There are no real PVE performance issues in 4 or 12 player instanced content that are game related. Mostly those would be addon or hardware related issues.
While these same things are also a hinderance in PVP it is a much wider issue overall in Cyro.
Case in point I never had any issues with instanced PVE but did have several issues with overland PVE and all PVP on an older laptop. When it died and I upgraded I still had no issues in instanced PVE or overland PVE and much less in PVP outside of larger scale battles.
Now i have a failing hard drive and the Overland PVE and PVP issues are back again but still have had no real issues in instanced PVE. I know it is a hardware issue and not an internet or addon issue because if I log into my stream deck I am back to just having problems in PVP related content only and yes I have all the same addon for the steam deck.
For everyone sake I hope that the stick to having both Gray Host and Vengeance as play options and they continue to work on balancing things for the Gray Host campaign.
There are no real PVE performance issues in 4 or 12 player instanced content that are game related. Mostly those would be addon or hardware related issues.
While these same things are also a hinderance in PVP it is a much wider issue overall in Cyro.
Case in point I never had any issues with instanced PVE but did have several issues with overland PVE and all PVP on an older laptop. When it died and I upgraded I still had no issues in instanced PVE or overland PVE and much less in PVP outside of larger scale battles.
Now i have a failing hard drive and the Overland PVE and PVP issues are back again but still have had no real issues in instanced PVE. I know it is a hardware issue and not an internet or addon issue because if I log into my stream deck I am back to just having problems in PVP related content only and yes I have all the same addon for the steam deck.
For everyone sake I hope that the stick to having both Gray Host and Vengeance as play options and they continue to work on balancing things for the Gray Host campaign.
JustLovely wrote: »Vengeance is designed to test the performance of removing a host of HoTs, DoTs and procs from 900 players all fighting each other.
4 or 12 people in a dungeon or trial do not face the same issues. Are there lag spikes? Yes, on occassion, but that is a server issue, not a game code issue.
What about the siege camps? Or riding your mount from the shrine to the enclave grahtwood primetime?
In part, that is a your hardware issue (I get the same problems); and in part, too high a player cap in instances. While I agree annoying, it's still not the same issue that vengeance seeks to address.
Performance issues in ESO are hardware related only in the sense that ZOS' server hardware is outdated. Performance issues are almost never hardware related on the client side.
JustLovely wrote: »Vengeance is designed to test the performance of removing a host of HoTs, DoTs and procs from 900 players all fighting each other.
4 or 12 people in a dungeon or trial do not face the same issues. Are there lag spikes? Yes, on occassion, but that is a server issue, not a game code issue.
What about the siege camps? Or riding your mount from the shrine to the enclave grahtwood primetime?
In part, that is a your hardware issue (I get the same problems); and in part, too high a player cap in instances. While I agree annoying, it's still not the same issue that vengeance seeks to address.
Performance issues in ESO are hardware related only in the sense that ZOS' server hardware is outdated. Performance issues are almost never hardware related on the client side.
Turn down your graphics settings, see what happens. Yes, that's a curt response but the notion that client side doesn't affect performance is sheer nonsense.
Again, outside of two very specific scenarios, the server calcs for PvE are tiny compared to those found in Cyrodiil. If there are performance issues then the problem is client side - Vengeance in PvE would not change that because the whole point of Vengeance is to reduce the server calcs.
BardokRedSnow wrote: »Now what’s the excuse for high ping in pve instances, no idea probably their bad coding
JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
JustLovely wrote: »No. The problem is not my hardware. I've tested this many times before.
And of course the server calculations are lower in overland PvE, but that can't be said for trials, where performance mirrors that of what we see in Cyrodiil.
JustLovely wrote: »No. The problem is not my hardware. I've tested this many times before.
And of course the server calculations are lower in overland PvE, but that can't be said for trials, where performance mirrors that of what we see in Cyrodiil.
And there is the point you keep failing to understand - if the performance issues are the same in a 12 man zone and a 360 man zone that performance issue is NOT being caused by the server calcs.
Venegance's goal is to reduce the server calcs so implementing it in PvE would have little to no effect on trials - trials that would have to be completely reworked by the way to account for the massive power loss.
twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community?
JustLovely wrote: »The performance is the same in both environments because it only takes 12 players with high APM to over tax the old servers ZOS is using. This is why overland PvE players don't see a problem, but the more highly skilled players pushing the hardest content do see it, regardless of the content they're running.
twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset.
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
No. Nobody is giving legitimate reasons cause there are none.
