DenverRalphy wrote: »Necrotech_Master wrote: »DenverRalphy wrote: »Necrotech_Master wrote: »VouxeTheMinotaur wrote: »Necrotech_Master wrote: »archive is more "fresh" than vateshran and maelstrom, because it has variable boss fights, trash fights and stages, and the variable buffs in the form of the verses and visions
maelstrom and vateshran are the same predictable fights every run and never change
yeah you're right, i didn't think of it that way. i suppose that's why i enjoy IA so much.
I would say maybe future solo content could be similar in providing different variables as well, but i imagine that would be frowned upon, and may as well be an IA re-mask too.
i expect if we get other arenas they will be more structured like maelstrom/vateshran, or they could include solo versions of existing group dungeons
i would be basically OK though if they just kept expanding and improving the archive (more enemy types, arenas, bosses, visions, verses)
I don't know that I ever want to see IA expanded again. Even if I could get past the fact that the u43 changes aren't much more than the same content wearing a different dress, there are just too many rewards tied to it now. There are too many leads gated behind IA now, resulting in far more runs than many players would like chasing after them. The rewards you can purchase are just too numerous and at prices that take too long to acrue. Drops from within the Archive are so numerous now, that curated sets now share curation with a 2nd set dragging it out even longer.
I keep trying to like IA, but constantly feeling like I'd have to sacrifice all other ESO activities to farm IA into what looks like perpetuity.
I get that IA is supposed to be Infinite. But it shouldn't be Infinite At The Expense of All Other Activities.
i agree it doesnt need any more leads
i didnt mention gear either but i could see them adding more class sets in the future though
there really isnt that much you can buy from the archive, i have like over half a million fortunes right now because the only things i buy are some occasional things from the rotation vendor (leads and monster style pages) and provisioning satchels
if your only running arc 1, then yes the fortunes are going to take a really long time to save up, as arc 1 is ~2-3k fortunes (even less if you miss scamps and bonus portals)
Provisioning boxes from Filer Tezus for the Aetherial Dust, Perfect Roe, and the War Torte primary ingredients. Furnishing materials trunk has some real goodies in it. As well all the others. To name a few.
SeaGtGruff wrote: »Technically, the Infinite Archive isn't "solo" content, since it can be run by two players grouped together. It's just "instanced" content, and other instanced content-- such as many of the group dungeons-- can be run by solo players if they wish, although some instanced content requires two or more players due to mechanics, and some instanced content is clearly designed for larger groups (12 players).
Edit: But to answer your question, I play solo at least 95% of the time, and would definitely enjoy more of the "challenging" content that is designed to be clearable by solo players. That said, my main characters aren't even powerful enough to consistently clear the first arc of the IA, because they usually get one-shot by some of the cycle bosses, or knocked off of the platform, and I have a personal rule that I just leave the IA as soon as I get killed-- although in rare cases I might make a second attempt at a boss that just killed me. I've gotten past the first Tho'at a mere couple of times, but most of the time I can't even get to the Tho'at. And I'm okay with that, since I do enjoy fighting the "trash" mobs and the bosses which don't one-shot me or knock me off of the platform.
I_killed_Vivec wrote: »Has nobody said it yet? I suppose I'll have to...
"It's an MMO, you're supposed to group up!"
While I wouldn't necessarily ask for more specifically solo content, I would like it so that there aren't any mechanics that prevent soloing "group" content. Then at least the group content is there as a feasible challenge, something to aim at even if you can't handle it today.
I also find the argument for "story mode" quite persuasive. It was only when I started soloing dungeons myself that I experienced the stories. I appreciate that there are a lot of people who have no interest in challenging themselves to solo dungeons, and have no wish to group up, but would still like to enjoy the stories.
I want everything in ESO to be soloable.
So yes, i hope to see more solo content.
PrincessOfThieves wrote: »I hope to see more content in general. It's really disappointing how little we are getting lately.
PrincessOfThieves wrote: »I hope to see more content in general. It's really disappointing how little we are getting lately.
They have to balance giving older players something to do while not giving new players a mountain to climb.
PrincessOfThieves wrote: »PrincessOfThieves wrote: »I hope to see more content in general. It's really disappointing how little we are getting lately.
They have to balance giving older players something to do while not giving new players a mountain to climb.
I'm all for improving new players experience. But for a live service game like this it is very important to keep players engaged. You can't build a healthy mmo population by ignoring your dedicated playerbase.
And btw, new player experience has been pretty bad lately. I am often helping newbies and they always seem really confused when it comes to game systems and such. I don't see how the lack of new content is supposed to help them.
MindOfTheSwarm wrote: »The Vateshran final boss is the only boss in the game that made me jump up and throw my fist in the air after I beat her. I didn’t cheese her with Pale Order Ring. I played the mechanics as they were meant to be played and she was tough. More content like this is what I would like.
In a game where there's a massive amount of group content, ultimately meaning others can help you achieve the end goal of rewards and such, it's really refreshing to have content where it's just you, and only you.
HazierBlue wrote: »In a game where there's a massive amount of group content, ultimately meaning others can help you achieve the end goal of rewards and such, it's really refreshing to have content where it's just you, and only you.
What you're looking for is called a single player game.
spartaxoxo wrote: »HazierBlue wrote: »In a game where there's a massive amount of group content, ultimately meaning others can help you achieve the end goal of rewards and such, it's really refreshing to have content where it's just you, and only you.
What you're looking for is called a single player game.
Tons of MMOs have single player and multiplayer content. I actually haven't played an MMO without single player content but I haven't played all of them either.
HazierBlue wrote: »spartaxoxo wrote: »HazierBlue wrote: »In a game where there's a massive amount of group content, ultimately meaning others can help you achieve the end goal of rewards and such, it's really refreshing to have content where it's just you, and only you.
What you're looking for is called a single player game.
Tons of MMOs have single player and multiplayer content. I actually haven't played an MMO without single player content but I haven't played all of them either.
Sure. It doesn't have to be either or. I enjoy my solo questing time like a lot of people, but I am kinda tired of the attempts to strip MMOs of the social experience by pushing them more and more into the solo direction.
HazierBlue wrote: »I am kinda tired of the attempts to strip MMOs of the social experience by pushing them more and more into the solo direction.