kyle.wilson wrote: »Erickson9610 wrote: »kyle.wilson wrote: »Reddit should never be the primary method of communication when there is a forum dedicated for the purpose.
There are many outlets for official ESO communication — the forums is not the only place for it.
The format of the ESO subreddit is useful for AUA prompts, as each comment can have their own discussion chains without disrupting the rest of the conversation. The ESO forums is not good for this, because every message is fixed in chronological order and the discussion gets difficult to follow.
The answer isn't reddit, the answer is to fix the forum.
I shouldn't get search results that if commented on are immediately closed for necroing it.
ZOS_JessicaFolsom wrote: »It's not expected that a developer has god-tier skill at the game.
ZOS_JessicaFolsom wrote: »We don't expect perfect encyclopedic recall of every piece a developer has ever worked on.
ZOS_JessicaFolsom wrote: »It's not expected that a developer has god-tier skill at the game.
Correct. It is expected that a developer has basic understanding of the fundamentals of the game.ZOS_JessicaFolsom wrote: »We don't expect perfect encyclopedic recall of every piece a developer has ever worked on.
Correct. We expect passing familiarity with something that has been brought up frequently as something to look at.
Erickson9610 wrote: »ZOS_JessicaFolsom wrote: »It's not expected that a developer has god-tier skill at the game.
Correct. It is expected that a developer has basic understanding of the fundamentals of the game.ZOS_JessicaFolsom wrote: »We don't expect perfect encyclopedic recall of every piece a developer has ever worked on.
Correct. We expect passing familiarity with something that has been brought up frequently as something to look at.
Is knowledge of Rushing Agony supposed to be common knowledge? It's just one item set out of hundreds.
Yes, I know it comes up a lot in practice. It is a very good set, and I've personally used it enough to know how it works, and played against it enough to know how to counter it. But these rules about what is "fundamental" are completely subjective.
I'd argue that "fundamental" game mechanics are the ones explained in the tutorial — things like crouching, lockpicking, bashing/interrupting, heavy attacking when the enemy is Off Balance, and so on. Fundamentals are mechanics you literally cannot progress through the game without knowing.
ZOS_JessicaFolsom wrote: »Hey all, adding onto what Kevin posted earlier in this thread we'd like to address a few pieces of feedback we’ve seen about yesterday’s stream and more broadly touch on some of our communication philosophies.
First and foremost, thank you to everyone who has maintained constructiveness in this discussion thread. We’ve always said that constructive critical feedback is welcome and valuable, and we do mean it. As many of you who have been around awhile know, we also typically do not allow discussions about specific developers or the dev team. We prefer discussions focus on the game, as discussions about individual devs or the team often turn personal in a bad way. That said, we appreciate the efforts by most in this discussion to remain constructive and will leave it open so long as that continues. We do still encourage focusing commentary on the game, though, and not individual devs.
On the topic of our developers, we’ve seen through the years commentary around expectations of developer skill levels, especially with the more competitive PVP and PVE content. It's not expected that a developer has god-tier skill at the game. We have a wide range of skills and interests on the team, just like within our community. We range from progression pushers to casual players and everything in between, and that allows us to account for all player types - not just the god-tier ones.
This goes for knowledge about the game, too. ESO is a huge game with a lot of remember and track. We don't expect perfect encyclopedic recall of every piece a developer has ever worked on. Spacing on a name of an ability while running a stream or taking part in an interview doesn't mean that developer doesn't know the game or skills. It means they’re human.
On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc. When a developer puts themselves out there and is met with unrealistic expectations and general personal attacks, it makes them not want to do any of those things again. So please, if you want more communication from us, keep in mind to be respectful and constructive. It’s okay to be frustrated, disappointed, unhappy with something, etc. and we only ask that you communicate that to us without bashing our developers in the process. Anecdotally, we also want players of all skill levels to feel welcome to try out things like PVP Battlegrounds, Cyrodiil, dungeons, and trials, and feel okay with not necessarily being top-tier at it. It's always disappointing to see gatekeeping commentary and behavior – that’s not in the spirit of our community.
On the topic of some of the issues and concerns you all have called out, we are looking into why there are still some queuing issues like the ones you saw us encounter yesterday during the stream. We are aware of them and are digging into whether they’re due to people disconnecting, people declining the invite, or if something else is going on. We are also working on improving our MMR logic so that it provides a better experience and more balanced matches.
This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
Additionally, Brian said something along the lines of "I'm playing a tank just to annoy people in PVP", which is a sentiment he repeated multiple times throughout the stream. The forums are full of complaints about the current tank meta and issues surrounding cross healing. It has been the number one pain point for the majority of the playerbase going on years now. To hear the lead combat designer and head of PVP development repeatedly flaunt his enjoyment for "useless tank builds" because they "annoy people" is disgusting, to be frank. It is so far disconnected from the reality of what the players want, but indicates to us that the universally poorly received balance of the past year is in fact exactly what the lead combat designer has in mind for the future of this game.
Damn it. They jumped the shark
My lack of faith stems from witnessing the stream and realizing that the lead combat dev doesn't seem to have the requisite knowledge that might appropriately direct his team towards bringing balance back into this game.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
Synapsis123 wrote: »
TLDR You can completely understand how a F1 car works and be able to build one from scratch, but that doesn't mean you can drive it well.
StarOfElyon wrote: »Over the years YouTube and Twitch content creators have expressed their complaints about combat in ESO, especially when proc sets began dominating, and making the game less about skill and more about set combinations.
Those complaints were never addressed and led to ESO losing what I see as a great treasure in these content creators. I feel like they were treated as replaceable and the value that they brought to the game was under valued.
Now ESO is having an event with streamers and expecting that them playing the game that ignored their complaints is going to make for some positive exposure. I don't believe it will have that effect. I believe it will be the opposite. Maybe I'm alone in that opinion.
Synapsis123 wrote: »
TLDR You can completely understand how a F1 car works and be able to build one from scratch, but that doesn't mean you can drive it well.
No but you can usually drive a car and that's rather what the concern is here.
Cooperharley wrote: »He didn’t pick a time to return. He was likely paid a big sum of money due to his millions of subscribers to bring more attention to the game, but all it did was display his boredom even more so, so it likely hurt them more than anything.
Sypher didn’t stream nor did he advertise this collaboration to his subscribers. He was literally just there as a special guest. I’m still disappointed we had to watch Brian’s tank PoV for 2 hours
JustLovely wrote: »The take home message I got from the PvP live stream is that even those at ZOS who are in charge of PvP do not spend sufficient time playing the game mode to understand how their various sets are impacting PvP or to be sufficiently aware of whats going on with ball groups etc. It was made clear that even the dev in charge of PvP doesn't spend much time at all actually playing PvP.
In short, the root of the problem with ESO PvP is EXACTLY what the PvP vets have been claiming for years. ZOS does not have employees spending enough time playing PvP to even be aware of let alone know how to fix many of the issues concerning sets like RoA and ball groups etc.
The stream made it abundantly clear that PvP in ESO is an afterthought for ZOS and has been for a long time.
Synapsis123 wrote: »Synapsis123 wrote: »
TLDR You can completely understand how a F1 car works and be able to build one from scratch, but that doesn't mean you can drive it well.
No but you can usually drive a car and that's rather what the concern is here.
He was driving a car. He just wasn't driving it fast enough for you.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
StarOfElyon wrote: »I wish I had saved specific videos from content creators like Isth3reno1else, Grimsforge Gaming, Kristofer ESO, and more over the years who have taken the time to explain the problems with combat. Their feedback was not heard. If I can find those videos, I will post them.