Hi all, just wanted to follow up here. Normally, we do not leave threads open that specifically call out an individual dev team member. We will be editing the title for that reason. However, it seems like there is some constructive conversation here in this thread. So we want to make sure to keep constructive conversations around for us to reflect on later. All we ask is that those conversations try to address criticisms more generally, rather than at an individual team member. As along as we stay constructive, we can keep the thread open.
We do want to note the that Brian is not a rep for "sweaty PvP". He said that on the stream as well. He takes a more causal route now when he plays PvP himself. Also, part of the stream was meant to showcase that you don't have to be a sweat to jump into PvP. Brian's take on being more causal in PvP was meant to speak to that.
Also wanted to note that Brian was responsible for running the livestream and keeping things on track. If anyone has livestreamed before, you know there are a lot of moving parts to make sure things stay on track, so sometimes questions get missed. We're all human, so these things happen.
Just as a reminder, all we ask for this thread is to keep conversations and/or criticism more generally, rather than at a specific team member. We're taking feedback to the team for how we can better address Battlegrounds, livestreams showcasing content, and the PvP community in general. As along as we stay constructive, we can keep the thread open. Thanks for the feedback so far.
Respectfully, Brian is the lead combat designer, and the person in charge of PVP development. He doesn't need to be an excellent, or even a good PVP player - but the fact that he did not understand basic combat mechanics and was unable to answer combat related questions from Sypher is very concerning.
For example, sypher asked brian what was pulling and stunning them - and brian simply could not answer. Shouldn't the lead combat designer know which set does that, especially when that set is talked about DAILY as a pain point here on the forums? There are dozens of posts complaining about rush of agony, and brian not even recognizing it (while one of his teammates is also wearing it, by the way) is infuriating.
As far as combat goes, I won't nitpick his performance. Anyone with any experience whatsoever in PVP could watch his gameplay and make the assumption that he has never once touched PVP before, and I'd tend to agree with them.
Additionally, Brian said something along the lines of "I'm playing a tank just to annoy people in PVP", which is a sentiment he repeated multiple times throughout the stream. The forums are full of complaints about the current tank meta and issues surrounding cross healing. It has been the number one pain point for the majority of the playerbase going on years now. To hear the lead combat designer and head of PVP development repeatedly flaunt his enjoyment for "useless tank builds" because they "annoy people" is disgusting, to be frank. It is so far disconnected from the reality of what the players want, but indicates to us that the universally poorly received balance of the past year is in fact exactly what the lead combat designer has in mind for the future of this game.
Finally, the state of these battlegrounds is absolutely unacceptable. The fact that something like 40-50% of the games during yesterday's stream did not start due to a bug is just unbelievable. We went nearly 6 years without receiving any meaningful PVP content whatsoever. This was the first patch in 6 years where we expected to be delivered a functioning, enjoyable piece of PVP content - and the battlegrounds we received are the furthest thing from that. They are plagued with gamebreaking bugs in regards to starting, massive oversights in death/respawn mechanics as well as inactivity kicking, and possess a completely meaningless "competitive" leaderboard where you dominate simply by spamming heals and playing more than other people, not by performing well offensively or in regards to objectives. There was an enormous amount of feedback surrounding these problems on the PTS - which was patently ignored, as is seemingly the norm for our feedback as players.
ZOS_JessicaFolsom wrote: »Hey all, adding onto what Kevin posted earlier in this thread we'd like to address a few pieces of feedback we’ve seen about yesterday’s stream and more broadly touch on some of our communication philosophies.
First and foremost, thank you to everyone who has maintained constructiveness in this discussion thread. We’ve always said that constructive critical feedback is welcome and valuable, and we do mean it. As many of you who have been around awhile know, we also typically do not allow discussions about specific developers or the dev team. We prefer discussions focus on the game, as discussions about individual devs or the team often turn personal in a bad way. That said, we appreciate the efforts by most in this discussion to remain constructive and will leave it open so long as that continues. We do still encourage focusing commentary on the game, though, and not individual devs.
