@Therium104
Still waiting for you to show me how bad I am in game. Name a campaign and I'll be there.
Don't talk smack unless you're willing to back it up.
Therium104 wrote: »@Therium104
Still waiting for you to show me how bad I am in game. Name a campaign and I'll be there.
Don't talk smack unless you're willing to back it up.
Don't complain about everything and expect to be taken seriously.
The devs cannot nerf the game to a point you can be competitive
https://www.youtube.com/watch?v=22YWYAtcyEA
What are you even talking about? You didn't even get the analogy correct.
Talons is not great people need to get it through their head. because people have trouble with it in pvp just like bolt escape . Its completely meh in pve it has very little range costs a crap load to cast. The most effcient cc in game is volcanic rune . I rarely use talons while tanking,its simply a waste. And the reason people will use Dk for trials has nothing to do with talons.its because of our survivability.its the only real plus to a dk. All this crying over Dk's in light armor with resto staff builds has very little to do with the class. Its the gear combos that make them over powered.@Aphilas
Didn't take us more than 10 secs to figure out a counter for Bat Swarm. We just yelled in TS for everyone to back up and stay at range. Then we used fire damage (Weakness to Elements + Vampire natural Fire Debuff FTW). There were guys in our group solo'ing VR10 Bat-spammers when they were VR1.
I was talking about that specific combo, which Obscure and I only just tried out. It was far from the only way to Counter it.
But again, like we've said with Talons, the fact that something can be countered in some way does not necessarily mean its a balanced skill. You have to take each situation individual and see what the impact is on the meta-game.
Not sure what you're going on about with AoE nerfs. I've actually been calling for AoE buffs since the first PvP test back in September (which was met with the first AoE nerf.) I love zerg busting mechanics.
@Brizz
Thank you. Yes, people like to troll. I'm used to it because internet. I do wish ZOS would step up the enforcement though. People not contributing to threads, going off topic, attacking other posters, ect. should be handled by moderators. So far they seem to get away with it every time.
@Maverick827
Still waiting on an explanation from you for how adding a Immobilize break immunity to players would affect PvE.
Additionally, I wouldn't even mind if this particular skill was re-balanced for PvE. DKs are the best tanks right now because of this skill (Dragon's Blood helps too.) You can make a competent tank in another class, but play how you want to play goes out the windows when every top trial team will be running all DK tanks.
And yes, like Obscure said, the devs have read this thread. They mentioned in the AuA that Talons is currently bugged (hitting more targets than intended, ie. infinite) and also that they are looking at additional counters for Immobilize/Root.
So I'm satisfied that the issue has been brought to their attention and I don't have much less to discuss until we see their changes in action.
Maverick827 wrote: »"nerf paper, scissors is fine"
Wifeaggro13 wrote: »Talons is not great people need to get it through their head. because people have trouble with it in pvp just like bolt escape . Its completely meh in pve it has very little range costs a crap load to cast. The most effcient cc in game is volcanic rune . I rarely use talons while tanking,its simply a waste. And the reason people will use Dk for trials has nothing to do with talons.its because of our survivability.its the only real plus to a dk. All this crying over Dk's in light armor with resto staff builds has very little to do with the class. Its the gear combos that make them over powered.@Aphilas
Didn't take us more than 10 secs to figure out a counter for Bat Swarm. We just yelled in TS for everyone to back up and stay at range. Then we used fire damage (Weakness to Elements + Vampire natural Fire Debuff FTW). There were guys in our group solo'ing VR10 Bat-spammers when they were VR1.
I was talking about that specific combo, which Obscure and I only just tried out. It was far from the only way to Counter it.
But again, like we've said with Talons, the fact that something can be countered in some way does not necessarily mean its a balanced skill. You have to take each situation individual and see what the impact is on the meta-game.
Not sure what you're going on about with AoE nerfs. I've actually been calling for AoE buffs since the first PvP test back in September (which was met with the first AoE nerf.) I love zerg busting mechanics.
@Brizz
Thank you. Yes, people like to troll. I'm used to it because internet. I do wish ZOS would step up the enforcement though. People not contributing to threads, going off topic, attacking other posters, ect. should be handled by moderators. So far they seem to get away with it every time.
@Maverick827
Still waiting on an explanation from you for how adding a Immobilize break immunity to players would affect PvE.
Additionally, I wouldn't even mind if this particular skill was re-balanced for PvE. DKs are the best tanks right now because of this skill (Dragon's Blood helps too.) You can make a competent tank in another class, but play how you want to play goes out the windows when every top trial team will be running all DK tanks.
