How would you feel about a Sheogorath themed class?

Taril
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So while I was playing my Arcanist, I got to wondering "What if there were other Daedric Prince themed classes?" and so I started to think about what Daedric Princes might grant mortals some power...

Which of course lead to the most obvious answer; Uncle Sheo of course! Given he has a penchant for giving mortals Daedric Artifacts for kicks and giggles, offering them objects of power and of course creating bargains with mortals. I'd imagine he'd jump at the chance to start getting mortals to bludgeon eachother to death with wheels of cheese.

However, as noted with the Arcanist itself, some people had issues with themes of the class and Sheo being considered somewhat "Unconventional", it's possible that people might have similar qualms about such a class.

Of course, there's always the potential to have a more subdued theme, focusing less on turning people into cheese and more on simple trickery and curses (Something more akin to GW2's Mesmer, only with less pink butterflies - Even if they would be on brand for Sheogorath)

But anyways, I was curious as to what people thought of the concept.

How would you feel about a Sheogorath themed class? 112 votes

I would like that
10%
SolarikenflizomicaSilverBrideMetafaeRaddlemanNumber7LikiLokiFabresFourtonyblackWaits_Behind_WallsMorvanLunaFloraCooperharley 12 votes
I would not like that
57%
vailjohn_ESOdaryl.rasmusenb14_ESOopajFaulgornwilliams2107b16_ESOSilafMuizerqwaurckThe_MeatheadAlinielLivvyUNSekiiyxMasterSpatulaTandorxosaara137oxEnemy-of-ColdharbourDragonnordVaranaAkatron 64 votes
It would depend on how the class was designed
22%
BelegnoleKatelinDanikatpeacenoteDestaiHears-GhostsVonnegut2506SilverIce58WildRaptorXRadagastThePinkcolossalvoidsspartaxoxolaniakea_0JerroldtomofhyruleSmokyZodiarkslayerSkaraMinocNemecilNecrotech_Master 25 votes
I don't care
5%
NerouynDreamyLuEF321DP99joerginoEleminwe 6 votes
Other (Please specify)
4%
CastagereMrGarlicFinedaibleLugaldufizzylu 5 votes
  • TaSheen
    TaSheen
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    I would not like that
    I DESPISE Sheo.
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  • ArchMikem
    ArchMikem
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    I would not like that
    How about a Class already existing in Elder Scrolls Canon? I remember Oblivion having a metric ton of em.
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  • Taril
    Taril
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    ArchMikem wrote: »
    How about a Class already existing in Elder Scrolls Canon? I remember Oblivion having a metric ton of em.

    Well, the issue with that is the whole "Elder Scrolls games used to be more flexible with character development" thing.

    Like, how would you design skills for classes who's available skills were simply whatever generic skill lines you decided to persue?

    To say nothing of overlap with current classes like how different would Agent, Assassin, Rogue, Scout or Thief be from Nightblade? Or how would you implement a class like Archer, Healer, Mage or Warrior that isn't simply weapon skill lines on current classes?

    There are only a few Oblivion classes that really lend themselves to potentially being something more unique, such as Bard or Pilgrim, but would require just creating a new set of skills anyway just like creating a brand new class. With the only ties to "Existing classes" being the name.

    With of course any "Brand new designed" class having to face the Arcanist issue of "Okay... But why do all these skills and abilities simply disappear by the time the single player games occur in the timeline?" - Where Daedric Prince themed classes can at least be handwaved by "The princes simply stopped gifting their power to mortals because reasons"
  • Necrotech_Master
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    It would depend on how the class was designed
    i think it would actually be generally better to have additional skills implemented through scribing, or like a skill line any character can access (akin to guild/world/alliance skill lines)

    having to make a new character to access new skill lines is kind of annoying, especially with all the setup that needs to go into a new character (level and unlock skill lines, mount training, etc), not to mention limited character slots
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    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • emilyhyoyeon
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    I would not like that
    If ZOS added a Sheogorath class I would invent a time machine to go back in time and stop the big bang from happening
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  • Taril
    Taril
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    i think it would actually be generally better to have additional skills implemented through scribing, or like a skill line any character can access (akin to guild/world/alliance skill lines)

    having to make a new character to access new skill lines is kind of annoying, especially with all the setup that needs to go into a new character (level and unlock skill lines, mount training, etc), not to mention limited character slots

    I get that. Though there's always the 2 sides of the coin.