On the topic of our developers, we’ve seen through the years commentary around expectations of developer skill levels, especially with the more competitive PVP and PVE content. It's not expected that a developer has god-tier skill at the game. We have a wide range of skills and interests on the team, just like within our community. We range from progression pushers to casual players and everything in between, and that allows us to account for all player types - not just the god-tier ones.
This goes for knowledge about the game, too. ESO is a huge game with a lot of remember and track. We don't expect perfect encyclopedic recall of every piece a developer has ever worked on. Spacing on a name of an ability while running a stream or taking part in an interview doesn't mean that developer doesn't know the game or skills. It means they’re human.
On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc. When a developer puts themselves out there and is met with unrealistic expectations and general personal attacks, it makes them not want to do any of those things again. So please, if you want more communication from us, keep in mind to be respectful and constructive. It’s okay to be frustrated, disappointed, unhappy with something, etc. and we only ask that you communicate that to us without bashing our developers in the process. Anecdotally, we also want players of all skill levels to feel welcome to try out things like PVP Battlegrounds, Cyrodiil, dungeons, and trials, and feel okay with not necessarily being top-tier at it. It's always disappointing to see gatekeeping commentary and behavior – that’s not in the spirit of our community.
On the topic of some of the issues and concerns you all have called out, we are looking into why there are still some queuing issues like the ones you saw us encounter yesterday during the stream. We are aware of them and are digging into whether they’re due to people disconnecting, people declining the invite, or if something else is going on. We are also working on improving our MMR logic so that it provides a better experience and more balanced matches.
This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
ZOS_JessicaFolsom wrote: »
This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
ZOS_JessicaFolsom wrote: »On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc. When a developer puts themselves out there and is met with unrealistic expectations and general personal attacks, it makes them not want to do any of those things again. So please, if you want more communication from us, keep in mind to be respectful and constructive. It’s okay to be frustrated, disappointed, unhappy with something, etc. and we only ask that you communicate that to us without bashing our developers in the process. Anecdotally, we also want players of all skill levels to feel welcome to try out things like PVP Battlegrounds, Cyrodiil, dungeons, and trials, and feel okay with not necessarily being top-tier at it. It's always disappointing to see gatekeeping commentary and behavior – that’s not in the spirit of our community.
Please don't let the negative people scare you guys away. Just saying you'll stop communicating because there's some bad eggs really does us all a disservice. That hasn't helped the game. If anything, sparse or stopped communications just makes things worse for you guys. Just look at how many people bombard your streams about PVP.
There's clearly a lot of pent-up frustration in the community because you guys really don't give us paragraphs like this often. And when players do constructively communicate, in these forums and Reddit, and give you guys detailed feedback, the vast majority of what we get back is "we're passing it along". If we're giving you guys detailed feedback, it's only fair to expect detailed responses.
Now, we had this stream - which was wonderful - where the lead combat developer wasn't able to speak some concerns or system mechanics. I get it - people stumble, people get nervous. Like you said, he's human. But, we've been after you guys for Q&As and AMAs and just general back-and-forth for years. Those suggestions are important. They give you something to prep for, and get everyone to the table calmly.
Back in U35, you guys rescinded a Q&A that really should've happened. That left a very bad taste in many people's mouths, that people still lament to this day. The changes themselves were confusing to many. So there's this impression that the developers aren't even close to the players' skills on the system they themselves design. There's concern that the development is focused on spreadsheets over feel. It was further made worse when the class rep program was closed down with no visible replacement.
Because of that history, when people see the lead combat designer (or any ZOS rep) stream, they see it as their one chance to be heard. When there's such a long history of changes that go against our feedback - like U35, the nightblade permaglow, etc. - and you guys turtling up when things get heated, you're going to keep dealing with these kinds of situations. I'm telling you this so you guys can find a way to address the old frustration and turn over a new leaf where paragraphs like this are more commonplace from ZOS.
