I'm afraid I can't suspend my sense of reality enough to believe a computer companion is capable of "romance"CalamityCat wrote: »It's really not like a romance novel though. In a novel you have characters that are capable of having romantic encounters with each other in situations where romance is actually happening. A person having a "romance" with a computer game character is not a romance. The computer cannot have feelings, it just runs code. All it is doing is what it has been programmed to do. That couldn't be further from romance than having a "relationship" with a teapot!
It would be our fictional character having a romance with another fictional character in a story taking place in Tamriel. I don't see any big difference to a novel, except for it might be more interactive because of dialogue choices.
CalamityCat wrote: »I'm afraid I can't suspend my sense of reality enough to believe a computer companion is capable of "romance"CalamityCat wrote: »It's really not like a romance novel though. In a novel you have characters that are capable of having romantic encounters with each other in situations where romance is actually happening. A person having a "romance" with a computer game character is not a romance. The computer cannot have feelings, it just runs code. All it is doing is what it has been programmed to do. That couldn't be further from romance than having a "relationship" with a teapot!
It would be our fictional character having a romance with another fictional character in a story taking place in Tamriel. I don't see any big difference to a novel, except for it might be more interactive because of dialogue choices.It just isn't the same.
Well, at least there's player homes to keep any shenanigans private...
CalamityCat wrote: »I'm afraid I can't suspend my sense of reality enough to believe a computer companion is capable of "romance"It just isn't the same.
CalamityCat wrote: »It's really not like a romance novel though. In a novel you have characters that are capable of having romantic encounters with each other in situations where romance is actually happening. A person having a "romance" with a computer game character is not a romance. The computer cannot have feelings, it just runs code. All it is doing is what it has been programmed to do. That couldn't be further from romance than having a "relationship" with a teapot!spartaxoxo wrote: »CalamityCat wrote: »I'd rather just have companions who want to be friends and travel with me.
How can you even have "romance" with a computer game character who has zero choice in the matter?
The same way that romance novels have existed for as long as fiction novels. In fact, one of the very first novels ever written is a romance novel. The Tale of Genji by Murasaki Shikabu. It is only the first novel by a woman to have won global recognition. Video game characters are not real so this concern about their "consent" is disingenuous. They'd obviously write the story to be consensual.
I'm not really talking about consent above, simply that it isn't romantic when your game "partner" has no way to choose what they do or consent, because they're just graphics and lines of code. Companions have to follow us around and follow commands. Romance requires actual sentient beings who can have feelings about you and are capable of understanding what romance actually is and acting upon it. Or refusing it.
spartaxoxo wrote: »CalamityCat wrote: »I'm afraid I can't suspend my sense of reality enough to believe a computer companion is capable of "romance"CalamityCat wrote: »It's really not like a romance novel though. In a novel you have characters that are capable of having romantic encounters with each other in situations where romance is actually happening. A person having a "romance" with a computer game character is not a romance. The computer cannot have feelings, it just runs code. All it is doing is what it has been programmed to do. That couldn't be further from romance than having a "relationship" with a teapot!
It would be our fictional character having a romance with another fictional character in a story taking place in Tamriel. I don't see any big difference to a novel, except for it might be more interactive because of dialogue choices.It just isn't the same.
I personally think the person who is living in reality is the one that doesn't view romance in video games as romance between a computer and real life human being but rather as a story about two fictional characters.
It's easy for me to enjoy romance in video games and I like AWA because I am well aware that I am NOT the Vestige. The Vestige is not real. I'm not in Tamriel. I'm not saving Nirn. None of those places exist.
Players are acting out a fake story with fake characters in a make believe fantasy land for funsies. The Vestige being in love with Fennorian doesn't mean that Spartaxoxo is. I mean Spartaxoxo isn't even real either. There's a lot more to my actual human life than I share in a video game. It's a username I use to play video games and talk about video games with like minded individuals. I think too many people conflate social media games with real life. We put a piece of ourselves online but not the full picture.
JemadarofCaerSalis wrote: »(you know, ES seems to have a theme about character beginnings. If I recall, I was ALSO imprisoned in Arena when I first started and had to make my way out of the prison. Never played Daggerfall, so don't know how that started)
colossalvoids wrote: »Wonder how many people asking for the feature would be ultimately disappointed by execution or sheer shallowness of the options compared to other games they have an option to. We already know capabilities of their writing, it's not that hard to imagine how it would look like and if that's something even of a mild interest. Even new dialogue options are kinda a fat hint to whatever it can look like already.