    On the one hand, it's annoying to require a new character to play a new class.

    On the other hand, the only way to really get some unique gameplay is by having new skills in the form of a new class, whereby all 3 unique skill lines are contained within one class and not simply borrowed by all the existing classes to pick and choose the 1-2 useful skills to put into their builds and ignore the rest.

    Personally, I'm not a big fan of most of the universal skill lines. They all feel too generic, there's simply no flavour behind them (Even more so Scribing where it's basically various shades of making the same generic skills over and over. With Banner being the only unique ability) compared to class skills that create the base gameplay for a class (Especially the more recent Necro/Arcanist whereby they have unique class mechanics in the form of Corpses and Crux respectively)

    But I also understand the woes of creating a new character for a new class and having to relevel up, re-upgrade the mount, do all sorts of faff (Like Companion intro quests, Psijic quests, obtaining wayshrines, whatever quest pre-requisites you desire (Like Heists, Black Sacraments etc)) and of course the whole thing with Outfit/Armory slots.
  • tomofhyrule
    tomofhyrule
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    It would depend on how the class was designed
    I'll admit it - I want more classes desperately. I loved Arcanist and that really made me want to play more characters for fun because of how unique it was, and how well designed it was. I love the whole character-making process and getting to level up the lines and explore a new playstyle. At this point, I'll take pretty well anything.

    However...

    Sheogorath is not my favorite Prince. He's so overdone at this point, and I really can't take more of him when there are so many more interesting (and less used!) Princes around. But, I do understand that a class themed around Sheo is probably the easiest Prince-themed Class to make, and I also realize that a lot of people do like him.

    My other issue with the Arcanist was more that it was completely tied to a Prince, as opposed to the other classes that left more freedom for writing a backstory. DKs don't have to be tied to the Akaviri, Templars don't have to be tied to Meridia or the Aedra, Sorcs don't have to be tied to one specific Prince... but there's no way to make any sense of an Arcanist without Mora in there somewhere. I do feel that tying a class so strongly to that did stifle creativity a bit. Still fun though.

    My absolute dream would be a Dwemer Artificer though. It'd be easy enough to come up with three skill lines for it - Animunculi (temporary or permanent pets that could make a nice alternative to Sorcs for Oaken builds), Gadgets (traps and grenades that give excellent burst damage with complex setups), and Tonal Magic (the Bard class everyone wants), and the Dwemer have been involved in the series for ages. It's natural to think that some people would have been able to delve a few of the secrets for themselves - we even had a Summon Sphere spell in Morrowind, not to mention all of the Dwemer researchers, and Arniel Gane in Skyrim was trying to utilize Dwemer technology for himself (but that didn't end well). It'd be really fun to be able to play with the Dwemer stuff and poke at their mysteries... and still not solve everything...
  • tsaescishoeshiner
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    An illusion based class would be cool—but I feel like cheese and butterfly graphics would be a bit too much.

    So I'd like if less if it was as Sheo-heavy as Arcanists are based on Hermaeus Mora, but more Sheo-light like how Templars take influence from Stendarr. So illusory constructs, some mental effects, and maybe one cool butterfly skill. But at that point, they're just mesmers from that other MMO. : p

    That said, there are just other Princes and sources of power that I'd rather see first, like based on:
    - Luminaries
    - Mirrormoor
    - Monks
    - Martial orders (maybe a Shout as an ult?)
    - Tinkering/Dwarves/artificers
    - Soul magic/auramancy

    Especially since many of these classes already have enemy skills or come up in the quests and contemporary lore more.
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  • Necrotech_Master
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    It would depend on how the class was designed
    Taril wrote: »
    i think it would actually be generally better to have additional skills implemented through scribing, or like a skill line any character can access (akin to guild/world/alliance skill lines)

    having to make a new character to access new skill lines is kind of annoying, especially with all the setup that needs to go into a new character (level and unlock skill lines, mount training, etc), not to mention limited character slots

    I get that. Though there's always the 2 sides of the coin.

