling a specific incident or so when it happened, rather than it always happening to them.
    Edited by babylon on 10 May 2014 00:35
  • Argusian
    Argusian
    Bump for response from an Admin.
    I salute my Half Life War Boys, who will ride with me eternal on the highways of Valhalla. I am your redeemer. It is by my hand you will rise from the ashes of this world.
  • kasain
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    Well armor has no purpose. Now Vet 8 and still never used armor more then twice. Its for fashion. Lets play Age of Conan and go around naked. At least in that game you don't lose money for everything you kill. Truth is ESO is in partnership with RMT websites. Nerf drops,crafting, books, ingredients to force mostly into buying items from RMT atm, but later will be items from their shop.

    In any case its not fun to play when your armor is useless and you can do an event and have more repair bills then whatever you gain.

    Sorry, I like ffxi style. You gather together mats, craft your item, and the armor stays durable for life. Want to upgrade it, go farm an item from a boss, trade it to a NPC, and bammm the item is upgraded and yours for life.

    Oh you feel a sense of accomplishment when you gather together an armor set and you get to enjoy all the bonuses of the set.

    None of this /stuck or slow load monsters on screen so ESO charging you repairs for their ignorance. Repairs will turn or have turned many people off.

    Enjoying an armor set you spend 15-30 minutes making for only thirty minutes is ***. And for those of you who complain nothing to spend money on. People in FXIV said the same thing. Then they cried their baby lungs out when they saw the prices of houses come out later as they could not afford it. So you will most likely do the same.

    Repair bills should not exist in this game. five minute weakened status on HP/MP and double timers on active abilities would worked much better. It would of prevented people from spamming a boss as armor is pointless, and given them time to think of a new strategy. Oh and maybe encouraged soul gems.

    ESO will sell in store items that repair items to double or make it that the armor piece you use its repair kit on wont degrade. Just wait. And that's as close to pay to win on top of a sub as you can get
    Edited by kasain on 10 May 2014 07:22
  • Sakiri
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    Sakiri wrote: »
    Wow uses the same model of "in combat, random gear piece has chance to lose durability" and it works for casters too. Just like here. More fair or ranged wouldnt really have repair bills(which is why wow changed it, unfairly punished melee, particularly plate dps which cost more to repair then, too).

    As for gold cost, when in VR zones I pay crap for repairs. It went up when I went back to coldharbour for shards(missed skyshards ><) and was farming things to decon for fell leather.

    The calculation is screwy and needs looked at.

    Wow also had sensible repaircosts last I played (wotlk). If you die alot you pay alot, but from regular combat it didn't cost much in repairs even at max level.

    220 attempts on a quest boss at 515 item level shortly after 5.2 launched netted me 4k in repairs.

    Of course, gold rains from the sky now.
  • b101uk
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    b101uk wrote: »
    Where did I say "the correct way to play the game is to not play it at all.”

    If you can't remember what you've written, and your advice continues to be, "no, guys really, if you enjoy this gameplay you should stop right now, to avoid being punished by a horribly balanced mechanic," I'm honestly not sure anyone on here can help you. And, yes, I know, you never conceded that it was horribly balanced, per say, you just said "avoid combat", which is right up there with, "quest naked." It's not a response.

    If you'd actually read the thread... no, I know, it's daunting, but read it, not just skim through it and come back with a "lolzl2p," then maybe you can exercise some common sense and participate, otherwise, yes, it's just trolling.

    Or you really do not understand. That's possible. In which case, if reading the thread doesn't help you, I don't know what to suggest.

    I know exactly what I said and exactly the context it was clearly meant, which is far from how you interpreted it, which may be more a reflection of your personality of taking and doing things to extremes while at the same time failing at attempts at reductio ad absurdum.

    Likewise I have spent quite a few hours trying to replicate some of the “results” posted in this thread, likewise I have spent many hours taking mental notes of my own progress of costs vs. profit given I play in a balanced well mixed fashion, yet I have found NO problem with making gold and earning XP and getting up to VR4 while 99.99% (*) of the time not selling armour and weapons to merchants but deconstructing them, thus removing their gold value from gold income.

    (*) on rare occasion where there has been e.g. no foul hide etc items which only have gold value, then <4 of the lowest value (value = gold or necessity) items will be sold to a merchant to make room for deconstruction to start, which requires 4 empty inventory slots.

    IF you cannot grasp how to play ESO given the “mechanics” of play in place, then perhaps ESO is not the game for you, IF you have yet to grasp the “mechanics” of play in place then it is clearly a case of learning them and changing your strategy of play to fit, IF your strategy of play is unbalanced then you MUST accept it will move to the outsides of any distribution curve of gold gains, and as has been said by your cohorts and you many times in this thread to the effect of “that gear is decaying for killing enemies and not the damage you take” yet statements like “you do NOT have to kill everything in sight” meaning “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” You seemingly to the point of it being deliberate collectively fail to grasp EVEN when its directly aligned with what’s reported – for example

    If “that gear is decaying for killing enemies and not the damage you take” is true, then by logical extension “you do NOT have to kill everything in sight” & “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” Is ALSO TRUE, you cannot argue the former without the latter two statements being perfectly valid statements ;)

    Edited by ZOS_UlyssesW on 10 May 2014 14:49
  • Blackwolfe5
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    @ZOS_GinaBruno The way I see it, this thread is about three things.