No, it's understanding that you are using your imagination to create that feeling of connection and romance between your character and the game character.spartaxoxo wrote: »CalamityCat wrote: »I'm afraid I can't suspend my sense of reality enough to believe a computer companion is capable of "romance"CalamityCat wrote: »It's really not like a romance novel though. In a novel you have characters that are capable of having romantic encounters with each other in situations where romance is actually happening. A person having a "romance" with a computer game character is not a romance. The computer cannot have feelings, it just runs code. All it is doing is what it has been programmed to do. That couldn't be further from romance than having a "relationship" with a teapot!
It would be our fictional character having a romance with another fictional character in a story taking place in Tamriel. I don't see any big difference to a novel, except for it might be more interactive because of dialogue choices.It just isn't the same.
I personally think the person who is living in reality is the one that doesn't view romance in video games as romance between a computer and real life human being but rather as a story about two fictional characters.
CalamityCat wrote: »It's not the random dialogue from the companion that is being romantic. It is you and your imagination filling in the gaps and creating enough detail that it feels believable. Hence why I say the computer code isn't being romantic. Because you as the player are doing that. The companion is just spitting out dialogue based on a coded script with timers.
If the same character has a pre-written scripted dialogue, you'll need to get very lucky for that dialogue to resonate with your specific character. It is far more likely that you lose immersion because that dialogue is repeatedly kicking in and it distracts you from what you're trying to imagine. Or you know your character would punch anyone who spoke to her in such a way. Etc etc.
The characters I play in ESO were created in another game around 1998. They have done many many hours of roleplay in various games over the years. So I don't need to have roleplaying explained to me. It is because my characters are properly established in my mind that I know companion romance isn't going to work for many people. A generic random dialogue script isn't going to match up with the wide range of RP personalities that players create. As I've said in a previous post, that dialogue would fully break immersion for most of my characters. If the companion said nothing, that would give my characters the blank space to imagine a far better connection or romance if I wanted that.JemadarofCaerSalis wrote: »
Then you don't have to do the romance options.
However, for many people they take the 'role playing' part of 'role playing games' seriously and use their imagination to 'bring the characters to life' just the same as when someone reads a romance novel and brings the characters there to 'life' through imagination. You don't think that millions of fans of romance novels don't insert themselves into the role of the main character and thus feel as if they are the ones being romanced? (or doing the romance depending on the novel)
I've never said companions need to consent in the way we do in RL. Simply that the character of that companion has no believable romantic connection to the player's character. There is no fictional agency where they are choosing to be with you. Hence me saying they have no choice. They don't. They're a summoned NPC in a computer game. You summon them, do what you like with them and that's it.Characters in a novel are just words on a page and have no more capability of having feelings than a computer. All the characters are doing in the novel are what the writer wrote them to do. Same as a programmer writing the computer code for the computer to execute.
That character in the novel is no more capable of saying no than the character in a computer game. Because at the end of the day they are BOTH figments of someone's imagination and thus are doing exactly what the person who thought them up is telling them to do.
CalamityCat wrote: »The characters I play in ESO were created in another game around 1998. They have done many many hours of roleplay in various games over the years. So I don't need to have roleplaying explained to me. It is because my characters are properly established in my mind that I know companion romance isn't going to work for many people. A generic random dialogue script isn't going to match up with the wide range of RP personalities that players create. As I've said in a previous post, that dialogue would fully break immersion for most of my characters. If the companion said nothing, that would give my characters the blank space to imagine a far better connection or romance if I wanted that.JemadarofCaerSalis wrote: »
Then you don't have to do the romance options.
However, for many people they take the 'role playing' part of 'role playing games' seriously and use their imagination to 'bring the characters to life' just the same as when someone reads a romance novel and brings the characters there to 'life' through imagination. You don't think that millions of fans of romance novels don't insert themselves into the role of the main character and thus feel as if they are the ones being romanced? (or doing the romance depending on the novel)
I fully understand how romance works in stories. It's not random dialogue from an NPC companion. The author knows their character like a RPer does. They write a story where those characters respond to each other specifically. Not with generic dialogue. A skilled author really fleshes out main characters and then considers how each character would respond or speak in the situations they create. Their writing works because they are creating interactions between very specific characters who we believe have a genuine connection.I've never said companions need to consent in the way we do in RL. Simply that the character of that companion has no believable romantic connection to the player's character. There is no fictional agency where they are choosing to be with you. Hence me saying they have no choice. They don't. They're a summoned NPC in a computer game. You summon them, do what you like with them and that's it.Characters in a novel are just words on a page and have no more capability of having feelings than a computer. All the characters are doing in the novel are what the writer wrote them to do. Same as a programmer writing the computer code for the computer to execute.