People are thirsty for conversation with you guys. They really are. Please don't turtle up. Nothing is going to replace open, transparent communication.ZOS_JessicaFolsom wrote: »This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
Thank you, Jessica. I read it all, wonderful post. Keep 'em coming. And let Brian know at least one person wants to see him stream more.
ZOS_JessicaFolsom wrote: »This was long, so if you read it all, thank you. 😊 The team here does care, very much, and we want to get out there and interact with you more. Please remember there are hardworking individuals behind the names, and a little kindness can go a long way.
Hi all, just wanted to follow up here. Normally, we do not leave threads open that specifically call out an individual dev team member. We will be editing the title for that reason. However, it seems like there is some constructive conversation here in this thread. So we want to make sure to keep constructive conversations around for us to reflect on later. All we ask is that those conversations try to address criticisms more generally, rather than at an individual team member. As along as we stay constructive, we can keep the thread open.
We do want to note the that Brian is not a rep for "sweaty PvP". He said that on the stream as well. He takes a more causal route now when he plays PvP himself. Also, part of the stream was meant to showcase that you don't have to be a sweat to jump into PvP. Brian's take on being more causal in PvP was meant to speak to that.
Also wanted to note that Brian was responsible for running the livestream and keeping things on track. If anyone has livestreamed before, you know there are a lot of moving parts to make sure things stay on track, so sometimes questions get missed. We're all human, so these things happen.
Just as a reminder, all we ask for this thread is to keep conversations and/or criticism more generally, rather than at a specific team member. We're taking feedback to the team for how we can better address Battlegrounds, livestreams showcasing content, and the PvP community in general. As along as we stay constructive, we can keep the thread open. Thanks for the feedback so far.
Respectfully, Brian is the lead combat designer, and the person in charge of PVP development. He doesn't need to be an excellent, or even a good PVP player - but the fact that he did not understand basic combat mechanics and was unable to answer combat related questions from Sypher is very concerning.
For example, sypher asked brian what was pulling and stunning them - and brian simply could not answer. Shouldn't the lead combat designer know which set does that, especially when that set is talked about DAILY as a pain point here on the forums? There are dozens of posts complaining about rush of agony, and brian not even recognizing it (while one of his teammates is also wearing it, by the way) is infuriating.
As far as combat goes, I won't nitpick his performance. Anyone with any experience whatsoever in PVP could watch his gameplay and make the assumption that he has never once touched PVP before, and I'd tend to agree with them.
Additionally, Brian said something along the lines of "I'm playing a tank just to annoy people in PVP", which is a sentiment he repeated multiple times throughout the stream. The forums are full of complaints about the current tank meta and issues surrounding cross healing. It has been the number one pain point for the majority of the playerbase going on years now. To hear the lead combat designer and head of PVP development repeatedly flaunt his enjoyment for "useless tank builds" because they "annoy people" is disgusting, to be frank. It is so far disconnected from the reality of what the players want, but indicates to us that the universally poorly received balance of the past year is in fact exactly what the lead combat designer has in mind for the future of this game.
Finally, the state of these battlegrounds is absolutely unacceptable. The fact that something like 40-50% of the games during yesterday's stream did not start due to a bug is just unbelievable. We went nearly 6 years without receiving any meaningful PVP content whatsoever. This was the first patch in 6 years where we expected to be delivered a functioning, enjoyable piece of PVP content - and the battlegrounds we received are the furthest thing from that. They are plagued with gamebreaking bugs in regards to starting, massive oversights in death/respawn mechanics as well as inactivity kicking, and possess a completely meaningless "competitive" leaderboard where you dominate simply by spamming heals and playing more than other people, not by performing well offensively or in regards to objectives. There was an enormous amount of feedback surrounding these problems on the PTS - which was patently ignored, as is seemingly the norm for our feedback as players.
kyle.wilson wrote: »Hi all, just wanted to follow up here. Normally, we do not leave threads open that specifically call out an individual dev team member. We will be editing the title for that reason. However, it seems like there is some constructive conversation here in this thread. So we want to make sure to keep constructive conversations around for us to reflect on later. All we ask is that those conversations try to address criticisms more generally, rather than at an individual team member. As along as we stay constructive, we can keep the thread open.
