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Vengeance ruleset for Dungeons/Etc.

  • peacenote
    peacenote
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    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    robwolf666 wrote: »
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    No I'm suggesting Vengeance ruleset for PvE since it’s THE SOLUTION to performance issues we currently face. Give me the option to load into a vengeance instance of dungeon XYZ or zone XYZ. Why not just TEST it at least.

    To add, access to the templates would eliminate any need for CP or even crafting and the bank. These are places I often crash to the menu and get met with the error 307. It would likely solve that issue as well since I wouldn’t even have to deal with it.
    [edited to remove quote]

    Regardless of whether this is bait or not, my personal answer is the same whether we are talking Vengeance ruleset for PvP or PvE. And it's simply this... Vengeance may fix some performance issues, but at what cost?

    To me, the cost seems too high. In my experience, Vengeance sucked the fun out of Cyrodiil and it would do the same for PvE. It basically makes ESO not an MMO anymore. I am willing to put up with a couple of crashes to play around with sets in PvP, and have interesting and complex abilities in PvE.

    You may value performance over everything else. That's great for you. :p I value FUN over everything else. And a super vanilla environment to experience optimal performance is not fun to me.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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