From the Recent AuA:
"Dark talons is currently bugged and can hit more targets than intended. We're also discussing improving players' ability to counter immobilize effects, but I don't have details for you on that just yet." -zos_konk
ZOS is aware of Broken Talons. It will be fixed, and then expect that counterplay to immobilize effects will be added because the lack of them is self evident. Load up on the Paxil now you zealous defenders of unblockable AoE immobilize spamming, the coming months are going to be really sad for you.
Alandauron wrote: »
- Roots can be re-applied over and over again with no break or pause
- Dark Talons requires no skill to cast, charge into a group and root the area
- You CANNOT block roots, you CAN block CC
- When you CC break a CC you get a short immunity, you get NO immunity from dodge rolling out of roots
- CC break consumes less stamina than dodge roll
- You can dodge roll to the side of every other root to avoid the area affected, you CANNOT dodge roll 8m to get out of the Dark Talons radius.
@Wreaken
Actually, you're 100% wrong. The person you are talking to there is a Psijic Order tested with about 1 year of experience testing the game. He knows the mechanics. You do not.
You only get immunity when breaking out of "hard CC" like knockdowns, stuns, ect.
Roots/immobilize cannot be CC broken. You're wrong. They can only be dodge rolled out of.
Dodge roll does not give you an immunity. You're wrong. The swirly stuff only happens after CC break, which cannot be done with "soft CC."
Dodge rolling usually does not take you out of the Talons radius, since the radius is bigger than the distance that dodge roll takes you, you're wrong.
The biggest suggestion of this thread has been to add some sort of immunity after dodge rolling out of Immobilize/Root. So people want it to work the way you already think it does (but you think so incorrectly.)
Not sure if this was mentioned in here, but you can break out of Dark Talons, just like every other CC ability.......
Dark talons is currently bugged and can hit more targets than intended. We're also discussing improving players' ability to counter immobilize effects, but I don't have details for you on that just yet.
@Wreaken
My brain hurts at the colossal idiocy of what you're saying.
There is a radius to Dark Talons, that's literally how the skill works, it's on the tool tip as exactly that: 8m radius.
Dodge all you'd like, rolls take you roughly 5m. Now I'm no mathematics professor but I'm pretty sure 8 is larger than 5. Maybe fact check me on that one and get back to me.
And to finish off absolutely no one is talking about breaking soft CC's except for you literally stating:Not sure if this was mentioned in here, but you can break out of Dark Talons, just like every other CC ability.......
So either your trolling or are legitimatly out of your f***ing mind. I can forgive insanity, that's not your fault, but trolling? I deal with them with flames, they're vulnerable to them.
You'd gain a lot more ground if you stopped being so condescending and childish.Again, this is because Talons is relatively low cost (if it isn't for you, then your build likely isn't very good)
@Wreaken
Please read my comment above yours. I addressed several of the things you still seem to be confused about, but I think you missed it because you posted at the same time.
But, again, no one thinks there is a tick based or duration based re-root. The problem is with reapplication. I have no idea where you got the idea that anyone though anything different, but its very odd.
Anyway, just read the post.
@Wreaken
At this point its entirely unclear to me what you're trying to say, but I'll give this one last try for the benefit of anyone reading but not posting.
As was explained in the OP, throughout the thread, and multiple times to you in particular, Dark Talons can be easily reapplied by re-casting the ability.
DragonKnight walks up and uses Dark Talons. All 15 NightBlades standing around him get rooted (which is thankfully a bug, since Konk said its is SUPPOSED to have a target limit but doesn't.) You, being one of these NightBlades, dodge roll backwards/left/right/forwards. However, your dodge roll takes you only 5m. The skill has a radius of 8m. That means that as soon as the DK sees you dodge, he just presses the button again. You get instantly re-rooted. Your dodge roll has done you no good and has expended about 1/3rd of your stamina.
This was pretty clearly explained to you multiple times already though, so I won't get my hopes up this time.
I must say this thread does not disappoint on the number of people who read the title of the thread, who read maybe at most 2 lines out of the initial post, and who finaly decide to write a lengthy misinformed and ultimately useless response. I keep coming back to this thread just to get a good laugh every other day and it always delivers.
@Wreaken
You're right.
There is no bug. Dark Talons is working as intended.
Nick Konkle, gameplay developer, is wrong. The three dozen people who have commented on this bug are wrong.
Everything is fine. Thank you for showing me the light. You have made the world a better place. I thank you sir and apologize for my grave misgivings about the skill.
You sir, are a hero.
Now please head to the next thread that needs your help, for we are safe here now.
Alandauron wrote: »EDIT: Added numbers for reference below
- Roots can be re-applied over and over again with no break or pause
- Dark Talons requires no skill to cast, charge into a group and root the area
- You CANNOT block roots, you CAN block CC
- When you CC break a CC you get a short immunity, you get NO immunity from dodge rolling out of roots
- CC break consumes less stamina than dodge roll
- You can dodge roll to the side of every other root to avoid the area affected, you CANNOT dodge roll 8m to get out of the Dark Talons radius.
I stated that you are immune to "CC" in point 4. Roots/Immobilize is not the same as "CC" which you seem to clump together(I think this is intentional to confuse but that's just me giving you the benefit of the doubt about being...no nice word for that). Roots/Immobilize receives NO immunity after your dodge roll(which is also in point 4). So this was not wrong, not one bit, but you were, if you are claiming that you get immunity after dodge roll. Is that what you were saying?Almost all wrong and this kind of misinformation is what I am hoping ZOS can see right through.