We do want to note the that Brian is not a rep for "sweaty PvP". He said that on the stream as well. He takes a more causal route now when he plays PvP himself. Also, part of the stream was meant to showcase that you don't have to be a sweat to jump into PvP. Brian's take on being more causal in PvP was meant to speak to that.
Also wanted to note that Brian was responsible for running the livestream and keeping things on track. If anyone has livestreamed before, you know there are a lot of moving parts to make sure things stay on track, so sometimes questions get missed. We're all human, so these things happen.
Just as a reminder, all we ask for this thread is to keep conversations and/or criticism more generally, rather than at a specific team member. We're taking feedback to the team for how we can better address Battlegrounds, livestreams showcasing content, and the PvP community in general. As along as we stay constructive, we can keep the thread open. Thanks for the feedback so far.
[snip]
ZOS_JessicaFolsom wrote: »On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
Erickson9610 wrote: »Honestly, it's no wonder the developers don't want to communicate with the community as freely if this is the kind of response they get — the community asks for open communication with the developers, only for the community to bash the developers for failing to meet the community's unrealistic expectations.
I know you all love this game (at least enough to make a forum account and use it) but the demographic on the forums is the exception in this case; it is hardly representative of the playerbase as a whole.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
The Oldschool Runescape team hosts Q&A livestreams that are quite popular and well formatted. They first create a reddit post gathering questions for the livestream a few days ahead of time, so that they can go live with a list of points to address. On these data collection posts, they engage with commenters to clarify what they want to know specifically in regards to their questions. Throughout the stream as they address these points, they have an additional team member collect questions that are being asked frequently in chat, which are then presented to the caster(s) to be answered after the pre-collected points are finished.
I think where it would differ with ESO would be in the collection period, as there are a number of long standing and commonly discussed pain points that should take priority. These should be considered before general or fresh questions, to avoid having the community think that they're being avoided, which is a sentiment that has led to much of the mistrust present within the PVP community today.
Some of those being;
- Cross healing in PVP - Especially the nature of stacking 10+ stacks of the same morph HOTs, such as echoing vigor or radiating regen. There are many posts about this here. We don't even know whether or not this is gameplay that the combat team wants in the game - because they have never once commented on this.
- Cyrodiil/IC development - Are there plans for the future of our PVP zones? For several years we had the promise of a "code rewrite" that was supposed to remedy the performance issues in open world, and we were told that once this work was completed new content could be developed - but the last update we received was essentially that the project was being placed on hold. This obviously doesn't bode well for the future of cyrodiil.
- Effectiveness of buff sets in PVP - Primarily the effectiveness of building 12 man groups with modern group buff/support sets, where every single person has essentially emperor tier stats or better, often making them unstoppable without unreasonable overwhelming odds. There is simply not high enough population to stop groups with these levels of stats, especially when considering the aforementioned cross healing/shielding.
- Effectiveness of proc sets in PVP, as well as "free" damage - Back in the day when the Viper/Widow/Tremorscale meta was nerfed, we were told that proc sets were not what zenimax envisioned as being the main source of damage in PVP. We've once again reached a point where some of the most effective setups are once again stacking damage dealing procs, and where absurd amounts of damage are being generated through status effects alone.
- Unfinished Hybridization - there are many things that have yet to be hybridized, such as mundus stones, potions, class passive buffs, and a few other things I'm likely forgetting at the moment. Currently these things only serve to create inconvenient limitations to a system designed to encourage fluidity with build choices.
- Stuck in combat - We all know what this is. Rich Lambert stated in a reddit Q&A sometime last year that the team had been working on a fix for this, but that was the last we heard about it. Surely something can be said regarding this issue, which has plagued us for the better part of a decade?
