How about a Class already existing in Elder Scrolls Canon? I remember Oblivion having a metric ton of em.
Necrotech_Master wrote: »i think it would actually be generally better to have additional skills implemented through scribing, or like a skill line any character can access (akin to guild/world/alliance skill lines)
having to make a new character to access new skill lines is kind of annoying, especially with all the setup that needs to go into a new character (level and unlock skill lines, mount training, etc), not to mention limited character slots
Necrotech_Master wrote: »i think it would actually be generally better to have additional skills implemented through scribing, or like a skill line any character can access (akin to guild/world/alliance skill lines)
having to make a new character to access new skill lines is kind of annoying, especially with all the setup that needs to go into a new character (level and unlock skill lines, mount training, etc), not to mention limited character slots
I get that. Though there's always the 2 sides of the coin.
On the one hand, it's annoying to require a new character to play a new class.
On the other hand, the only way to really get some unique gameplay is by having new skills in the form of a new class, whereby all 3 unique skill lines are contained within one class and not simply borrowed by all the existing classes to pick and choose the 1-2 useful skills to put into their builds and ignore the rest.
Personally, I'm not a big fan of most of the universal skill lines. They all feel too generic, there's simply no flavour behind them (Even more so Scribing where it's basically various shades of making the same generic skills over and over. With Banner being the only unique ability) compared to class skills that create the base gameplay for a class (Especially the more recent Necro/Arcanist whereby they have unique class mechanics in the form of Corpses and Crux respectively)
But I also understand the woes of creating a new character for a new class and having to relevel up, re-upgrade the mount, do all sorts of faff (Like Companion intro quests, Psijic quests, obtaining wayshrines, whatever quest pre-requisites you desire (Like Heists, Black Sacraments etc)) and of course the whole thing with Outfit/Armory slots.
Cosmo_Nova wrote: »As someone who likes to immerse myself in my characters, not really. Arcanist is already a hyper-specific class in terms of theming; I prefer classes that allow for more thematic interpretation.
A Templar, for example, can be imagined as a servant to any Divine, the Tribunal, or Meridia - either way the visuals still make perfect sense. Sorcerers use generic destruction and conjuration spells that fit for any mage or spellsword or Daedric cultist type. Arcanist, though? You are using glowing green runes and tentacles and eyeball monsters. It doesn't really leave you much room to imagine your character as anything except a Mora worshiper.
Another class themed after a specific Daedric Prince would have the same problem. I would much rather see a more generic class with more room for the imagination.