That character in the novel is no more capable of saying no than the character in a computer game. Because at the end of the day they are BOTH figments of someone's imagination and thus are doing exactly what the person who thought them up is telling them to do.
Honestly I have no issue with others responding differently to a game romance situation or how it feels for them. I've been fortunate to have great RP with other players, so an NPC's random dialogue really doesn't resonate enough for me to feel any level of romance. Friendship and camaraderie is far enough for me.JemadarofCaerSalis wrote: »
The fact that companion romance has become an almost staple in many games would say, to me, that a great many people like the ability to romance characters, even if the characters won't necessarily respond the way they think, or that THEIR characters can't respond the way they want.
Again, if the dialogue would break immersion, then simply don't do the romance options. It is as simple as that. There have been many times when I have had a companion speaking over what other people are saying, or I have heard the same tired line time after time after time, which also breaks immersion. Isn't there an option to turn off companion random dialogue. There are also many other times when followers are constantly speaking to me, calling me 'friend' even if we just met, or other placeholders for names, or telling me what to do when I *already* KNOW what to do. Again, that breaks immersion for me. I don't like being treated as a particularly dense child who has to be lead around, but that is how followers often treat me (by telling me to use an item in my inventory, or telling me something that someone just said, or having to let someone tell me something I already figured out)
It is absolutely about the fit for individual players. Agreed. I'm just not convinced it'll resonate with many players if it's so generic.Beyond that, the dialogue the companion speaks would be no more random than the lines Romeo spoke, because someone, somewhere, wrote them to say those lines at those particular junctions. Just because they wouldn't fit your particular view of how the companion would react doesn't mean that they wouldn't fit how others would feel the companion would react.
If it is about your character being able to react to the companion, then that has been an ongoing issue for a while, and there have been many times I have just had to tune out the options that my character is saying and just go with my own idea.
Again, I don't mean consent in how we have RL relationships. I'm 100% aware that a fictional character is fictional. It's just that for me a companion is more like a hired help that we call upon to help us around the game. Obviously they have a story quest where they then join you for adventures, but I'm still dragging mine around behind me most of the time! I know they'd hate some of the things my characters do, this is why they are regularly 'put away' so they don't scold my characters for doing those things!But I never truly understood the whole 'consent' argument (and I have seen it brought up before) when these are fictional characters. Of course they don't have agency, they are written to do exactly what their creators want them to do. Companions might have a bit more illusion of agency due to a bunch of if/then type statements (rapport and if PC does X then rapport does Y) and an AI system for battle, but at the end of the day Bastien is no different than Romeo. They were both written to do certain things, and they are going to do those certain things no matter what.
Bastian believes you to be brave and true, a real friend.
Mirri sees you as part of her family.
Ember thinks you've changed her life, for the better.
Isobel regards you as her very best friend.
Azandar is planning long-term research plans with you. Prepare yourself.
Sharp trusts you completely.
Tanlorin sees you as their best friend. Hands down. No contest.
Zerith is eternally grateful for his second life. It's where he met you.
CalamityCat wrote: »IMHO romance requires some belief that characters would actually like each other. I'm fully aware that some gamers don't care one iota about that, but we're all different.
CalamityCat wrote: »Again, this is not like RL consent. I would never trivialise consent by saying it's the same. But I also wouldn't trivialise romance. IMHO romance requires some belief that characters would actually like each other. I'm fully aware that some gamers don't care one iota about that, but we're all different.
The interactions I have with my companions yeah, they talk like they like me. But only because they don't know what my character just did in GrahtwoodBretonMage wrote: »CalamityCat wrote: »IMHO romance requires some belief that characters would actually like each other. I'm fully aware that some gamers don't care one iota about that, but we're all different.
I feel that the companions really like my character though. Zerith in particular is very expressive about his appreciation for the Vestige, and I feel that Azandar too deeply appreciates my character in his own special way. It would feel very natural to me if they were given a quest where they started to develop affection for my character.