avangoreb16_ESO wrote: »TwistedRiddlesb14_ESO wrote: »brandonedward wrote: »Mempomaniac wrote: »
I wouldn't fret too much over it. Generally*, getting a complaint is the beginning of an investigative process, not the end of it.
Say that to a bunch of people who were banned "permanently" simply by just trading gold to their friends, guildies, and even people on the same IP address (20k-40k+), along with some that just put gold into their shared bank, then took it out with an alt, only to be banned.
I'm afraid to even trade now, or even put gold into my bank... or to have it on me... or to even play!
I really hope this gets resolved. This is like the biggest customer service mistake I have ever seen in an MMO.
This seems to happen in any game that has to ban accounts in the thousands. An error margin of zero percent would be quite Utopian. I think this includes any online game ever, where players can trade with each other.
I'd hardly call an admin requesting a ticket number so that she can send the ticket to someone higher up, failing to respond. There have been comments in most if not all of those threads. I do not know whether they have been resolved yet, but they are not being ignored.
I REALLY REALLY hate spammers - I'd LOVE to help fight them any way i can.
Puts her hand up as another banned illegitimately, who is attempting the labyrinth of appeal process which so far has only fruited generic responses that have not addressed any points raised within the appeal. Four days and counting.... what a shemozzle.
there is an option to request they call you. I did this days ago. the response is apparently to be longer than an hour but gives no end limit. "to infinity" who knows. the other way of appealing is through emails, which gives you the generic responses that are written as though they have not actually read your issue. here is an example, apparently even the recipient of the ban is not permitted to know the reason for it.
Greetings, Adventurer!
The dwellers of Tamriel thank you for taking time from your quests to report this offense. Maintaining the integrity of the land is a priority; we will investigate this matter and take the appropriate action.
To protect individual privacy, we do not disclose the outcome of our investigation.
At this point Twisted I would have to agree with you, it has made me think twice about investing further, or recommending any of my gaming family to join me in ESO. Especially as once a suspension has been placed by the ESO banning gods, it seems to be open ended as to when or if there will be resolution.
This news would be better if it weren't for the several blatant 'false positives' that have happened, one mentioned in this thread, another concerning a boy-friend giving his girl-friend some gold to buy a horse several days ago, where the perma-ban has NOT been reversed.
So, these figures of thousands of accounts clearly include collateral damage Zeniman don't seem interested in fixing
IMO, dealing with these people should take priority over even the Bug fixes on all but the most important of those.
If you need a reason why... look at Vanguard.
Gamespy awarded Vanguard the "Biggest Disappointment" award for 2007. Vanguard also won the awards in the categories for "Least Fun", "Most Desolate" and "Lamest Launch" in the MMORPG.com MMOWTF Awards for the worst games of 2007.
There have been numerous criticisms of the game by the game press and the fanbase.
The game was released before it was ready, leading to:
-Content was low for high-level players, and spotty even in some lower-level areas. Much planned high level content was not included at launch.
-Large numbers of bugs and performance issues, which make gameplay difficult, and on some systems rendering the game virtually unplayable.
-At release, performance was poor on many systems, including some high-end configurations. For example there was no anti-aliasing, and anisotropic filtering support was buggy.
Fransiscus wrote: »Cant find the forum for bugs so this is what is happening to me at the wyrdquests the ghosts speak german to me it is very annoying, and when i enter doisha "dourstone" my group gets split up into everybodys own version of the lair and we are alone against Doisha and yes we have all the same point in quest..... tried everything relogging etcetcetc
I agree, it's very frustrating in dungeons at the moment, other players doing this completely ruin the feel of them.You have to stop the little "exploit" that happens 24/7 in all public dugeons!
The end-boss drops quite nice items.. and that end-boss spawns every time 1 new player enter that dungeon, but everyone can kill the boss every time he spawns!
I guess everyone is doing this to farm potions, souldhards and gold/items.. but this will ruin the in-game economy eventually, don't you agree?
I'd say you need to change it so that when you kill the end-boss in a public dungeon the second time you wont get any loot !
Rage_Frost wrote: »Great News!
And anyone trading 40k+ in gold should have there Account looked at this point in the game. Heck I been buying bank upgrades and Inv Upgrades and with Repair Bills just out right silly in this game I'm lucky to make anything lol...
Hope they banned all the Invisible Node Jumping d bags also. I had this happen to me so many times it just silly. And the funny thing is they have that monkey out which you can see... but you never see them. And no its not lag.
Also A note on cheaters they will always and I mean always deny it go to the forums and make some sad post about It to stir the pot.. To make weak people think Oh no if I trade gold I get banned...If I send mail I will get banned...
Come on Folks do not fall for this Troll Trap.
Wish these Dev's would respond to some of these folks with oh yeah you were banned and I know deep down they want to so bad. But they cant
(On a side not with the guild AH set up where does all that gold go to for sales it not going into a Guild Bank that's for sure... I should know I run a Guild with about 400 people in it and I don't see nothing going into the guild coffers) now that to me is a gold sink and a pricy one at that.
Thalesianulathrwb17_ESO wrote: »I agree, it's very frustrating in dungeons at the moment, other players doing this completely ruin the feel of them.You have to stop the little "exploit" that happens 24/7 in all public dugeons!
The end-boss drops quite nice items.. and that end-boss spawns every time 1 new player enter that dungeon, but everyone can kill the boss every time he spawns!
I guess everyone is doing this to farm potions, souldhards and gold/items.. but this will ruin the in-game economy eventually, don't you agree?
I'd say you need to change it so that when you kill the end-boss in a public dungeon the second time you wont get any loot !
I REALLY REALLY hate spammers - I'd LOVE to help fight them any way i can.
I also have a few comments/suggestions.
...
2. I think a fairly simple way to cut down on the ingame gold spam is to limit someone's ability to communicate until they are a certain level. Maybe have a 'new players channel' that all new players belong to, and that anyone can turn off. And only allow people past a certain level to use the zone channel.