From the Recent AuA:
"Dark talons is currently bugged and can hit more targets than intended. We're also discussing improving players' ability to counter immobilize effects, but I don't have details for you on that just yet." -zos_konk
ZOS is aware of Broken Talons. It will be fixed, and then expect that counterplay to immobilize effects will be added because the lack of them is self evident. Load up on the Paxil now you zealous defenders of unblockable AoE immobilize spamming, the coming months are going to be really sad for you.
You just refuse to read the entirety of the thread don't you?At the end of the day there are a at least two skills that are hard counters to roots. This issue is simply not as big as it's being made out to be. I get that the counter skills aren't effective in small scale combat but guess what this game really was never balanced for small scale combat to begin with. If that's what you want there are tons of games that do it much better. The anti cc skills totally shine in group combat, which is what this game is designed for. If you hate being CC'd group up and use the appropriate skills (adapt your play style to challenges).
The reality is though that people don't want to adapt, and god forbid work as a team. They wan't to play "their" way. In this case it seems like some people want a game game with no meaningful CC. . If you could dodge or easily negate all CC then why even put it crowd control in the game to begin with. You surely then wouldn't need to put skills in that are aimed at dealing with crowd control. I mean if a game with little to know meaningful CC is what you want just come out and say it, no need to beat around the bush. I remember the days of 1min long memorize skills where you would literally just stand in place and were unable to cast anything. Hating on a short duration root that allows you to cast and you can break out of it through various methods is kind of funny honestly.
Also Instead of nerfing skills why not just "buff" the hard counters by reducing their stamina cost? Is that not the easiest solution.
I fixed that for you.Alandauron wrote: »From the Recent AuA:
"Dark talons is currently bugged and can hit more targets than intended. We're also discussing improving players' ability to counter immobilize effects, but I don't have details for you on that just yet." -zos_konk
ZOS is aware of Broken Talons. It will be fixed, and then expect that counterplay to immobilize effects will be added because the lack of them is self evident. Load up on the Paxil now you zealous defenders of unblockable AoE immobilize spamming, the coming months are going to be really sad for you.
Petulantly Said.
Maverick827 wrote: »I fixed that for you.
Alandauron wrote: »@Harbingers, so at this point it sounds like you support zerging
Its time to talk about Dark Talons. This skill is without a doubt the most broken ability in the game. It is, perhaps, the most broken ability in the history of MMOs.
No nerf, just an immunity for 5-7 seconds allowing intelligent players to get out if they happen to get caught in the Broken Talons spam. But again, you probably know this and are simply using misinformation to try and take apart my argument.Alandauron wrote: »@Harbingers, so at this point it sounds like you support zerging
Not to nitpick, but wouldn't wanting to see a skill that directly counters people bunching up get nerfed support zerging more?
If people are clumping up, they're getting rooted and ulted. Seems like Talons is a zergbusting tool to me.
So what are you arguing? Seriously that's EXACTLY what @NordJitsu and myself are asking for, to have a brief immunity to immobolize/roots. Seriously why all the hostility towards something you agree on?We all agree that immobilization skills should never have been taken off the anti-CC breakout/immunity table...
Alandauron wrote: »No nerf, just an immunity for 5-7 seconds allowing intelligent players to get out if they happen to get caught in the Broken Talons spam. But again, you probably know this and are simply using misinformation to try and take apart my argument.Alandauron wrote: »@Harbingers, so at this point it sounds like you support zerging
Not to nitpick, but wouldn't wanting to see a skill that directly counters people bunching up get nerfed support zerging more?
If people are clumping up, they're getting rooted and ulted. Seems like Talons is a zergbusting tool to me.
I want Talons to work the same, only difference being that simply casting it repeatedly to keep as many in the circle as possible would no longer work on decent players.
EDIT:So what are you arguing? Seriously that's EXACTLY what @NordJitsu and myself are asking for, to have a brief immunity to immobolize/roots. Seriously why all the hostility towards something you agree on?We all agree that immobilization skills should never have been taken off the anti-CC breakout/immunity table...