    1. The bug that causes decay to happen too much (group content)/in places where it should not happen (non-combat)
    2. Decay rates and it's sources.
    3. The cost of repairs.

    Now, obviously the bugs need to be fixed. On that I think everyone agree. But on the decay rate/repair costs, I think tweaking is needed as well (as do alot of people in this thread). You should not be punished excessively from just killing stuff without dying, which it feels that you are. The current decay rate/repair cost does feel a bit over the top even when not taking into account bugs. The current decay rate/repair cost does not make the game in any way harder or any more challenging. Only more annoying. It does not in any way make sense that a sub 20 should be able to accumulate 1k+ in repaircosts. The way I see it, either the cost needs to be brought down, or less decay happen or even better.. both.

    Then there could be other things added:

    -30-50% base chance that durability damage does not happen. (dying should still cause durability damage at a 100% chance).
    -Being able to repair with materials, at a higher material cost for those who do not have the skill and if you have the skill for it, needing less materials for repairs. Possibly with the need to spend skillpoints in whatever crafting line that produces the armor type.
    -Being able to produce repairkits as an alternative to vendor bought ones.
    -Skill in heavy/medium/light that lowers the durability decay %
    -Raise medium armor material drops to bring them more in line with the heavy/light material nodes littered all over the place. (Since fighting beasts in your level range gives you durability decay, while gathering for example ore, does not).
    -Haggling!! Skill that lowers/raises the cost/gains from buying/selling/repairing at a vendor, or the amount you pay for certain quests!

    And furthermore, as an alternative to the high repaircosts:

    We need additional.. fun.. goldsinks. Repair costs as a (major) goldsink is one of the most boring things ever.
    Edited by Blackwolfe5 on 10 May 2014 14:31
  • Argusian
    Argusian
    Bumping for official response from ESO.
    I salute my Half Life War Boys, who will ride with me eternal on the highways of Valhalla. I am your redeemer. It is by my hand you will rise from the ashes of this world.
  • Sakiri
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    The question I have for @zos_ginabruno....

    What happens at VR10? No more quests to generate gold and farming costs more in repairs than you make? I was farming my ww ranks last night solo, helping folks out at a quest spot in my carnage path. 700g repairs.

    At 46 in the Rift. I didnt make near that back after vendor.
  • AlexDougherty
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    Argusian wrote: »
    Bumping for official response from ESO.
    Sadly the official response is that "It's working as Intended", it's earlier in the thread.

    Found it
    After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
    Edited by AlexDougherty on 10 May 2014 20:28
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Argusian
    Argusian
    Argusian wrote: »
    Bumping for official response from ESO.
    Sadly the official response is that "It's working as Intended", it's earlier in the thread.

    Found it
    After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.

    Thank you for the info.
    I salute my Half Life War Boys, who will ride with me eternal on the highways of Valhalla. I am your redeemer. It is by my hand you will rise from the ashes of this world.
  • starkerealm
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    b101uk wrote: »
    b101uk wrote: »
    Where did I say "the correct way to play the game is to not play it at all.”

    If you can't remember what you've written, and your advice continues to be, "no, guys really, if you enjoy this gameplay you should stop right now, to avoid being punished by a horribly balanced mechanic," I'm honestly not sure anyone on here can help you. And, yes, I know, you never conceded that it was horribly balanced, per say, you just said "avoid combat", which is right up there with, "quest naked." It's not a response.

    If you'd actually read the thread... no, I know, it's daunting, but read it, not just skim through it and come back with a "lolzl2p," then maybe you can exercise some common sense and participate, otherwise, yes, it's just trolling.

    Or you really do not understand. That's possible. In which case, if reading the thread doesn't help you, I don't know what to suggest.

    I know exactly what I said and exactly the context it was clearly meant, which is far from how you interpreted it, which may be more a reflection of your personality of taking and doing things to extremes while at the same time failing at attempts at reductio ad absurdum.

    Just checking, but you do know there's a difference between a sentence and a paragraph, right? While we're on that subject, you might want to brush up on some unusual punctuation like the semi-colon; it's your friend, really.

    Anyway, again, I said, "if you can't remember what you written, and your advice continues to be." And, you know what? Your advice has continued to be, "no, you just don't know how to play the game," (again, I'm paraphrasing), which is the same as "l2p", in case there was some confusion. Your exact phrasing was a little more condescending, but, that doesn't bother me.
    b101uk wrote: »
    Likewise I have spent quite a few hours trying to replicate some of the “results” posted in this thread, likewise I have spent many hours taking mental notes of my own progress of costs vs. profit given I play in a balanced well mixed fashion, yet I have found NO problem with making gold and earning XP and getting up to VR4 while 99.99% (*) of the time not selling armour and weapons to merchants but deconstructing them, thus removing their gold value from gold income.

