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Rapid gear decay

  • Cogo
    Cogo
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    Knottypine wrote: »
    Cogo wrote: »
    Why are most of you whining and not discussing in an adult manner? You do not have to agree, but try to look at the subject from different views and not just your own.

    And really, how the hell important is it how much decay your armor gets?
    I have big problems seeing anyone getting less gold then they can repair their gear with.

    If you do, maybe you should practice a little or try another class.

    But what the hell does it matter how much decay you get as long as you can repair? If anyone of you say "I dont have gold enough" then you spending your gold wrong

    Yes... um very adult of you. So the numerous players that feel the repair cost is too high are basically playing wrong. I avoid repair costs and use drops or craft my own. I do not spend any gold whatsoever except on bank/bag upgrades and horse feeding. Had I spent gold on repairing, I would never be able to afford these upgrades. So how is that spending gold wrong?

    The reason it's important how much decay armor gets is quite obvious... the cost of repair. Not sure why you didn't put those two together. Perhaps you should also look at this from a view other then your own as well?

    Lets for the sake of this discussion say that you are correct. If you pay heavy repair bills, you have no gold left to anything?

    Without asking more, is this actually what you are saying?

    You are doing something everyone can do with broken hear. Create your own. See....then the repair cost does not effect you?

    I am curious though, how do you explain the vast majority both have gold for repairs, upgrades, bank/bag space?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • starkerealm
    starkerealm
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    Cogo wrote: »
    I am curious though, how do you explain the vast majority both have gold for repairs, upgrades, bank/bag space?

    I think I know this one...
    However, we did find that there were a small number of cases that may be generating more decay than was originally intended...
  • ahstin2001nub18_ESO
    alright i will admit i didnt read all 29 pages, and feel free to mock my idea. i have looked at it being related to mobs that give experience being the case, and have come to the conclusion it was too inconsistent from hour to hour (i farm almost as much as a gold bot). sometimes after 1 load (30 items) i would have a 200g repair bill, and others i would have a 400g repair bill. there is no arguing that if you fight mobs 6 levels below you, you dont get experience or damage to your gear.

    this is where my theory is based- mobs that dont give experience dont give loot. however, i have noticed that roughly 50% of my earned cash off of mobs go to repair costs (i never carry more than 100g). this includes vendoring whites and below ONLY. i decon green and above for when (if) i start making VR gear. perhaps it is tied to loot drops. when i get a good haul i tend to have higher bills, and lower when its a weak one. at VR1 i tend to make about 150g off mob change and about 200-300 on vendor items. the modifier would be if you die you take a penalty, which is usually when i get the 300-400 realm of repair bills.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Arundo
    Arundo
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    Well up till now I have never repaired my gear, currently I'm @ VR1. Everytime my gear was damaged I just desconstructed it and made a new piece. It did save me tones of gold without repairbills and could afford two 42K horses and most bank and backpack upgrades.

    Lately however I began to think about the VR10 finishline...

    Which means at some point I want to make my end game gear. But with the huge repairbills I kind of dont want to invest alot of gold in the highest armor possible.

    Not sure what the repairbills will be @ VR10 with all legendary items.

  • Fyrakin
    Fyrakin
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    Gear decay is ridiculously fast you can barely make up the decay from vendor sales of what you loot no matter how will you hunt your prey melee, staff or bow. It reminds me old jokes about Windows "You moved mouse, you need to restart computer". Really is this decay a bad joke?
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • NextGame
    NextGame
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    gear decays far too quickly and/or its not possible to keep up with the repair bills via vendoring. I dread to think whats going to happen when I run out of quests to do as at that point my characters income will be negative and I might as well just unsub/uninstall.
  • Fyrakin
    Fyrakin
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    babylon wrote: »
    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

    In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • starkerealm
    starkerealm
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    alright i will admit i didnt read all 29 pages, and feel free to mock my idea.

    There's certainly a correlation between mobs that can drop items and gear decay. Babylon's been on that for awhile, while most of us have been chalking it up to a side effect of the experience system. But, it doesn't seem finely tuned to the point that it could behave the way you're describing.

    What I have noticed is, that on unaffected characters, I have no issues building up substantial stockpiles, but on affected ones, my repair costs outpace my vendor, quest, and drop income by a fair (or, more accurately, by an unfair) margin.
  • starkerealm
    starkerealm
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    Fyrakin wrote: »
    babylon wrote: »
    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

    In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.

    I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.

    Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.

    I completely agree that something is not right, though.
  • Darzil
    Darzil
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    On continuing testing I'm finding it fairly closely balanced in some areas. Fighting level 40 humanoids (at 40, with level 40 kit) I'm losing 3-4g in repair costs, and gaining 3-4g in drops. So any if any items drop, I'm in profit on average. Non-humanoids drop less, so I lose gold on them. If I encounter other players and they 'help' me kill things I get the same costs, but less income, so I lose gold on them. Fortunately I have quests, so make good profits on them, and have now afforded a horse.

