KromedeTheCorrupt wrote: »Good suggestion and actually a great idea but no we will not get that from zos. Their new mmo is their only priority and hopefully it fails so they come back to us. I don’t see why we keep giving them money just to fund their new game when we can’t even play this one without disconnecting or lagging.
Let's face it, at its core it seems that WoW's new "delves" are basically ripoffs of ESO delves, but with massive updates to gameplay systems and much more variety in terms of progression and replayability.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Perhaps with new challenges, modifiers, etc.
I dunno, just throwing that out there. I haven't played the new WoW content (haven't touched retail WoW in about 10 years and probably never will), but at least it looks like they're trying to evolve their gameplay formula. Perhaps ZOS should do the same? It seems that more than ever they need to breathe new life into their aging formula after the recent (supposed) outflux of players.
Thanks for the feedback here. We'll pass this along to the team for their future consideration. We don't normally create something "in response" to what another game does, but it can certainly inform future systems we work on. Thanks for the suggestion.
Thee_Cheshire_Cat wrote: »Didnt think we were allowed discussing other games here, especially the game that shall not be named.... interesting.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Thanks for the feedback here. We'll pass this along to the team for their future consideration. We don't normally create something "in response" to what another game does, but it can certainly inform future systems we work on. Thanks for the suggestion.
o_Primate_o wrote: »I can see how HM overland content could be difficult to program, but HM delves is a good idea
Let's face it, at its core it seems that WoW's new "delves" are basically ripoffs of ESO delves, but with massive updates to gameplay systems and much more variety in terms of progression and replayability.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Perhaps with new challenges, modifiers, etc.
I dunno, just throwing that out there. I haven't played the new WoW content (haven't touched retail WoW in about 10 years and probably never will), but at least it looks like they're trying to evolve their gameplay formula. Perhaps ZOS should do the same? It seems that more than ever they need to breathe new life into their aging formula after the recent (supposed) outflux of players.
Just wanted to stop this before it goes any further. ESO has it's own team fully dedicated to its continued development. We have folks working on content releasing and QoL updates in a few weeks, for 2025 and 2026. Our other project has its own team, built specifically for that project. Folks on ESO are dedicated to the project and will continue to be.
We are updating the team as we get new info to work toward better stability. This is taking time and will continue to take some testing.
Lastly, let's not hope for project failure. That doesn't mean ppl can just be added to another project, because they were brought on for the new project specifically. That potentially means people losing their jobs and impacting their livelihood. Totally understand being frustrated at connection issues, but that doesn't mean you should then hope other project fails.
Fallout online is the obvious IP, it would have balance issue because sniper rifles and fatman launchers.Thee_Cheshire_Cat wrote: »Didnt think we were allowed discussing other games here, especially the game that shall not be named.... interesting.
Credible_Joe wrote: »
@ZOS_Kevin While these considerations are being forwarded, I'd like to point out that optionally instanced veteran delves / quest interiors were discussed at length in the Overland Feedback thread a while ago, pages 208 - 209, and was met with an overall positive response and constructive criticism. I think it's an excellent solution to many of the repeated grievances submit to that thread that wouldn't detract from the accessibility the game otherwise offers.
https://forums.elderscrollsonline.com/en/discussion/comment/8121519/#Comment_8121519
Any veteran-level delve content should be packaged as part of a more sweeping overland veteran challenge setting. I don't see a reason why delves alone should be affected while the rest of overland should be left untouched.
I appreciate the green text! (As far as I can remember it's my first time getting green text that wasn't telling me to "smarten up" lol.)
BUT in true "give them an inch and they'll ask for a mile" fashion, can you give any updates about the "overland content feedback thread" pinned on the general forums?
The general impression players seem to be getting is that it's just a place to filter all overland content and is just permanently /ignored. Are there any dev discussions regarding a difficulty slider (specifically pertaining to the optional "self debuff" slider)?
My hopes aren't very high. (At all.)
Cheers!
I'll allow the mile just this once.Also just want to be clear that the intent is not to turn this into an overland conversation. Just to answer this specific question because I think it is important to note that the thread is not ignored. It's been a valuable resource when talking about this internally.