    (*) on rare occasion where there has been e.g. no foul hide etc items which only have gold value, then <4 of the lowest value (value = gold or necessity) items will be sold to a merchant to make room for deconstruction to start, which requires 4 empty inventory slots.

    We've already established repeatedly, in this thread, that the issue is not universal. Again, I've asked if you've read the previous posts, but, I'm guessing that's just not an option for you. Your entire paragraph would be a little like insisting that the disappearing bank slots bug didn't actually exist because you never experienced it personally.

    Though, hey, kudos for accusing us all of lying, it's a conspiracy just to mess with you. Brilliant!

    I'll say this again, because it doesn't seem to sink in, this is sporadic. Something happens and your character suffers extreme deterioration rates. Sometimes something happens and your character stops suffering extreme deterioration rates. For afflicted players there is no way they'll get... sorry, you do know the word "afflicted," right? Anyway, for afflicted players there is no way they'll get enough drops to actually pay their repair bill. Full stop. It's not going to happen. If you're not affected then it doesn't matter, because you're not affected. And, continuing to cling to your position in the face of that makes you look like either a troll, or someone with very poor reading skills.

    Also, and I feel like I'm going to end up beating a dead horse here, but, seriously, sentences are your friend. Periods are useful. They draw a line between one thought and the next with finality. So your argument comes across as less breathless and more reasoned. I realize that's asking for a lot, but it might just help you a little.
    b101uk wrote: »
    IF you cannot grasp how to play ESO given the “mechanics” of play in place, then perhaps ESO is not the game for you, IF you have yet to grasp the “mechanics” of play in place then it is clearly a case of learning them and changing your strategy of play to fit, IF your strategy of play is unbalanced then you MUST accept it will move to the outsides of any distribution curve of gold gains, and as has been said by your cohorts and you many times in this thread to the effect of “that gear is decaying for killing enemies and not the damage you take” yet statements like “you do NOT have to kill everything in sight” meaning “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” You seemingly to the point of it being deliberate collectively fail to grasp EVEN when its directly aligned with what’s reported – for example

    Because bugs aren't a real thing, right? Oh, wait.
    b101uk wrote: »
    If “that gear is decaying for killing enemies and not the damage you take” is true, then by logical extension “you do NOT have to kill everything in sight” & “you only need to kill what is needed in order to get to and achieve the objective, any other needles killing is superfluous to requirement while at the same time contributes costs.” Is ALSO TRUE, you cannot argue the former without the latter two statements being perfectly valid statements ;)

    But, of course, you're right: it is entirely reasonable to punish players for participating in combat effectively, after all, this is an MMO, and you can't play an MMO to kill things and take their stuff, that's entirely unreasonable. No, they need to play the game as intended; overleveling and then returning and farming out newbie zones so that they aren't punished for enjoying the combat system...

    I'd end that with a sarcastic, "no, wait, does that really sound right to you?" But, I know your answer is an entirely honest, "yes," so there isn't really much point.
    Edited by starkerealm on 10 May 2014 23:09
  • Knottypine
    Knottypine
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    Cogo wrote: »
    Why are most of you whining and not discussing in an adult manner? You do not have to agree, but try to look at the subject from different views and not just your own.

    And really, how the hell important is it how much decay your armor gets?
    I have big problems seeing anyone getting less gold then they can repair their gear with.

    If you do, maybe you should practice a little or try another class.

    But what the hell does it matter how much decay you get as long as you can repair? If anyone of you say "I dont have gold enough" then you spending your gold wrong

    Yes... um very adult of you. So the numerous players that feel the repair cost is too high are basically playing wrong. I avoid repair costs and use drops or craft my own. I do not spend any gold whatsoever except on bank/bag upgrades and horse feeding. Had I spent gold on repairing, I would never be able to afford these upgrades. So how is that spending gold wrong?

    The reason it's important how much decay armor gets is quite obvious... the cost of repair. Not sure why you didn't put those two together. Perhaps you should also look at this from a view other then your own as well?
  • starkerealm
    starkerealm
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    Sakiri wrote: »
    The question I have for @zos_ginabruno....

    What happens at VR10? No more quests to generate gold and farming costs more in repairs than you make? I was farming my ww ranks last night solo, helping folks out at a quest spot in my carnage path. 700g repairs.

    At 46 in the Rift. I didnt make near that back after vendor.

    This is the part of the whole "working as intended" that really worries me. The obvious answer is; eventually they'll add dailies you can farm... but if that's the only reliable source of income at VR10, it's going to put players in a horrible situation.

    By extension, it also creates a situation where, if a player is hit by the rapid degradation bug once, or even makes legitimate errors in spending their gold, it will permanently impair that character's finances. Less severely if it happens at lower levels, but much more seriously at VR6-10. Because, ultimately, it's impossible to farm gold without disregarding how the game is supposed to be played.
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