- Increase the cost of all above skills to make it less spammable.
- Make it so that dodge rolling out of an immobilize grants CC immunity for a short duration, just like the CC break system currently does.
- Reduce the radius of all the above skills to 5 meters so that a dodge roll takes you out of it unless the player moves in your direction.
@beravinprb19_ESO, The PTS is implementing changes that they plan to make. The future of the game.beravinprb19_ESO wrote: »I actually play the damn class, thank you very much. As a VR8 player, I can cast this ability exactly 3 times before I deplete my magicka, or 4 if I have a decent magicka food buff. This is not a lie, this is me having eyeballs and watching how the use of Burning Talons interacts with my magicka pool. I'm on the live server, by the way, where this actually matters.Alandauron wrote: »So stating that you can only cast it 3-4 times is either a blatant lie
Alandauron wrote: »@beravinprb19_ESO, The PTS is implementing changes that they plan to make. The future of the game.beravinprb19_ESO wrote: »I actually play the damn class, thank you very much. As a VR8 player, I can cast this ability exactly 3 times before I deplete my magicka, or 4 if I have a decent magicka food buff. This is not a lie, this is me having eyeballs and watching how the use of Burning Talons interacts with my magicka pool. I'm on the live server, by the way, where this actually matters.Alandauron wrote: »So stating that you can only cast it 3-4 times is either a blatant lie
So I would argue that the PTS is where it matters for the future of the game, which is what this discussion is all about.
P.S. That's a really hard name to remember.
Which is exactly why I'm saying something now rather than letting it hit the live and having more people go completely crazy with the additional buff to an already broken skill.beravinprb19_ESO wrote: »At any rate... Changes on the PTS are not set in stone, and all changes are subject to alterations. That, and most players will be playing on the live server, and not on the PTS. By all rights, changes on the PTS mean nothing to most players until they are actually implemented.
Alandauron wrote: »Which is exactly why I'm saying something now rather than letting it hit the live and having more people go completely crazy with the additional buff to an already broken skill.beravinprb19_ESO wrote: »At any rate... Changes on the PTS are not set in stone, and all changes are subject to alterations. That, and most players will be playing on the live server, and not on the PTS. By all rights, changes on the PTS mean nothing to most players until they are actually implemented.
Anyway, I don't even mind the lower cost taking effect, so long as there is that brief immunity.
We only resort to insults when someone is trolling or not making any sense . Thank you for your feedback, it's always nice to receive some more input.beravinprb19_ESO wrote: »Sorry, I was editing my post when you quoted me. I'm basically saying PTS changes don't mean anything because we can never be certain that the changes are actually going to happen. At any rate, I've said my piece, and now I'm going to go and dabble in some other threads. That said, I appreciate that you actually reason, and don't simply insult me in any way you can. If there was a +1 respect button around here somewhere, I'd click it.
Its time to talk about Dark Talons. This skill is without a doubt the most broken ability in the game. It is, perhaps, the most broken ability in the history of MMOs.
What is Dark Talons? Well its a smart AoE immobilize with damage over time and a powerful synergy. It can lock down a massive group of enemy player, damage them, and allow team mates to destroy them even more. The amount of AoE synergies that work with this are astounding.
It cannot be blocked. It cannot be CC broken. It cannot be prevented with immunity like Immovable.
If you dodge roll out of it (the only way to escape immobilize) then you can be instantly placed back into it. Why? Because the ability has a range (circular, so radius) of 8 meters and is auto/smart snare.
Dodge roll doesn't take you 8 meters. So what's a good DK to do? If anyone dodge rolls out of Dark Talons, he just presses the ability again. Does he have to aim? Nope. Is there any way for the player to prevent it? Nope. Does the first dodge roll give him immunity to a second application? Nope.
So why is this different than other CC? "Encase" from the Sorcs Dark Magick tree is a good immobilize too right? Well the difference is that Encase is easy to avoid. If you get Encased, you can dodge roll to the left, right, or through the player. In order to reapply, they would have to quickly whip around and aim at you. Not so with Dark Talons. Just press a button, no player skill (or thinking beyond Pavlovian dog reflexes) is needed. You can use this to instantly blow through a players stamina, because two dodge rolls is going to leave them practically unable to block or CC break.
This one ability is making DKs the best Tanks, the best DPS, and the best overall class to have in group PvP.
I know some very high level DKs who have taken to calling this ability "Broken Talons." I stole the title from @Obscure by the way.
Basically, right now, if you're playing a DK and not using Broken Talons, you're doing it wrong.
Everyone who knows there stuff and was in the closed Beta told ZOS about this ability and its imbalance repeatedly. Usually it was said with heavy sarcasm and rolling eyes. It was a bit of a joke.