And yes, like Obscure said, the devs have read this thread. They mentioned in the AuA that Talons is currently bugged (hitting more targets than intended, ie. infinite) and also that they are looking at additional counters for Immobilize/Root.
So I'm satisfied that the issue has been brought to their attention and I don't have much less to discuss until we see their changes in action.
The most over looked issue is the utter and complete bull crap condition of the melee lines. It really is pushing the community to these exploit builds and DK is not the only one that has them. As for hitting to many targets well it should if they are gonna throw 20 f ing trash mobs at 4players with no real ranged Cc. All your complaints to change stuff to accomadate Pvp will ruin alot of end game Pve
I just gave you the facts Buddy it costs over 400 Magica for one cast it only roots in a radius near the caster and it is easily broken. jesus its near useless in PVE end game dungeons... do you even do VR dungeons? those are facts dude not subjective opinon. Is it over powered in PVP certainly but not anymore then bolt escape is. There are adjustments that need to be made to DK certainly but its survivability is not one of them . actually the fix would be for Diminishing returns in PVP and a reduction in stamina cost to release ones self from it. Starting with banner reduction would be a nice start but removing CC from a Tank class is pretty stupid all together . unless they intend to adjust their mechanics on the end game lvl which wont happen. Its not rainbows its not opinon and its not unicorns . Your pissed because DK's are rolling 8 deep spamming the stupid friggin ability in your PVP ball. I hardly use Talons id rather juggle encounters with volcanic rune which is far more broken lol. and your not formulating an opinion because you know nothing about the Dragon knight class. what needs to be nerfed is the god damned set bonus and light armor bonus's Dk's are exploiting to become indestructible bottomless magica casters.Wifeaggro13 wrote: »Talons is not great people need to get it through their head. because people have trouble with it in pvp just like bolt escape . Its completely meh in pve it has very little range costs a crap load to cast. The most effcient cc in game is volcanic rune . I rarely use talons while tanking,its simply a waste. And the reason people will use Dk for trials has nothing to do with talons.its because of our survivability.its the only real plus to a dk. All this crying over Dk's in light armor with resto staff builds has very little to do with the class. Its the gear combos that make them over powered.@Aphilas
Didn't take us more than 10 secs to figure out a counter for Bat Swarm. We just yelled in TS for everyone to back up and stay at range. Then we used fire damage (Weakness to Elements + Vampire natural Fire Debuff FTW). There were guys in our group solo'ing VR10 Bat-spammers when they were VR1.
I was talking about that specific combo, which Obscure and I only just tried out. It was far from the only way to Counter it.
But again, like we've said with Talons, the fact that something can be countered in some way does not necessarily mean its a balanced skill. You have to take each situation individual and see what the impact is on the meta-game.
Not sure what you're going on about with AoE nerfs. I've actually been calling for AoE buffs since the first PvP test back in September (which was met with the first AoE nerf.) I love zerg busting mechanics.
@Brizz
Thank you. Yes, people like to troll. I'm used to it because internet. I do wish ZOS would step up the enforcement though. People not contributing to threads, going off topic, attacking other posters, ect. should be handled by moderators. So far they seem to get away with it every time.
@Maverick827
Still waiting on an explanation from you for how adding a Immobilize break immunity to players would affect PvE.
Additionally, I wouldn't even mind if this particular skill was re-balanced for PvE. DKs are the best tanks right now because of this skill (Dragon's Blood helps too.) You can make a competent tank in another class, but play how you want to play goes out the windows when every top trial team will be running all DK tanks.
And yes, like Obscure said, the devs have read this thread. They mentioned in the AuA that Talons is currently bugged (hitting more targets than intended, ie. infinite) and also that they are looking at additional counters for Immobilize/Root.
So I'm satisfied that the issue has been brought to their attention and I don't have much less to discuss until we see their changes in action.
The most over looked issue is the utter and complete bull crap condition of the melee lines. It really is pushing the community to these exploit builds and DK is not the only one that has them. As for hitting to many targets well it should if they are gonna throw 20 f ing trash mobs at 4players with no real ranged Cc. All your complaints to change stuff to accomadate Pvp will ruin alot of end game Pve
Talons is not great? Based on what supporting evidence? Your subjective opinion? Well based on that sort of debate we should be sure to ask the rainbow unicorns from space for their thoughts as well, since they clearly exist because I say so and need only my subjective opinion to be on even footing in this debate.
Not going to bother formulating a legitimate counter to what is self evidently uninformed opinion being presented as fact. To attempt to refute foolishness with logic is foolishness itself. Ignorance can be cured with knowledge, but stupidity is a terminal illness...