For starters, you are immune to CC effects when you successfully break out of one, note the swirling effect around your feet indicating your CC DR. I think it lasts for roughly 2 - 3 seconds.
You can break out, but not like any other CC ability(left + right mouse). You must dodge roll out which, once again, gives you no form of immunity.Secondly, you can Break out of Dark Talons just like any other CC ability.
OMG are you incapable of reading? That's exactly what I said in point 3. Roots(Immobilize) CANNOT be blocked, you CAN block CC.Thirdly, skills that Immobilize cannot be blocked, at all. Stuns and Disorientates are designed to be blockable, working as intended.
Very true, you have broken out of that one instance of Dark Talons from the roll, but you HAVE NOT traveled far enough to escape a second cast of it(8m radius for Dark Talons, 5m dodge roll) nor are you immune so you CANNOT run the rest of the way out if they cast again.Finally, Dark Talons is a instant cast based skill, you don't run in to an area of effect on the floor for the entire duration of the root portion of the skills, in other words what I am saying here is, once you dodge roll out of Dark Talons, you have broken out of it, end of story.
I did play a DK long enough to test them on the PTS server recently. No one is asking for a nerf just for the short immunity for the sake of balance(On ALL Root/Immobilize Abilities), read the entirety of the thread please.My advice is to play a DK first to understand how the skill works.
After they nerf this skill in to the ground, will you complain about AoE snares?
While I was testing DK I wanted to know exactly how many times I could spam Dark Talons. I made a VR9 Template on the PTS for the sake of testing this, that's not even the maximum rank. I removed ALL gear except a 2 handed sword, I DID NOT allocate any attribute points.You realize that you can't just spam the skill right? I mean sure, I guess you can 3 or 4 times, then what? Run around like a lost sheep for 20 seconds waiting for magicka regen or a magicka pot to come off cooldown?
@Wreaken
You'll have to explain what you mean by that. But I get the feeling its wildly off the topic of the thread.
@Wreaken
You'll have to explain what you mean by that. But I get the feeling its wildly off the topic of the thread.
@Obscure, I LOLed so much after reading this part. He isn't aware that he's talking to a DK at your skill level that was also involved in the permanent beta for months before release. Stupid people are stupid...LMAO!!!Sorry but you are completely clueless as to how the skill works.
He was saying that you can't CC break out, you must dodge roll. WHICH IS NOT A CC BREAK. Please use roots for roots and CC for CC so you don't confuse yourself.As for the CC comment, yes that's right, you can break out of Dark Talons. Are you saying you can't?
And this right here is the point we are arguing, for the reasons I listed above, that you WRONGLY stated were "Almost all wrong". The balance comes in that the roots can't be blocked, there's no reason to also exclude an immunity. Not being able to block an ability in this game is HUGE. You can block CC to effectively keep yourself in the fight. I like that roots can't be blocked, keeps blocking from being entirely too effective, but you should have Root Immunity if you use 1/4 of your stamina to dodge roll out. 1/4 stamina is also HUGE in this game.Now as I said, I will reiterate it here, yet again. Soft CC's are working as intended as pointed out during beta because you have semi control still over your character in regards to being able to attack, use skills and potions etc. That is why you do not trigger the CC DR immunity when dodging out of an immobilize. Now if it was an immobilize with a stun or disorientate, then they would be a different story.
You're talking to several people that do know how to play, I'm sure most of us could destroy you in 1v1, but that isn't the point here. Roots/Immobilize in general is broken and we want to see a fix come across for that.There is probably a large degree of learn to play in here with a possibility of bug that would be almost impossible to reproduce in PvP with multiple DK's in the mix.
Checked your account, "Joined as of February 3rd". It may feel like you tested for a long time, but you actually did not. Check accounts, for those that say "September 2013" that was the last time they updated and reset the forums. Most with that as start date were permanent testers long before that. In other words ALL that you are arguing with.Also, just to clarify, during Beta (I know this because I also tested the game, for a year),
Yes, "soft CC"(Roots/Immobilize) IS working as intended, no one ever said it wasn't. The way it is working is what we consider broken, and most involved in this discussion agree(even those that don't like us or don't want to see DK nerfed). We also don't want to see DK nerfed.soft CC is working as intended because you still have semi control over your character, meaning while you are immobilized, you can still heal yourself, attack and use skills. How do I know this, because they said it was meant to work like that.
Not a CC, not even remotely related to this thread. Has no relation whatsoever to Dark Talons...EDIT: Apologies, misread the tooltip.Templar - Explosive Charge, instant, spammable, radius 6 meters
Not a CC, not even remotely related to this thread. Would actually defeat the purpose of Dark Talons if an ally used this while you were trying to lock down a group(It is a fear skill).Nightblade - Manifestation of Terror, instant, spammable, radius 6 meters
Not a radius, you cast this in front of you, not in a circle around you. A great skill to be certain, but costs more than Dark Talons and requires aim while doing less damage and having no synergy.Sorcerer - Restraining & Shattering Prision, instant, spammable, radius 15 meters
I actually play the damn class, thank you very much. As a VR8 player, I can cast this ability exactly 3 times before I deplete my magicka, or 4 if I have a decent magicka food buff. This is not a lie, this is me having eyeballs and watching how the use of Burning Talons interacts with my magicka pool. I'm on the live server, by the way, where this actually matters.Alandauron wrote: »So stating that you can only cast it 3-4 times is either a blatant lie