Just high level follow-up, since we don't have anything to announce today on the issue. Overland is brought up and we (ZOS) have conversations about how to address this issue regularly. Myself and my fellow community team members pass on Overland content feedback and note often it is one of the most requested player items when chatting internally. We started the Overland Feedback Thread so that we could keep track of everyone's ideas and worries when talking about overland. It's a tricky thing as we want to provide a fun and meaningful experience with an Elder Scrolls spin, while making sure we do not alienate players who don't want a different difficulty experience. But conversations are being had and that feedback thread is being referenced when we do have those discussions.
So the conversations are happening and your feedback is helpful in those conversation. But any announcement or future news is not for me to share.
I'll allow the mile just this once.Also just want to be clear that the intent is not to turn this into an overland conversation. Just to answer this specific question because I think it is important to note that the thread is not ignored. It's been a valuable resource when talking about this internally.
Just high level follow-up, since we don't have anything to announce today on the issue. Overland is brought up and we (ZOS) have conversations about how to address this issue regularly. Myself and my fellow community team members pass on Overland content feedback and note often it is one of the most requested player items when chatting internally. We started the Overland Feedback Thread so that we could keep track of everyone's ideas and worries when talking about overland. It's a tricky thing as we want to provide a fun and meaningful experience with an Elder Scrolls spin, while making sure we do not alienate players who don't want a different difficulty experience. But conversations are being had and that feedback thread is being referenced when we do have those discussions.
So the conversations are happening and your feedback is helpful in those conversation. But any announcement or future news is not for me to share.
There's not a lot on this forum that is truly "awesome", but that post certainly meets the criteria. In part because of its content, but not least because you were able to share it with us!
Just to answer this specific question because I think it is important to note that the thread is not ignored. It's been a valuable resource when talking about this internally.
We started the Overland Feedback Thread so that we could keep track of everyone's ideas and worries when talking about overland. It's a tricky thing as we want to provide a fun and meaningful experience with an Elder Scrolls spin, while making sure we do not alienate players who don't want a different difficulty experience. But conversations are being had and that feedback thread is being referenced when we do have those discussions.
Just wanted to stop this before it goes any further. ESO has it's own team fully dedicated to its continued development. We have folks working on content releasing and QoL updates in a few weeks, for 2025 and 2026. Our other project has its own team, built specifically for that project. Folks on ESO are dedicated to the project and will continue to be.
We are updating the team as we get new info to work toward better stability. This is taking time and will continue to take some testing.
Totally understand being frustrated at connection issues, but that doesn't mean you should then hope other project fails.
Let's face it, at its core it seems that WoW's new "delves" are basically ripoffs of ESO delves, but with massive updates to gameplay systems and much more variety in terms of progression and replayability.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Perhaps with new challenges, modifiers, etc.
I dunno, just throwing that out there. I haven't played the new WoW content (haven't touched retail WoW in about 10 years and probably never will), but at least it looks like they're trying to evolve their gameplay formula. Perhaps ZOS should do the same? It seems that more than ever they need to breathe new life into their aging formula after the recent (supposed) outflux of players.
Quoted post has been removed
Credible_Joe wrote: »While these considerations are being forwarded, I'd like to point out that optionally instanced veteran delves / quest interiors were discussed at length in the Overland Feedback thread a while ago, pages 208 - 209, and was met with an overall positive response and constructive criticism. I think it's an excellent solution to many of the repeated grievances submit to that thread that wouldn't detract from the accessibility the game otherwise offers.
I think a difficulty setting for all instanced content would be great. A player should also have the option of turning down the difficulty for group content (to do dungeons alone, for example, assuming all mechanics requiring 2+ players were removed - this could be the story mode that's been requested quite often).
I think a difficulty setting for all instanced content would be great. A player should also have the option of turning down the difficulty for group content (to do dungeons alone, for example, assuming all mechanics requiring 2+ players were removed - this could be the story mode that's been requested quite often).
[snip]
I would like for delves to have increased difficulty, quest free with some material replay behind. Like remove mushroom, place them in delves, remove some runestones place them in delves. Remove platinum from overland place them in delves.
Some of them can be PvP free ignoring alliance emblem, respecting guild one. Make guilds compete for some resource in a delve like combat. Winner gets 50k platinum ores. Guild management distribution allowed to people who participated or something similar.
Brainstorming here.
Thanks