    On the one hand, it's annoying to require a new character to play a new class.

    On the other hand, the only way to really get some unique gameplay is by having new skills in the form of a new class, whereby all 3 unique skill lines are contained within one class and not simply borrowed by all the existing classes to pick and choose the 1-2 useful skills to put into their builds and ignore the rest.

    Personally, I'm not a big fan of most of the universal skill lines. They all feel too generic, there's simply no flavour behind them (Even more so Scribing where it's basically various shades of making the same generic skills over and over. With Banner being the only unique ability) compared to class skills that create the base gameplay for a class (Especially the more recent Necro/Arcanist whereby they have unique class mechanics in the form of Corpses and Crux respectively)

    But I also understand the woes of creating a new character for a new class and having to relevel up, re-upgrade the mount, do all sorts of faff (Like Companion intro quests, Psijic quests, obtaining wayshrines, whatever quest pre-requisites you desire (Like Heists, Black Sacraments etc)) and of course the whole thing with Outfit/Armory slots.

    universal skill lines are probably more generic feeling because every class can use them

    but for me, the tradeoff of only having to level up 1 skill line that can be applied to existing characters VS having to make an entirely new character (which may require buying a character slot or deleting a character if your at 20 already) then leveling the character, mount training, skill line unlocks, skill points, etc etc is not worth it

    much more flexibility getting a universal skill line, though i would even take one off skills with scribing that we can customize to fit our current build/theme
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    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
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    It would depend on how the class was designed
    I'd prefer a theme that wasn't Daedric if we ever get a new class, but I wouldn't care if it was Sheo (or any other daedra) themed if it was fun to play.
  • KaosWarMonk
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    I would not like that
    TaSheen wrote: »
    I DESPISE Sheo.

    I concur.

    Can't stand anything to do with the character or the voice anymore. It's never been cute, funny or whatever it's supposed to be. It's just irritating and stupid.
  • Erickson9610
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    If we get a new Class, I would hope that it's not as highly specific as the Arcanist Class is. A Class that is so focused on a single Daedric Prince leaves little room for imagination — if you're an Arcanist, you most likely bargain with/worship Hermaeus Mora.

    Compare that to the Warden Class — while it is highly themed after Morrowind, some of the nature-themed abilities are used by enemies in March of Sacrifices, despite the Warden not being dedicated to Hircine. Or, compare that to Templar, which is a generic Aedric-themed Class, but characters like Isobel Veloise use those skills while being a follower of Stendarr — despite "Stendarr" never being specifically mentioned in any of Templar's abilities.

    Maybe I'm not imaginative, but it's hard to think of anything but Hermaeus Mora when looking at Arcanist's abilities.



    Also, keep in mind that any new Class would result in a new Companion of that Class (like how we got Azandar and the Arcanist Class on the same update) and also — at this point in time — two Class sets in the Infinite Archive for the new Class. Once we get our third Class Set, we'll have 8 * 3 = 24 different sets if we have 8 classes, or 7 * 3 = 21 different sets if we stay at 7 classes.
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  • MrGarlic
    MrGarlic
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    Other (Please specify)
    If this became a thing, I would delete ESO from my computer, format my hard drive, burn my house down and go live in a hidden forest until I die of old age.
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  • peacenote
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    It would depend on how the class was designed
    I love new classes and I can get behind almost any idea for one! Also, since my exposure to lore was primarily through ESO (I played Skyrim but that's it), so I'm probably more open than some about "creative" class ideas.

    The Mage's Guild Skill line is one of my strongest memories from when I first started playing ESO, because it did a good job presenting you with a difficult choice, so from a nostalgia perspective I think it also would be great.

