CalamityCat wrote: »The interactions I have with my companions yeah, they talk like they like me. But only because they don't know what my character just did in GrahtwoodBretonMage wrote: »CalamityCat wrote: »IMHO romance requires some belief that characters would actually like each other. I'm fully aware that some gamers don't care one iota about that, but we're all different.
I feel that the companions really like my character though. Zerith in particular is very expressive about his appreciation for the Vestige, and I feel that Azandar too deeply appreciates my character in his own special way. It would feel very natural to me if they were given a quest where they started to develop affection for my character.Though you could imagine some romance where your character is secretly off out assassinating characters, then comes home and acts like the perfect partner with the companion.
The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.spartaxoxo wrote: »But there IS belief that the characters would actually like each other. They would be written to have that agency. The reason romance in video games is popular because the characters ARE generally written with agency. They are written using the same tropes and other building blocks as any other piece of fiction. Each of the companions go through very important moments with you character from a narrative standpoint. And you can track just how much the character is written to like your character using the rapport feature. The more you do with that companion the greater that affection grows.
At max rapport, the companions consider you a best friend.
CalamityCat wrote: »The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.
CalamityCat wrote: »The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.
CalamityCat wrote: »The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.spartaxoxo wrote: »But there IS belief that the characters would actually like each other. They would be written to have that agency. The reason romance in video games is popular because the characters ARE generally written with agency. They are written using the same tropes and other building blocks as any other piece of fiction. Each of the companions go through very important moments with you character from a narrative standpoint. And you can track just how much the character is written to like your character using the rapport feature. The more you do with that companion the greater that affection grows.
At max rapport, the companions consider you a best friend.
I don't want the same companion making romantic overtures to all of my different characters, whether I engage or not. Or having all of my different companions be potentially interested. It conflicts with the concept that each companion levels separate reputation with each character. If I must level each one separately because they all have individual relationships with my characters, it certainly would be bizarre that they'd be ok being romantic with all of them! I mean, maybe having one polyamorous companion could be a thing, but all of them being that way? It's.... weird.
Bring this up again since it appears that this hasn't been talked since 2023. What's going on with this? Why hasn't this become a thing yet? What's the word ZOS?
Another reason for me to bring up Warframe who did it last year, tl;dr they hired a professional romance novelist, spending extensive resources on the interactive story and its sprawling dialogue trees. The romance aspect was purely optional, but you still had to get to know the other characters well enough for them to trust you leading the mission. I've never sought out romance games but I ended up having a lot of fun, and it was well received by players in general.I just can't imagine how this could be done well.
Exactly. I don't want some of my characters to have any romance, it doesn't make sense for them. I mean I could have some lying and gaslighting their romantic companion, but that's not my thing. It might be funny, but I'd feel bad doing it.CalamityCat wrote: »The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.
Of course. Who says they all have to get along?
Exactly. I know and enjoy all the different companions and their stories. But they're not a romantic match for any of my characters really.I'd think if people choose one to "write" them into their character's personal story as a relationship partner, they'd go for one that feels fitting to that story. Someone they think would appreciate the character they roleplay and become fond of them. For some characters it might be Isobel or Mirri, for others Bastian or Azandar, for some characters no one might fit.
Hey, we're all different and I accept that. I'm just aware that a romance system will have limitations and players will all have their own interpretation of companion personalities and how they expect them to act/speak to a romantic partner.And even if they chose a companion who would probably not appreciate what their character usually does in game (imagining they were real people with real morals - contrary morals in this case) , how is the imagination of other players any of my business? If they want to roleplay their story like that and enjoy it, fine with me.
CalamityCat wrote: »Exactly. I don't want some of my characters to have any romance, it doesn't make sense for them. I mean I could have some lying and gaslighting their romantic companion, but that's not my thing. It might be funny, but I'd feel bad doing it.CalamityCat wrote: »The companions all have their own story, personality and preferences through their rapport system. Unless you re-wrote all of that to fit every variation of alignment from most virtuous to evil, some companions and characters are incompatible.
Of course. Who says they all have to get along?Exactly. I know and enjoy all the different companions and their stories. But they're not a romantic match for any of my characters really.I'd think if people choose one to "write" them into their character's personal story as a relationship partner, they'd go for one that feels fitting to that story. Someone they think would appreciate the character they roleplay and become fond of them. For some characters it might be Isobel or Mirri, for others Bastian or Azandar, for some characters no one might fit.Hey, we're all different and I accept that. I'm just aware that a romance system will have limitations and players will all have their own interpretation of companion personalities and how they expect them to act/speak to a romantic partner.And even if they chose a companion who would probably not appreciate what their character usually does in game (imagining they were real people with real morals - contrary morals in this case) , how is the imagination of other players any of my business? If they want to roleplay their story like that and enjoy it, fine with me.
I remember players on here talking like they were really bothered when a game character called them "dear" during their interactions. Something like that. I think it was a thread where some felt Tan had been too flirty or something? But again I was thinking "huh?" because to me they're not in the slightest bit icky or creepy. So that is going to be a challenge when writers create romance dialogue for companions