I'm sure there are other major pain points that are pretty commonly discussed here.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For RuneScape, Jagex also does regular surveys that are sent out to players. These usually ask what activities they've been participating in and how much, what are some of their favorite parts of the game, what kind of features/content they want to see more of, etc.gariondavey wrote: »The Oldschool Runescape team hosts Q&A livestreams that are quite popular and well formatted.
Erickson9610 wrote: »Honestly, it's no wonder the developers don't want to communicate with the community as freely if this is the kind of response they get — the community asks for open communication with the developers, only for the community to bash the developers for failing to meet the community's unrealistic expectations.
I know you all love this game (at least enough to make a forum account and use it) but the demographic on the forums is the exception in this case; it is hardly representative of the playerbase as a whole.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
The Oldschool Runescape team hosts Q&A livestreams that are quite popular and well formatted. They first create a reddit post gathering questions for the livestream a few days ahead of time, so that they can go live with a list of points to address. On these data collection posts, they engage with commenters to clarify what they want to know specifically in regards to their questions. Throughout the stream as they address these points, they have an additional team member collect questions that are being asked frequently in chat, which are then presented to the caster(s) to be answered after the pre-collected points are finished.
I think where it would differ with ESO would be in the collection period, as there are a number of long standing and commonly discussed pain points that should take priority. These should be considered before general or fresh questions, to avoid having the community think that they're being avoided, which is a sentiment that has led to much of the mistrust present within the PVP community today.
Some of those being;
- Cross healing in PVP - Especially the nature of stacking 10+ stacks of the same morph HOTs, such as echoing vigor or radiating regen. There are many posts about this here. We don't even know whether or not this is gameplay that the combat team wants in the game - because they have never once commented on this.
- Cyrodiil/IC development - Are there plans for the future of our PVP zones? For several years we had the promise of a "code rewrite" that was supposed to remedy the performance issues in open world, and we were told that once this work was completed new content could be developed - but the last update we received was essentially that the project was being placed on hold. This obviously doesn't bode well for the future of cyrodiil.
- Effectiveness of buff sets in PVP - Primarily the effectiveness of building 12 man groups with modern group buff/support sets, where every single person has essentially emperor tier stats or better, often making them unstoppable without unreasonable overwhelming odds. There is simply not high enough population to stop groups with these levels of stats, especially when considering the aforementioned cross healing/shielding.
- Effectiveness of proc sets in PVP, as well as "free" damage - Back in the day when the Viper/Widow/Tremorscale meta was nerfed, we were told that proc sets were not what zenimax envisioned as being the main source of damage in PVP. We've once again reached a point where some of the most effective setups are once again stacking damage dealing procs, and where absurd amounts of damage are being generated through status effects alone.
- Unfinished Hybridization - there are many things that have yet to be hybridized, such as mundus stones, potions, class passive buffs, and a few other things I'm likely forgetting at the moment. Currently these things only serve to create inconvenient limitations to a system designed to encourage fluidity with build choices.
- Stuck in combat - We all know what this is. Rich Lambert stated in a reddit Q&A sometime last year that the team had been working on a fix for this, but that was the last we heard about it. Surely something can be said regarding this issue, which has plagued us for the better part of a decade?
I'm sure there are other major pain points that are pretty commonly discussed here.
EDIT: Just wanted to bring this up as a previous commenter had mentioned it, reddit can be tricky because of the upvote system hiding certain points while promoting others based on what the populous is feeling. Some companies have been switching to discord for this sort of thing, which in my opinion is a much better tool as it allows a greater degree of engagement and has various bots/functions that can be utilized to organize feedback and moderate out bad actors.
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
kyle.wilson wrote: »Reddit should never be the primary method of communication when there is a forum dedicated for the purpose.
Erickson9610 wrote: »kyle.wilson wrote: »Reddit should never be the primary method of communication when there is a forum dedicated for the purpose.
There are many outlets for official ESO communication — the forums is not the only place for it.
The format of the ESO subreddit is useful for AUA prompts, as each comment can have their own discussion chains without disrupting the rest of the conversation. The ESO forums is not good for this, because every message is fixed in chronological order and the discussion gets difficult to follow.