    However just like anything it would have to be done well... especially since a lot of people seem against this idea. :P
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  • Syldras
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    I would not like that
    In general, I'm not against Daedra-themed classes, but one based on Sheogorath would probably become a visual catastrophe.

    I'd rather see something Dwemer or CWC related. Including a matching companion.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The thing is the Arcanist is based on the Apocrypha themed magic skills from Skyrim.

    I would rather see either an "Artificer" class that uses gadgets of either Dwemer or Clockwork design.
  • AzuraFan
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    I would not like that
    I've never been enamored with Uncle Sheo. I find him tedious and one-dimensional. I know I'm in the minority, but I don't get the fascination. So I wouldn't be interested in a class designed around him.
  • fizzylu
    fizzylu
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    Other (Please specify)
    I don't want any more classes, but throwing butterflies at my enemies would be quite entertaining and just what ESO needs to make me take it even less seriously.
  • Meridiano
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    It would depend on how the class was designed
    This class should deal damage and healing only visually, all numbers should be fake, and death should be an illusion.
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  • colossalvoids
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    It would depend on how the class was designed
    It all depends on a gameplay same with any other class ask. I do not like how classes past warden are designed, probably because original ones were designed by way different people with way different ideas of what class should present in ESO. Thematically be it squirrel summoner or a rag enchanter people would still play it, if it plays good or/and if it's best in slot currently.

    But personally there's enough archetypes in tes to have some more "umbrella" classes closer to "vanilla".
  • LunaFlora
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    I would like that
    i would love that!

    i happily welcome more Oblivion related classes like Arcanist.

    i hope for a Moonshadow/Azura class as well.
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  • MindOfTheSwarm
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    I would not like that
    No. Because I think there are other Daedric Princes that offer more. Peryite for a plague bearer style class or Namira for a void themed class.

    On a side note ESO should stay away from previously done classes in other elder scrolls games. They should move forward and create a unique class. If they ever brought Battlemage for example, I would consider that to be lazy and uninspired. They should get creative.
  • LikiLoki
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    I would like that
    It's a difficult job to implement such a thing. Daedra worship cults could be introduced into the game, where the player could learn a line of skills from any prince. It would be interesting. also add sets of armor and weapons that would more fully reveal the power of each cult. The creation of spells also looks inspiring. A large field for variety
  • Cosmo_Nova
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    I would not like that
    As someone who likes to immerse myself in my characters, not really. Arcanist is already a hyper-specific class in terms of theming; I prefer classes that allow for more thematic interpretation.

    A Templar, for example, can be imagined as a servant to any Divine, the Tribunal, or Meridia - either way the visuals still make perfect sense. Sorcerers use generic destruction and conjuration spells that fit for any mage or spellsword or Daedric cultist type. Arcanist, though? You are using glowing green runes and tentacles and eyeball monsters. It doesn't really leave you much room to imagine your character as anything except a Mora worshiper.

    Another class themed after a specific Daedric Prince would have the same problem. I would much rather see a more generic class with more room for the imagination.
    Edited by Cosmo_Nova on 15 November 2024 14:21
  • Faulgor
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    I would not like that
    1. No more classes. Please.

    2. If they added a new class, it should be anything but Daedra themed. Almost all classes we have are somewhat evil, we don't need more devil worshippers.

    - Sorcerer: Daedra summoner, clearly evil
    - Nightblade: Assassin, obviously evil
    - Dragonknight: Appropriated dragon magic from invaders, burns people alive, certainly no good guys.
    - Necromancer: Really?
    - Arcanist: Devil worshipper

    The only classes that are kinda good are Templar and Warden.

    Even if they had to add a Daedra themed class, it should be one of the more benign ones. Like Azura or Sanguine.
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  • Destai
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    It would depend on how the class was designed
    I like the idea of a trickster class. I really enjoyed the mesmer in Guild Wars, so I would love to see something similar here. But I would be concerned about their aesthetic choices, really don’t want some butterfly themed class. I also wouldn’t want a glorified magenta colored Arcanist.
  • NotaDaedraWorshipper
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    I would not like that
    No thanks, the Arcanist is bad enough as it is and one for Sheo would be even worse. Don't want more of these extremely niché and weirdly specific classes. Anything related to Sheo is also overdone and badly portrayed most of the time, I can just imagine all the lol random craziness, cheese, butterflies, and extreme colours that would give me nausea and headache worse than the Arcanist already do.

