Knottypine wrote: »Why are most of you whining and not discussing in an adult manner? You do not have to agree, but try to look at the subject from different views and not just your own.
And really, how the hell important is it how much decay your armor gets?
I have big problems seeing anyone getting less gold then they can repair their gear with.
If you do, maybe you should practice a little or try another class.
But what the hell does it matter how much decay you get as long as you can repair? If anyone of you say "I dont have gold enough" then you spending your gold wrong
Yes... um very adult of you. So the numerous players that feel the repair cost is too high are basically playing wrong. I avoid repair costs and use drops or craft my own. I do not spend any gold whatsoever except on bank/bag upgrades and horse feeding. Had I spent gold on repairing, I would never be able to afford these upgrades. So how is that spending gold wrong?
The reason it's important how much decay armor gets is quite obvious... the cost of repair. Not sure why you didn't put those two together. Perhaps you should also look at this from a view other then your own as well?
I am curious though, how do you explain the vast majority both have gold for repairs, upgrades, bank/bag space?
ZOS_GinaBruno wrote: »However, we did find that there were a small number of cases that may be generating more decay than was originally intended...
Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.
ahstin2001nub18_ESO wrote: »alright i will admit i didnt read all 29 pages, and feel free to mock my idea.
Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.
In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.
starkerealm wrote: »ahstin2001nub18_ESO wrote: »alright i will admit i didnt read all 29 pages, and feel free to mock my idea.
There's certainly a correlation between mobs that can drop items and gear decay. Babylon's been on that for awhile, while most of us have been chalking it up to a side effect of the experience system. But, it doesn't seem finely tuned to the point that it could behave the way you're describing.
What I have noticed is, that on unaffected characters, I have no issues building up substantial stockpiles, but on affected ones, my repair costs outpace my vendor, quest, and drop income by a fair (or, more accurately, by an unfair) margin.
starkerealm wrote: »Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.
In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.
I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.
Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.
I completely agree that something is not right, though.
starkerealm wrote: »Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.
In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.
I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.
Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.
I completely agree that something is not right, though.
I ran a few tests with said mudcrabs and can confirm that you take decay even if you don't get hit or gain any xp. With VR 10 Templar I used some fire spells tu destroy some mudcrabs (oneshotting them) and took decay. No loot, no xp, just decay. This is plain wrong.
starkerealm wrote: »starkerealm wrote: »Be GLAD that you ONLY loose armor decay on death and not exp as was discussed about a year ago.
Huh? In this game we get gear decay for killing mobs within level range (mobs that can drop items). And death doesn't really cause that much decay compared to killing mobs...also it has nothing to do with how much damage you take. It's simply killing mobs (within level range, any that can drop items like gear etc) that cause gear decay.
In this game we take decay from any skill usage no matter against what you do it. you can be VR 10 and kill a level 1 mouse with any of your combat skills - your gear will get decay. This is not right.
I don't think it's skill usage. If you track armor condition while the game is live, you'll see deterioration kick in when you get XP from combat, not when you fire off a skill.
Now, it is possible there's some correlation to the speed of decay and skill usage, or that skill usage affects finesse, and finesse increases deterioration.
I completely agree that something is not right, though.
I ran a few tests with said mudcrabs and can confirm that you take decay even if you don't get hit or gain any xp. With VR 10 Templar I used some fire spells tu destroy some mudcrabs (oneshotting them) and took decay. No loot, no xp, just decay. This is plain wrong.
Remember, the leather drop critters still have a chance to drop after you've leveled past them. You might want to try that on bandits or something similar.
It's also becoming distinctly possible that deterioration isn't a completely broken system because of how the causes seem to vary randomly between characters.
Well up till now I have never repaired my gear, currently I'm @ VR1. Everytime my gear was damaged I just desconstructed it and made a new piece. It did save me tones of gold without repairbills and could afford two 42K horses and most bank and backpack upgrades.
Lately however I began to think about the VR10 finishline...
Which means at some point I want to make my end game gear. But with the huge repairbills I kind of dont want to invest alot of gold in the highest armor possible.
Not sure what the repairbills will be @ VR10 with all legendary items.