TenAngryPistols wrote: »you can dodge roll. right out of the talons.
/thread
It cannot be blocked. It cannot be CC broken. It cannot be prevented with immunity like Immovable.
If you dodge roll out of it (the only way to escape immobilize) then you can be instantly placed back into it. Why? Because the ability has a range (circular, so radius) of 8 meters and is auto/smart snare.
Dodge roll doesn't take you 8 meters. So what's a good DK to do? If anyone dodge rolls out of Dark Talons, he just presses the ability again. Does he have to aim? Nope. Is there any way for the player to prevent it? Nope. Does the first dodge roll give him immunity to a second application? Nope.
So why is this different than other CC? "Encase" from the Sorcs Dark Magick tree is a good immobilize too right? Well the difference is that Encase is easy to avoid. If you get Encased, you can dodge roll to the left, right, or through the player. In order to reapply, they would have to quickly whip around and aim at you. Not so with Dark Talons. Just press a button, no player skill (or thinking beyond Pavlovian dog reflexes) is needed. You can use this to instantly blow through a players stamina, because two dodge rolls is going to leave them practically unable to block or CC break.
This one ability is making DKs the best Tanks, the best DPS, and the best overall class to have in group PvP.
Why do you guys keep talking with Harbingers ? He's obviously just here to defend his broken build because he thinks he'll get destroyed without it.
Ignore him, the discussion was interesting to read before his rant began.
This. When people are obviously not trying to be productive it does not good to engage them. +1
No, it just hadn't been brought up yet, so they assumed nothing was wrong with it.Ragnar_Lodbrok wrote: »Can this thread die? Patch notes prove it was Underpowered which is why it got buffed.
Even this example has to use 2 Sorcerer abilities to get close to the same effects of burning talons.-AOE of 8 meters
-Damage over time
-Damage up front
-Cannot be blocked
-CC immunity ignored
-Allows synergy
I just described Sorc's Lightning Splash. Sorcs also have the other AoE unblockable immobilize CC in Encase and the resource passives to spam it all day long, which would add "CC immunity ignored".
As for the OP, this is most definitely a nerf thread.
Quit zerging around in the middle of a huge group; spread out.
Someone said that "CC should be used at the proper time". An AoE root SHOULD be used when the enemy is all clumped together like morons trying to rush you. That is literally the most proper time.
So again, quit grouping up into a huge mob just begging to be AoE'd. Spread out, use tactics. You know, fight with a bit more intelligence, basically.
But that skill doesn't increase my DPS, so it suxx0rz nerf Dark Talons Ron Paul 2012.Talons is indeed a very good skill. But luckily for you there is an even better skill which is an absolute hard vP counter Talons and all other roots.... Retreating Maneuvers.
If only one person in your group slots Retreating Maneuvers you pretty much need not worry about roots, since that skill can be spammed just as quick as Talons.
People need to stop whining about skills and actually start looking at the skill list in an effort to adapt to the meta game. It's says a lot about a person who complains and asks others to solve thing for them because they are too weak or to lazy to solve things on their own. Good players and successful people actually take a second to think about challenges and then adapt and try to solve tge problem (yes you can learn life lessons in video games).
I bet no one on this board who complained ever even though about specing the ability because it is not part of today's meta's cookie cutter specs. I bet you one month from now it will be mandatory for at least one group member in all serious pvp groups. I'm down to hear out any arguments that suggest Retreating Maneuvers is not a total hard group counter to talons. Don't react, adapt and dominate, it will serve you well in life in endeavors way more important than a video game.
It's says a lot about a person who complains and asks others to solve problems for them. You will find that these people are generally too weak or too lazy to solve things on their own.
Talons is indeed a very good skill. But luckily for you there is an even better skill which is an absolute hard PvP counter Talons and all other roots.... Retreating Maneuvers.
If only one person in your group slots Retreating Maneuvers you pretty much need not worry about roots, since that skill can be spammed just as quick as Talons.
Alandauron wrote: »
@thread. I don't use a Dragon Knight cause I'm one of those silly single target lovers, so I roll a night blade. I know that when a DK shows up in PvP that I need to stay at range and avoid allowing them to close the distance. That being said lets just look at the ability:
-AOE of 8 meters
-Damage over time
-Damage up front
-CC lockdown
-Cannot be blocked
-CC immunity ignored
-Allows synergy
Come on now, what other ability even comes close to that?
-AOE of 8 meters
-Damage over time
-Damage up front
-Cannot be blocked
-CC immunity ignored
-Allows synergy
I just described Sorc's Lightning Splash. Sorcs also have the other AoE unblockable immobilize CC in Encase and the resource passives to spam it all day long, which would add "CC immunity ignored".
As for the OP, this is most definitely a nerf thread.
Quit zerging around in the middle of a huge group; spread out.
Someone said that "CC should be used at the proper time". An AoE root SHOULD be used when the enemy is all clumped together like morons trying to rush you. That is literally the most proper time.
So again, quit grouping up into a huge mob just begging to be AoE'd. Spread out, use tactics. You know, fight with a bit more intelligence, basically.
I listened to everyone saying Dark Talons is expensive, and before I was able to put together a VR 9 template in the PTS for testing this I was oblivious to the truth of this.Still_Mind wrote: »Talons may seem (and be) a little too functional, but only if you view it as an isolated skill. However, if we view it in light of poor magicka management of the DK class, along with its considerable cost, I would say that it's balanced.
However I do echo the notion that, for such an expensive ability, Dodge roll should offer something of a short-term (1-2 sec) invulnerability to root\snare effects after being used.