    Like @Cosmo_Nova above I rather have a more generic class that could be imagined in many ways, much more suiting for the Elder Scrolls setting which has never been much for specific and restricted classes. They have instead been guidelines than rules.

    Although what I would prefer the most is no more classes, instead I want more skillines. Not only is it fitting for Elder Scrolls, but it's also useful for existing chararcters. Some we have had for years and want new things for.
    Edited by NotaDaedraWorshipper on 15 November 2024 16:35
    [Lie] Of course! I don't even worship Daedra!
  • Finedaible
    Finedaible
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    Somehow I do not think any acolyte of uncle Sheo's would be the most productive hero in Tamriel... lol.

    On a more serious note though, making one class based on a Daedric Prince from the start (Arcanist) is already unorthodox for an Elder Scrolls title. I'd be okay with a player character choosing to align with a Daedric Prince in exchange for powers (like say Peryite for example) but this would be something akin to opting to become a Vampire (Molag Bal) or Werewolf (Hircine). Like say becoming one of Peryite's Blessed - which would be incompatible with either vampirism or werewolf for obvious reasons.
  • ArchangelIsraphel
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    I would not like that
    Although I appreciate the potential theraputic benefits of chucking cheese wheels at various things, I loath Sheogorath with the white-hot intensity of ten thousand burning suns.

    I'd sooner eat a salad before the Spinners of Y'ffre than swear any kind of fealty to Sheogorath in exchange for power.
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  • Erickson9610
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    Cosmo_Nova wrote: »
    As someone who likes to immerse myself in my characters, not really. Arcanist is already a hyper-specific class in terms of theming; I prefer classes that allow for more thematic interpretation.

    A Templar, for example, can be imagined as a servant to any Divine, the Tribunal, or Meridia - either way the visuals still make perfect sense. Sorcerers use generic destruction and conjuration spells that fit for any mage or spellsword or Daedric cultist type. Arcanist, though? You are using glowing green runes and tentacles and eyeball monsters. It doesn't really leave you much room to imagine your character as anything except a Mora worshiper.

    Another class themed after a specific Daedric Prince would have the same problem. I would much rather see a more generic class with more room for the imagination.

    That's exactly how I feel about the situation. The base 4 Classes — Templar, Dragonknight, Sorcerer, and Nightblade — cover a variety of archetypes, mainly because they were initially designed to be the optimal Healer, Tank, Magicka DPS, and Stamina DPS Class, respectively.

    Then Warden came along and covered even more archetypes, which arguably could've been split into two or three different Classes, given how each of the three skill lines is a different theme. If you want a nature, ice, or animal Class, Warden covers them all.


    I think Necromancer was the first sign of Class design falling flat. Three skill lines were dedicated to the concept of necromancy — that's a lot of skills related to raising the dead. Some of the skills are unprecedented in TES and don't really make sense, like how Necromancers can throw flaming skulls, conjure bone armor, slash enemies with scythes, or raise entire graveyards complete with tombstones.

    If Warden is an example of too many concepts being crammed into one Class, Necromancer is an example of too few concepts being crammed into one Class. Necromancer and Arcanist could've been condensed into just one skill line each, because the concepts therein are being spread too thin across three skill lines.


    So, if we were to get another Class, I hope it's not highly specific to one concept, like Necromancer or Arcanist are, but not too dense with concepts, like Warden is. I like the thematic balance of the original 4 Classes, because you could justify any kind of character using a subset of those skills.

    But, all things considered, Zerith-var is a great example of how you can make a non-evil Necromancer who uses Necromancer skills for a completely different goal than you'd ordinarily expect. Maybe the next Arcanist Companion will show us that not all Arcanists have anything to do with Hermaeus Mora, lovecraftian horror, or scholarship/knowledge?
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    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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