We thought, "hey, they're smart. They've built a great CC system because they understand how important it is to get CC right. There's no way they're going to let this one slide."
We assumed the ability would be reworked prior to launch because how could it not be? We gave ZOS the benefit of the doubt because it seemed so obvious.
Now the game is out and it seems that they've taken all the lessons they learned and applied to the entire CC system and thrown them out the window with regards to one ability. This ability cannot be blocked, prevented, countered, ect. The only thing you can do is not be near them.
For me, as a sorc, that's not that bad actually. I can Bolt Escape away and THEN dodge roll, which takes me past 8 meters. But if you're a NB or a Temp? Good luck. You're perma locked if these guys ever get near you.
So how do you fix it?
Well there's several options and a mix would probably be best.
1. Increase the cost of Dark Talons to make it less spammable.
2. Make it so that dodge rolling out of an immobilize grants CC immunity for a short duration, just like the CC break system currently does.
3. Reduce the radius of Dark Talons so that a dodge roll takes you out of it unless the DK moves in your direction.
Lets get it done ZOS. Dragon Knights Online isn't going to be a fun game for your other 3 classes.
Dodge-roll breaking roots should give 1 sec immunity, bolt escape shouldn't allow you to move when rooted = fixed.
SexyVette07 wrote: »Dodge-roll breaking roots should give 1 sec immunity, bolt escape shouldn't allow you to move when rooted = fixed.
How is an ability called "bolt escape" not supposed to actually escape? 0.o
Its a teleport, its not illogical that it would remove CC, or even take the CC with you afterwards.
If balance needs to be done, do it through balancing the cost of the spell, not by doing *** and illogical things.
Talons is fine in PvP as is Standard, anyone claiming otherwise needs to l2p or is just ignorant.Talons is utterly broken in pvp as is standard, anyone claiming otherwise is a DK abusing and loving the above mentioned skills or is just ignorant.
@Aenthel, You obviously did not read past the title of the thread. Not wasting time re-explaining this. Go back and read before jumping into a conversation.What is most irritating throughout all this post is blaming the Dark Talons for all the problems. Seriously, even when devs say Talons are bugged due to number of people hit (which is not really relevant) AND they are looking at the all immobilization effects, you go "Woo they are nerfing Talons!". Honestly, in PvP, I have not encountered more than twice that I got killed just because of "Talon spamming" and that is because there were MULTIPLE DKs running after us, not a single one, and the other time we got shot down by a single vamp/DK, well, we were inside one of the walls, which has a smaller radius than Talons, so it was expected. And all your theorycrafting is based on how powerful Talons could be, if they go all magicka/regen/light armor/racial effects/etc. Seriously? I'm a Heavy Armor wearing DK and NOT magicka specced, if I use Talons more than twice, I'm dead meat because I can't get out or heal myself, and many DKs I met were honestly too lazy or too broke to change Light Armor just before every PvP, and frankly its boring. If you just go around nerfing things just because how powerful they can be with all the items/specs/racial bonuses and such, then you would end up trying to nerf all the builds, I can seriously make you a full stamina build that can take down a vamp/DK (yes I tested, with a bow, its immensely fun, and just to take a swing, Flurry actually also gets easy kills despite what people say). Just go and enjoy the damn game instead of worrying over what is the best build you got and how you can shot down other builds that could defeat you just so you can be the best, this is not Pokemon.
Fixed for you.Maverick827 wrote: »Talons will be fine in PvP after a 7 second immunity is added Standard is fine.
Obviously the point of my post went over your head. I'll explain it more clearly for you.Alandauron wrote: »Fixed for you.Maverick827 wrote: »Talons will be fine in PvP after a 7 second immunity is added Standard is fine.
The learn 2 play argument is tired and does not apply to those you are talking to buddy. But keep trolling and repeating the same tired thing, shows loads about your level of intelligence.
LOL. You're a funny guy.Maverick827 wrote: »Obviously the point of my post went over your head. I'll explain it more clearly for you.
I used the term "l2p"because it is an unproductive, dismissive non-argument, and I was using that as a statement to show how the post I quoted was similarly unproductive, dismissive non-argument.
Perhaps you should rein in those insults to other people's intelligence when you were fooled so easily by a little word play.
Maverick827 wrote: »Obviously the point of my post went over your head. I'll explain it more clearly for you.Alandauron wrote: »Fixed for you.Maverick827 wrote: »Talons will be fine in PvP after a 7 second immunity is added Standard is fine.
The learn 2 play argument is tired and does not apply to those you are talking to buddy. But keep trolling and repeating the same tired thing, shows loads about your level of intelligence.