Seems like maybe nobody wants Vengeance. Which is strange cause it’s coming, and ZOS has numbers of positive reviews for it… If a feature so widely accepted that also improves performance is available, it should be available across the entire game. It’s you guys and ZOS splitting the community, not me. I’d actually view my stance as the opposite.
BardokRedSnow wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community?
I stopped reading here. Come on now.
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
No. Nobody is giving legitimate reasons cause there are none.
Seems like maybe nobody wants Vengeance. Which is strange cause it’s coming, and ZOS has numbers of positive reviews for it… If a feature so widely accepted that also improves performance is available, it should be available across the entire game. It’s you guys and ZOS splitting the community, not me. I’d actually view my stance as the opposite.
You've been given several, you just refuse to accept them.
You've been asked several times to give details of the performance issues you are having in PvE and yet can't seem to muster any.
JustLovely wrote: »The performance is the same in both environments because it only takes 12 players with high APM to over tax the old servers ZOS is using. This is why overland PvE players don't see a problem, but the more highly skilled players pushing the hardest content do see it, regardless of the content they're running.
Overland has more server calcs than an instanced trial.
JustLovely wrote: »JustLovely wrote: »The performance is the same in both environments because it only takes 12 players with high APM to over tax the old servers ZOS is using. This is why overland PvE players don't see a problem, but the more highly skilled players pushing the hardest content do see it, regardless of the content they're running.
Overland has more server calcs than an instanced trial.
I think there is a pretty serious flaw in your thinking here. Maybe you could explain how a solo overland player is taxing the server more than a 12 player trial group with high APM players?
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
No. Nobody is giving legitimate reasons cause there are none.
Seems like maybe nobody wants Vengeance. Which is strange cause it’s coming, and ZOS has numbers of positive reviews for it… If a feature so widely accepted that also improves performance is available, it should be available across the entire game. It’s you guys and ZOS splitting the community, not me. I’d actually view my stance as the opposite.
You've been given several, you just refuse to accept them.
You've been asked several times to give details of the performance issues you are having in PvE and yet can't seem to muster any.
This is wild. Read through my comments, I’ve given plenty. I’m not going to have the same conversation 10 times
JustLovely wrote: »JustLovely wrote: »The performance is the same in both environments because it only takes 12 players with high APM to over tax the old servers ZOS is using. This is why overland PvE players don't see a problem, but the more highly skilled players pushing the hardest content do see it, regardless of the content they're running.
Overland has more server calcs than an instanced trial.
I think there is a pretty serious flaw in your thinking here. Maybe you could explain how a solo overland player is taxing the server more than a 12 player trial group with high APM players?
Because there isn't one player in the overland instance ...
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
No. Nobody is giving legitimate reasons cause there are none.
Seems like maybe nobody wants Vengeance. Which is strange cause it’s coming, and ZOS has numbers of positive reviews for it… If a feature so widely accepted that also improves performance is available, it should be available across the entire game. It’s you guys and ZOS splitting the community, not me. I’d actually view my stance as the opposite.
You've been given several, you just refuse to accept them.
You've been asked several times to give details of the performance issues you are having in PvE and yet can't seem to muster any.
This is wild. Read through my comments, I’ve given plenty. I’m not going to have the same conversation 10 times
Ok, so your issues seem to be issues with the bank and CP - that sounds like a connection or bugged coding issue. It's no performance.
You mention lag a couple of times but give no specific details - so again, outside of Town hubs/World Bosses (that can be fixed by lowering the instance cap):
Where does this lag occur for you?
What are your graphic settings?
What is your ISP like?
How often does this occur?
How big are the lag spikes?
How long do the lag spikes last?
I’m on a series X.
I don’t see the same repeated lag in PvP that I do in PvE. I don’t crash in PvP like I do in PvE.
I’ve seen teleporting atros at Molag Kena, delayed synergies in imperial prison, Maw mass disconnects, screen tearing and audio skipping in grahtwood, teleporting players in Riften
FPS drops at any event, crashing or timing out literally anywhere ... Acting like a bunch of players at a seige camp spamming abilities and creating lag is somehow an acceptable flaw just because it’s on a time constraint is not okay. It’s the same issue they are saying they resolved with their vengeance ruleset.
Like what is your motive other than telling me my experiences aren’t as valuable as yours?
ShutUpitsRed wrote: »Vengeance for AT LEAST trials should help identify and address these issues, no? Not understanding the pushback, I thought we all wanted better performance in ESO.
(inb4 connection and hardware, I have an absurdly powerful machine and connection, it ain't me)