I looked back at that and realized I didn't make it clear. I was intending to say that I know how to counter any build using the dark talon ability. I DO NOT use a DK, I use a NB. Once again not a failure on my part, a false assumption and failure on your part.Your statement that "i can counter dark talons by using dark talons" is demonstrative of your failure to comprehend this point.
You ever get tired of being wrong? Yes we utilize Retreating Maneuver and have before this post ever went up. The fact is that you have no clue what you're talking about and are using broad generalizations about others to try to land your opinion.Further, I wasn't personally attacking your character I'm not sure why you took what I said personally. I think we should encourage people to seek out solutions before asking for things to be solved for them. Be honest, did you ever think about using Retreating Maneuver's as a counter. The fact is you didn't is because you were too focused on complaining and choose to ignore problem solving.
And all I'm saying is that making generalizations about others that you have no clue about is poor form. Your assumptions have only destroyed your argument completely. Whatever merit you had went away when you assumed EVERYONE that wants broken talons fixed is either uneducated or lazy.All i'm saying is that a defeatist attitude breads angry, unhappy and often unsuccessful people. A Marine would really disagree with that sentiment? You probably know more about staying focused to get the job done and utilizing unconventional resources to tip the balance and gain the upper hand than most.
Oh, it's "not expensive at all" if all you use Magicka for is spamming Talons.Alandauron wrote: »I listened to everyone saying Dark Talons is expensive, and before I was able to put together a VR 9 template in the PTS for testing this I was oblivious to the truth of this.Still_Mind wrote: »Talons may seem (and be) a little too functional, but only if you view it as an isolated skill. However, if we view it in light of poor magicka management of the DK class, along with its considerable cost, I would say that it's balanced.
However I do echo the notion that, for such an expensive ability, Dodge roll should offer something of a short-term (1-2 sec) invulnerability to root\snare effects after being used.
Dark Talons is NOT expensive at all. Those stating it can only be cast 2-3 times are just plain lying. As a VR 9 BEFORE I allocated any points into anything I was able to cast burning talons 6-7 times before running out of magicka. That was also with no armor on(so in other words no gear enhancements).
Roll dodge isn't a set amount, it is a percentage of your stamina(which makes sense for every other situation in the game). You can use dodge roll 3 times before you don't have enough stamina to do it again. So in comparison you can dodge roll out 3 times and the DK still has 4+ casts of burning talons or w/e other magicka skill they want to use once you're out of stamina.
PLUS you can no longer block their attacks. Seriously guys, just stop lying. I understand you like winning, so do I, but it feels better if you win from those tactics rather than exploiting broken skills and claiming they are fine.
Umm, thanks. Being able to slaughter, or drive away almost anything 1v1, and being able to outrun what I can't outgun, is quite enough for me.
You keep saying you have no problem countering the ability, and then continue to drive home how broken and uncounterable the ability is.
Which is? Its either so unbelievably broken, "the most broken skill in an MMO ever" I believe one of you put it, but you have no problem countering it.
It can't work both ways. If its broken, you aren't countering it, if its counterable, then its not broken. Plz be consistent.
@Carde, you know better than that. Just because something is broken doesn't mean you can't beat someone using it. The skill is broken, read the OP, read my statement about EVERYTHING this one ability is capable of and then look through every other skill in the game. Nothing else comes close.You keep saying you have no problem countering the ability, and then continue to drive home how broken and uncounterable the ability is.
Which is? Its either so unbelievably broken, "the most broken skill in an MMO ever" I believe one of you put it, but you have no problem countering it.
It can't work both ways. If its broken, you aren't countering it, if its counterable, then its not broken. Plz be consistent.
I'm sorry...what exaggerations? I put down facts in that post...no exaggeration at all.Still_Mind wrote: »Oh, it's "not expensive at all" if all you use Magicka for is spamming Talons.
Also, stop acting as if Talons is nearly as bad as the Vampire outrage. This is getting ridiculous. Talons aren't an "I win button". Gross exaggerations and bold, accusatory statements don't help your cause, just tell volumes about you, as a player and, quite possibly, as a person.
I LOL at you and the fact that you defend broken abilities so you can exploit them. Play the game, don't exploit it. But you're just going to claim that you don't and that your builds are legit etc. Sure...Harbingers wrote: »I lol' at them.
The exaggeration being that you blow it out of proportion.Alandauron wrote: »I'm sorry...what exaggerations? I put down facts in that post...no exaggeration at all.Still_Mind wrote: »Oh, it's "not expensive at all" if all you use Magicka for is spamming Talons.
Also, stop acting as if Talons is nearly as bad as the Vampire outrage. This is getting ridiculous. Talons aren't an "I win button". Gross exaggerations and bold, accusatory statements don't help your cause, just tell volumes about you, as a player and, quite possibly, as a person.
-I made a template VR 9 DK
-I unequipped ALL armor and jewelry
-I was just playing around, put Talons on my bar
-I found a mob and just spammed burning talons
-I had NOT used any skill points yet
In other words after putting on gear and speccing your character you SHOULD have more available magicka, and therefore the ability to use burning talons even more(or rather utilize talons to burn up your opponents stamina then use your remaining magicka, WHICH WILL BE MORE THAN ENOUGH WITH YOUR OPPONENT UNABLE TO BLOCK, for other skills/spells).
And as for the roll dodge thing...
-You can only roll dodge 3 times if you don't do anything else, don't use any other skills, no blocking, no sprinting
-If you are blocking and using other skills you will likely only get 1 or 2 roll dodge
So based off that, my post was anything but exaggerating, in fact it was giving the benefit to more possible roll dodges than you will actually be able to get in a combat situation.
So again...what exaggeration?