I used the term "l2p"because it is an unproductive, dismissive non-argument, and I was using that as a statement to show how the post I quoted was similarly unproductive, dismissive non-argument.
Perhaps you should rein in those insults to other people's intelligence when you were fooled so easily by a little word play.
You are correct, mistook you for another that has been doing nothing except trolling the thread. You have provided some decent discussion points, BUT you have also been trolling the thread quite a bit with your "fixed for you" crap as well as some other non-productive and useless posts.Maverick827 wrote: »Point them out.
I'll wait.
CC stands for crowd control. Basically in this context it is meaning a spell or ability that stuns or disorients another player to help control the field.I am just wondering what CC means?
@Wreaken
My brain hurts at the colossal idiocy of what you're saying.
There is a radius to Dark Talons, that's literally how the skill works, it's on the tool tip as exactly that: 8m radius.
Dodge all you'd like, rolls take you roughly 5m. Now I'm no mathematics professor but I'm pretty sure 8 is larger than 5. Maybe fact check me on that one and get back to me.
And to finish off absolutely no one is talking about breaking soft CC's except for you literally stating:Not sure if this was mentioned in here, but you can break out of Dark Talons, just like every other CC ability.......
So either your trolling or are legitimatly out of your f***ing mind. I can forgive insanity, that's not your fault, but trolling? I deal with them with flames, they're vulnerable to them.
xsorusb14_ESO wrote: »@Wreaken
My brain hurts at the colossal idiocy of what you're saying.
There is a radius to Dark Talons, that's literally how the skill works, it's on the tool tip as exactly that: 8m radius.
Dodge all you'd like, rolls take you roughly 5m. Now I'm no mathematics professor but I'm pretty sure 8 is larger than 5. Maybe fact check me on that one and get back to me.
And to finish off absolutely no one is talking about breaking soft CC's except for you literally stating:Not sure if this was mentioned in here, but you can break out of Dark Talons, just like every other CC ability.......
So either your trolling or are legitimatly out of your f***ing mind. I can forgive insanity, that's not your fault, but trolling? I deal with them with flames, they're vulnerable to them.
Well you're right about 1 thing in that bolded part...you're not Mathematics professor...
Unless i'm standing within 3 Meters of the DK, i can dodge roll out of the of the root.
xsorusb14_ESO wrote: »@Wreaken
My brain hurts at the colossal idiocy of what you're saying.
There is a radius to Dark Talons, that's literally how the skill works, it's on the tool tip as exactly that: 8m radius.
Dodge all you'd like, rolls take you roughly 5m. Now I'm no mathematics professor but I'm pretty sure 8 is larger than 5. Maybe fact check me on that one and get back to me.
And to finish off absolutely no one is talking about breaking soft CC's except for you literally stating:Not sure if this was mentioned in here, but you can break out of Dark Talons, just like every other CC ability.......
So either your trolling or are legitimatly out of your f***ing mind. I can forgive insanity, that's not your fault, but trolling? I deal with them with flames, they're vulnerable to them.
Well you're right about 1 thing in that bolded part...you're not Mathematics professor...
Unless i'm standing within 3 Meters of the DK, i can dodge roll out of the of the root.
Because walking isn't a thing?
The vamp thing is pretty funny btw. Just a day or two before it was fixed, @Obscure and I figured out a really really nasty way to stop it. Dark Talons + Negate Magic + Standard of Might = Melted Vampires.
The Talons would root them and do fire damage. Mist Form wouldn't give immunity. The Negate Magic would shut off their Bats plus any other spells they were using (as well as keeping sorcs from bolting out of the Talons.) Then his Standard would finish them off with all that fire damage.
Since I've seen you suggesting to multiple people already to read entire thread, I'd like to drop same suggestion at you. Before you use "Did you see that DK soloing 4 man v12 content video - it's because of Talons!" again - do read that thread (which is btw only 2-3 pages long). Specially the part where creator of that video explains in details how every class in the game can solo it if they chose to build accordingly.This skill is problematic against PvE content as well. Have you seen Attorneyatlawals video where he solo's a 4 person VR12 delve and world boss in Craglorn? Would not have been possible without his spammable Talons locking down all the adds and ticking for 600 damage a second.
"The masses" are PvE players, and PvP players are the ones ruining the game for them. More people will quit over PvP nerfs affecting PvE than PvP nerfs affecting PvP.@NordJitsu - Asking to balance this game for pvp seems like it brings every troll out from under their bridge to attack you. They want their class to stay overpowered because they are having fun killing people with 2 buttons, and claim that you only want to "water down" ESO. They will ruin this game for the masses and ZOS doesn't seem to care, so I wont care to give them my subscription.