    I am not affected by the bug (other than the bug in my own brain's software, which makes me fight wearing armour, and pay for repairs, despite knowledge that it helps me very little, and costs me a lot), I get decay only from dying and from killing monsters so far.
  • ahstin2001nub18_ESO
    alright i will admit i didnt read all 29 pages, and feel free to mock my idea.

    There's certainly a correlation between mobs that can drop items and gear decay. Babylon's been on that for awhile, while most of us have been chalking it up to a side effect of the experience system. But, it doesn't seem finely tuned to the point that it could behave the way you're describing.

    What I have noticed is, that on unaffected characters, I have no issues building up substantial stockpiles, but on affected ones, my repair costs outpace my vendor, quest, and drop income by a fair (or, more accurately, by an unfair) margin.

    i would rather be wrong simply due to the fact that they wouldnt be repair bills and an in-game form of income tax. i havent tried my other characters to see their repairs, im not a big alt player. i can say for a fact i have been producing an positive income, with something like 15k in the bank. prior to that i had about 25 but i had to buy bank space. the 15k i have is from mob grinding and no quests.

    the thought of a "tax" based repair bill was spurred by the finesse system talk (which i thought they got rid of). if the more "finesse" in a fight the better loot you get, the more your repair bills through an after the fact code once loot is generated for you on the mob. its an absolute shot in the dark, and while i dont have a huge repair bill issue typically, i did notice it was fairly random. my grind routine doesnt hold too many variables. it has the obvious loot table variables, but my slots are pretty consistent.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Fyrakin
    Fyrakin
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    Fyrakin wrote: »
    babylon wrote: »
    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

    In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.

    I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.

    Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.

    I completely agree that something is not right, though.

    I ran a few tests with said mudcrabs and can confirm that you take decay even if you don't get hit or gain any xp. With VR 10 Templar I used some fire spells tu destroy some mudcrabs (oneshotting them) and took decay. No loot, no xp, just decay. This is plain wrong.
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
    EU Megaserver (167) - Fyrakin
    MiniMap author
  • traigusb14_ESO2
    traigusb14_ESO2
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    Still definitely bugged for somebody

    3/4 through Coldharbor with my Temp from last example.

    levels 46-Vet 1.
    Armor and weapons level 46 Ebony green - purple

    average repair cost 347
    highest repair cost 1127

    (multiple runs through the public dungeon trailing zerg groups to do quests and Skyshard. Did stuff out of order. Died 15 times sorting stuff out and tripping over bosses/ getting knocked off of islands wrong, and /or eating several groups worthe of aggro.

    Effectively ran through dungeon 4-5 times to find right places to finish quests +15 deaths only = 1127 repairs. Everything dropped loot. Exited at level 49.



    Finished the bottom 2/3 of the map and am pushing up towards Molag Bal.

    Profit so far: ~42K (again with only vendoring stuff i'm not deconning, not counting about 3k made making trait items for other people to research.)


    Edited by traigusb14_ESO2 on 12 May 2014 10:42
  • Vhalkyrie
    Vhalkyrie
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    I commented on this issue back when I was level 40, and it is getting worse now that I am VR1. I cannot make it through a normal evening of playing without my equipment being trashed to 30% or lower. I have crafted level 50 fell hide leather armor (not the VR1 armor). Dying 2-3 times per night destroys my equipment, and I have to remake pieces a couple of times per night. Adding the sturdy trait has not delayed this decay rate in any meaningful way. It's usually the lower armor pieces like gloves and boots that end up obliterated due to lower durability compared to the larger pieces like chest and legs. I'm seriously debating whether to just let them go with 0% durability.

    The repair kits cost more than the price to repair at a vendor, which doesn't make any sense. So I don't use them.
    Edited by Vhalkyrie on 12 May 2014 14:45
  • Cathrin
    Cathrin
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    I am running through the VR8 level with VR7 armor. One repair costs me about 2000 gold, so I decided not to repair it at all. I lost all the special triats and enchantments (0%), but I see no reason in reparing until I know where the damage is coming from. A gemstone once in a while is cheaper, than repairing my armor after every doungeon. Not really fun playing the game just to get gold to repair your stuff.
    Hope they will change that system soon!
  • vyal
    vyal
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    At VR3 now, working up my other weapon skills.

    1H+Shield, with armor, costs me 1500 per hour, consistently. Without armor (just the shield) 288 per however long I'd care to play, given all I'm repairing is a 0/142 shield.

    So yes, still, up to VR3, adventuring naked (with a costume, c'mon now!) is still the most profitable/fun path forward.

    There is nothing so awesome as finding the highest cliff to jump off to get to the nearest wayshrine, and smiling/laughing the whole way down, because who cares? It's free! :)

    As mentioned previously, even if you do fix all the other bugs, Zenimax, this one 'feature' will become such a horrific thorn in your customers side they will stop playing due to it. Yes, it's that bad.

    If you understand the issue, and you truly think it's working as intended, and/or that it's "OK"? Then I'm sorry, but obtuse doesn't even come close.
    Edited by vyal on 12 May 2014 15:06
  • Innocente
    Innocente
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    An 'answer' that said absolutely nothing, given by a person who can do absolutely nothing about it, and obviously knows (about this issue) absolutely nothing. Value? Absolutely Nothing.
  • hood3311_ESO
    Repairing gear is a nuisance, to say the least. It seems to drop like 5% after each quest even without without dying and probably costs me 2-3K per day to repair as a VR4.
  • Awe
    Awe
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    how do you all play? i never sold any deconstructable item to vendors, curently almost vr5, lvl 36 light horse, full inv upgrade, bank 120... i'm not trading with other plasers to get money, and i'm never short of money for repairs, cash is always raising
  • starkerealm
    starkerealm
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    Fyrakin wrote: »
    Fyrakin wrote: »
    babylon wrote: »
    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

    In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.

    I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.

    Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.

    I completely agree that something is not right, though.

    I ran a few tests with said mudcrabs and can confirm that you take decay even if you don't get hit or gain any xp. With VR 10 Templar I used some fire spells tu destroy some mudcrabs (oneshotting them) and took decay. No loot, no xp, just decay. This is plain wrong.

    Remember, the leather drop critters still have a chance to drop after you've leveled past them. You might want to try that on bandits or something similar.

    It's also becoming distinctly possible that deterioration isn't a completely broken system because of how the causes seem to vary randomly between characters.
  • Cogo
    Cogo
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    Fyrakin wrote: »
    Fyrakin wrote: »
    babylon wrote: »
    Cogo wrote: »
    Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.

    Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.

    In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.

    I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.

    Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.

    I completely agree that something is not right, though.

    I ran a few tests with said mudcrabs and can confirm that you take decay even if you don't get hit or gain any xp. With VR 10 Templar I used some fire spells tu destroy some mudcrabs (oneshotting them) and took decay. No loot, no xp, just decay. This is plain wrong.

    Remember, the leather drop critters still have a chance to drop after you've leveled past them. You might want to try that on bandits or something similar.

    It's also becoming distinctly possible that deterioration isn't a completely broken system because of how the causes seem to vary randomly between characters.

    Hey, you sure been mr helpful! Nice! You seam like a walking database about ESO. I thought I at least learned the basics but I didnt know there was a bug in decay until you told me, hehe.

    Glad there are people on these forums that can contribute to the discussion, correct people and or disagree, but doing that in an adult manner.

    I'll look more for your posts ;-)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • r4v3nw0lf
    r4v3nw0lf
    I think they did this to get rid of those spawn camping bots and blowing up their gear but now they have those slave intro gear on. So the idea seems to steamroll back on the honest players and become costly. I noticed the price of repairing and amount between has increased as well. Even when my wife's character heals and not get hit she still gets slammed with a large bill in gold.
  • Ashenangel
    Ashenangel
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    the repair bill is a massive gold sink its getting harder to make gold due to the bots and its getting harder to sell things
    The worlds gone to hell in a hand basket >:)
  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    I believe that 'spells' and heavy attacks are the main culprit for causing a disproportionate amount of damage to armor -- meaning bugged. I stopped repairing because 1800K repair for every 10 hits by a spell-caster is just not worth it when hunting mobs. I just equipped some +armor pieces and let my armor sit at zero when hunting mobs.
    Edited by rfpalmerb16_ESO on 12 May 2014 17:45
    Round peg? Square hole? Not a problem with a big enough hammer.
  • r4v3nw0lf
    r4v3nw0lf
    If the repairing gets too bad I am just going to recraft my gear rather than dump gold into it. A few of my friends in game do the same just trash and deconstruct and recraft.
  • kasain
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    Just wondering would people stay subbed for say an extra three months if they turned off the decay while they developed and fixed there game. Someone of a curtsy for putting up with all ESO has thrown at us and will until its polished, console release?
  • butterfly442
    butterfly442
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    Game is just [snip]. Leave it at that.
    Edited by ZOS_SilviaS on 12 May 2014 21:58
  • skarvika
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    I'll say it again. When the devs were releasing more info about the game before launch, they said gear decay would be a punishment for dying.
    What difference does it make? Our gear will be screwed after a few rounds of combat no matter what. What's the incentive to do better?
    QQing is a full time job
  • Sakiri
    Sakiri
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    Since it's based on XP gain, guess we're all hosed when the VP gain from kills is doubled.

    Grinding my ww levels netted me two levels on my sorc and some hefty repairs since the XP gain was all kills and no quests. My repair bills on my DK are next to nil because vet zones give crap for "XP"(VP) from kills.

    Yay.
  • Sakiri
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    Arundo wrote: »
    Well up till now I have never repaired my gear, currently I'm @ VR1. Everytime my gear was damaged I just desconstructed it and made a new piece. It did save me tones of gold without repairbills and could afford two 42K horses and most bank and backpack upgrades.

    Lately however I began to think about the VR10 finishline...

    Which means at some point I want to make my end game gear. But with the huge repairbills I kind of dont want to invest alot of gold in the highest armor possible.

    Not sure what the repairbills will be @ VR10 with all legendary items.

    Perhaps this is the answer to the crafters' whining that people won't need to buy their gear once they level cap because once you have it you have it.
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